ITT: Change movesets to characters in Smash. I'll start...

ITT: Change movesets to characters in Smash. I'll start, change Wario's side b from the shitty bike to his shoulder charge

Attached: SSBU_Wario_Overalls.png (1361x1272, 1.44M)

Other urls found in this thread:

youtube.com/watch?v=UPebqRhC6s4
twitter.com/SFWRedditVideos

There should just be two Warios
Current Wario works, it's just disappointing by virtue of
>we could've made a Land Wario into a janky acrobatic grappler with his own cargo hold from Wario World
>Wariocide with the Suplex

The real failures are Sonic, Falco, Roy, and nearly the entire cast of Smash 64

Attached: file.png (610x426, 512K)

>Wario Bike
>Shitty
Fuck off, P:Mfag.

Do taunts count as moveset? Give Joker a taunt that is basically the Jack Bros skill from Persona 3. Otherwise hee is fine ho.

Attached: JokerMT.png (400x475, 245K)

Change Mario’s side b with cappy
Keep the cape on doc though and make it help with his recovery

replace FLUDD with Cappy.
works likes Link boomerang except you can't angle it and the hit is a bit stronger than a fireball.
but if you you hold side-b while inputting it, it stays out for a while (and it becomes multi-hit like Ness's yoyo or Corrin's chainsword), and mario can jump off it (or re-use his up-b if he falls on it while helpless)

How would you implement that into a move? You mean a ranged command grab? Seems broken.

>SideSmash=Hammer from M&L
>DownB is Ground Pound
>can charge B fireball
>UpB Galaxy Spin
>SideB Cappy

Attached: smashpixelMario.png (98x119, 4K)

youtube.com/watch?v=UPebqRhC6s4 for reference.

>take out unique underused move for a shittier version of KRool's crown
Fan service should not come at the expense of making the game less interesting to play.

I think Brawl's fsmash was a great concession to that and one of the few moves with superarmor I thought was decent, though it working the same would make Wario broken in Ultimate. Once again, the bike is unique so I wouldn't want it gone. It's actually a shame they changed his dash attack because he had one that was mechanically interesting in 4 with the slide that tripped and hit under the edge super low. Revert fsmash to shoulder tackle (I'm even fine with the "charge" allowing him to dash across the stage) and give him his old dash attack back.
I think cargo should stick to DK.

Where's all the 'Ganon to have canon moves' posters at?

Hammer is fine, but why would you want another character with a ground pound? He doesn't need to charge his fireballs, and his recovery is already bad enough without nerfing it more.

Make normal Link's up b Revali's Gale and if you hold it he uses his hanglider. In fact, use more of BOTW in his moveset, we already have have Young and Toon Link for his old moveset.
Perhaps somehow include spears and greatswords? Could also include the other champion abilities, Urbosa's fury could be his side smash

I wish that Wario Land did have more references in Smash, but I feel the bike would be a huge loss. It’s one of my favorite parts of Wario’s moveset.

Wario already has the shoulder bash, it's his fucking dash attack.

can we please give Kirby some different moves

Change the fart, makes half his moveset manly and the other half wacky. That’s it, fixed

They should have given Link a Yoshi-type shield that looks like Daruk's Protection.

Waft is too iconic to remove now.

Why are Wariofags in particular so autistic about this character? He's fun as fuck as a jank aerial grappler, it's not like all of his moves need to be an epic reference to an ancient GB game.

Attached: 1534898945428.png (520x626, 22K)

because it happens in the Mario games. Smash is about nintendo games

But it is kinda dissgusting. It makes sense if you play warioware but is still cringe

Backflip - jump while crouched for a high jump

>Neutral Special - Star Spin
The Spin attack from galaxy. does decent damage and knockback. Reflects projectiles

>Forward Special - Cap throw
can be thrown four ways, chosen by how you hold a direction after pressing it. holding the button down keeps the hat in place for a second. Has solid knockback to make distance but can't kill unless they're near the blast zones already
forward/no direction: standard throw forward, most range but can be bounced on when held in place
down: downward/rolling throw
up: upward throw , least range
back: spinning throw, stays around him for a moment

>Air Down Special - Ground Pound
As Powerful as Yoshi's, but without stars. Jump upon landing a ground pound to do a Ground Pound Jump, or do another down-special to go into a grounded roll.

>Ground Down Special - Roll
Do a short hop while rolling forward at a high speed that's hard to stop. The only hitbox is during the hop, and the hop can be repeated by pressing Down-Special again while rolling. You can also jump during a roll for a long jump, which keeps your rolling momentum in the air.

Fsmash - a multi-hit attack based on the firebrand technique
Footstool does damage
Record new voice lines and make him less angry
Overall less kill power since it's easier for Mario to recover and by extension carry opponents off-stage to kill early
anything I didn't mention seems fine or doesn't have a good enough replacement I could think of

Attached: file.png (1200x800, 748K)

>Why people want this videogames characters to do moves from the videogames he have been in?
Geez Idk.

