How did anyone think Street Fighter IV's artstyle was ever ok...

How did anyone think Street Fighter IV's artstyle was ever ok? Like literally why did we put up with this garbage for a decade after II, Alpha and III looked so good. While hit and miss on certain models, V is 1000 times better looking than IV. Who the fuck at Capcom thought IV was good?

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LOOK AT THIS GARBAGE

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LOOK AT THIS IDLE ANIMATION WHAT THE FUCK

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i agree

NOW LOOK HOW SMOOTH THE SAME MOVEMENT IS IN V

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CORRECT

IV and V both look like shit, honestly.

Vulva.

Vanilla sf4 was pretty ugly. They got way better at modeling the characters and stages during Super and afterwards. Ibuki and Sakura look way better in 4 though.

V is a work of art compared to IV. This is a good looking Chun, probably the best ever.

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I don't remember 4 being so orange.

yep. Everyone got tangoed.

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It looked ok when it was new

How? After III???

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Almost anyone would agree 4 looks dated and kinda ass regardless of any kenface or Alex shit. But the animation quality steadily increased overtime and I still think the the Super, AE, and Ultra characters still have better animation quality than most of SFV. SFV is real hit and miss with it's characters designs, and their animation quality is really volatile and inconsistent.

You should be right, OP, but I can't stand how V looks and feels. Even if the models look a lot better, the overall presentation just completely turns me off from playing (the shallow gameplay doesn't help either desu).
It's unironically soulless, as in lacking in any grit or personality. Zeku would be the coolest character ever if he was in third strike, but he is stuck in the sterile e-sports game.

It has been talked about before that SF4's early development was a mess. No one wanted to push it but Ono, and then when they brought Seth in he was like oh fuck this needs work. It is a miracle that the game ended up being anything

I have no idea why SFV decided to build on it rather than take a new direction. I hate how they took the muscle tumour look even further. And Capcom seemed to forget how lighting works so even stuff that often looks fine looks horrendous from certain angles. And I just know if SF6 comes it will be RE engine realistic and just ruin the series entire visual design.

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I hate that Street Fighter 4 graphics are now the default artstyle for budget fighting game releases (see: SNK)

It actually wasn't. Plus KoF14 didn't go for that style at all, if anything they actually slimmed down characters from the chunky 13 look.

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I sure as hell hope Kof15 doesn't look like 14. I'd be fine if they go for the Samsho style but obviously sprites would be the best option (not gonna happen).

Probably because as you said it was over a decade since the last Street Fighter

Oh my fuck look at the fucking state of that image, people should have been fucking fired.

Only retards did.

I love street fighter, I've played it semi-professionally for years. SF4 is the ugliest fighting game ever made, without exception. Even when it was released it was absolutely hideous.

And? Most of the other SF games hold up today. IV looks like utter shit compared to older games.

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most reviewers have massive bias towards 3d and none of them bothered to play EX.

Great for 3d foot porn tho.

>I sure as hell hope Kof15 doesn't look like 14
14's general style was the right track for the series, it was just done poorly. When ported to other games the models look great, and with SamSho switching to UE4 they seem to have figured out lighting and stuff better. 15 will most likely look good but budget.

youtube.com/watch?v=CiH1u8MdevQ

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can we all just appreciate the perfection that is Third Strike Chun Li?

And yes, SFV is the best Street Fighter has ever looked in 3D.

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>SFV is the best Street Fighter has ever looked in 3D
I mean that isn't exactly a hard fight, it is just the latest in a stream of bad looking games. Unless we include T7 Akuma which blows the fuck out of Akumatata

SamSho still looks bad though, but since we all know snk is broke we give them a pass because we all wanted to see a new samsho game and they gave us that.

>perfection

hair is the wrong color and her voice was really kind of off. SFV is peak Chun. Best she ever looked.

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IV looks so much better

>hurr durr everyone acshully

>SamSho still looks bad though
That isn't true though. It looks better or worse at times and I dislike how some stages look. But overall it looks decent.

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isnt she chinese? why is her nose so thin and small

I have no fucking clue, I always felt like I was being gaslit when I told everyone the visuals looked like complete fucking garbage and they didn't even try with the animation. V improved the females at least, but it still looks fucking off for a lot of characters

its anime features

>im blind

because it's a fucking cartoon user? She also has like a 15% bodyfat with huge vascular thighs and arms but also giant bouncing FF cup tits. Stop being autistic.

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>Like literally why did we put up with this garbage
It was the first Street Fighter I skipped. And I got heavily into Blazblue and Arcana Heart around that time, and then later got back into Guilty Gear.

SFV isn't exactly amazing either though. It just looks better visually.

SFIV was really ugly, hard to deny that. Especially coming from 3S, the game lost so much care in terms of aesthethics that it's almost depressing to see this kind of direction.

