What went wrong?
What went wrong?
no ada
The first person camera.
> 1. Remove Ethan & Mia
> 2. Make Zoe the protagonist
> 3. Write the entire plot around the Baker family
> 4. No Cruise shit level
There, now it's the best game of the decade
The boat. Inb4 it's like classic resident evil. It's not.
You mean what went right? It was a good game and it saved RE from RE4's bullshit.
ships are my favorite levels in vidya so get bent.
faggot
loses steam after the bakers are removed from the plot
Nothing, I loved it. Got the Gold edition with all the DLC, beat Ethan Must Die mode, can now actually breeze through it every time, beat End of Zoe on Joe Must Die difficulty. Loved the game AND I loved the DLC. This game is unironically based.
Literally everything.
Bane
REmake 2 retroactively made this game go down from "good" to "okay".
>what's scary these days?
>outlast is pretty scary
>let's do that then
Not RE. Never will be.
Nothing, it's great.
Nothing, it was based as fuck. The boss fight where you can use the car is hilarious. So much better than the stupid janky action games but gamers hate change
I don't think you've been around long enough to understand the importance of change. RE7 might work well enough on it's own, but it's not an honest RE installment. It's derivative shlock with a AAA budget.
both were always just "mediocre at best". Claiming otherwise would just prove your own mental issues.
wait, you're saying REmake 2 was mediocre? what kind of godsend games are you playing where remake 2 is considered mediocre?
also, have sex.
>also, have sex.
No one needs to take you seriously here.
>you're saying REmake 2 was mediocre?
No. I actually think that it was sub-par garbage. A complete butchering of a classic IP, and a wet slap in the face of all the fans who waited for the REAL remake 2 for nearly two decades.
The fact that there is literally no discussion going on of the game after mere months of its release, is enough of a proof of that shit's disposable nature. Not to mention when there was threads, it was all about dem "X gunna givit 2 ya!" memes and ass posts.
>have sex
well, bend over then.
Just because your autism makes you afraid of change, doesn't mean that everyone is.
After coming off of 5 and 6, there wasn't anywhere for the series to go but up. I think they really did a good job reinventing a action horror game if nothing else. The game has genuinely gross and disgusting graphic imagery, it is so refreshing to see a major video game franchise not give a fuck and try to be hardcore. Also, the hardest mode in the game remixes the weapon spawns, and the enemy spawns. They took the time to really make hard mode unique, and not just the same game with bigger numbers for enemy health.
And if you played the DLC, what a great mix of fun and quirky game modes. I am really soured towards a lot of DLC. It always feels like a crapshoot. You never know if it's gonna be some mediocre 2 hour addition that leaves you feeling like you wasted your money. But RE7's DLC is so diverse. That game where you play 21, I must've spent hours just on that alone. There's so much good content there, I don't understand how anyone could not love this game. The worst you could say is "It doesn't feel like the Resi games I'm used to", but the game itself is awesome.
Literally all lies.
It's Outlast with a big budget. Only newcomers to the series could welcome it with open arms like you did. And as I said, it may work fine on it's own two legs as an Outlast clone, but it's not Resident Evil. Even if it's using the same character names in the DLCs. It reinvented nothing. Red Barrels got there first. Capcom just cashed in.
Nothing, just played it and wish it was longer.
RIP PT
No. All solid, hard facts and literal opinions.
There is a reason why the game is called a "DEmake" by many people. It's all around WORSE game than the OG RE2, and a major letdown after the phenomenal, highly acclaimed REmake "1".
I've played every Resident Evil as they came out and I think Resident Evil 7 was great and a worthy entry to the series.
Not enough of best loli
The enemies are boring as shit.
There's this cancerous mentality that goes "this concept was done once therefore it cannot be used again". It's the same parasite that infects copyright lawyers. Don't let it consume you.
>hang out with goth friend
>have to pretend I don't hate horror games and movies
>he plays with the lights off while laughing as I shit my pants every other minute
Why am I such a coward anons? How do I fix myself?
I don't suck at the derivative tit. I wish I had your mindset because everything would be new to me.
>All first person horror games are outlast.
Outlast 2 came out after Re7 btw
>Nothing, it was based as fuck. The boss fight where you can use the car is hilarious.
Based
>So much better than the stupid janky action games
Gay. Respect the classics
The first one still preceded RE7 and was better than the sequel. It also made more of an impression.
Yeah, but what do it and RE7 have in common aside from being a first person horror game and a 5 minute segment where you are a camera man?
>Only newcomers to the series could welcome it with open arms like you did.
Yes, a thanks to this game I finished REmake and RE4. So what’s the problem?
Everything is derivative, nancy hardtoplease
First playthrough on Madhouse was fun as fuck and was probably one of the most enjoyable experiences I've ever had in an RE game.
Why Yea Forums like RE so much?
Capcom always wins baby. mega man 4 lyfe
Just tell him you're scared.
Unironically this, only japan company that doesn’t suck ass nowdays
I hope they keep up their winning streak for a while. They are definitely on a roll right now
I know this guy. I have a picture of him and his friend hanging out with his friend's sister. I'll show you.
Gunplay was pretty shit for being a large part of the game.
Literally nothing, i even prefer this over 4.
The only problem i have is the nonexistent enemy variety
Yeah, a bit more variety would have been nice. But as far as returns to basics go, RE7 was pretty great. And it had some fucking great boss fights.
All the Resident Evil stuff in it. It would be better if the whole game was like the first part of it.
They jumped between horror genres to much.
>haunted house
>goofy over the top chainsaw fight
>SAW movie
>REC
>lol spooky jumpscare
Didn't help that the black mold enemy's are basically regenerators but crappy and you cut down so many they stop begin scary.
Oh and its "multiple endings" is so fucking forced and shoehorned in what was even the point?
resident evil has always been inspired by B-movie cliches, the things you mentioned are in almost every game of the saga
I bet if you molest him while the lights are off he won't be laughing.
>goofy over the top chainsaw fight
Imagine arguing for more realism in your fantasy world video games.
Ain't nothing to fix, horror's not for everyone and that's ok.
I had so much trouble with the four-legged/crawling ones so they still instilled a wary respect into me, but yeah everything else gets mowed down.
It's a fine game really, a decent change of pace after 6 but i wouldn't mind if they just did 8 on the REmake 2 third person style.
>groovy over the top chainsaw fight
fix'd
Nothing. It was my first Resident Evil, and I really liked it.
That being said, I played Resident Evil 4 next and I thought that was way better.
I'm gonna play the original RE trilogy next, then RE2's remake.