You realize his current dair is something akin to his spin jump, right? Ground pound is a boring as fuck move, especially how they work in Smash. Bowser and Yoshi already have them. The only way I would be down with this is if his ground pound worked like Ittle Dew's does in Slap City, but it never would.

I'm also all for fan service, but never ever ever at the expense of how the game actually plays. Go play Sony All Stars and tell me how good it feels.

Make Young Link like Pokemon Trainer, his down B is using the three masks from Majora's Mask and changing to Deku, Zora and Goron
Final Smash should be Fierce Deity

Because Land's version of the character is distinct and more importantly basically dead. He was a fun character because of how macho he was; he got what he wanted by pulverizing everything that tried to stop him.
Nowadays he's characterized as a stupid fat greedy bastard. He gets what he wants by cheating; which is its own fun, but it can't really replace the old Wario.
Also here's the redpill, New Wario is just fat Waluigi, and Warioware is ultimately the reason Waluigi will never, ever be relevant

Down Smash: Electric Kirby
Down Tilt: slides like he does in the games
Up Smash: Parasol Kirby
Side Smash: Hammer Kirby
Side Special: Beam/Cutter/Tire Kirby

Change Cloud's down B to Braver, he can no longer charge the limit gauge manually, it charges automatically over the course of the match

He was always a greedy fat fuck. He was also always characterized as kind of gross in Japan. I agree there are ways to make him a bit more iconic, like making one of his throws akin to his Land animations or pummels making coins, but most ideas put into this thread take away anything unique from Wario and just end up making him DK with shoulder tackle and ground pound. Oh boy!

Change limit so it decreases without interaction between players as well. Fuck any mechanic that encourages waiting

They all need to be redone.

Attached: 1*fEw1RSdQ2ASwIPm9HgmrQw.png (1024x524, 452K)

>change up some of marios less iconic moves to reference his games with powerups like tanooki tail for d tilt
>make mario more happy i mean fuck it makes no sense for him to be so angry
>make sonic more faithful to the games and remove his side be for something more original
>add more variety to game and watchs grabs other than ball and make his getup and ledge attacks reference something
>ganon needs no explanation

Pretty much everything that irks me

I'd make his tilts sword and his smashes hammer, otherwise normals are fine and specials are fun enough for the casuals he was obviously made for.
If I wanted him to be viable though, one of the following
Side Special: Beam, exactly how it works in Superstar
Down Special: Freeze from Kirby's adventure, freezes physical projectiles to be shoved away as Kirby's own projectile. Slides along the ground as well.

Go ahead and tell us your master plan for any of those characters.

Yes, because Captain Falcon has had so many changes since the gamecube era

So is his dash attack the bike now, what?

Nerf mashing out of swallowcides but buff suck so it's worth using. That's the first step to fixing kirby. Give him a bit more aerial drift and slightly increase his killpower. He doesn't need projectiles or anything else. Fixing side B would help, though. Oh, and make swallow heal you slightly. 3% or something.

Literally the only one is samus and MAYBE kirby. The rest are absolutely fine. As if Jigglypuff has changed at all.

I like the specials, but I think the sword for his tilts just don't seem very fitting. I could see the hammer for one or two of the smash attacks, but not all of them

It's an absolute crime that 20 years later and DK STILL doesn't have a barrel attack.

Everything

Attached: Dark_Samus_Edit_1.png (1920x1080, 500K)

well he can carry other characters like a barrel

Its already referenced in his moveset as his cargo throw.

I mean its not even the original donkey kong

If they do come out echo fighter packs, I could see OG arcade kong getting in. He could be another projectile heavy.

The point I was getting at is that Wario is portrayed as kinda pathetic these days.
I will say current Wario is fun as shit and should stay, but Wario's cargo hold could definitely be distinct from DK's. Even having him as essentially a more acrobatic, shorter range DK could be neat, packing a PM-like shoulder bash and having shit like the wild swing ding and suplex would easily make him stand out.
I very much sympathize with you in that a lot of suggestion for smash moveset changes are poorly thought out and only seek to cram in references, even when they're contrived or out of character. Wario can be seen as a big case of that which sucks because Land is actually fantastic source material even so.

DK, Ness, Cap, Pika, and maybe Yoshi are fine these days
I like Luigi but maybe you could improve him. Maybe

Attached: file.png (1280x720, 1.21M)

Fully charged smash attack has lightning around the sword for Urbosa's Fury

>Bowser and Yoshi already have them.
Oh no, 2 of 75 character have it. That’s way too much
>Go play Sony All Stars and tell me how good it feels
I played the shit out of that game when i was little. It was kino

Nah, Fox, Pikachu, Yoshi and Samus are fine. And you can’t do anything with Captain Falcon

>wario fags want to replace arguably the most unique move in the game for a generic football tackle already referenced in his dash attack

Mind boggling

Game and Watch:
>Forward Air is now Credit Card

Simon and Richter:
>UpB allows them to swing off hook like Super Castlevania IV

Incineroar:
>SideA is now Throat Chop

Kirby's current moveset is built to be exceptionally simple, every attack is just Kirby kicking in the direction you pressed (punch for jab)
What I was thinking to work in sword and hammer is to make the difference between tilts and smashes more opaque. sword is weaker than hammer but it's safer because it's faster and longer, but hammer hits like a truck, basic shit. creating this language in his kit would improve his position as a starter character.