SFV looks much better than SFIV but not to a degree where I feel like it's enough. It still follows some of the general rules they implemented in IV and it's still relatively ugly, just nowhere as much as IV.

cammy looks so much worse in V, I don't know how there are people sucking V's dick in this thread

AHAHAHAHAHAHAHAHAHA BLIND RETARD FAGGOT

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holy fuck my dick

how fucking wrong can you be? There is no "dick suck" V looks a 1000 times better than IV. ESPECIALLY Cammy.

see something you like my man?

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sure thing lmao

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Because everyone in the scene had already played 3rd strike a billion times and were starving for something new

As ugly as it was, SF4 singlehandedly revived the fighting game genre

Probably because it was the first 3D Street Fighter, user...

We all know this is a pic from before release. Do you?

Are you ACTUALLY fucking retarded?

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Not even a contest

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>the game that gave her tumors instead of thighs that's she's been cursed with ever since

No thanks.

Spotted the zoomer

no, seriously imagine being so contrarian you say IV cammy looks better than V cammy.

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I guess I forgot about Street Fighter Ex, yeah.

If they can't make good stylized 3D games anymore I'll go as far as saying that I can gladly accept a new one made with RE Engine and a more photoralistic engine.
Their results with this 2.5D aesthetics have been quite subpar so far, and AFAIK they were close to make a realistic SF game already.

Is this supposed to look good buddy?

faggot who doesn't play the games, she alwas had large legs.

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Im not your buddy friend

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fuck off k-brad

who

She always had large legs, but their proportions became much more cartoonish with 3.

Imagine being so contrarian you like Cammy

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yuck

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Where did i post that?

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>wrong hair color
According to who? Your head canon?

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I agree, OP. The animations were fucking awful too.

>girl famous for her big ass
>take away her hips and ass

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They look the same besides SFV Cammy being way too roided out

Change in eyebrow color looks awful and her eyes just look dead inside

IV Cammy has a massive overbite.

This whole fight between SFIV fans and SFV fans over visuals is hilarious to me because both games look dreadful. SFV less so but still relatively ugly.

SFV had an actual decent budget. The budget that came from SFIV being a really good game. Then they made a good looking shit game and killed all the good will created by 4 in a couple of fucking years.

This, holy fuck.
Watching the game was painful sometimes because outside of the key-frames on hit, animations to and fro were NRS tier; either non-existant or awkwardly done.
Only some Supers and Ultras felt like they had effort put into it, everything else was an eyesore.
V has some amazing animation work apart from a number of exceptions like Falke jab

Ken and Ryu look way better in IV.

Also 3S has a better artstyle than both 4 and 5

IV and V have the same artstyle. V just has better graphics in general because it's new.

For me, it's Kolin

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I want to have sex with the SFV models more than the SFIV.

The only girl from SFIV I thought was sexy was... C.Viper.

I'm sure they just needed to learn over time to get there.
I still like both artstyles and animations though.

Despite that why was sfiv so much fucking better then V? Why didn't the ganeplay of V click with people?

Which isn't saying much is it? You think Capcom would be injecting themselves into their key FTG franchise

Indeed, but i can official art too. It doesn't escape me that Chun has some light hair in game but SFIII took the fucking piss and made it way too light.

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>easily duped retard thinks wearing a leotard that goes really high up her ass crack means she has a big ass

yikes, dog. you're pretty fucking stupid.

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Because a non-negligible portion of its design involved locking previously standard options behind a meter? In my case it's because they basically removed my character from the game and taunted me with a pretender. I LIKED trolling my friends with held fireballs and dive kicks.

because it's more aggressive and read-based than SF4 which is more technically demanding,

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>Ken and Ryu look way better in IV

No.

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Look at toy story 1 and 3 animations, drawn movies existed already for a long time, but they still needed to learn and get better at 3d animations.
With hindsight anything looks simple, like "how did they not see it? It was obvious!"

Looks like a fucking mobile game

Blind and retarded

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cope IVfaggot

SF4 is technically a mobile game

Both are highly breedable

>face
paperbag.png

Both look great in their own artstyle.

>

What exactly is your problem? If you're asking why people put up with it I already gave you the answer.

I support IV. Thinner women, smaller hands and feet. Only Viper had some weird polygons on her waist animation.

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Uh, 2D fighting games maybe.

both look bad

They weren't tumors in 2D. They only became tumors when they tried to translate the artstyle into 3D. NOW, she looks deformed. Even in V. As much as V improved over IV(graphically), they still don't quite have a grasp on these proportions. they need to go cel shaded at least. If not full on Guilty Gear.

Have me made a loop in the FGC to trash talking one of the best fighting games in the last 30 years?

>smaller hands and feet

pffffffffffffffftbblblgvbbblblt

I have more fun playing GG Xrd REV2 and KOF 2002/13 to be honest famm.

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It revived fighting games as a genre. Before it came out there was a dark age of mediocre to bad fighting games. When it came out and blew everyone else's ass out they had to make good games again.

>NOW, she looks deformed.

No? This looks great.

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>It's a chimp brained waifu shitter that complains he can't masturbate to the game paused, with little valid complaints or taste in visual direction
SF4 looked fantastic style wise, vibrant, dynamic, and not made of Plasticine

what do you mean?

