It's stupid as fuck that literally every shooting game on the market lets you withstand 900 bullets without even...

It's stupid as fuck that literally every shooting game on the market lets you withstand 900 bullets without even fucking flinching.

It first started bothering me when games decided they wanted to pretend they were more realistic, specifically when GTA San Andreas made the jump to GTA 4. Suddenly, everything was lifelike, including all the animations and graphics, but your character could still eat 5 shotgun shells to the face and chest without so much as blinking.

Even RDR2, practically worshiped for its adherence to realism, has you play as a bullet-resistant super human (although he realistically responds to punches to the face and takes a great amount of damage when falling from his horse). Why the fuck does eating a can of beans or having a smoke break in the middle of a fire fight relieve me of the 9 revolver bullets embedded in my ribcage? You're telling me that I have to clean my gun, feed my horse, and wipe my ass in the game like it's real-fucking-life, but the metal shrapnel lodged in my kidneys and lungs is just hunky dory?

The Last of Us is the closest to have gotten it right, making you violently lunge and take a huge amount of damage when a bullet hits you, but it's still ridiculous how many bullets you can take even in that game. Do you know what ONE bullet can do you to you in real life? It's fucking stupid, and if games (action RPG's specifically) want to start acting grown-up like they're movies, then they're going to have to address this huge fucking plothole that every game has. The plothole of being able to take thousands of bullets like they're nothing.

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It's fiction. It literally doesn't fucking matter. What the creator(s) want to happen, happens

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I wanna eat those

Ah, the brainlet take par excellence.

play arma then retard

just play mgs3 where you have to dig the bullet out, clean the wound, apply ointment and then stitch yourself up

it would make the game really fucking boring. you would have to make shooting an actual effort or else everyone would be running around with whatever semi auto can accurately tap someone at the farthest range

real world reaction to being shot does not play well with gameplay. id rather have a variety of balancing between guns than react realistically to bullets rendering choice pretty moot

>play game
>get shot
do americans really want this?

Iz a game

>complain about bullet sponge games
>continue playing those types of games instead of playing games with one shot headshot mechanics or non-regenerative health
>calls others brainlets
well i wish this was bait. go play anything with actual realism like arma, squad, rising storm, or even god forbid r6s where you get shot in the head and die, and you can only take a few bullets to the body (justified with body armor in militaristic settings)

OP would have his wish upon a star fulfilled and every game would be a realistic ballistics sim or creators would face capital punishment.

Then OP would cry about not lasting a minute because his femoral artery keeps getting hit or enemies keep surviving numerous shots and managing to land fatal hits before they die.

Because that's the kind of faggot OP is

Imagine getting insta killed from the other side of the map because it's "life like". It would make any game (even not multiplayer) trash. But you're not wrong though : every realistic games are trash, not because they can't get realistic enough, but because fun inversely proportionnal to realism

>Play realistic shooter
>Poke your head out
>Instantly die with no indication of where you were shot from.

Sounds super fun man

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Autism. Kill yourself. Realism is not the same thing as fun.

>play realistic shooter
>use a piece of mirror to look behind corners
>stick my helmet on a stick and trick the sniper into firing at the decoy
Use your head

Yo, Arma3 is hella fun if you can find the right group to play with. And people enjoy simulating an actual combat team.

You know... there's a thing called fun, you should try have it, you fucking tryhard.

>get shot once
>roll credits

>I want a game where I'm in constant danger of being one shotted
No you don't

>dude what the fuck mario can jump like 6x his own height that isn't realistic at all, human beings can only jump up a few feet at best, and it also doesnt make any sense how he can eat a mushroom and grow bigger, you could argue the caloric intake of the mushroom could go towards building mass but it wouldn't be nearly enough to grow him so fast, also he doesnt even open his mouth to eat the mushroom he just walks into it and it disappears which is very unrealistic, in real life you have to put food into your mouth, there's also no way mario could jump up and hit a brick to break it, he would just get a concussion, also there's no way a block made of bricks could just float in the air, gravity would just pull the bricks down

>play realistic shooter
>rape every femoid u come across
>get kilt by mudslime

damn i love real life

This
>Play RO/RS
>Get shot once in the limbs usually start bleeding out and need to bandage it with no way to actually heal health will move slower or even drop your gun if hit in the hands
>One shot to the chest is typically enough to kill you
>Surviving more than two shots from anything but a lower caliber weapon like a pistol or SMG is rare

yeah it's this, nobody complains when doom does it and literally everyone won't stop bitching when call of duty tries to do epic bullet realism xd

this is a bad thread because op is a little bitch

So long as the game is fun to play it can be done.

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For me, it's Bubsy: Claws Encounters of the Furred Kind

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There's a tabletop ruleset that has hitpoints act as "main character armor" that essentially mean the first few "hits" you take in a battle are glancing shots or near misses, then when those points deplete you'll die in 1-2 hits.

I always thought this would be a better method in shooting games too.

You can have realistic effects from damage and still have fun. I wouldn't go "get shot once uninstall game" levels of damage but you can do damage penalties.

Getting crippling debuffs such as damaged limbs reducing reload speed or aiming has been touched upon before. I kind of agree that getting shot and having no visible effect at all is kind of lame.

This makes a whole lot of sense too. Combat doesn't have to be "lift up your head and die." Risks are meant to be taken, but you need some forgiveness if you screw up in a game.