>Shinesparks behind you
I don't see a Metroid thread around here
Metroid
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>Want to play Prime Trilogy
>Don't want to get it on Wii U because I'm sure as soon as I do it'll be announced for Switch
What are the odds that Metroid 5 is released before Prime 4?
I can say it runs fine and looks quite good on WiiU, but I'm afraid I can't offer much more advice than that.
Can someone explain to me why Metroid Prime didn't have dual analog controls? They were already the standard when it released.
Extremely high, especially after the delay. 5 has presumably been in development since just after Samus Returns finished up so it's probably not that far off.
Snappier to switch beams on the fly then fiddling with a menu.
>Snappier to switch beams on the fly then fiddling with a menu.
I don't see how. For example, Red Faction on PS2 came out before MP, had dual analog controls and has way snappier weapon switching than MP.
>I don't see how
Scan visor mapped to L plus Cstick. You encounter a shadow pirate. Instead of simply tapping down on the dpad to activate the thermal visor, you have to hold L, flick down, and now it's activated. Beams mapped to R plus Cstick. Wave Trooper appears, you have to hold R, flick Cstick right, then fire instead of just flicking right and firing.
Now you're just coming up with the most convoluted control scheme possible. Flicking through available options with a d-pad is faster than with an analog stick, and you switch beams much more often than you do visors.
Besides, you seem to be overlooking the most obvious thing: having dual analog controls would allow for aiming to be an actual part of gameplay instead of the lock-on auto-aim nonsense. What's even the point of using a first-person perspective if you're just going to have lock-on?
>Flicking through available options with a d-pad is faster
Not when there are eight to choose from, beams and visors combined.
>yfw Metroid 5 and Metroid Prime 4 end up being the best games in the series
>Not when there are eight to choose from, beams and visors combined.
Still not seeing it. Analog sticks are slow, but their advantage is that they offer fine-grained control, which is why they are the best choice (for gamepads) for movement and camera control to make discrete adjustments to movement and your camera necessary for gameplay.
But switching weapons is binary: you either select a weapon or don't. Even if you have to tap the d-pad multiple times, it's still faster than dragging an analog stick.
Friendly reminder that Metroid Prime and Metroid are two different universes starting with Metroid 1 and Zero Mission respectively. This explains literally everything and is much easier for the franchise than stuffing all of Prime in the crack between ZM and SR
They have literally zero connection anyways
>but Proteus
Just proof that he got his ass kicked in ZM. It’s easier for everyone this way.
They're not separate universes but they should be.
It's weird how I've played Primes 1 and 2 so many times and remember the layouts really well yet barely touch Prime 3. I've decided to change this and replay it today on Hypermode difficulty. I remember Hypermode being a bitch with things like Mogenar, Thorn Jungle, and even shit like Defense Drone.
As much as I like Sky Town, I hate navigating through it when just going back through old saves. It's really confusing compared to a lot of other areas in the series.
My least favourite parts are Thorn Jungle and Phaaze. Thorn Jungle for having boring visuals compared to the rest of Bryyo on top of shit level design and the two generators being horrendous. Phaaze is because you have to do it in one sitting. If you're on Hypermode difficulty and ragequit against the last bosses, you're booted back to the start.
Oh and there's that part where you have to disable the Homeworld's generators with the Nova beam, only asshole Commandos are constantly going into Hypermode and scrambling your visor. I don't understand why the visor scrambling was really necessary. Most of Prime 3 is easy, but when it's not, it's a pain in the ass.
Piss of Sakamoto
God damn it, not again.
It's times like this I'm glad that Metroid belongs to the Nips/BBQing Texans so that people like this have absolutely no chance of getting their grubby mitts on it.
I am so incredibly dissapointed by the fact he's from my own ethnicity, this fucking prick.
Newfriend here. I want to get into Metroid. Where should I start?
Zero Mission is literally babby's first Metroid, will give you a decent idea of what to expect from the series, and is the first game chronologically so it's a good starting point.
Thanks user.
While ZM is cool and all, not to mention an easy start, if you don't like beacons showing you where to go I recommend playing the original, and by original I mean Metroid plus, an improvement hack.