First person. Eliminating main character from RE is a bad idea, this series was always about multiple charismatic characters, we don't even know how Ethan looks
Personally, I'd be interested in another first person RE, one that has actual zombies this time. Maybe as the occasional spinoff, I can understand that people want third person REs.
I don't have a problem of that in it itself. It's that it jumps wildly from trying to be spooky serious then something goofy happens then back again all while jumping from one different horror genre to another
I feel like people would have accepted it more as a spin off rather than a new thing, though it did help the franchise regain some steam, and despite being short of Capcoms expectations at launch ended up selling a lot in the long run.,
>goofy over the top chainsaw fight
fuck you that was kino
Until the boat, it's basically an homage to campy horror movies in the vein of Evil Dead.
baker residence = 4/5
boat = 2/5
mine = 2/5
Wasn’t Revelation the first “back to the origina”?
Yeah, but it was a spinoff and then giraffe man giving a blowjob double downed on going full action.
Actually, I'm this guy, and I figured since I'm in a RE thread I'll ask some questions.
What RE games should I play to get the full story? I've only played 4 and 7 and loved both. I'd prefer to play the more horror type games, but I'm willing to play the dumb action shit as long as it's got a decent story.
For my first playthrough should I do REmake or original RE? Any tips for playing them, since I heard they're a bit unforgiving?
remake 2 was the very first true back to original
revelation had some simplistic puzzles but it was pretty re4-like
Though RE technically has an ongoing story, each installment is pretty self contained other than 2 and 3 happening roughly around the same time.
Definitely go REmake, theres little reason to go back to the original ps1 game now.
Is there any reason to play OG RE2 over the remake? Does the remake use RE4's tank controls, and if not, is there a way to use those instead? I don't want to go to modern controls and then have trouble with 3 since it also has tank controls.
And will the PS1 era games in general feel like shit to REmake? I'm a bit wary of playing REmake since I'm worried it'll ruin the other PS1 era games for me, since they haven't gotten remakes like that. OTher than RE2 obviously.
then start with 2-3, then REmake, then 2Remake.
2Remake is so different from the original 2 that you could consider them different games
also you might want to check the first dino crisis
Hmm, I didn't think about starting with 2 since I figured I'd need to play 1 first to understand the story.
Maybe I am overthinking this.
Might just be hard to go back to RE2-3 after playing the REmake. As I said, they are all generally self contained, though there are story threads throughout.
Honestly, just play them in order, play REmake, then 2 then 3 then the 2 remake. 2 and 3 may feel rough after the REmake, but they shouldn't be completely unplayable, though keep in mind that they are tank controls, unlike the REmake which has other control options.
there is 0 too that is a prequel.
as the other user said the order is not much important, the story is simple and pretty much self contained in every game.
just play them starting with the ones that will feel older
Alright, thanks guys, I'll probably start with either 2 or REmake then. Happy to get into the series.
Are 5 and 6 actually as dogshit as everyone says, or is it just because they're different? I know 6 has a campaign with Leon in it, is that at least good? I fucking love Leon.
5 is like 8 or 9 out of 10 experience coop, but a 6 or 7 out of 10 experience solo. Play it with a friend or consider not playing it. 6 is mechanically solid, but otherwise it's a mess outside Leon's campaign.
Cool, so I'll get my brother to play 5 with me and I'll just play Leon's campaign with 6. Are the Revelations games any good?
Sorry for all the questions. My mom played a ton of RE when I was younger so that's why I'm so insistent on getting into it.
The ship portion felt really out of place and the game felt like it was meandering after you really get out of the house.
Fps
Same generic enemies (there are a grand total of four variants of the same enemy)
No real connection to the main storyline
The fuckin boat... I don't know who but there is someone at Capcom that just wants to put a fucking boat in every single RE game.
Are you high?
The only complaint I have is that they should have held off on giving you a good look at Mia a bit longer. The beginning was by far the scariest part of the game but that fell apart once you knew what you were fucking with.
Oh and the boat was pretty retarded. That spooky girl shit got old in 2005.
It does not really feel like an RE game at heart desu.
>nuh uh it has these things therefore this.
shut the fuck up retards, just because something has the elements of one game doesnt make it the same. The game feels like they were trying to cash in super hard on the trends at the time. The game itself is just ok, but people take that shit way too far trying to say its just the best thing ever just because it came after 6.
Lack of enemy variety and underdeveloped level progression. Otherwise, it's a successful enough leap away from action and back towards classic RE style gameplay.
It feels more like one than any mainline game between Zero and it, save maybe Revelations 1 and that's an incredibly hard maybe.
first person camera was fucking goat you massive fucking pussy. hope 8 has the same shit too
I just bought this game finally after buying a new PS4 recently and I've been dying to play it since I'm in the mood for survival horror at the moment but I've been having way too much fun with DMC5.
Gold Edition btw. I forgot how much I love RE.
Everyone missing that Ethan was spying on Mia and didn't love her despite the game outright saying it. That his objective was to retrieve info on the E series bioweapon and return it to umbrella.
I don't remember the game saying that.
Way too reliant on scripted sequences, especially ambiguous ones where you can't tell if you're supposed to do something or let the scene play out.
Also dogshit level design where instead of being clever with enemy placement, it just spawns molded behind you every single time you pick up a key item or step over a certain spot. People used to make fun of Resident Evil for jump scares, but you'd get maybe 2 jump scares in each game. RE7 is entirely built around jump scares.
because you play too many games that rely on exposition dialogue
it literally is, now that the honeymoon is over, its overall fine but still inferior to the original, the scenarios were also tacked on as fuck and clearly rushed as they werent intended to be in the game to begin with, also its hilarious how a remake of 2 which should be able to fix plotholes and line up better with a modernized timeline isn't considered canon because of how they butchered the scenario system, go figure huh
Okay, so tell me where it says that.
>No. All solid, hard facts and literal opinions.
Not even him but you posted absolutely zero facts in that post. It was just hyperbolic opinions designed to evoke an emotional response. Nothing you posted came anywhere close to fact.
>I forgot how much I love RE.
And 7 reminded you? It doesn't feel like a Resident Evil game
Nigga, I said I hadn't played it yet. It's just been so long since I've played a RE game, I've forgotten how I used to be crazy about the series.
Last one I played was Rev 2, which I thought was a great game.
I got a ps4 recently with this game
Fuck, this is too fucking cool, I just fucking love it. The story, the setting, everything was amazing.
I haven't bought the DLC, but if it's as good as the base game, I may as well
no one who has ever compared re7 to outlast has ever played either game.