You can call SF4 a lot of things but it's definitely not fantastic artistically

Yeah, 09'ers and jivefags shit on 3rd Strike constantly, they just don't know better to be desu

The fact people are fighting to see which ones sucks less between SFIV and SFV tells me a lot about the current state of Street Fighter. So much wrong.

>them strong legs

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retard, retard and retard spouting nothing but trying to deflect by claiming "incels! Im glad IV was uglier! This kept the hands off gamers dicks and on the sticks! Sex BAD!"
V looks better than IV
III looks better than IV
Alpha/Zero looks better than IV
II looks better than IV
It has nothing to do with fapping you basic bitch, the design and artstyle of IV is the most different in tone to the entire series. Look at this fucking bullshit. LOOK.

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People have been doing this for literal decades. Do you remember the shitstorm from SF2 Hyper FIghting to Super SF2? Of course you don't.

people on Yea Forums who dont play fighting games at all heard on the internet somewhere that V is more accesible than IV was so by default they write it off as casual with as much gatekeep mentality as discovering 4chins will allow them, and yet never left bronze ranks themselves.

that ass is too perfect

kof 13 is literally the best looking fighting game. too bad the gameplay consists of 30 minutes long combos and is shallow as fuck.

She always meant to huge thick thighs, there's old art of it from the creator.

Still looks bad. She doesn't taper where she needs to taper. Notice how bulbous her knees are in 3D, compared to how sharp they are in 2D. And yes, I know I sound like that "2/10 sharp knees" meme. But c'mon, we're scrutinizing the aesthetics here. These details matter. Her legs lack that "leanness" to them. They weren't just big drumsticks. They had a particular shape. Her calves and forearms bulge too much. They should be smaller to giver her limbs a clean taper from butt to toes, and shoulder to fingers. If her legs were leaner like they should be, then they could reduce her tits slightly down to where they should be as well.

Different artstyle

I'm so glad more and more people take off their nostalgia goggles. SFIV will always have a special place in my heart, but this cult-like praise of anything associated with it is making you look like a retard.

Tekken and Virtua Fighter just did fine during the 2000s

This. Look at those Akiman originals.

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The only breedable thing about IV Chun is Laura Bailey.

yes!

SFIV is Sports Illustrated.

SFV is Hustler.

Fat pigs.

yeah they were mediocre
the bad ones were like MK and it's ilk

t. cracker

Who?

>>Bonten proportions
Looks fine if you're just going to hang her photo on the wall, but her form jars really bad with her fighting style. It's like watching someone trying to fence with a lumber ax.

Well, that's just your opinion. Back then they were alive and healthy and selling well. So fighting games certainly weren't dead just because games you didn't like were popular.

The voice changes were awful, and still awful to this day.

Call it what you want. it leaves her lumpy.

>Why didn't the ganeplay of V click with people
At lot of basic stuff doesn't work as well in SFV. Especially at launch, where 8 frames really made it hard to control your opponent. It is easier to get around fireballs, slow walk speed with faster dash, a lot of anti airs aren't great yet jumpins are hugely rewarding even if you eat a few anti airs. The game is configured in a way to be volatile, and while updates have tried to push it away from that it hasn't really changed the core. Because everything was simplified so much you need to quickly get a grasp of the volatile gameplay style.

On a base level playing basic SF in SFV isn't as rewarding. Which is why despite being a simpler game GBV has a pretty good reception so far, basic ass pokey 'n' fireballs work well in that game and it lacks a large comeback factor.

>the sprites were just pictures of plain 3d models that they'd edit pixel-by-pixel by hand
While I love the sprites (except for the fact the some of the guys' muscles being the size of 50 basketballs), did they really have to make them in such a long and tedious way? I'm pretty sure one sprite would take a whole day to do considering the amount of shading. 12 months for one character is a staggering amount of time.

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SHUT THE FUCK UP IT'S BEEN 20 YEARS

The only games that were selling well in that time period was MK. Are you really gonna sit there and tell me the 3D MK games were good?

Chun was meant to be big, but not silly massive. It is like that image of how a cartoon character slowly becomes a caricature of themselves. I don't mind her huge legs, but I wouldn't mind if the next SF did slim everyone down

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>20 years
user, I...

>but her form jars really bad with her fighting style

As someone who mains her i have zero clue what you are talking about, she has some of the most fluid animation in the game.

>SF2 was released 50 years ago

That's probably a bit overblown, but not entirely inaccurate. It could easily take 12 months of man hours to compile a completed character, but spread between a team and simultaneous work you might complete the whole roster in one year, but with about 20 years of man-hours spent.

IV and V both look like shit. Everyone has fucking huge hands and feet.

This pic is literally the creator of Chun-li's art of her today. Akiman. Within one year all his SFII artwork doubled her leg mass to match her sprite. Its safe to say he isn't happy with his initial concept and early work, show me artists who actually like their first draft.

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fuck off gay haha what a gay

It's that way on purpose. The bigger extremities of the characters allow mouthbreathers like you to follow the action more easily.