>Sony All Stars
>when I was little
Man has it been that long?

>charge fireball
Just make it so he can throw a second one in quick succession if he presses the button fast enough, but only two fireballs can exist at once. Just like in the games.

They can already swing around. The whip is a tether.

I think his down air being a ground pound would make more sense

They should give him a moveset based completely on Luigi's Mansion and remove everything that makes him a pseudo clone of Mario

Attached: NBwe8J7.jpg (600x337, 39K)

>mario
completely overhauled based on odyssey, he turns into captured enemies for smash attacks, up smash would be the goomba tower, more goombas depending on how long you charge it to increase range, fully charged would 3 goombas + the top hat

took me 10 seconds to do something new

Thats stupid. Luigi isn't just the "Luigi's mansion guy". He's playable in nearly every mario game and him just using his vaccum for his grab is fine.

>basing a characters entire moveset based on one game just because it came out recently

Retarded, I bet people wanted them to do the same thing when Galaxy came out for Brawl.

Luigi has changed drastically already so he's fine. I'd agree with Samus, Kirby, Mario, Fox, and Pikachu for sure.

I think giving him more from luigi's mansion would be pretty great, but completely replacing everything doesn't seem like the best idea. Minor touches, like giving him electricity balls instead of green fireballs would be awesome too.
Oh, and polterpup should definitely be in a taunt or victory animation

I can't think of anything for ganondorf other than his stupid balls from oot. Such a trash character.

Don't know why I forgot to say Fox is fine, but he is. Falco is the only Spacie I think needs any amount of change, simply because I have NO idea what his current moveset is going for other than "did you know Falco has the highest jump in the game?"
Link's also a weird case. I actually think his current moveset does enough to rep Breath's combat by allowing for some really funny tricks, but the other Links are a bit lame since they're both made to be pretty general versions of Link, rather than more distinct ones based on different entries or even just the games they come from.

Attached: file.png (720x405, 433K)

You smash faggots are so goddamn autistic and need to go back to gamefaqs.

Make Sonics side B super peel out or boost or something and it should be fine. Maybe make his neutral air the instashield from S3&K and give him brief invincibility when he uses it.

Young Link cycles through his Masks akin to Pokemon Trainer
replace his final smash with a Fierce Deity transformation and slash with the Fierce Deity sword

>Little boy with no taste who wasn't even alive when Smash 64 came out

Ah well, then I pretty much agree with you. On the note of Luigi, I think he's overall an interesting design but suffers in a similar way that Kirby does. If Luigi didn't have disgustingly potent punishes/combos he would be worst in the game. It makes fighting him currently really, really gross. I know you're more concerned about moveset rather than balance, but giving him his tornado recovery, nerfing the actual tornado offensively (what the fuck why does it have an invincibility frame?) and given some sort of mobility option he would be fine and then you could nerf the dickens out of his retarded grab combos and upB on shield stuff. I hate to go back to it, but if they gave him something akin to his Melee wavedash, it would solve a lot of his issues without needing to make him a "fuck or be fucked" character. Nobody likes fighting those.

>it took me 10 seconds to come up with this
and it shows

I honestly just wanted them to give Luigi his own identity. Even if his grab does have his vacuum, most of his moveset is still similar to Mario's. Also they should give him more expressions, I don't know why he still has a blank expression on the results screen

Why come in here just to say that? Don't you have another thread to go shit on?

Luigi's Mansion is a more distinct IP than Yoshi and if Yoshi is going to continue to be categorized as its own series like DKC there's no real reason not to do that with Luigi

That said I think Luigi should still maintain things from platformers, just like how Yoshi and DK still reference Mario games

>give sonic a nair with invincibility
Stay the fuck away from game development

Yeah, and sadly they took away a lot of the flow which made Y Link fun in Melee. I actually like Toon Link as is because he functions as the floaty predictive zoner. Sort of similar to an aerial version of Diddy's banana game, in a way. He could use minor tweaks, but his gameplan is fine.

Young Link went from being able soft knockdowns into followups into some weird hybrid of old Link and Toon Link with a falco laser and silly up B stuff.

Luigi plays wildly fucking different and is visually distinct in more of his moveset than is similar.

Don't change any of the physics of it but just change Purple Pikmin to Rock Pikmin when playing as Alph, considering Purples in smash function more like Rocks anyways

You. I like you.

Oh yeah I have no idea why Luigi's tornado is the way it is
I'm not ignoring balance, that just didn't seem like the local topic.
Honestly if wavedash inputs were as easy as Rivals of Aether I see no reason not to include it when it diversifies and fixes a lot of characters.