You didn't play it the way it was meant to be played.
VR
>item management
>focus on exploration
>enemies are designed to be avoided rather than killed
How does it not feel like RE? It's literally the same exact kind of game as RE2make except in first person.
I really liked that game.
I wanna play it in VR just for the final boss
Ots is how RE is supposed to be
Mia tells Ethan when she's trying to kill him that he was always spying on her and she knew. Evelyn tells Mia after Ethan gets sucked into her mindhive that Ethan doesn't love Mia and Mia only weakly denies it. Ninety percent of Ethan's dialog towards Mia isn't anything showing concern but rather trying to get information from her. Ethan acts pretty coldly to Mia during the course of the game except for when they're on the boat and when they're on the chopper.
Ethan's ending speech isn't about how grateful he escaped with Mia or sad about how he lost her. He talks only about opportunity and how when both Mia and Evelyn die, all "windows were closed" or something to that extent but if Mia lives, he still ends things on a positive note with the same speech. When Mia dies, he tosses a picture of her out of the chopper like it was some piece of debris. Would anyone who lost their loved one do that with a photograph of her? Not likely.
So you have a theory. I'm sorry, I thought you meant the game treated this as fact.
everything in the game supports my assertions. Notthing contradicts it.
RE4 also didn’t feel like a RE game but is still good. Who cares?
what?
Nice theory user, is a shame that isn’t canon
>Buying 200 euros meme machine
lmao no
Nothing. RE7 is based. REmake 2 is in my top ten most disappointing games ever.
I am a newfag, only played 1, 4 and 7. I have a question, how the fuck is Umbrella alive today? Thoses fucker didn’t destroy a city in 2? How the goverment didn’t sued theirs asses for that? And how the fuck are they still alive in 7 but now they’re “good”? Didn’t they did shit on Africa? Not even the Africa goverment tried to pay them for that crime? And why is Chris okay with working alongside them?
It's a different Umbrella. Old Umbrella was forced to liquidate itself by order of the UN or something, but a new Umbrella emerged that's seemingly "good" with Redfield working with them.
Your mom has good taste. Revelations is alright. Might as well not even bother playing 6 if you're only going to play a quarter of the game and be done with it.
That's because the team split into 2 or something. One team did the Baker residence, the other whatever is after. Once it was done it turned out it wasn't good or something so they had to redo it or at least that's what I remember from RE7's GDC presentation.
Start with the longbox original RE 1, preferably on a original hardware on a crt tv if you have access to that. Then do 2, 3 and Code Veronica, then do REmake. I suggest the original ps1 release first for several reasons. You hinted at one of them - graphically it will be really weird to go from REmake back to the ps1 games. But there's another reason: REmake was designed for people who hsve played the first one, and deliberately fucks with you by switching things up that you expect to happen at certain times or places. As far as controls go they will feel nearly identical, said from the fact REmake offers auto aim and a quick 180 turn. My only gripe about REmake is that they sort of casualized the map system; it will now inform you upon exhausting the resources and items of each area.
Fucking this. All those cocksuckers loving the first person were never fans of the game.
Claire is the best part of RE.
Killing off the best character within the first 2 hours of the game
>It's derivative shlock with a AAA budget.
That's literally all Resident Evil ever was. The series started out as a shameless Alone in the Dark ripoff with American movies pasted on top.
Nothing. It's the only legitimately scary Resident Evil game thanks to its superior first person camera. RE2 Remake was like going to the zoo by comparison.
Have just one or two more of the videotape-recollection segments (watched by Ethan while at the Bakers) showing the final fates of the rest of the ghosthunters crew. Also have an actual bossfight and final fatal end of the jigsaw brother baker guy.
Just have Ethan and Mia leaving after the Jack bossfight (with Zoes acceptance) be the end of 'Ethans Story', then unlock 'Zoes Story' which starts with a very minimally expanded First Night as its 'prologue' (just like the guest house for Ethan) and then skips to resume after the end of Ethans Story (title 'Final Night' nice little cinematic of her surveying the damage, full game 'final night'). The minimal expansion to First Night being a bit more foreshadowing of the crashed ship (explicitly: these people they're taking in are survivors from a crashed ship).
Setup is something like, a few days after Ethans Story, Zoe has been waiting alone (key foreshadowing!) in her half-ruined home. She has been troubled by gradually BETTERING mental state as if the virus is somehow clearing up on its own. She is having flashes of clear recollection of the events of her infection, inviting lots of questions. Eventually she gives up on waiting and goes looking for answers at the nearby crashed ship which she knows to be related to it all.
Both games' item management is a joke on par with RE4
>exploration
Still felt pretty streamlined to me. I mean it may not be entirely linear like 4 but it may as well have been
almost zero enemy variety
it has that shitty adaptive difficulty that every modern RE game has
plot got lost after the bakers went away
the awful final boss
>how the fuck is Umbrella alive today?
They're not its former members of their private paramilitary division trying to fix their mistakes.
>didn’t destroy a city in 2? How the goverment didn’t sued theirs asses for that?
They pretty much got away with everything because the US government was funding a lot of the research or at least buying the products.
>Didn’t they did shit on Africa?
That was Wesker and Tricell, a different evil pharmaceutical company, theres a lot of them in RE for some reason.
>And why is Chris okay with working alongside them?
He's not ok with it, most of the Not a Hero DLC is him talking about he doesn't trust them.
Still better than the ots action shit. Unsurprisingly all if the ots games feature adaptive difficulty on every setting. Seems like capcom knows that perspective attracts casual players
>Also have an actual bossfight and final fatal end of the jigsaw brother baker guy
Didn't Not a Hero do this?
Correct there has never been a first person RE game...oh wait no there has been at least 5.
Lol no. It expanded on the gameplay of sweethome but in a 3d system
five you made up in your head floating hand cuck
Ethan is a stupid character who's entire motive was fucking stupid and THE ENTIRE GAME COULD HAVE BEEN AVOIDED. Mia is a lying cunt and the game forcing you to have her "live" regardless is stupid.
Also, the game becomes total shit after you beat Mujaden Jack.
>Also have an actual bossfight and final fatal end of the jigsaw brother baker guy
Download and play Not A Hero. It's free.
This fucker need to be in Marvel vs Capcom
Ok, but try again but with actual insults.
The game starting out as a Sweet Home remake doesn't negate what that user said. It had far more in common with Alone in the Dark than Sweet Home and you're a fucking retard if you're implying RE wasn't heavily inspired by western horror B movies.