I believe you can actually skip all of the beacons after the first.
Dark Samus's veins and shell looking appearance is so fucking cool, man.
Shit
It's cool but I wish they'd stuck with her skeleton jelly form for Prime 3
I playrd it on yhe WiiU.
It's as good as you'd expect. But it's missing quite a few QOL improvements that SHOULD br added if they release a port on switch. Like adjusting the sensitivity of the gyro... Or having the ability to play with a GC or classic controller
Can I just say I played this recently again and the upgrade pacing is horrible? Nobody ever complains about this in Other M.
>you get missiles and bombs basically as soon as the authorisation mechanic kicks in
>the long jaunt through sector 1 gives you diffusion missiles and that's it for the entire run
>varia suit is after ice beam even though you're in the heated area
>game generally hands upgrades here and there until the second run of sector 3
>then suddenly BAM grapple beam BAM super missiles AND plasma beam for ridley
>then BAM space jump and screw attack, with the return trip giving you seeker missiles which are basically only separated via a cutscene
>returns to normal with gravity suit and power bombs
It's like they forgot to give you upgrades early on and had to shove most of them in a row lategame.
again:
>other m
anyone who says there is anything scavenge able from that game is ether, a newfag who jumped into the series from that game and cant stand the fact its the worst entry of all, a personalityfag that thinks given Samus a voice and that ....doormat Stockholm syndrome identity makes her relatable. Everything from that game is awful no contest.
Other M also has one of the most poorly designed intro segments, especially when you take into account who the target audience was.
It opens with unskippable cutscenes that would make no sense to someone that never played Metroid, followed by an unskippable tutorial, followed by more cutscenes. Then you finally land on the bottleship, you get to walk down one hallway before being locked into the first person view with no explanation to what you're supposed to be doing, then you get to open one door before getting another long unskippable cutscene and then the first enemy is a boss.
How does any of this make sense for a game aimed at casual gamers?
I've mever thought about it before but this feels like it that could work and satisfy the fanbase. So the timelines would be
Zero Mission. Prime1. Prime Hunters. Prime 2. Prime 3.
Metroid. Return of Samus. Super Metroid. Other M. Fusion.
Have never played Prime 2 or 3 but Metroid Prime is literally one of my favorite games of all time. I desparately need the triliogy to come to Switch
my guess, Sakamoto thought he could soft-reboot the series and the old and new fans who would enjoy it would be enough to rebrand the series under his wackout vision.
That is legitimately hateful to make something look like that
As if a game where all the upgrades are just given to you whenever the game feels like it is somehow passable. Just as says, other m offers literally nothing, the story is shit, the gameplay is shit, the graphics are shit and the music is shit, along with the sound design.
Alot of people point out how bad the ZSS design is here, but I think people are overlooking the atrocity that is that power suit.
>simple but efficient pauldron design now looks overdesigned and straight out of Overwatch/Fortnite
that's more disgusting than anything.
I find the frustrating thing about Other M is that it was nearly good. It transated the classic mechanics into 3D pretty well, then ruined them with first person and d-pad in 3D. The Space Jump was a good compromise being that it didn't give you much height but was still infinite. The gravity section before Nightmare and after it was also really cool, showed off some interesting gimmicks and how the Gravity Suit affected the previous area, like how a Metroid game is supposed to. It's like the only part of the game that remembered how the powerups were supposed to work. I like some of the enemy designs as well. Rhedogian was pretty cool.
There is a lot of stuff that is just baffling though, like the slow sections or the pixel hunting. Or, of course, the authorisation. Then there's just the fact that the areas are all really bland and done better in Fusion. Sector 3 was the worst, the exact same blend of fire and desert as Fusion, and the most generic fire level too. Plus it has the Ridley scene, the hell run, and the Vorash QTE. Fuck Sector 3.
Oh man I'd forgotten all about this, since replays let you skip the cutscenes, which if anything only makes the upgrade pacing even more glaring. Jesus christ.
You should definetly pick em up, yes, but if the wait for a switch release is killing you Prime 3 on Wii is pretty cheap.
I think people are overcomplicating things and that Sakamoto was just a victim of the peter principle.