>I don't like the thing that's for retards
>therefore I'm a retard

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If these thighs were directly translated into the game, you would call them too small. Notice how they're actually lean with muscle definition, and taper. Also notice how Chun's head isn't drawn super small. I couldn't quite match these images, since their head proportions are different. If I matched their head size exactly, then Chun would look even smaller here. So I opted to try and match their heights. As to get their legs as similar as possible.

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Are you fucking blind, the legs on that artwork are fucking huge, if anything V is the truest match to that artwork.

hey you said it not me

Chun was a teenager rookie cop in SF2. She's a grown woman by SFV.

you are literally prooving him right. those legs are as big as her V model.

>This pic is literally the creator of Chun-li's art
I like how you choose one that hides her legs, while if we look at the pieces he did at the same time her legs are considerably thinner than the model. Even that picture has her legs thinner than the model

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Wot?? No she wasn't. Chun was 20 in alpha/zero, 23 in SFII and 29 in SFIII. Cammy was the teenager in II

Because before SF4, SF3 killed the franchise for over a decade because they decided to replace everyone that wasn’t a shoto or chun with literal whos.

"ok"

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Why can't we go back to having a 2D artstyle for Fighting games? They don't really need to be pixels

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nu gamers think it looks "cheap"

Animating 2D takes longer for lower framerates.

have you played Guilty Gear or Dragon Ball FighterZ?

Yes

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I mean is this really where you are at? Posting random art and claiming that one is the truest intention? At least posting his latest one made some sense, but you had to abandon that when you realised you were wrong and he had drew them thinner. You'd think when we have SFV art by him with thinner legs, that were translated to fatter legs you'd give up.

An artist is going to have different renditions of a character, and like I said earlier characteristics often get increased over time. But if we look over most of his art of Chun her legs are big but not ridiculous. Even that piece isn't SFV levels, and is much more toned but you don't seem to pick up on that aspect. Is SFV now wrong for not having enough muscle?

Apparently her original concept art isn't the true version, the years of art aren't either, his latest work isn't but this one random picture you found. "ok"

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You guys are really going to make me work for this huh?
Look, here I tried my best to match ass to knee, so their thigh are at the same length. I didn't need to do this, but I'm trying to be as fair as possible. In truth, if I matched their head size, then Chun's body would be much smaller. I'll do that next just to prove a point.

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You realize those games are 3D?

>"Random picture"

That's akiman himself at his apartment with a canvas he completed last year. You act like Samus needs to have green hair and a pink outfit.

yeah but they use 2D artstyles dumbass

Is this fucking autism?? They aren't the same positions you fucking retard, holy shit. Imagine pretending those legs aren't big.

One is her leg from the front and one is the leg from the near back. You are stupid. Those SFII legs are very big

Head matched.

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You have literal autism. If you are trying to say those 2D legs are not xbox hueg tier you are delusional.

Imagine if someone cosplayed this outfit but didn't wear underwear ha ha

SF has one of the definitively most ugly fucking art styles and aesthetics out of any large series. SF5 still looks fucking awful.

>series with some of the best illustrators and conceptual designers on the fucking planet
>the whole series is bad

you are bad

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the one thing that I'll always give SFV is that the game looks great

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> completed last year
Google search puts it at 2017, which is about the same as her SFV costumes he designed. Can you really not accept artists do different renditions of characters? He changes her up a lot and attempts many styles in general. But she tends to not have SFV level legs in his art, including what you posted. Which again, that image of her is different from the SFV version, where is all that muscle in SFV. Honestly though I feel like latest is a dumb way to judge, as that would me a lot of bad modern Bengus art is the true intention for many characters

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I don't play street fighter anymore.i just jerk off to the characters. When will we get street fighter 6?

Individual releases of DOA and Virtua Fighter sold well over a million during that time...and Tekken 5 sold millions of copies. Not sure what you're on about.

Well what then? Are we chained to a characters very first rendition and nothing else? People keep telling me "chun never had big legs! Look at her Alpha sprite!" And then i see this

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I see that you just got into the FGC with SFV but dont twist the story. It was only a dark age for capcom fighting games. Tekken 5 was a gigantic success and is a fan favorite, Soul Calibur was selling huge numbers, Virtua Fighter 5 sold a good amount and stood for years, plus Guilty Gear took off too around that time.

Best Chun-li dojin/hentai to fap to?

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let her legs be big, this is probably the last game with thicc we will see

>Are we chained to a characters very first rendition and nothing else
Well you don't seem able to decide what is the criteria, you'll pick an angle and then when proved wrong jump to something else. And as I pointed out early, you also don't seem able to comprehend and artist will do different versions of a character. In fact you posting other versions and claiming his latest version was the right one proved the whole point, that they have change how she was depicted. This would all not be an issue if you remembered the original point. It seems like you are more concerned with being seen as right than what is being shown. The point was that she never had ridiculously huge tumour legs. Not that she had tiny legs. But even that sprite her legs aren't SFV huge.