So true fellow gamer, so true. Resident Evil 5 and 6 were third person cameras, and look how excellent those games turned out, am I right? Oh, if only 7 would've used a 3rd person camera, then I would love it!!
No, RE1 was scrapped and rebooted to look and play like Alone in the Dark. That's the entire reaosn the game has tank controls and fixed camera angles and inventory management and all that shit. The entire survival horror genre comes from AitD.
ok, thank friends
>Only patrols one wing of the house
>And only for the start of the game
I'd rather it was a Clock Tower game so he'd last half the game instead.
Buy all the DLCs. Seriously, I'm not joking, this game may have the most fun and worthwhile DLC I have ever played.
It is one of the most scary Re but not because of the first person view
ReRE2 used a third person camera and turned out fine, you retard.
Claire is lovely
The first person view is a huge reason. There's a reason third person horror games are almost never scary.
Don't play them with your phone open. Try to figure out the puzzles and item locations by yourself. Also don't use save states if you emulate. If REmake is your first, use the tank controls set up.
>Ethan acts cold to Mia, except when they're on the boat
Gee, I never saw that scene, because I always save swamp princess Zoe, the actual best girl in the game. She is so fucking sexy hot, I need a Zoe in my life.
Not that much. Mostly it was just rushed, which caused the low enemy variety and made them resort to reusing segments like the ship. The end of the game would have been so much better with better enemy variety, as the end of the game was all about combat. Also a real final boss would've been nice.
They didn't really start development until mid 2013 or early 2014 because they wasted time on some RE6-type game before they scrapped it in favor of RE7
she is a babe
5 is a total blast and mercenaries was the most fun co op online experience I’ve ever had. Why do people rate it so low? After 4, it was clear we were never going back to the old style and I appreciate what they did with 5 being an action movie.
Any more with Claire's hair down?
>ReRE2 used a third person camera and turned out fine,
If you're a casual, sure. I bet you made use of the autosaves and dynamic difficulty too, eh?
Because the third person shooter didn’t really tried to be horror games. RE4 gameplay could perfectly work in a horror game if they give you less wepon and all the game happened in a mansion/house like 1/7
why is she so cute bros
5 desperately wants to be 4 but it didn't have the development time it needed cause of the forced co-op.
And the story is wasted potential.
This. Also
REmake > 3 >= 2 > 5 > 6 > 4
4 was great for its time but 5 and 6 take everything that was good about it and amplify it
I'll post some of it if this leaker was meant to be believed.
Some Scrapped Resident Evil 7 Concepts
Now there's a lot of RE7 scrapped content I don't know about, for example there's official concept art I don't know anything about in my bits of knowledge on the scrapped content in the game. However, there is definitely things I donow I can throw out there. So here's a few tidbits that got scrapped for one reason or another from Resident Evil 7:
-Unlockable Joke Weapons
This one is weirder than many of the other things I'll be listing as it was very close to being in the final game. Up until closer to release, Jack's 55th Birthday Mode was actually an unlockable in the game and not a DLC piece. Some higher-ups within a few months of the game shipping made the call to cut Jack's 55th Birthday Mode from the main game and put it into the Banned Footage DLC to up the value of theDLC. A lot of people on the team weren't happy with this, but it came from higher-up. This happened so late actually that they had already sent achievement/trophy details to the publishers, and had to re-submit it since achievements included ones related to Jack's 55th Birthday and they had to come up with a few new achievements. One thing that got lost in this translation however was that Jack's 55th Birthday Mode was actually originally supposed to unlock some joke weapons for RE7's base game, nothing overpowered but things like a toy laser gun thatlit up and made laser sounds when shot, that kinda' thing. This got lost in the last minute changing of everything unfortunately.
The rest is from much earlier in development.
You're right but also wrong. Ethan definitely cares for Mia (as seen when he first "kills" her) but he probably only met her to spy on her. The fact that he seems to have Umbrella in speed-dial confirms this.
Wasn't he talking to someone on the phone in the opening sequence? Is the other voice the same VA as Chris?
RE4 is basically almost a horror game anyway. You can't tell me the Ganados didn't freak you out even a little bit. Zombies are zombies. The Ganados could actually talk, and they were real people, and they had those fucked up angry voices, especially the ones in Island. Regenerators are fucking terrifying, so are those damn bugs in 3-2.
Nothing in Resident Evil gives me quite the same amount of stress and terror that I get hearing Mr. Salvador rev up his chainsaw.
-Scrapped Scenario & Stalkers
In a much earlier version of Resident Evil 7, there was an extended sequence after collecting the three dog heads and before the Old House. When you escaped the Baker House, instead of the area with the trailer you'd end up in their front year. As you made your way out, Jack would sick their Dog on you. The Dog was one of two scrapped stalkersfrom the Baker family (the other I'll get around to later), and the dog stalker would hunt you through a cornfield. Ethan would see lights coming from a highway too far to reach and escape the dog and it's ability to scent track him by going through the swamp to the road. While treading through the swamp, he'd see some foreshadowing towards the ship later in the game and something lurking in the bog water (there was originally an idea for a water monster of sorts, but this got scrapped before release). Ethan eventually would find his way to the highway and see a car coming and waves for it to stop, which it does. From the car would come Lucas, Ethan would realize what was going on, try to get away, and Lucas would beat him up, tie-him up and bring him back to the Baker Estate. This whole sequence was lightly inspired by the onescene in Texas Chainsaw Massacre when it seems like the girl has finally escaped only for her rescuer to be in on it. Ethan would awaken from this in the Old House prison basement, which you see a bit of in the final game but it was kept to one room behind the fireplace. This whole sequence was scrapped for a few reasons, not the least of which being because several aspects of it were proving to be taking too much time and effort to make for limited sequences in the game (the cornfield itself, a bipedal regenerating dog stalker, a deeper swamp area, etc.)
i felt zero stress, tension, or fear. the game is so simple its borderline braindead. i ended up dropping it 3 hours in because i felt like i was going through the motions and not really having fun.
>4 was great for its time but 5 take everything that was good about it and amplify it
like the racism
Those were the absolute best ones out of all them. Fuck off fucktard.
but also sorta' didn't fit with the pacing they wanted, they wanted to make players be able to go back and forth more freely like the original Resident Evil and this all was more an extended set-piece moment, so in the end it didn't come to fruition.