Turn all her tilt moves into smash moves, and vice versa

Attached: AD207001-F8E2-4C65-A2DE-DDE414865AD2.jpg (1024x768, 199K)

Considering the buffering window and universal jumpsquat, it would be piss-easy to wavedash in Ultimate. You could just tap the buttons basically at the same time and the game would do the rest.

Bowser
>Change his Side-B to his PM Side-B
It’s so fucking good and it’s way better than what he currently has

Fire Emblem...All of it.

Chrom does mot use Eather in awakening, Lucina does.

Roy has a long range attack, acrobatics, healing, and soul hax that he can use with the sword of seals.

Put Celica as a Robin echo, just change the durability mechanic to have the spells hurt Celica instead of running out.

Change Robin's Final smash to a cheap grima screenkill or his downspecial to him/her talking to a weapon merch and replenish uses of his magics.

Attached: Lucina_in_Dolls_Costume_by_Galilei01.png (900x1200, 516K)

>shitty bike
Are you retarded? If he didn't have his bike, he would be Little Mac in terms of recovery.

It seems like you had a stroke writing that second line.
>Chrom uses Aether in Awakening. Lucina does too. No change needed there.
FTFY

The other thing that makes it weird for me to talk about redesigning Links is that Young Link is one of my most played characters and I love him as-is.
I've talked about Yink before with people and the only idea I've ever gotten that doesn't disrupt his moveset much is making his throws and swimming animation into the goron and zora forms, but it might be weird for him to just poof into other forms and more importantly it's just a pretty meaningless change.
I always thought the easy fix to make her not Villager was make her uair/dair not RNG and trade fair/bair with ftilt

Not in cutscenes.
Only Lucina does Eather while fighting Chrom.

Made something really quick for how I think a SideB Cappy would work
It'd travel a set distance forward and enemies who touched it would get knocked back + take damage
If Mario touches though, he gets a big burst of height, just like how he does in Odyssey when Cappy is out

Attached: 1537364446494.gif (700x604, 99K)

What do cutscenes matter? He has the Aether skill, so he can use Aether. Also are you talking about the up B or final smash? If you mean the up-b he absolutely does that in a cutscene.

Change Snake's side b to using the tranquilizer, it can slow down the opponent for a limited time
Change his grabs into using CQC
Change his final smash into piloting Metal Gear Rex like he does in 4

Yeah, none of the returning Melee characters are badly designed per se, but they mostly all lost how they played in Melee. Pichu is a little murder machine but he plays completely differently from the nairplane dsmash techchase rat he was into lightning loops, Doc was massacred, though I'm not sure they could have ever made him similar (Mario sure doesn't play like he used to either, similar to how Falcon is). Roy is probably the only one who is objectively more fun to play as since he can properly pressure shields and be scary now instead of having a noodle sword. The rest are just... different.

Oh yeah. I checked it again.
Sorry bout that.

I guess they could give Chrom lances and Lucina bows to make them less cloney and give Marth the shield of seals.

What the fuck are those Robin changes?
The only FE with a genuine issue is Roy, his concept in Smash is inherently kinda bad and they only ever improved him by downplaying it, to the point where today he's just Captain Falcon with a stick hanging off of every attack..
I'd say the fix is either going back to the ground level and figuring out how to represent his source material or embracing the fact that he can't function as a pseudo-marth and give him more aggressive specials than dancing blade and a basic counter.

>fix Belmont recovery
Just make it go higher, I get that it's bad on purpose but come on
>Classic and Modern Mario
Dr. Mario is a skin of classic Mario now.
Classic Mario is Melee Mario
Modern Mario has an original moveset based on post sunshine games
Make Cappy some sort of remote sticky bomb or maybe just latch onto the opponent and deal knockback free damage
>Make Ridley better in the air
More or better jumps, dair can be cancelled
>Ganon
Canon
>I liked the idea user had about making Link more heavily based on BotW
Make the other two more unique as well. Toon link could use a grappling hook, for example.
>Samus
Faster animations. Revamp charge shot so it can be rapid fired and only goes into the charge animation after a second, and allow her to move while charging up.
>Sheik needs some kill moves
>SS young Impa playable with BotW reference moves
>Just completely redo Rosalina
>Let Lucas' electricity pass through platforms

They really should just scrap ZSS and put the dev time into Dark Samus now we have decent new Metroid reps. Or give her moveset to Jody Summer instead considering the entire moveset is completely made up except for one single move.

Attached: jodysummer.jpg (1280x720, 125K)

Change Samus Jab into a Mega Man style shoot and give neutral B the properties of the Wave Beam or Ice Beam to differentiate the two

I would want Joker completely redone so that he uses more Personas than just Arsene and more moves from the series than just Eiha and Tetrakarn/Makarakarn.

Win-win scenario for F-Zero and Metroid fans. Only ones who would be crying are ZSSfags, but we'd be getting a better girl anyways.