I'm sure now another version of Chun is the true version you are basing everything off. Flip flopping about what you will judge off makes your case look weaker.

Someone post Juri's huge gorilla feet so I can nut already.

Anything made by Tsukasa Jun. Better Chun artist than Akiman himself

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>muh 2D
play UNIST you fucking morons
it plays and looks better than any 2D sf

Why the fuck are you replying to me?

>Street fighter with every character having these hideous real life model face scans like DMC5 and RE2

I'll literally never play it if they do this

I told you im just here to fap

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With SF5 stagnating and Ono gone, I think SF6 is definitely gonna be a departure from what we've seen with SF4 and SF5. One of the SF5 prototypes they showed in an artbook kinda tried this weird and grimdark thing, like they wanted to do something along the lines of SF3 but took it too far straight into the territory of Power Instinct 3 or that Fallen Angels game. I thought SF5's vibe nailed in when it was just Ryu vs. Chun-Li on that China stage, but it lost the plot more and more as it went along.

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Imagine each hair of her long, dense dark asian bush rendered with RE uuuhhh

Maybe they will prove that they can do colourful games with it, but it just seems wrong. SF characters are larger than life, Ryu being an actual Japanese manlet makes him just a bit lamer. You'd really have to find the perfect faces, and in every game they do one or two just aren't right.

Normies will lap it the fuck up though, oh wow a SF that looks like MK!

>With SF5 stagnating and Ono gone, I think SF6 is definitely gonna be a departure
bout that

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SF merch is based and PCS are gods

I agree with you on the Ryu vs Chun alpha footage. The aesthetic of that version and the fight was perfect.

link?

4 looks better than V

I only have this on hand. The game had a flatter, darker, less saturated and a lot of experimental mechanics. I wasn't even opposed to the change of shader itself, but all the content that came after shifted the aesthetic and tone from leaning to SF3 to leaning more to SF4.

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Tell me what specifically is wrong with sf4's visuals. Looks fine to me. Models aren't the best thing I've ever seen but they look decent and shading/filter thing they have going on looks good. The hair also looks noticeably better than 5's plastic shit.

>tell me
No. If you are this dumb or blind there is nothing worth discussing with you about it. Its self evident.

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Clean screenshot from the reveal. Unpolished, but had potential.

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woah wtf is that V trigger it looks boss as hell

this one
i actually don't remember who made this one. spoilers that aren't really spoilers, its futa

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First of all
>gif
Second
>it looks bad because I say so and you're wrong if you disagree
Nice.

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>it looks good because i say so and you are wrong if you disagree

Zoom zoom zoom zoom

>asked why they look bad
>No. If you are this dumb or blind there is nothing worth discussing with you about it. Its self evident.
Retard, I also like that you pulled that ken animation from the omega version like that represents all of sf4's animations.

I was thinking about this yesterday.

Also the new characters were all lame.

>we are both retards arguing about size of chun li's legs

both look like shit, why everything in 4 is orange and why everything on 5 looks like clay?

SF was new to 3D back then

>why everything on 5 looks like clay?
Because it's ripping off the superior Clayfighter.

G is a treasure and you're a faggot

The characters all have a stupid PS2 tier look to them, none of the bodies make sense, everyone has giant stubby forearms and legs, everyone looks like a western pixar cartoon, like Mr Incredible tier, no one has curves, just sharp 90 degree angles. Limbs of anyone not stubby and short just hang off the torso like they are giant flailing inflaitable tube men. Is this how legs on hips work is it??

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The game is from 2008 and there were no 2D based 3D fighters to compare it to.
It's always easy to spot the kiddies when it comes to fighting games.

He is talking about IV faggot. Although Juri was actually good.

>el fuerte wasn't a godsend, especially after RSF was found
okay

there's always that one chun-li autist that keeps screeching about her leg size

Everyone hated el fuertcock what are you talking about?

fuck off banana hair shill. the only thing sfv manages to do right is to kill its own community. after years of being the last game at evo, they fucked up so badly theyre fuckin behind tekken of all things lmao sfv gets no props from me. ded game ded scene

It's always "noooooooo thats not how she looked in her very first concept art! I hate thick women!"

>but waaaaaaah ken

no one cares lol id rather one bannana ken and mcdonalds fries Alex then ALL of the cast look shit. Get the fuck out of here with your shit.

And Tekken is behind smash bros, does that mean that Tekken is dead? Smash bros itself is not even doing that great.

based

fuck off, sakura looks like trash

Damn, they fit way better than the original SFV models. XIV shading sucks balls hard, and the artstyle is quite bad.

SFIV has so much more visual flare than V it's crazy. The UI is better by a ton, 2D illustrations by Diago Ikeno in the character select so no clipping accessories like birdies chain, clear inkbrush inspiration instead of whatever those weird blobs in SFV are supposed to be. Also, the style in models are way more consistent so there are no "Ken Faces". Not everything looks great, but overall it feels like it had a real sense of direction in how it should look.

V just looks like IV smoother and a little less detailed.

>ded game ded scene

Is this always the call of anons who dont play games?