The guy just isn't cut out for working on big games.
Thanks for the image, really described Metroid threads.
Anyway, you're absolutely right, the power suit looks like weakling shit here, the only reason we aren't talking about it is because we know the artist's intentions when he was drawing Samus, that cheeky cunt.
I honestly couldn't give a shit about zero suit samus, but even I think it looks gross.
That haircut looks bad on guys or girls, and the varia suit just looks like a little kid's halloween costume
I mean, nobody actually cares about the zero suit until someone ruins it for his bullshit reasons, you know why Samus looks like a dude, because retards think women need to look like stereotypical bike riding lesbians to be strong, and, ya know, that's not how any of this works.
>we know the artist's intentions when he was drawing Samus, that cheeky cunt.
I know, that's why the power suit's terrible design is prominent. His priorities were in such a wrong direction that he forgot about what's actually important in Metroid.
It's poetic really. His desire to "fix" metroid would destroy everything else.
Is there a resl chance they'll come to the Switch, I mean if the Witcher is being ported over surely Nintendo would at least consider it.
>Alinos music intensifies
I fucking hope so, I need some Metroid content.
Nintendo isn't selling them anymore, so I would just emulate them until then.
>and the most generic fire level too
Other M's art director had never worked on a 3d game before and it shows. He was also the art director for Zero Mission and that game has boring visuals too
EPD7 desperately needs an influx of new artists.
Why must there be a timeline split at all? Because fusion caused a minor ruffle in the fanbase before Sakamoto broke with his "oh the prime series isn't part of my timeline" BS. The prime series is samus doing freelance work for the GF with minor influence over all, save prime 3 were a GF armada assault the space pirate home world.
While the Metroid 1,2, super, and fusion has her contracted directly and changes the world overall (metroids stopped, pirates beaten Zebes seemly freed in 1, Metroid's exterminates, hackling given to GF in 2, MB finally destroyed along with Zebes, x-parasites and SR388 destroyed)
>Metroid. Return of Samus. Super Metroid. Other M. Fusion.
Other m badly contradicts any timeline its put in do to how stupid it recons any game before thank to the piss awful writing
Well, that's why they should port it to the switch, it's literally free sales for three games they already made (or RetroStudios made, but Nintendo owns).
how do we fix the sound issues for emulating prime 2?
specifically when jumping in and out of water
>Where should I start?
see this
>I think people are overcomplicating things and that Sakamoto was just a victim of the peter principle.
as shown by him ruining a series he worked on
And incase anyone forgot how Other M retcons everything, allow me to elucidate.
>Other M says that space pirates are idiots who can't function without Mother Brain, so Metroid and Super metroid are gone
>Other M is the first time Samus ever worked with the feds, so all three prime games cease to be
>Fusion only works as a story if Other M never happened, since it's literally a rehash of the same plot, so that can't be compatible
>the plot of the game involves breeding the cold vulnerability out of metroids, when Metroid 2 states that they already lose this. Samus Returns also supports this, since the ice beam only hurts later forms, it doesn't cripple them like larval metroids
>the Federation outlawed pinball machines, so Metroid Prime pinball never happened
Yeah, the last game that should be cannon is this fucking monstrocity, Other M literally contradicts what happened in the timeline is purposely shaped in it's image.
>no pinball machines
Fuck the Federation
wow I should delete more carefully:
>Just because fusion caused a minor ruffle in the fanbase before Sakamoto broke with his "oh the prime series isn't part of my timeline" BS?
>The prime series is samus doing freelance work for the GF with minor influence over all, save prime 3 were a GF armada assault the space pirate home world. aside from minor recons over the year it can still fit in with the "main" timeline because they are self contained missions with the original 3 have a much larger effect on the series
While the Metroid 1,2, super, and fusion has her contracted directly and changes the world overall (metroids stopped, pirates beaten Zebes seemly freed in 1, Metroid's exterminates, hackling given to GF in 2, MB finally destroyed along with Zebes, x-parasites and SR388 destroyed)
I felt that the tone and general feeling of the Prime games centered more on Phazon as being this ultimate evil that needed to be vanished. Samus doing that and then going back to Zebes, and after that going on to be arrested at the end of Fusion feels, underwhelming
Gee, it's almost like they wanted to make Metroid 5 to continue with that story.