Give Rosalina the spin from Galaxy
Give Bowser Jr moves using the brush
Give DK his coconut gun, can be the neutral B
I wish Toon Link could use the wind waker in some way, maybe cause a similar effect that happens on Dream Land

>getting rid of Donkey Punch
End yourself.

>Just make it go higher, I get that it's bad on purpose but come on
maybe make the later parts of it slower as well to compensate? so it's not little mac tier, just easy to repeatedly gimp (kinda like bowser's).

For Samus:
>Down B converts her to Morph Ball Mode, essentially a stripped-down ball-only moveset
>While in Ball Mode, Samus is about as big as Kirby
>Speed is increased, fall speed is increased, jump and weight are decreased
>A attacks either do not work or are ineffectual wiggles that deal minimal damage
>Neutral Special is the ball bomb
>Side special is the boost ball, a dash/recovery attack that can be charged and aimed
>Recovery special is Spider Ball, which magnetizes her to the nearest ledge or opponent in range
>FS is Super Bomb, a wide-range explosion
>Using Down Special or rolling will revert her to normal

For Daisy:
>She can no longer float
>Second jump is changed to go higher and have a regular arc
>Neutral Special changed to Super Ball, which bounces off objects at 45 degree angles
>Toad removed from her grab attacks; grabs are like Peach's old ones
>Down Special is now the Heart Shield. It absorbs thrown items that can be held and equips them on Daisy, but does not absorb projectiles that cannot be held

For DK:
>Side special is now rolling a barrel, which goes a fair distance and bounces on ledges and down hills
>Down special buries on the first hit

For Toon Link:
>Up Special has him draw the Deku Leaf after using it in the air, pressing B again will using the Deku Leaf has it create a burst of air which pushes away nearby opponents
>Fully-charged Neutral Special cycless between fire and ice arrows, with ice arrows giving a chance to freeze but fire arrows being a bit stronger

For Young Link:
>Neutral Special is the Slingshot, which has a quicker rate of fire and charge time but weaker bullets and shorter range. Full charge fires a scatter bullet that can hit multiple times
>Side Special boomerang now passes through opponents, dealing multiple hits
>Uses a Cucco for Up Special now, which gives lift and slows descent. Cucco deals damage similar to Peach's Parasol
>Bombs are on consistent timer now, will not explode on contact

Young Link
>Bombchu
>Slingshot
>Cuccoo up+B
>Masks

Falco
>Give him 1 extra jump and better aerial manouverability
>Aimable laser like Pit's arrows, usable in air
>Side+B functionally similar to Diddy's

Make Sonic's side B the Light Dash (like in Sonic Battle, but instead of an arc you throw it in one of 3 directions), make his down smash the break dance move from Sonic Battle, and make his forward air the Sonic Eagle from Sonic Battle.

>Alph isn’t a echo
Why? Why nobody gives a shit about pikmin? Why we still have only 3 pikmin even so switch is more powerful? Maybe not 6 but 4 or 5 and make his smash less dissjointed so it isn’t broken

>That potential Daisy moveset
Give her a couple alts from Mario Strikers and you have a deal

Attached: 1543803411497.jpg (472x512, 73K)

>Down tilt is Flat Wario
>Down Smash is the Earthquake Punch
>Jab is the full jab combo from World, including the headbutt
>Up B is Vampire Wario
>Up Throw is
>Pummel is the Shake It shake
>Forward throw is the toss from Land and World
>Down Air is Ground Pound

Attached: 8F366612-11D7-40F6-AA92-7E9ADDD52BBF.jpg (646x584, 160K)

Up throw is the piledriver*

>Sony All Stars was released in 2012
Fuck

Attached: 2D11DEC4-97BA-4345-B127-E8EBD33AEBDF.jpg (482x427, 36K)

Fixed Roy

Neutral special - Flare blade
Make him raise his sword and charge up, once it is done, it will fire a fast fire projectile that explodes on contact

Up b - Keep Ryuenjin or make him do an athletic jump forward similar to his criticals from FE6

Side b - double sword dance just like project M.

Down b - Charge up for 2 or 3 seconds and now his attacks have fire elements and expanded hit boxes, a semi-Install.

Change Side Smashes to the flareblade we currently have as his neutral b

>DK's side B is now his coconut gun
It fires in spurts. If he shoots you it's gunna hurt.

Project M pretty much has all of this

Daisy should also get Peach's melee utilt, dtilt, and uair

Thanks I love it.
It has some and then Smash 2 has the rest. Shake it's pummel is oddly in neither. Vampire Wario also hasn't been done before.

Change Corrin's counter to a command grab using the dragon forms freaky hands to strangle the enemy on the ground. Honestly I'm neutral on this I just want people to stop complaining about it being a counter.

Change Mario's FLUDD to a spin jump that has high priority and spikes, but is vulnerable from the top and you're stuck with it. Cappy doesn't translate well to smash at all.

Ridley tail pogo obviously. If he hits the ground with it, he can flap his wings to drag it along the ground.