>SFIV has so much more visual flare than V it's crazy
Lmao no
>2D illustrations by Diago Ikeno in the character select so no clipping accessories like birdies chain
Again fucking no, pic related

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do your eyes work? V has harder edges and more detail in every model compared to 4

>LESS detailed
>basically the same

AM I BROWSING THIS BOARD WITH ACTUAL LEPPERS OR SOMETHING? ARE YOU AN MENTALLY IMPARED?

5 looks like a mobile game

It was 2009 and that was good back then. How old are you?

You are fucking blind or ignorant or both

That's not the select screen portrait.

IV means 4, not 5 you fucking retard.

>YFW Street Fighter VI is going to use photoscanning for all the character models

Want me to keep going? This is awful.

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SF3 is a failure from music to graphics to everything

it's utter shit and only retards like it

seeing you like 5 proves you are a shit tasted retard

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Looks fine.

That looks fine autismo-chan. Calm your face.

>It was 2009 and that was good back then

LMAO how fucking old are YOU?? this was 2008

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>Street Fighter is a failure from music to graphics to everything
Fixed

where did you even get that picture from? It's not in the final game.

yes
why are ken's legs so fat?
why are the texture of cammy's legs inferior to 4?

5 is shit

t. never played superior alpha/zero

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>How did anyone think Street Fighter IV's artstyle was ever ok?
No one liked SFIV's artstyle, even people that liked the game.

blind, stupid or contrarian. here is your (you) though i suppose

Designing 3D models for 3D fighters is different than models for 2D games.
Maintaining the characters identifiable silhouette and keeping them anatomically correct while using a 3D model rig instead of drawing every frame is difficult to do properly and SF4 was the first to do it, whether or not anyone considers it done well.

Thank Christ that I'm not as emotionally invested in a fictional character's hands as this poor sap.

Its the very first concept panel that was so bad Ono came in and made them fucking redo it and it was STILL shit. SFIV had an absolutely SHOCKING conception in which the fucking art team thought this deliberate retardation was actually good.

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i like how people will say something like this when the creator, akiman, also said stuff about poison, who he also designed
and then people will turn around about his comments on poison and say "UH HE WAS JUST COMMISSIONED IT WASNT REALLY HIS IDEA"
>commissioned
>employee
then i ask, what is he, a door to door salesman?
these people don't know how employer employee relations work when they say such a thing
so which is it
which
is the real rate

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You don't understand user, its important.

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And as an addendum for anyone that wants to be pedantic, I know that EX came first but it was just a 3D game with sidestepping locked out.

This is the most autistic thread we've had in quite a while, congrats OP.

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Shut the fuck up retard, we have seen from concept artwork they were fucking up the characters on purpose. Pic related was their intention. It was simply an art team with shit taste and direction thinking they knew best even if it didn't fit.

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a few people already said this, but 4 was the decision to import standard street fighter visuals and mechanics into a HIGH PERFORMANCE 3d engine
it wasn't supposed to be pretty, it was supposed to run really well on the machines that were available at the time
how any clueless "OP" who played the EX series could possibly misunderstand that, is beyond my understanding, they're just whining and trolling I guess

Guile's arms look like they're trying to escape his torso

>haha imagine pointing out this looks bad haha, like lmao utter autism it looks fine, normal people dont even notice haha weebs eh??

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That's extremely early concept art dipshit. You don't judge a game based on any of that if you have two brain cells to rub together.

>meanwhile SCIV and Tekken 6 had bigger stages, more going on and more content around the same time on the same gen platforms and could run 60fps just fine

"ok"

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Well, yeah concept art looks weird from time to time. That's where they experiment with the look.

THE END RESULT IS NOT MUCH FUCKING BETTER RETARD

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so you just admitted that its whining and trolling
those games are absolutely nothing in terms of success (or tournament play, or anyone taking their series seriously)
they don't have the same level of precise inputs, a less performance centered engine is perfectly adaquite for the lesser series
do you really thing SF4 would have gone anywhere if even the tiniest frame drop occurred at any point during play

Im still salty Ken looks like shit in 5.

But he is the exception, most chars do look good.

>screenshot of 360p youtube vid
>those pics from mobile fucking shovelware versions of the game
>10fps gifs
fuck off user you've baited people long enough

It's actually significantly better, and it continued to look better as the game grew into USF4.

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Holy shit lol not any of them but this literally looks fine. SFIV and SFV have some gameplay problems at their forefront being fighting games and all, but not one can deny the absolute trash state of like, half the cast in 5 and the art style overall. Sure you can jack off to cammy and chun, but I'd like to get to have alex and ken not looking retarded instead.

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>so you just admitted that its whining and trolling

What the actual fuck are you talking about? Im showing you fighting games that looked and ran fine that didn't also look like PS2 games where you were forced to choose a stage with no details or objects in it just to get it to run.

>contributes nothing to the contrary

no one believes you

>it looks better if you just buy the game another two times, trust me bro

>let me just move this goalpost across the country for a second bro

except it is? what's your end game user?