-Clown Stalker
Thismay not surprise some people from the last dog point I made, but the creepy clown you see in the Happy Birthday sequence of RE7 was originally supposed to be in the game. In fact, the stated dog the Bakers had can be seen in this sequence in a photo as well. The clown was part of the family due to Eveline's tinkering, but due to not really fitting in with the story and pacing did get scrapped, though part of the clown model was kept for the final game. The reason the Happy Birthday sequence has this stuff is it actually was one of the first constructed sequences of RE7, in the final game it's focused as an escape room thing, but they used the area early in development to test several interaction/mechanical things. The balloons popping to the candle room is part of their tests they kept, actually.
-Eveline's Tortured Mind
Therewas a planned sequence towards the end of RE7 where the player would enter into a sorta' mental landscape of Eveline's There's something like this still minimally in RE7 at the end when you go through the surreal guest house before facing Eveline face to face, the gist of this scene is about the game, but it was supposed to be a longer and much more twisted and surreal scene as you got to see Eveline's mind literally melting & deteriorating in the environment, flashes of Eveline's memories before becoming part of the Baker family, the abuse, isolation,and the reason she got so attached to the idea of having a family in some "show don't tell" story telling bits, and it'd climax with Ethan going against Eveline's rippling waves (a bit like the final game) and injecting her, revealing her to be the old lady.
Literally fucktarded and only happened in your imagination.
Sweet Home is a turn based JRPG and nothing at all like RE you brainlet.
Some of the joke weapons went a little too far
Fuck off.
Parts of this did end up in the final game, but they cut back on it a lot for budget/time concerns as the area would need a lot of work to be realized like how they originally envisioned it.
-The Scrapped Ship Concept
This probably won't surprise many people, but the back-half of RE7 didn't have as much time put into it as the rest of the game. RE7's beginning sequence, IE from the start of the game to the Mia chainsaw bit, even got scrapped and overhauled at some point in development (though sadly I don't know what the original version of RE7's opening entailed). For the 2 & a half years that the final version of RE7 was in active development (this is not including the scrapped RE7 versions, which add over a year to RE7's development time), almost a year and a half of that development time was spent on the intro & Baker House parts of the game. The Ship, Mines, and Eveline's Mind sequence at the end were the things that definitely took the strongest hits in development. The Ship originally was kinda' weird though, it was supposed to be this giant Alien-inspired boat which was like the nest of the Molded due to the outbreak stemming from here, and this being the source that contaminated the nearby water and was causing the local flooding (mixture of the ship parts causing blockage and this place almost becoming like a Beaver Dam constructed from the Molded). I actually think there's been concept art shown of this scrapped ship concept, but what I can add to it due to Eveline's influence there'd be this kinda' creepy human quality to the giant Ship Nest, but wrong with things like trying to lay out dinner areas, bedrooms, but it coming out wrong like something not human trying to imitate human ideas of places, but it coming out wrong and with the growths of the mold.
Ask your friend for a hug. No homo
What about RE:Dead Aim?
>You can't tell me the Ganados didn't freak you out even a little bit.
I mean, yeah a little, but since I live in spanish I just laugh when someone from the ganado says “Detrás tuya imbécil”. But I agree the enemy desing from 4 are fucking awesome and terrorific. When I was a kid it always terrified me when thoses tentacles came from the head. But now I realizes they have eyes so it looks a kinda goofy. And regenerators are the most terrorific one, specially the one with spikes. I prefer thoses desing over generic zombies and big animals from REmake.
Not an argument faggot
Every once in a while, there's a specific shitposting thread that really works. Specifically, these days it separates boomers from millenials/zoomers pretty clearly. You can see all the posts seething about the revival of the franchise claiming the last two games are shit, while remembering a time from a bygone era when they weren't balding and their parents were still together. It's a shame, since as a real fan, regardless of age, you should appreciate the two recent games are not only great, bringing the game slowly but surely back to it's roots from the action crap RE4 turned it into (although I love RE4-6 for their own merits, they don't feel like the classic franchise). They have made the franchise relevant again, and that's great if you want more horrific RE and not another mission impossible with monsters.
But like everything else, if boomers could tear the future down with themselves, they'd do it. Why stop at games?
So basically
NEW BAD. OLD GOOD.
Also you should leave you're too rational for this place.
>One of the best games in recent years for Horror
>Single handedly revitalized Capcom and Resident Evil both
>"wHaT wEnT wROnG"
sauce(s) on any mod(s) used for this?
Pretty sure that aint in game or DLC and I swear theres something different in shading...
I'm a boomer and I loved RE7, didn't play REmake 2 yet, thought 5 and 6 were lame. Generalizations just make you look like a tool.
People should see old shit as building blocks. It's really up to the future of the company what they do with those blocks. It doesn't make the old games shit, they're just foundation now. Still relevant in that regard. But no one wants to be stood on, in the end. Even if it means helping everyone else get to higher places.
And I know.
Ship now starts out as exploration gameplay starting in daylight, with none of the flash back and forth between time periods stuff. First discovery, and deepening of the mystery, is that apparently Ethan and Mia actually took the little rowboat directly here. The ship is much more explicitly an evil megacorp ship for purposes of doing otherwise illegal shit in international waters, not just a random boat Zoe booked passage on. In the research sections you get the revelations about the granny being a psychic mushroom bioweapon and Mia being one of her researchers. New different twist for granny that, instead of stupid 'family' fixated psycho villain because of tragic backstory, she just instinctively turns her infected victims into protectors/caretakers who don't even consciously perceive her presence (hence the player as Ethan being aware of her, Ethan not yet infected). Revelation recollection flashback to Ethan and Mia AND GRANNY departing (CURED Mia consciously taking granny with her, and simultaneously revealing that Ethan was further infected than we'd thought, by that point). Throughout the ship exploration there are spooky signs of someone (obviously Ethan and Mia and Granny) living there, but you don't encounter them personally until the climax.
In the bowels of the ship, instead of the cheesy Mia forced-to-kill/self-sacrifice split climax, you get the finale of the whole game, as you discover fully infected Mia and Ethan being the new 'family' taking care of the granny, and a greatly expanded form of Last Night style gameplay as you try to escape but now with the added element of experiencing reinfection and gradual loss of awareness of granny in first person, as she 'fades' from your vision (starts out being spookily omnipresent, then appearing less and less as the chapter goes on).
Final confrontation with infected Mia and Ethan as they try to protect granny, with Ethan being the one you can optionally save for the best ending.
Then you'll probably really love REmake 2. And if it's not self-evident that I don't mean every single boomer that exists, it's implied that I'm only referring to people that take the bait, and actually post defensive shit, like in this whole thread.
RE2Make is phenomenal.
5 was good, but it wasnt really "scary".
6 had good parts, and not so good parts. It gets a bad rep cause of memes, but it has some valid aspects to it that are genuinely great.