Samus can hold down B to roll along the ground in morph ball. Jab is now followed up by the basic stream of pellets from the original metroid.

Ganondorf's neutral B is now dead man's volley. When he sends it out though it has no velocity until he attacks it. It moves a different way depending on how he hits it and moves faster based on how hard he hits it.

Kirby doesn't get any moves replaced but when he fastfalls from any jump after the first, he shoots out a puff of air as a projectile.

Luigi mains probably wouldn't like this but having the side and down special use the vacuum and the flashlight would be neat. For both Luigi and Kirby, I think they would have more fun being slightly more adept in neutral and less combo focused, I keep seeing them complain about not being able to engage.

This one is really fucky but it'd be dank if Captain Falcon could have his race car drive in from off screen and you can use it as a platform while it rides around.

Rosalina is fine what the fuck.

Someone post "that" sonic's brawls moveset

Sure, why not? I'll make a note to Mr Sakurai.

Ganondorf:
>Neutral Special can now be charged. At max charge, it can be held, and thrown like a projectile. At any other charge rate, it is a regular warlock punch
>Pressing the button again during Up Special will have Ganondorf fast fall and slam the ground
>Down Special now has Ganondorf leap up and back slightly before kicking forward. Kick is faster to compensate for longer windup

Dark Pit:
>Up Special gives him a recovery similar to ROB's, where he can fly more or less freely on a limited "fuel" supply
>Down Special is Bomb Orbitars, which drop explosives on either side of him, and do not reflect or protect him by themselves
>Smash attacks are all replaced by him swinging the Dark Pit Staff around
>Hopefully by next game his design is a little different

Yoshi:
>Swallowing opponents no longer traps them in eggs, but gives Yoshi an egg follower
>Eggs can be thrown with Up Special while on the ground, and fly in straight lines and bounce off surfaces
>Egg followers increase in power the more times they bounce before hitting an opponent

Kirby:
>Opponents now give generic copy abilities that change Neutral Special and one other move
>Move that changes depends on copy ability, can include grabs, dodges, jumps, etc
>Fire, Sword, Spark, Water, Ice, Stone, Fight, PSI, Beam, Bomb, Mirror, Cutter, etc
>Air speed is slightly increased
>Run speed is slightly increased

If I could change Gatornigger then I'd simply make it so you WOULDN'T PLAY AS HIM, EVER

Nostaliga faggots should KYS asap. No one gives two shits or knows about some faggot gator from 1935 when your parents weren't divorced.

Literally should have never got in smash. Bayonetta got in because she was relevant and a recent game release, not some literal who green shit.

> inb4 muh rob muh pacman muh duck hunt muh banjo
Icon characters of different eras or mascot characters. No one gives two shits about literal who the gator.

Thanks doc.

Just give Bowser a BiS moveset, it already completely works
>Fire Breath given the timing mechanic so it can be used more often but only with good timing and a bit more startup
>The punch as a movement option side special with a similar timing mechanic to incineroar where all three windows of the move are useful in different ways
>Body slam could lead into the spinning animation so you can fake people out on when you'll trigger the slam if at all.
>original bowser bomb can just get moved to dair

Attached: file.png (800x450, 505K)

>kirby
everyone would call sakurai lazy if he did this

Yeah. Mechanically though, I think it works a lot better. More variety and probably a lot less debugging. Even with 20 different powers with 2 moves each that would still cut the number of unique attacks almost in half for this one ability.

>lazy
but how? that's pretty much a full rework from how he is now.

Perception > Truth.

Jesus Christ. What the fuck do you guys want half these characters to do differently? I can understand Kirby, Luigi and Mario to an extent, but what the fuck do you guys want for the rest of the original cast?
Literally what the fuck can Fox and Pikachu do differently? You niggers need to realize that perfect representation doesn't = fun. You don't want Fox to fly around in a fucking arwing that's dramatically scaled down, and you don't want Ness to become a fucking defensive wall with his ACTUAL PSI abilities from Earthbound. You don't know what you're asking for. Stop.

Had a funny idea for a Doc rework that makes him more of a puzzle game character.
>Neutral Special places a pill of random color that floats wherever you put it, with up to 2 being allowed at a time
>A couple of aerials are changed to doc slamming a pill of set color, one move for each of the three colors. Slamming it against a placed pill causes an explosion with more power for the amount of colors matched.
>Fsmash and a new bair with similar electric effect destroy pills regardless of color so you can free up a pill slot to place a new one, but they don't set off an explosion like matching pills does.
>Tornado pulls in pills and makes them burst when the move finishes, again doing more damage and range if multiple pills are pulled in and matching colors are present. having more pills weighs down the move as a recovery.
>Sheet is stained and can be used to reroll placed pill color
>Final Smash is renamed overdose but is functionally unchanged

Attached: file.png (770x578, 450K)

I want Y Link to be able to turn into the Fierce Deity, but not as a FS.

Just make every character their Project M variant.