>Why must there be a timeline split at all?
Because if Prime were an AU there would be more creative freedom.
Look at how Prime 3 was originally supposed to be about hunting bounties but the concept had to be changed. If it were an AU this wouldn't have been an issue.
Why did it have to be changed again? Is it because of Hunters?
It would have been an issue because Nintendo took issue with bounty hunting, period. It's pretty clear she's just supposed to be a mercenary and that was lost in translation way back when, but the "bounty hunter" name stuck.
Really? When did they say that?
If Prime were an AU then Retro would have been able to counter with "Well this is a different Samus"
Look at how Mario is allowed to do things in his various spin-offs that he isn't allowed to do in his main games, all because it's a different Mario
twitter.com
They're reselling Prime Samus
there was something there (3rd person over the shoulder camera with 3d environments in the style of the 2d series)
May be but when he off on how this was how Metroid should be seen as" and how much he had put into the project its hard not to see it as a magnum opus that blow up in his face. Than and the fact that, show just how bad he doesn't know his own series is flabbergasting amazingly pants on head stupid and really bad look in my eyes.
Finally, thanks to his obsession that he is the father and father figure of samus bullshit he: 1 recons the chozo not just of raising her but out of the picture entirely (both the manga and Zero mission canonize them caring for her), 2 Makes Adam and his relationship with Samus creepy, sexist, and abusive as hell and makes him a awful commander. It's truly amazing how bad m:om fucks up everything all because he didn't like how the public was giving a series he rarely was invested in a personality he didn't like
I'm going to turn this around on you and ask why it's so important that the games share a timeline? What does the Prime series actually have to gain from it besides some vague sense of prestige?
Very high
I'm not seeing the problem desu:
> zero mission
" hey command this mercenary just wiped out a Pirate base on one of their staging worlds just so she can prove she's a bounty hunter materal".
>prime series
"command member that 'Samus" bounty hunter? She says she discovered some new powerful but radioactive poisonous hunting pirate frigates" (prime 1)
"command away team bravo is dead, discovered by BH Samus Aran. We have gained access to the lumonouth world now and have samples of this Phazon substance which is being studied ATM for military purposes" (prime 2)
"command, final report of the Phazon incident: all know phazon samples are non-reactive but dead as power source, of the 4 bounty hunter we hires only 1, a samus aran, survived not just the Norion invasion but the Pirate home assault as well. I say we use her to exterminate the Metroid source at the heart at SR388 seeing as she come with recommendations by Admiral Dane"
> Metroid 2 then 3
you get the gist
Wrong, 5 has been in development since at least 2015, it was in development during Samus Returns development.
They're not separate hough, it's just that the Prime games are side games.
>Other M
Doesn't even fit with the main series.
It's more of Team Ninja not wanting to make a 2D Metroid game and Miyamoto's "every game must be different" thing occurring that screwed Other M.
It was pretty obvious when he said this at the start, it should have been a red flag when he stated that he and his team, at the time known as SPD1, had no experience making a 3D game.
Most of the art came from Team Ninja, why do you think Samus looks like shit and is a short pile of shit with no muscles?
Also, Samus Returns art showed that they still no what Metroid looks like, one of these things is not like the other, one of these things was Team Ninja.
It's not important to me but ever since Sakamoto said he didn't see the prime games as part of his canon you occasionally get prime shitters spouting off that line along with m:om fanboys attempting to derail threads and the like. Also the Metroid series does have a timeline that is recognized by Nintendo as opposed to Mario or Zelda which has much more vague guidelines. Metroid 2 goes directly into super Metroid, fusion follows 2 and 3 by refence, the prime games all have Phazon as a part of their themes etc. Metroid along with Starfox is a timeline heavy series do to it more mature rating and the like
To his credit he wanted to make a 2D game. Team ninja wanted 3d.
I have a theory about Other M's development: Other M was conceived as a 2d action game with cinematic elements. When Sakamoto said 'get me the guys who made Ninja Gaiden'
He meant the NES ones
Sakamoto wanted Other M to be a rail shooter
>Why must there be a timeline split at all?