Mercs is the reason to play RE6, it has the best version of it.
You should play RE2 its pretty amazing.
Yeah I played both the DLCs, they were pretty fucking dumb. Alligator-wrestling swamp hobo was fun, dickface mc fucktard mercenary man was just shit and the revelations about the brother made no sense at all. they need to fucking stop trying to do the autistic 'deep lore' shit.
Is a shame that some things got cut like the joke weapon and the dog and clow stalker. Game could have been even more good
I enjoyed the idea of the invasion system as well, but ive never gotten to put much use into it so i cant say if it was well executed or not.
Mercs I always mean to play and never do.
>dickface mcfucktarded merc man
...That's Chris Redfield....not some random new mook...
Can you fucking believe this guy? Opinion discarded, thanks for making it so easy.
Thanks bros I've been considering it for awhile now, I think I will get it this week.
Its from the loverslab thread. Someone extracted the hair from this awesome lewd mod and colored it to her normal hair color
Forgot about that one. I also remember the umbrella chronicles had first person and I had actually got the chance to play, wasn't really impressed.
if Capcom says he's Chris then he's Chris
Nothing, one of the best RE games made.
Yes and I don't fucking care. like I said, they need to stop doing this deep lore shit. none of the individual stories or writing of any of the resident evil games have been anything but excuse-tier b-movie schlock. VII was the first to really try, and it even did a decent job for the first half, then fucked it hard with ringu cliche tragic backstory villain reveal and bringing in the retarded past game deep lore. 'Umbrella' (with a BLUE logo, see? - some retarded jap) is now a merc company dedicated to cleaning up old Umbrellas messes? How does that make any sense? Only to fucking Japs. Why was there a permanent evil megacorp bioweapon secret base right there? Ostensibly built FOR observing the bakers, BUT WHY. Why would they not instead contain that shit?! and study them at leisure? Who the fuck was Ethan supposed to have secretly been to blumbrella (blue umbrella get it it's BLUE because the old was RED do you get it?! - retarded jap vidya 'writer')? WHY? How would he not have known about his wife being an evil megacorp field agent, if he was himself a member of blumbrella anti-evil-megacorp mercenary force (LOL so retarded).
they're trying to build this expanded universe of PMCs and 'bioweapons' as catch-all for ie. 'magic shit', riffing of MGS4 and V. It's just sad.
>REmake 2
You mean REimagining 2? It was not a remake.
>survival horror meme
>vr meme
>linear
>enemies are all blob men
>literal who mc
>dumb story
>Too linear
>Mansion is the best part but it didnt last long
> same black shit monsters but in different shapes
>The writer for Fear copy & pasted the same story
It's ok at best
I don't know about the opening phone call. Ethan obviously cares for Mia but mostly to do his job which is why he is so persistent in digging for information. He obviously doesn't want her to die but she's also expendable since the choice to save Zoe is presented as an option.
Think about why the choice to save either Zoe or Mia was made. If Ethan loved Mia, there is no choice. You save Mia. Zoe was one of the Bakers like Mia was made to be.
The conculsion I made was that Ethan needed to take back a Baker, not necessarily save Mia.
Basically, I'm saying that Ethan was sent in to recover any bioweapon technology before Umbrella sent in its clean up crew to contain Evelyn.
.
Every single damn thing.
>REEEEEE MY DEEP LORE
Dude all games does this, hell even doom had this shit a long ass time ago
Thats fair Capcom even said that themselves but lets just go with remake cause it sounds better.
Spoopy little girl is lame compared to wesker, nemesis, berkin, that dude from re4, and even jack. There was no threat escalation in the second half of the game.
RE threads are funny, talking about any games further RE 4 will have different opinion. Some says 5 was bad, others says that 6 was good, and now we are disscusing if 7 was kino, shit or just okay.
Why were 7 and re2re so linear?
It wasn't actually written by the writer of FEAR, he just consulted to make sure the characters sounded authentic.
>What went wrong?
You wanna know what went wrong? You really want to know? I'll tell you what's the game most deadly flaw:
It could have been better.
If that theory was really true, then it would have make sense why he could kill thousens of monster without problem, because he is another trained soldier just like Chris
7 was only a little linear
Really minor nitpick, but why was Lucas made into head researcher? He's a engineer not a virologist or whoever makes b.o.ws
So are we ever going to get another Revelations game?
She's so cute.
The story of Eveline was actually very good. She was a sadistic, sympathetic miscreation with the mind and intelligence of a child, not understanding the consequences / repercussions of her actions. She was playing a fucked up game of house with the Baker family and passersby, picking favorites for who she wanted to keep alive and who she allowed to calcify + die based on her childish whims. She deserves to die, but it's really not her fault that she's such an abomination.
The Blue Umbrella shit was no dumber than Capcom's typical writing, and was a very minor part of the overall story anyway
Mia was his wife retard
>Auto saves
>unlimited saves
>item pickup prompts
>magic pills that reveal hidden items
>shit "puzzles"
>cringe writing with tons of F-bombs
>literal walking sim and run/hide sections
>shit enemies
>DLC outta ass
>Hard mode is unlockable AND DLC-only
>zero replayability which is horrific for re
>you have big house with locked doors and shit,
>big
lol.
And no. You proceed through the house in a very linear, pre-determined way, with no variation of any sort on later playthroughs. You are also funneled to the save rooms, and the game also uses automatic checkpoint saves on almost each door. There's no mapping out the environment, figuring out the most effective and safest routes to destination, no nothing. It's like a middle-school festival's cardboard & bubblegum mimickry of RE1's mansion AT BEST.
Combat is nerfed to hell, part thanks to the idiotic VR focus, part because modern gamers are casual morons who'd literally just want to disable enemies entirely. They wobble towards you slooowly, stop in front of your face, then start their slooow telegraphing of incoming attack... which you can almost completely block with your puny hands. Rinse and repeat.
And what about "the spooks"? Oogabooga, ugly fag yelling at your screen! This is soo spooky in VR!!
just watch a Let's Play.
You'll get practically the same experience, without any personal annoyance of realizing how easy and patronizing the fucking game is. Literally the only positive thing you can say about this travesty is that at least it's not DEmake 2
I heard from a friend that Dying Light is scarier in VR than RE7 is in VR
Which thread? Cause theres a buncha RE2 threads on loverslab....
Well of fucking course. Dying light has tons of more verticality and the zombonies are 10x as agile as Resident Evil stumble grabbers.
