FE: 3H developed by Koei Tecmo. IntSys provided minimal staff in the game's development

nintendoeverything.com/fire-emblem-three-houses-devs-on-the-games-origins-working-with-koei-tecmo-japanese-title-expansion-pass-more/2/

>Yokota: We decided that we wanted to release a Fire Emblem game on Nintendo Switch by the end of 2019 at the latest. However, it was looking like regular development was going to take some extra time, so we looked into getting another developer in the mix in order to shorten the length of production. At pretty much that exact same time, Koei Tecmo was making FE Warriors for us, and as a result of consulting with Mr. Hayashi (head of Koei Tecmo’s Team Ninja), we ended up asking the Kou Shibusawa team to help out. That’s how things went.
>Kusakihara: Speaking of the Kou Shibusawa team, they’re well-renowned for making SRPGs – they’re the best of the best. We knew it’d be great if we could get them on board, so we started hashing plans out again. It was only after we decided to work with the Kou Shibusawa team that we considered their sense of world-building with three balanced kingdoms.
>That’s interesting. The setting in Three Houses where three different kingdoms are at war is certainly like Romance of the Three Kingdoms.
>Kusakihara: In regards to staffing, Intelligent Systems provided Koei Tecmo with a minimum crew of several designers, a music composer, and an adviser to the programmers – not including myself, of course. We then left Koei Tecmo in charge of basic game development.

The main development team worked on Romance of the three kingdoms strategy games before and never touched Fire Emblem before. The writers however wrote a lot of musou games and worked previously on Fire Emblem Warriors. Considering the fact that IntSys had minimal involvement in developing the game, how did you feel Koei Tecmo's first attempt at a real Fire Emblem game go?

Attached: H2x1_NSwitch_FireEmblemThreeHouses_image1600w.jpg (1600x800, 262K)

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It was still directed by IntSys devs. Still, no wonder the graphics are so hideous. Should have asked Monolith for help instead if they couldn't develop their first HD game alone.

they pretty much did a better job than IS would've done in their position
no wonder the maps are actually pretty decent and the mechanics have some actual depth to them

>"maps are decent"
>Everyone complaining that it's the easiest FE ever even on hard

Does not fucking compute.

Can we get Koei to develop all FE games from now on?

Cool, Tecmo actually released a good game for once.

Explains why the story is actually good.
I can't decide if it also explains why the maps are so mediocre. IS spit out awful maps with Revelations/Awakening/Birthright, yet Conquest had some of the best maps in any strategy game I've ever played.

It's got the best story of a Fire Emblem in recent memory, maybe ever. Makes sense now.

>Conquest had some of the best maps in any strategy game I've ever played.
Fucking lol. Conquest has garbage maps that come down to how many berserkers and generals we can cram into this room. Why do people say Conquest has good maps? They're trash.

Okay huys i want you to rate this game on the following criterias
>characters
>story
>gameplay
>ost
>maps
Is this game the revival of FE?