So both series could have more freedom, Ridley had cybernetic parts in Samus Returns because he hd them in the Prime series.
Miyamoto just signed off on the game, it's been recorded many times how Sakamoto went George Lucas on every detail from the game controls to Samus VA to how the script was written.
I know, this is why Team Ninja was a bad choice from the start. This just showed that Nintendo lives in a bubble sometimes.
We've been over this multiple times, no, he did not, maybe do some research before spouting fake lies from way back when. Can't believe people still believe this shit.
Yeah, I know this too, he, TEAM NINJA, and D-ROCKETS, all ruined the game, Sakamoto because he wanted to make that action game he's been wanting to make since 1994 while going too far on Metroid's story, Team Ninja for not wanting to make a 2D game, D-Rockets for no being subtle with Metroid, wanting more Zero Suit, ruining the music. It was like the Three Stooges working together.
Samus fights rogue Chozo, Space Pirates, and Metroids. Samus restores or gets a new Power Suit at the start of the game. The world is open-ended like Metroid and Super Metroid, there are skippable inner monologues like Fusion.
I expect some plot threads about the other hunters in Prime 4. Maybe even Weavel as a secondary antagonist if the space pirates are involved.
Will he appear? I mean Prime 4, he's super fucking dead afterwards.
He'll probably be on break for Prime 4 like he was in Echoes.
Ghost Ridley will be in Metroid 5 though.
I hope they bring back Kraid instead; we haven't seen him since Zero Mission.
In hindsight the best course of action for Other M was to not make it all and to focus on the 3ds as early as possible instead.
Phantoon merges with and possess Ridley's corpse to become zombie-ghost Ridley.
How would they make Prime 3 work in the switch?
It wouldn't really be that hard to bring Kraid back.
We already have evidence of there being more than one of him via Mini Kraid.
Just have a few of them grow up and remix them via some mutations or whatever.
fat ass nigga
who?
Will Nintendo announce Metroid 5 at the TGAs or E3 2020?
I expect it'll be in a regular direct. Even major reveals like Smash and Animal Crossing can happen in them now, not just at E3, so I don't see why Metroid 5 would be any different.
Nice, hope it happens this year.
when you think about it Metroid fusion, zero mission and samus returns all support a timeline because they each add something that is part of a older game. Zero mission's QOL power up in the chozo ruins become the same power up you get in super Metroid (and show how she gets her Varia suit, Samus returns while vague show that pirates equip Ridley with a cybernetic skeleton brace to help him move while he heals, which can be seen as a bod to the prime series. Fusion outright continues the story after x amount of time from super Metroid and the thing is you don't need to play older game to understand the new ones to enjoy them. If you guys are against a timeline because you think people might get lost because they need to know older games you are worrying for nothing. The call backs in each games so far have been Easter eggs, major event story lines, and old power ups nothing more
I agree
I disagree.
Can you repeat the statement?
>hate the second Thorn Jungle Generator with the levers more than almost anything else in most Metroid games
>dread getting to it on Hypermode difficulty today since I've had problems with it in the past
>Perfect Execution!
Then Mogenar went surprisingly well too, he didn't do most of his dickish attacks and mostly stuck to ramming and jumping.
We need the Ridley and Kraid at the same time boss. Like the ending of Castlevania: Portrait of Ruin where you fight Dracula and Death at the same time. It would be awesome.
Because the c-stick is small as hell. It's better to use it for things like beam swapping. It's more of a secondary part of a Gamecube controller.
Plus, lock-on basically eliminates the need to constantly stop and re-adjust the camera mid fight
>Now you're just coming up with the most convoluted control scheme possible
user, that's exactly how it was done in the Trilogy.
Whad's habbening heres?
Bird Magic.
Boy I sure do like jumping to a missile expansion only to realize the game is not letting me make an easy jump just so I'm forced to backtrack two rooms down just to use my shinespark bursting through two walls to reach it.
I just realized that Super Metroid is the only good Metroid game and everything since hasn't even tried to surpass it.
Sounds spooky
That room was cool as fuck
worthy of the WH 40K verse or no?