Which rpg had the most enjoyable turned based combat for you?
Which rpg had the most enjoyable turned based combat for you?
So far, Shadowrun Dragonfall. I'm aware that there are probably games with better turn-based combat. It's just harder than I expected to find WRPGs that are turn-based. Most of them seem to be either RTWP (which I hate) or action RPGs like Skyrim.
>turn based combat
>enjoyable
kek
zoom zoom zoom
Hong Kong seems like it was a direct upgrade to the combat alone.
Can't speak for the story.
The MegaMan one on GameCube was pretty fun.
SMRPG was fun because of timed hits.
The dbz turn based game on DS was surprisingly fun. Don't know about best but I enjoy those.
chrono cross was pretty good, but from the ps1 era i have to give it to legend of legaia. kind of a hard game if i remember right, but it felt like i was playing tekken mixed with final fantasy as a kid
any SMT game with press turn, everything else is inferior
Etrian Odyssey series, though that's mostly because of balancing rather than the combat system itself.
FF X-2
Switching dress spheres depending on your needs round to round, and they had such different kits, it honestly has amazing combat
SMT VI
press turn is fun but the skill inheritance to the main character is pretty fun.
>VI
c'mon man
oopsi doopsi i meant IV
Xenosaga 3
Barkley: Shut Up and Jam Gaiden.
good man
anyway, yes i totally agree, SMT IV is fucking great
Bravely Default and Second
I didn't think the combat was that much of an upgrade. It was basically the same as Dragonfall except you could enter turn-based mode at will and ley lines worked differently. Oh, and grenades became useless because every enemy just threw them back at you. And I didn't care for the story or characters at all. Part of why I found Dragonfall's combat fun was that I actually gave a shit about what was going on in the story, so I was invested in the game.
I did just remember another WRPG that had some pretty good turn-based combat: Blackguards. I thought the hex-grid setup was pretty cool, and I'd like to see more games use it. That was another game where I wasn't that invested in the plot, though, so it loses to Dragonfall in my mind.
It's got a lot of "words words words" going on if you exhaust dialogue after every mission. Turns out you'll have more than enough time to chat to everyone, so you don't have to make the rounds after every mission.
Dragonfall still has better companions, though.
Sidenote: Why the fuck is there no Mage companion in either of them? I wanted to play something other than a mage in HK, but you can't have that hole in a party.
its basic but the uniqueness of classes and the possible synergies between them makes it good
What are the best turn-based PC games.
Civ 5
how do the newer games compare with the SNES shadowrun? that is my favorite super nintendo game, the setting and characters were awesome and that was the first time i was engrossed in a game world
>hehe seeth harder zoomer
>Lightning Returns
>Xenosaga 2
>Resonance of Fate
>I didn't think the combat was that much of an upgrade. It was basically the same as Dragonfall except you could enter turn-based mode at will and ley lines worked differently. Oh, and grenades became useless because every enemy just threw them back at you.
It's also kind of hard to judge HK's combat because there's so little of it and it often ends as quickly as it began. Dragonfall had a much better balance of combat and story.
>It's got a lot of "words words words" going on if you exhaust dialogue after every mission. Turns out you'll have more than enough time to chat to everyone, so you don't have to make the rounds after every mission.
But not making the rounds after every mission goes against all my RPG instincts, and I don't think I'm alone in that. HK is very, very bad at pacing. Its abundance of text might have been more tolerable if it were paced properly, although I probably still wouldn't have liked it very much, because I also think Dragonfall had better companions either way.
>Sidenote: Why the fuck is there no Mage companion in either of them? I wanted to play something other than a mage in HK, but you can't have that hole in a party.
That stood out to me as well. I always play a mage myself, so the "hole in the party" thing didn't bother me, but it still seemed weird to have that archetype not represented in any of the companions. I guess Dietrich and Gobbet arguably count, but they're more like support mages. I think it would have been fun to have a caster companion I could mage it up with for double the blasting power.
In any case, I think not having a decker makes a much bigger hole in the party than not having a mage does. That's an annoyance with any RPG, really. You always have to use one slot for a utility character.
yeah, its my first SMT game. Wanna try DDS next.
Great series.
FF7 valkyria chronicles, legend of heroes
I never played the SNES game, but my understanding is that the gameplay is completely different. However, I think most people agree that the newer games capture the feel of the setting very well. Characters are a more subjective thing, but I really liked the characters in Dragonfall and didn't much care for those in Hong Kong. Returns is lighter on character stuff. You don't have a permanent team, for example; there are a few characters you actually talk to and go on a few missions with, but you hire mercenary runners for most missions. There are some decent NPCs, though, just not many party members.
SMT Strange Journey
Darkest dungeon is pre fun but not for everyone
SMT IVA
>Grobyc
no way that's a name
the answer is always SaGa
GRANDIA battle system.
Although I did like how FFX would let use all party members in the battle. But GRANDIA is the best.
Shadow Hearts
This. Literally have never had as much fun with a turn-based classic RPG than Bravely. I desperately need them to confirm Bravely Third's existence and a release date.