>game looks better later
>you MUST buy the same game again to see though, you cannot just upgrade

Falke in general is a stiff mess. It upsets me how many animations for the dlc characters just feel incomplete, but the there’s shot like Blanka that has post hit/whiff animations that are filled to the brim with personality. Same fucking season too.

IMAGINE BEING SO GAY YOU HATE SFV

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Game make peepee hard game good

To be fair, I have fapped to it more than actually play it in 2019 so...

>Ryu
No
>Ken
yeah probably

uh... yuh?

WHOA IS THAT A.... B-BUTTT??? A FEMALE B-BUTT??!?!?! HOLEY MOLEY I'M A HORNY RETARD WITH TINY BABY BRAINS

things that never happened: the post

Well only cause the Kolin poster isn't here yet

I stopped liking Street Fighter the moment it stopped being a 2d series, both look infinitely shittier than 3.

Waifufags truly ruin everything

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That gif is from Omega mode. That's just a throwaway mode from Ultra with recycled animations. Which means that you're probably being disingenuous.

SF4 art had soul
SF5 looks completely stale and lifeless

It has much more soul than SFV. Especially since all SFV bitches have the same body except Menat.

>"soul"
opinion discarded.

>smallbreasted cammy with hard, defined abs

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Not so. Waifufags actually helped SF become better. Pic related:

1/2

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2/2

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>same body

wot? Sakura and Cammy do not have this mass or those torpedo tits.

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>another gif from the mobile game
Just stop fucking posting

I really really like Cammys outfit in V. The new texture of her leotard on hte side and the buckles around her shoulders and leg are somehow appealing and I cant explain why.

They all have massive thighs and huge tits. Cammy was cuter when she was petite and perky.

MUHH DIKKKK

Cammy IS tiny compared to Chun who has twice this mass in her legs and bra size

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shut the fuck up retard thats literally how C viper looks, post counter proofs if you are so great.

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Someone post Sakura's sexy elbow

dont want to get banned tho

blame the influence of capcom of america

oh yeah its so great when Capcom America get involved with Street Fighter...

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Fuck off retard

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>just buy the game again bro they fixed the new characters but not the old ones i love tranny cock btw

You posted an ultra screenshot you stupid motherfucker

Does anyone wish they were Abigail?

YES FOOL and the character models in mine were STILL the whack vanilla ones. The improved character models in yours came from later games that require you at least buy Super Arcade

Yes

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You mean do i wish life was on auto easy play itself difficulty? sure

No, you're trying to obscure the visuals by posting blurry ass shit. The game always looked good. Go cure your autism (by killing yourself).

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You just described the entire SF fanbase, congrats

Looks like she's jerking invisible dicks

SNK was finding their bearings with 3D while still trying to stay on the cheap, and they did well enough.
If this picture is anything to go by, they are trying to go the Xrd route, or at least a more cel shaded look, for KOFXV, which might be a good compromise for a company like SNK.

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This looks trash compared to V though

I love the little retarded laugh at the match start.

which book is this from?

Okay retard. Point is your "how was this ok" "why did we put up with it" is bullshit autism. It looked good, especially when most other games at the time were sterile brownan bloom bullshit.

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>A game ten years older looks worse

You don't fucking say?

>NOOOOOOOOOOOOOOOOOO STOP PLAYING IV AND BUY V PLEASE I NEED THE MONEY!!! REEEEEEEEEEEEEEEEEEEE

similar stage, but the atmospheric perspective is fucked since its so close. Not sure what is up with that small body doll.

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>5
Unreal Engine strikes again.

Top is developed by westerners not even memeing, that's why they all look like udon's amerimanga shit. I mean just look at that Ken fucking garbage

Bottom looks like an Akira game it looks japanese as fuck, they all have tons of personality and proportions stay on model, look at cammy's tits for example
Never never let a westernpig touch your japanese franchise

autism strikes again lol

Steve Hendershot
Undisputed Street Fighter
ISBN-10 1524104663

What are you trying to say?

>your

? I just saw your post

>yet a game from 1997 looks better than the one from 2008

?????

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lmao no one is playing SFIV

>comparing a visual style that reached it's technical limit decades ago to 3D models.

is she the best thing to come out of sfv?

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But SFIV is the one that looks like a western cartoon retard

>d-doesn't count

we are talking about ART STYLE here user, not graphics. Because even SFII looks better than SFIV

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I'm directly addressing the points made in the OP, spewing autistic hyperbole about SFIV's visuals.

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I don't get this meme.

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They both look like garbage

The limitations of 3D directly influence the quality of the artstyle. The best art direction in the world wouldn't have made Virtua Fighter 1 look good by today's standards.

what meme

>hyperbole

It really does look cheese though. Worst in the series by far, not counting SF1

oh hey, you are the chun waifufag
no wonder this all seemed familiar

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>The limitations of 3D
>in 2009
>in fighting games
>known for absolutely pushing visuals of each gen due to lack of displayed requirements

I miss Excellent Adventures lads, why did SFV have to be so shit

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Their hands are fucking bigger than their whole head, what the fuck

>Yea Forums
>a single chun waifu fag

user

Yes.

