No more consoles after Stadia's inevitable success. Sony and MS will follow Google's lead.
It's game over for console hardware.
No more consoles after Stadia's inevitable success. Sony and MS will follow Google's lead.
It's game over for console hardware.
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I'm so tired of it all
Considering Sony is currently the only one with a successful video game streaming service, I don't think this is google's lead.
haha. No.
>it's free
>yeah no you have to pay just as much as the others
>without owning anything again
>also 100ms ping when the servers are near empty, and can't play when they maintenance or crash
>Playing every game..but .5 second delay
gaming will always be a nip thing, and stadia wont work-out in japan. they like hardware too much, and attach a great deal of sentiment to physical games. on top of it all, like xbox, stadia will fail in japan just cause it's not japanese.
google glass2
nah
It's already a flop. The only people who have bought the founder's edition are a few people on the Stadia subreddit. No one cares about it.
>Playing a select few games, some that you bought will be removed and inaccessible after a time.. but with .5* second delay
>*-May experience up to 10x more delay on maintenance day
The thing isn't even out and they're already stumbling and fumbling in interviews.
Everyone thought it was gonna be a netflix for games.
It's not.
You're paying for the service like PS+ and getting one free game on top of paying full price to access a game.
It's gonna flop like all of google's other projects.
killedbygoogle.com
Remember me? Yeah you remember
So when you want to play an older game on the console but can't because they removed it from the server what do you do?
This console is destined to fail, non physical games is a mistake
There is no console you retard
Stable and fast internet is not available to enough people for this to kill consoles
If YouTube can't even buffer a 720p60fps video properly consistently what makes you think I can trust it at gaming
Streaming service, what ever it amounts to the same Idea
I thought we'd get 6 months to a year of shilling and posturing but it looks like it's failing right out of the gate.
For a company that makes its money 99% through marketing and advertising, they really suck at it, don't they?
>pay for the controller
>pay for the service
>also pay for the game you can never play offline
>also no offline because duh
>must have the best and most stable internet which 95% of the world doesn't have
>Google kills anything that's not the search engine, docs or drive
I still don't see how Stadia is any different from Onlive.
Why would Stadia succeed where Onlive failed, when it's pretty much the exact same thing?
Their ads on Twitch don't explain anything. Whoever approved their advertising should be fired.
is this thing still a thing
XCloud is already confirmed better than it, you can literally stream all your games from microsoft servers or use your own xbox as a server, plus, you can play xbox game pass for either xbox or pc and play the games you already own, stadia was born dead
I imagine netflix for games would be a sucess but here you have to pay a subscription on top of any game you'd like to try, that alone keeps me away from it.
>have to pay for every single game
How can they be this stupid?
Now here's a real question : will Stadia beat the Ouya ?
When Google inevitably shoves Stadia into a corner for everyone to forget about, an Ouya will still function.
So its the same as now, but Google rarely goes down like Sony?
It's like ps now doesn't exist and did exist for like 7 years
Remember playing crysis 2 on gaikai in 2012, played great already then
There are a couple of important factors.
OnLive's big problem was that their server infrastructure spun up instances of Windows with the game you selected. While this was all transparent to the user Microsoft's lawyers threatened them with legal action arguing that they owed money on a licence for each individual instance they had ever spun up. This was ultimately what doomed them, not any sort of problem with their hardware or streaming tech.
Google's Stadia on the other hand uses GNU/Linux preventing any possibility of rent seeking from Microsoft. With the upside being that because Linux, and the Vulkan graphics standard used by it is more efficient than the Windows/D3D mess, it will cost Google less money in terms of hardware and electricity costs to operate. They're also big enough that they are able to source a single spec board for their server infrastructure which lowers the QA overhead and means that if they needed to they could offer a 'home server'.
According to a bunch of articles, the license issue was not related to playing the games, but to the desktop service they offered, and that issue was solved about a month later.
According to another article, the problem was that people just weren't interested
>The problem was simple. OnLive never made any money, and it was burning through as much as $5 million a month. As Perlman himself explained during the fateful all-hands meeting, the company had deployed thousands of servers that were sitting unused, and only ever had 1,600 concurrent users of the service worldwide.
Still sounds like Stadia is gonna have about as much success as Onlive did.
>they could offer a 'home server'.
...you mean a console? The thing they want to get rid off? Brilliant plan mate.
>Stadia's inevitable success
Half of Google's projects have failed, there's nothing "inevitable" about the success of this.
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