I don't want to seem like a shill because the game is hot right now but I haven't played the new update and this is still the best
it is. hes a cyborg hitman who joins you. that game has like 40 party members and most of them are forgetable trash
>Although I did like how FFX would let use all party members in the battle.
Even if it did make you wonder why the hell all the other characters were apparently standing around doing nothing if you didn't swap them in.
>Even if it did make you wonder why the hell all the other characters were apparently standing around doing nothing if you didn't swap them in.
Probably the same as everyone waiting their turn to attack instead of an all out attack together.
The overall setting is the same (though the locations are different), there are really awesome characters in both DF and HK and you do not have fucking infinitely respawning assassins that jump at you at every corner. The games are good.
Just do not pick up Returns, it's more of a demonstration of what the engine can do.
>anything SaGa
>enjoyable
Yeah right, the games are the definition of unfun.
This. Though the best part of Grandia's battle system is the spells/skills and the chants that go along with it.
The only game I can think of that has a chant system on the same level is Eternal Sonata with it's lines like "If you strike a stone, rocks are scattered. If you strike a person, the soul is scattered. Death to both!"
>Just do not pick up Returns, it's more of a demonstration of what the engine can do.
I think it also makes for a good introduction to Shadowrun if you have no previous experience with it, like me. That wouldn't apply to the guy you're quoting, though. Still, I think people are too harsh on Returns. It's really not that bad.
Demonstrating what the engine can do ended up being pretty pointless, though, because the modding tools are so limited that hardly anyone used them. That's a real shame, too. I was hoping for a lot more fan-made content. It was a pretty big disappointment for me.
>Demonstrating what the engine can do ended up being pretty pointless, though, because the modding tools are so limited that hardly anyone used them. That's a real shame, too. I was hoping for a lot more fan-made content. It was a pretty big disappointment for me.
And most of the fan-made content that has been made was made for Returns.
Based
Golden Sun
If only for the graphics and attack/critical/summon sequences as well as the speed of battles.
Never found the genre satisfying. In general the only gameplay is the abhorrent combat and some minigames, so any time I dabble in it I end up being attracted to the aforementioned superficial elements to make up for the lack of mechanical depth.
You can't even RP in these fucking games. It's just picking which animations you get to watch. Class means nothings in the interactivity with the world and your personal affect on the linear, endlessly generic plotline. The genre as a whole is just a huge turn off and is too one-dimensional for my taste.
Why aren't Turn-Based JRPGs just labeled SRPGs?
Oh...
>tfw PS2 and games got destroyed a few years ago when my basement flooded
>tfw so depressed about it that I haven't been able to start trying to replace them
grandia
some smt games like nocturne
xenogears (it's just too much fun to take out giant mechs and dragons down with melee by a single dude on foot)
vagrant story
parasite eve
Feel adding the Smirk made it slightly worse than SMT Nocturne. I can't even count an enemy crit on the last turn and was completely immune to everything on my turn.
>Why aren't Turn-Based JRPGs just labeled SRPGs?
Because most of them just involve your characters and the enemies standing still and trading shots. SRPGs needed to be classified as a subgenre of JRPGs to make it clear that they have more depth, even if it's something as simple as being able to move around the battlefield during combat. WRPGs usually have SRPG gameplay by default.
I know, it's a rhetorical question.
Turn-Based JRPGs are barely video games. They are the antithesis of interactivity, and the exception to the rule is a minority lost in a sea of the lowest possible quality productions.
It's really too bad no one jumped at the chance to make a turn-based CRPG based on D&D 4e.
That's awful man.
I guess that could make sense.
Shin Megami Tensei with the press turn system and demons recruitment/fusion.
Especially IV Apocalypse, I can't wait for V goddammit
Star Ocean 2
the Paper Mario games. Timed hits makes turnbased combat so much better
All of the bugs and issues with this game still couldn't hurt my overall opinion of it. There was something immensely satisfying with it, to the point where I still occasionally get this incredible urge to replay it or seek out a game that can imitate what it did. I can't even point out what it was that got me to enjoy it so much.
Temple of Elemental Evil.
Dragon Quest and Final Fantasy 4-9
I like turn based combat so to me it's enjoyable by default.
However if you want some innovative turn based combat I'd recommend Steamworld Heist. It's like 2-D XCOM with an emphasis on trick shots.
Seconding FFX-2. Dress Spheres were a great way to implement mid-combat class changing, and Garment Grids having different numbers of slots, different layouts, and different effects opened up some great customization options.
death end re;quest
the megami tensei series
the kiseki series
mother 3
breath of fire 4
if you're a brainlet, maybe.
>t.autist accountant
The old step based Might and Magic games. It was simple by today's standards but addictive.
>Most of them seem to be either RTWP (which I hate) or action RPGs like Skyrim.
This must really be true. No suggestions have surfaced yet.
The Last Remnant
>It's got a lot of "words words words" going on
That's an understatement.
Legend of Legaia
shame the sequel sucked
FFX-2
Game is shit but battle system is pretty damn good.
Literally all of Megaten
Nocturne
Unironically Divinity: Original Sin 2
Panzer Dragoon Saga.
One of my favorite games of all time.
Based Bom«o«oomer
Legend of Dragoon and it's not even close.