>filename
Shhhh don't spoil his headcanon :(
They hinted at Evelines backstory....literally the entirety of the fucking game. They explained Umbrella BLUE in the game, and the codex files, and expanded materials (as well as the obvious suspicion from it)
The base was built long before Evelines outbreak, and was the end location of Evelines transportion. Its why they were in/near the bayou in first place. It was remote, it was away from civilization, and it was unlikely to be easily found.
Cause its a fucking bayou.
There's no indication of Ethan being connected to Blue; they came cause BSAA/Blue caught wind of it all, and Chris sent word re: Zoe that caused them to look for her.
He didn't know his wife was what she was cause he was a fucking civilian.
Sounds to me like you're just incapable of reading and reeee because the game didn't tell you everything in a spoken dialogue cutscene with subtitles.
Bet you think FF13 has no lore either.
This but give Joe Baker a "Separate Ways" mode instead of the End of Zoe dlc.
You forgot
> 5. More enemy variety.
I was agreeing with you. I was pointing out the other guy acting like he was some random nobody.
What are you are describing as a problem is exactly what was endearing about the video games people still love. Have you even played Metal Gear Solid or Resident Evil 1? What is it with you and this retarded way of thinking?
As a person who has completed this game 6 times, twice on each difficulty and beat every DLC twice (except for Nightmare, only did it once cause it was boring), here is everything wrong with it. Probably won't have enough room though.
>Ethan is boring
The one liners don't help him. He is a character you are meant to self insert as. Even in RE1, the characters had character. Chris, through his dialogue and interactions, was shown to brave, kind and negotiable. Barry was shown to be the kind uncle of the group, cracking jokes at bad times, always trying to help people, and in his death scene, you find out about his family and see the message he left for them.
Ethan just wants to "Get that bitch", and unlike RE1, the Bad Ending doesn't make sense for his character. He came to get Mia, why would he choose Zoe? That's a different issue though, for the inevitable third post about this.
Moving on
>that opening section
Talk about dragged out. The thing last 20 minutes and kills replays. You're forced to walk, or listen to Mia, or fall down a ladder which takes like 15 seconds, or wait around for Jack to trigger the scripted event. It's boring. Should've done was SH1 did and had the game make a save that starts you at the Dinner scene.
Speaking of
>Unskippable cutscenes
I don't care if you can move the camera in some of them, the fact that only the last cutscene is skippable should be a sin.
>waiting for event triggers
Wait for the phone to ring so your wife can attack, wait for your wife to finish grappling with you so you can say "No Way Fag" and get the axe, wait for the cake to Happy Birthday even though you've done this before, and so on.
>Cassette Tapes
Should be Mandatory on all difficulties and Easy should just give you an infinite cassette tape. Also, they were pointless since Madhouse still leaves checkpoints.
Continued 1/?
There are actually only two and the first one was locked over some Sherry pedo shit
loverslab.com
oooga booga to you too
>the keys and the house
There are only three keys for the main house, which is pitifully small for an RE game. Talking about both here. In RE1, each Wing's floor would have around 9-11 rooms, excluding the basement. The basement instead got its own series of corridors reserved for Jill's bad ending route. In RE7, each wing has 4 to 6 rooms, and of the three keys, they're only needed for one door each, except the Snake key which gets two (may as well be one considering how close both doors are). Every other door is completely optional. In fact, I only thought the Scorpion key was needed to open the West Wing, but actually, I fucked that up. You don't even need it for that. And on Madhouse, that key is basically handed to you once you get to the Main Hall if you collect 5 whole coins, out of like 35 of them. It's so pitifully easy to get that it's laughable.
Meanwhile, in RE1, the Armour key got you multiple emblems, Richard's radio, your first taste of G. Launcher shells/Magnum ammo, and the only key that only opens up just one door (which leads to a boss fight by the way). Key placement also led to multiple different ways to get keys (with Chris) and items, whereas in RE7, there are set places you get each key. It's so rail roaded and linear it hurts.
>Shadow Puzzles
Shitty phone game tier puzzles. The RE1 puzzles weren't big thinkers, but they still made you think. From Cradle to Grave, the pool room, J-Volt, all great puzzles in that game. RE7 has one great puzzle in the game you actually bought, not counting the DLC. The Happy Birthday one.
>the molded
Would be fine if they were one enemy type, or we saw people in various stages of mold-ing. Instead it's all black blobs. Boring, glad REmake 2 brought back the blood and guts.
>the second Jack boss fight
Both the demo and this fight played around with the idea of using parts of the area to attack an enemy, but it's so rarely used in game it just feels unfinished. Good fight though.
2/?
>the Guardhouse
Horribly small, especially compared to its RE1 counterpart. Only one puzzle as well and it's a fucking shadow puzzle, who would've guessed.
Only good part of this area is the boss fight, best one in the game. Made good use of the game's sound and was the only good instance of body horror in the game.
If you haven't noticed, a common theme is that areas are too small, don't have puzzles and feel linear.
>Lucas Baker
Best of the Baker family, actually has a character, has build up, and is just a joy to watch. Shame he's only around for like 30 minutes before fucking off to the DLC and then we're left with just annoying little girl.
>Lucas' funhouse
Literally a straight line. Also introduces the worst enemy of the game, the acid monsters, who can double team you on Madhouse and kill you instantly, no matter how many steroids you take, and you are forced to use the poorly implemented block feature to survive the onslaught.
Acid in general was a mistake in this game. I hate it and wish they did something else.
>the "final" Jack boss fight
Big blob where you shoot out its eyes. Didn't realize we were playing a Zelda title. It's made worse on Madhouse because he will randomly shoot that acid which, if it doesn't kill you instantly, will bring you to almost dead, and remember, acid stunlocks you.
Terrible boss fight, should have been cut.
>the "choice"
This is so forced it hurts.
They couldn't be bothered to implement an actual multiple ending system like 1 and 3, so they just straight up say "Good or Bad". I chose Zoe the first time, as a big fuck you to the game and to the awful character that is Mia, and Zoe just fucking dies because the game didn't know what to do with her after that point, and everything is the same but you get an extra rehashed boss fight.
Remember when RE1 had Barry drop the rope and you could actually wait for him and he would come back?
3/?
Sherry....pedo?
Like...Sherry nude models or we talking Shadman levels of depravity here?
i quit halfway through, didn't find enjoyable at all
it was just so gross
played through REmake2 at least 10 times a few months later
>the boat
Worst part of any mainline RE game ignoring 4 and 6's water-related sections. It's all mold, you get an unskippable tape that goes on for an unreasonable amount of time with an even more unreasonable amount of forced walking and forced standing around. And if you chose Zoe, you get to repeat the same boss fight with Mia from the start of the game, and no, it hasn't gotten any good here.