Attached: D4SoXT9UEAEMKHm.jpg orig.jpg (1448x2048, 156K)

They're people who like smash, but don't actually like playing smash. So in this way, by theorizing, by trying to push their ideas with insipid pride and arrogance they're able to participate in it. I made a list of stuff, but it was all based on gameplay with "better representation" as set dressing to justify the changes.

You aren't even seeing this sort at their most cancerous. You get people shitting their pants with rage over characters that are currently in "stealing the spot" of their precious, sacred idea. Like an injustice was done to them that reality didn't change itself to suit their whims.

>You get people shitting their pants with rage over characters that are currently in "stealing the spot" of their precious, sacred idea
like what? This sounds hilarious

Have Cloud and Joker not taught you that mechanics revolving around filling a meter and get more performance are stupid?

Nigga he was replying to here. I can confirm that the Smash community is just as autistic as he makes it out to be, and rosterfags were saying fucking Dark Pit and Doctor Mario being in the game were responsible for their literal who's not getting in when Smash 4 got released because "MUH SLOTS"

I sorta like the approach for Samus but I wanna touch it up
>double jump, shield, grab, and airdodge revert her to standing, as does any normal that ball doesn't have
>Ball Nair: Sonic's
>Ball Uair: a backward spin that basically works like normal Samus's Uair
>Ball Dair: a damaging, forward spinning fast fall
>Ball jab: shorthop nair
>Ball ftilt/utilt: shorthop uair
>Ball dtilt/dash attack: shorthop dair

Jab: Link will horizontally slash the opponent and Ezlo will rapidly peck the opponent. Link ends the attack with what is currently his FSmash attack in Ultimate.

Ftilt: Link hits the opponent with his shield. If his shield is hit with any projectiles it will then be able to fire a beam if this attack is used.

FSmash: Link vertically slashes forward and Ezlo winds up. If you tap A again he will strike the opponent.

Back Air: Ezlo yanks Link backward slightly snapping at the opponent

Dash Attack: The Pegasus boots appear for a moment as Link lunges forward, stabbing with his sword.

Grab: Link ropes the opponent with his grappling hook. Ezlo pecks the opponent as a pummel

Up B (Roc's Cap): Link jumps high in the air, flying at an arc. The size of the arc can be determined by tilting the control stick just before jumping.

Neutral B (Four Sword Spin Attack): Link charges up a spin attack with the Four sword. When fully charged the sword will glow and when let go, 3 transparent copies of Link will shoot forward in whatever direction Link is facing doing the spin attack.

Side B (Cane of Pacci): Link pulls out the Cane of Pacci, and fires a bolt of light from it. If the bolt hits and opponent, they will be start spin in midair for a short moment.

Down B (Gust Jar): Hold the button to suck up any item or projectile and store it. Release to shoot out a powerful gust of air that gets more powerful the more that was sucked up.

Final Smash (Four Sword Great Spin Attack): Link lunges forward, launching anyone caught into the Four Sword Sanctuary. He then summons 3 copies of himself and all of them attack the opponents rapidly. They all then get back to back and preform a great spin attack in unison and launch the opponents.

Attached: 2773C87D-B30B-478C-9404-DC3A980D3AED.jpg (1800x1055, 651K)

>neutral b
can now aim it in 5 directions. press a direction after input and K. Rool switches to it. maybe 8 directions in the air? (firing down/diagonal down would probably be busted unless it was REALLY slow and reactable)
>side-b
K. Rool can now pick it up after its grounded, ie he now has item combos like R.O.B and Peach. Make the grounded/item version substantially weaker to balance it out. also doing side-b while holding the crown re-throws it, and inputting down right after doing the side-b gives you a really shallow throw that grounds it super easily and lets you pick it up.
>down-b
I don't like the counter but I dunno what to replace it with. play dead? pic related?
>up-b
change it back to the pre-patch distance
>dtilt
remove the bury and disjointed sourspot, and make it weak but really fast (possibly like DK or R.O.B's?). he could really use one fast move in his kit.

Attached: B1KLqjzCUAA9Pyo.jpg (600x450, 40K)

Why people doesnt understand that smash is a compromise between a figthing game, party game, and a crossover game??? almost all the chances in these threads doesnt account for what the character archetype is, how this moveset flows, and balance, why the fuck ganon needs to use proyectile, this smash being swords makes sense because they still hit hard and are slow, wario is le wacky man because he fills a niche in the game, same with fucking ike and Roy, why the fuck you want to give them proyectiles other that references, yes some character could use an improve in their moveset, but most of these changes are really stupid or not make any sense

Give them all of their alts too.

Attached: 1554855851226.jpg (1200x675, 77K)

Not a moveset change, but a whole new character. Pig Ganon would be great

Attached: 1518752959385.png (1800x1519, 2.31M)

>Two Warios
Opinion discarded.

>make him from a good character into a shitty one
Faggot. His bike dabs on everyone and everything. From a utility perspective his moveset is better than strong man punch kick. I bet you also want him to be slow and heavy.

