Hollow Knight is garbage

>charms are a poor customization system, since they just have very boring effects that are extremely situational or even downright useless, like 'removes the slight knockback you get from attacking' (this is actually detrimental, since your muscle memory will heve adapted to the knockback by the time you get it) or 'slightly increases movement speed' (useless, since you already have a dash that is faster) or 'lets you dash downward' (why on earth would you need this when you can just fall down). And the notch requirements are far too restrictive and prevent you from using more than three or so charms at a time, so you'll just stick with the safe options and never experiment

>the death mechanic is an inferior version of what Dark Souls does. In Dark Souls, normal enemies can still pose a threat, and you only have a limited amount of estus flasks, so dying during exploration is a real possibility and having to recover your souls is a relevant gameplay mechanic throughout. In Hollow Knight, like most metroidvanias, exploration is relatively easy, especially since you have unlimited healing, and only boss fights pose a challenge.

>music is boring. It's all very cliched ambient melancholy stuff that lacks any memorable theme or melody. And while the boss fight music is obviously more uptempo, it's literally what you'd expect if you asked someone to compose 'generic boss fight music'.

>if you fall of a ledge, you are teleported to safety, which completely undermines the whole challenge of platforming. Often times, you'll even be teleported ahead to the place you were trying to reach, so you're actually rewarded for failure

>most health/soul upgrades, charms and key items that let you bypass obstacles are bought from stores rather than found, making exploration feel unrewarding

>upgrades are just the bogstandard 'dash/super dash/walljump/can survive water' Metroidvania stuff. there's nothing original or creative here.

Why did Yea Forums lie about this game?

Attached: download.jpg (329x153, 12K)

Other urls found in this thread:

fangamer.com/collections/hollow-knight/products/hollow-knight-wanderers-journal-book
youtube.com/watch?v=bpenuhpOSw4
youtube.com/watch?v=LSnAIuWMr-M
youtube.com/watch?v=0cjTcNSMOcA&t=3s
youtube.com/watch?v=oSM24IiDV-8
youtube.com/watch?time_continue=1&v=LqrSMqWC5uU
youtube.com/watch?v=5a7059GWliU&feature=youtu.be
youtube.com/watch?v=Mtk9jZx1CBQ
twitter.com/SFWRedditGifs

I didn't enjoy it either. I think it DISCOURAGES exploration.

As a medium, video games are subjective as others so I just simply dropped it and moved on. Went on to play bloodstained instead for my metroidvania fix.

The most highly and critically acclaimed pieces in any medium are still highly subjected to being disliked by an individual no matter how many people praise it.

Attached: 1512187633655.webm (1920x1080, 1.68M)

No point in trying to tell people here that the game suffers from poor game and level design.

People here aren't reasonable. They take this shit personally because they have invested themselves into the games they like.

Worst pacing I have ever seen in any game in the genre. Absolutely fucking ridiculous.

It's because most people here these days are zoomers who have never actually played a metroidvania before. So when they experienced their first taste of it, they think it's somehow a revolutionary concept instead of the reality that it's one of the worst in its series.

You can see a similar response in games like Katawa Shoujo. An absolutely dreadful VN, but it was the first one many children played, and thus it was somehow the "best".

>charms
90% of them are viable if you know how to use them right. Nice cherrypicking by the way.
>the death mechanic is an inferior version of what Dark Souls does.
No, it's just not as hard, meaning it punishes you only if you really fuck up. How is this bad? Not hurrdcore enough for you?
>music is boring.
If you say so
>if you fall of a ledge, you are teleported to safety, which completely undermines the whole challenge of platforming. Often times, you'll even be teleported ahead to the place you were trying to reach, so you're actually rewarded for failure
Losing health (of which you don't have plenty) is not "rewarding" the player.
>most health/soul upgrades, charms and key items that let you bypass obstacles are bought from stores rather than found, making exploration feel unrewarding
Wrong. The majority of health/soul upgrades and upgrades in general are found in the world. Please play the game.
>upgrades are just the bogstandard 'dash/super dash/walljump/can survive water' Metroidvania stuff. there's nothing original or creative here.
Nobody on Yea Forums claims that, not even the fanboys. You've not been lied to.

Shit thread with full of contrarian faggots

Cry more. I gave the game 12 hours to get good and it was still the worst, most boring metroidvania I had ever played at the end of that. Fucking Metroid 1 was better.

I'm starting to think OP just changed his IP with every post because all of these posts are identical.

Its just a mediocre game, i dont know where all the praises come like its the magnus opum of all the vidyas, its barely sufficient in his genre. I dont give two shits if the guy did it alone (true or false that it is) is just a "meh" game.