>the saltmines
Straight line with blob enemies and bomb traps. Boring, but short.
>the "lab"
One fucking room where we get a reference to HCF, God I hate this so much. Remember when labs were large sections at the end of the game where you learn everything about what's going on? Here they tell you everything, but the lab just exists, it's so fucking small, you just make the antidote and leave. Thank you REmake 2 for taking us back to the good ol days.
>the end of the Caves
2 acid enemies again. On Madhouse. This is the most painful part of the game by a country mile.
>the Guest House
It's neat what they do here, but it relies on how much you liked that opening bit.
>the "final boss"
hahahahahahahahahahahaha
>the weapon you use to kill it
It's just some shitty pistol with no impact. Even the Linear Launcher was less cucked than this.
>the ending
Blue Umbrella, the REv1 guy is so fucking devoid of ideas, the fact that he shittalks adhearing to the overall story, when the RE5 guy does that and makes the best story out of any mainline RE (ignoring 3) and the best spin-off story (ignoring GS4). He shit out exactly what he shit out last time, something completely meaningless where you fuck around for vague reasons and end up on a dead boat to get all your questions answer, and you fight NOT!Regenerators and a shit boss.
4/5, next post is DLC talk.
Someone posted their topless mod that looked like pure garbage and a bunch of other people kept nagging for the one in this pic to come out, saying shit basically like "It's time for us pedos to rise up against the SJW mods of this forum!"
>Nightmare
Garbage attempt at an arcadey style mode like Mercs or EX Battle. RE7 doesn't have good gameplay for combat and the molded don't have good enough reactions for this unless you blow their head off. Something they just lump over with no noise.
>Jack's Birthday
Fun mode where everybody wears party hats. Wish that could've been a mode in the main game, party hat mode.
>Bedroom
The only other good puzzle technically in the game. Kind of wish they did this instead of the dinner scene, but the dinner scene was a good introduction to the family, so I'll give Capcom this.
>Ethan Must Die
RNG mode. I didn't enjoy it honestly, found it to be too RNG dependent for me to properly enjoy it.
>21
Fun mode every once in a while. Play it too long and it starts to feel like a chore. Buy the DLC just for this honestly, Lucas' sense of humour is on full display here.
>Daughters
Breaks the lore entirely and kind of blows.
>Not a Hero
Remember when people talked about cloned Chris and how this was actually HUNK and hew as evil? Not too far from the truth knowing the director's fetishization of HUNK.
Anyways, this is the real lab section. This is what the end of the game should have been, Lucas is still great, but him becoming a big monster and dying feels slightly anti-climatic.
>End of Zoe
Sucks. I don't mind the melee, but the level design is balls, the only good part is the final boss with Jack (again). The ending is also the final end to 7, and it establishes the following
>Ethan is perfectly okay a month later and is able to call people from Blue Umbrella, meaning he's not being experimented on you tards
>Zoe is now fine but with white hair and hotter
>Joe exists
>Redfield IS Chris
Could've been much better.
>Overall
Not as bad as 6's main story, but it trips over itself far more often than 4 and CVX combined did.
Third worst mainline title.
1 = REmake > 3 > 5 > 2 = REmake 2 > 4 > 7 > 6 > 0
While the outfit may look cute on an older woman...I feel like on Sherry it just looks like a girl pretending to be her big sister or something.
Also
>asking to nudify it
Oooof course.
I mean end of the day, its a fucking digital model so I dont give a fuck but...like...theres drawings for that. And this is a horror game.
Then again I dont understand the desire for nude models in this game for Leon or Claire either.
Nice, Bait... only bad thing is the enemies... only like 2 molded types... molded was kind of interesting... but only 2 types,... and they said the family tooks months before being controlled then in the dlc it happens in 5 min...
Nothing. It's the best RE. 1-3 are too outdated to be considered the best in the series, although they are good. 4 is janky mess. 5 and 6 are no one's favorite, so that leaves only one as the possible best.
How the fuck is 5 better than 2?
>Then again I dont understand the desire for nude models in this game for Leon or Claire either
They are young and hot and the graphics are extremely good. There is not much to get
>Ethan Must Die is an RNG mode
Ok, this one I know is just flat out false, so now I have to seriously question any of your thoughts about the game. The only reason I can beat it is because I memorized every trick, trap, and enemy in the game mode, so now I can beat it every time almost guaranteed. If it was all RNG, I couldn't do that. You're just flat out wrong.
>What went wrong?
Everything.
RE:Engine was a mistake.
REVII was a mistake.
Shit first person view.
Shit realism.
Shit enemies variety and worst bosses in the series.
Terrible plot.
Terrible characters (don't even remember their names).
They can always asspull that Eveline's mind control rapidly progressed because she was unstable or Jack & Marge being old allowed her to mind controll them faster.
Did Eveline actually mind control or did she just whisper suggestions into their minds and make them see hallucinations?
Probably the latter? Jack said she gets inside and makes you unable to resist the urge to kill.
>"FUCK SHIT OH MY GOD JESUS CHRIST FUCKING PISS FUCK SHIT CUNT FUCK"
>authentic
yeah now RE's ordinarily charming b-movie dialogue is generic horror game swill
Graphics are good, yes, but its a horror game....surely theres sfm or something out there.
In fact I know there is lol
Hey man, can you please use more ellipses in your sentences? There just aren't enough there. Thanks.
It's more authentic to have the real characters in their actual games
First one wasn't me.
More than one person uses ellipses in writing....cunt.
and thats a good thing
the setting was good but, it was a resident evil game and had to have a retarded story. They should have just called this game "madhouse" or somthing and made it 100 times more original instead of some texas chainsaw rob zombie crap.
would have been better as a standalone game and not a resident evil one
I liked RE7 better than REmake2.
I thought the first person perspective and how the game really utilized tight spaces and claustrophobia was fantastic.
first person, ditching jack baker too early/not using him enough, fucking horrible, pitiful, and absolutely terrible enemy variety
seriously the enemies were literally the same but one's crawling! one's fat! they look the same though so it's irrelevant!
It honestly had the perfect set-up for being a Clock Tower game instead.
RE games being about ammo conservation is a fucking meme
The only people who love re2 over the rest of the series are the 2.2 million people who didnt play re first, and think that re2 actually had an original idea.
I rather the game was about Zoe and the family and not Ethan and his lying bitch of an ex wife.
The great bit with those ghost hunters guys should have been a whole long prologue and not some dlc/demo bullshit or what ever that was.