I don't know man, I loved playing Wario Land as a kid but some autists feel the need to write essays and parrot shit like >le ebin fart man to express their hatred for the way some fat jew is represented in a party game. Honestly who cares as long as they're fun to play as, and I wouldn't have Wario's moveset in Smash be any different from what it already is

Part of me wants to say the Wario cult on Yea Forums is a result of easily impressionable nerds seeing those retarded Mario Kart stereotype images

Attached: bush.jpg (715x1019, 85K)

I like the way Samus plays currently, but I'd be down for a moveset revamp.
First off Samus's Varia Suit now looks like pic related. Mix of Super and Prime's designs
>Nair is screw attack, functions as a great get-off me tool, comes out ends fast, does not kill
>uair is plasma beam, Samus fires a continuous stream of plasma above her, has a slight vortex property
>dair is a spazer beam shot fired directly downward, covers great range but doesn't spike, sends opponents slightly up and in front of Samus, has a brief paralyzing effect dependent on opponent's percentage
>bair is an ice beam shot, has hefty startup but is incredibly disjointed and can be angled diagonally like Simon bair, kill move
>fair is wavebuster, Samus swipes forward with her arm cannon and a wave beam tendril covers a moderate length arc in front of her, comes out relatively fast and functions as a combo tool and autocancels on landing
>neutral special stays as charge shot, but different. Now has same color it does in Metroid games, charges faster, works even better as a combo tool than it does currently but does not kill until very late percents
>side special is normal missiles and super, switching between them works the same as it does now. Missiles no longer home in, but have much less startup/endlag and travel distance much faster, meaning you can effectively harass opponents with them and bait rush ins, they do slightly less damage than they do currently but have same knockback
>super missiles are an incredibly effective kill option: hard-pressing side special activates one, and it has startup, but the slight stall they have in Ultimate is gone as they no longer function as combo tools, it travels insanely fast, kills, and you can shoot another out pretty quickly after having shot one out beforehand. The catch is you only have 10 of them per match. You cannot spam them the entire game and hope to win, you have to be strategic and look for openings where they will land

Attached: Samus's New Look for Smash.jpg (1645x2366, 742K)

If they were doing that I'd rather they just make them out of actual fucking characters like Darunia, Ruto or Daruk. And there's no point in bothering with Dekus. The series barely remembers they exist. Octoroks always overshadowed them.

user he's the only character that can jump while carrying a heavy object (like a barrel)

>Up special is Shinespark, brief startup and can be angled in 7 directions; you cannot go straight down. Vulnerable on startup but deals a lot of knockback when moving, anyone caught by it will be launched dependent on the direction the move is traveling. Travels about the same distance as firefox, deals slight percent damage to Samus herself as a nod to how Shinespark worked in Super Metroid.
>Down special has Samus go into morph ball mode, faster dash speed but only a single jump, can lay down up to four bombs at a time, can boost forward over short distances and cause a trip, and can root themselves to the ground with spider ball. Limited moveset that serves the purpose of mixing up Samus's options in defensive play, none of morph ball's moves have any offensive utility
>Samus's roll is now a Prime-esque strafe, much like PM's.

Samus is now a fast faller, but has the same weight she currently has.

Attached: 20f43d5bb0c49f52f829cd3b6eac4e4b (1).jpg (550x550, 68K)

I don't get why they didn't just add rocks and change purples. Rocks should do a shit ton of shield damage and bounce off the opponent. Purples should latch onto the opponent and do heavy knockback when swung. Purples act nothing like they do in the games. Even after they were nerfed in 3.

Forgot to mention bombs aren't affected by gravity, much like in Metroid games

Why?

Now taunts + victory screens, because why not.
>Up taunt: Samus faces the screen with a step and vigorously strikes the Super Metroid art pose
>Side taunt: Samus turns away from whatever direction she's facing with a dismissive wave, reference to Prime 2's ending
>Down Taunt: Dark Samus's current down taunt, because it makes no sense on Dark Samus and fits Samus perfectly.

>Victory Screen 1: Shot opens with staring down the barrel of Samus's arm cannon, zooms out as Samus does a quick turn around and strikes a pose where she aims at something off screen, reference to the Prime Trilogy loading screens
>2: Samus somersaults before landing dramatically, camera zooms in as she looks up, reference to the Metroid Fusion cover art
3. Shot starts on Samus's hand holding her helmet, quickly pans up to show Samus's unhelmeted face as she has her back to the viewer, says "See you next mission"

Attached: samus-aran.png (512x871, 521K)

>the entire cast of Smash 64
While do I agree they haven't aged as well compared to other characters, what would you have done differently for characters like Fox, Captain Falcon, and Jigglypuff?

How the fuck is Sonic a failure? He does what he did in the games at the time.

my brain is fried from being 3 in the morning, i have a lot of really minor things i'd change with final smashes for certain clone characters, and making pit have his smash 4 final smash.
the only specific move i can think of is make sonic's side special either the boost or a light speed dash