The original 90s Street Fighter, Darkstalkers, Marvel VS Capcom and such had an aesthetic that was designed by an animator and played to the strengths of traditional, hand-drawn 2D animation. 3D is an entirely different medium with its own rules, and everything they had built up over the 90s just didn't translate over.

Nah, THE phoneposter waifufag guy, uses the same images and everything

cope

>no impulsive character select screen
>no hunting for the runback
>no Xbox Live messages
>no fun allowed gameplay

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>if you say like SF3's art style you'll get called a zoomer that contributed to the death of fighting games
>if you say you liked SFIV's Artstyle you'll get an 09'er
>Like SFV's you get called exports shill
That being said EX series > Zero/Alpha = SF2 >SF3>>SFV>>>>>>>>>>>>IV

I think you might be brain damaged user. I can save that image and post it too. Do you think all Chie threads are the work of one user too?

3D very much has limitations compared to 2D. In 2D you're going to be drawing the character hundreds, if not thousands of times no matter what. This means you can tailor each and every frame to express something. You can even have the characters flat out shapeshift like in Darkstalkers. Now in 3D, you generally just build one model and that's it. To do the kind of expression that 2D allowed, you now have to do more modelling, meaning extra work.

le contrarian man has arrived

phoneposter cope

V is still ugly because all 3D fighting games are ugly.

el fuerte and rufus were aids, are you retarded?

>THE phoneposter

There are loads of phoneposters. im phoneposting right now i wouldn't be suprised if the people who actually post on Yea Forums are the same old group of about 400 people though.

Like, for whatever reason, the SFV art team just can't figure out how to do good looking hair, consistently. A lot of haircuts just look wonky as fuck on their models, or just look like shit because they decided to just let the hair physics do whatever the fuck they wanted.
Like, Ken's overall redesign isn't terrible, but the fucking bananas just tear the whole fucking thing down, and his doofy ass face doesn't help. Hell, some random fucking modder managed to do a pretty solid re-do of Ken's head that damn near puts the official model to shame.
Overall SFV's design sensibilities seem kinda bipolar. Some stuff looks great, and other stuff is just just wildly lost in execution or was just questionable at conception.

That part in particular is an actual design choice. Limbs are exaggerated somewhat to make them read better during gameplay. Older 2D games had this too, if maybe not quite as exacerbated by just how bulky everything looks in 4 and 5.

Nigga did you see other 3D fighting games in 2009???

EX series art was actually good though

Graphics wise V only Second to DBFZ in best looking 3D fighter

Did you mean to reply to someone else?

I get what user's talking about
It's sort of like the pajeet on /vp/ who's recognizable because his filenames are the exact same

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It was 2008 and the first main game 3D street fighter

Yeah but phoneposting is never the same filename

SF4 was a marked improvement over the few attempts at 3D/2D fighters that came before it and represented a reasonable progression of visual quality.
Comparing it to sprites is unfair and disingenuous because they're two different mediums with one being much more difficult and reliant on technical limitations than the other.

Yes, whoops

>hurr durr capcom just forgot how to render in 3D all of a sudden!

OLD UGLY
NEW PRETTY

Animating a 3D game like Tekken is a completely different process. Slower and less stylized, more realistic 3D games are enormously easier to make work.

The actual 2D art was good, sure, but in-game EX was a fair-for-its-time thing, at best.

FEXL looks pretty good for how cheap is was made.

In this case? 100% yes

This sounds really bs, what are you basing this on exactly?

the thing about the visuals in SFV is they are just inconsistent. like yeah, chun and ryu and cammy look way better in V than IV but then you have shit like birdie and abigail and ken looking like absolute dogshit.

>people thought being able to play as a strong female character would turn off male players
They massively underestimated teenage boners at the time.

I miss the third look Chun had

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>All this arguing and im just here smashing out input drills in SFv practice while listening to this

youtu.be/con8OUKJDTY

>tekken
>slower
Tekken is so fast paced the standard is 3/5 rounds instead of 2/3

I love the idea of an absolutely cold af serious expression chun going into a fight. Smiles aren't required. What a beast.

Work hard play hard

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She fucked this dood you know

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Off of verifiable information and logic.
2D games are exaggerated and almost everything animates faster. Attacks can be anything from stretchy limbs to flips and spins with extreme variance in reach.
In addition, the overall number of frames to animate such things is smaller. The average attack in a 3D game starts up in about 14 frames and the total duration would be around 30 on average. 2D games are easily half of that.
SF has 3-8 frame startup normal moves and special that can be anything you can imagine.

Tekken/VF/Doa have humans with largely the same proportions punching and kicking. It's not the same thing.

Look up GG Xrd (2D game with 3D models) and see the smoke and mirrors and technical wizardry that they had to pull off to make that look as good as it does.

That's irrelevant, the pace of the game isn't the same as the speed of the characters and animations.

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>Overall SFV's design sensibilities seem kinda bipolar
This is what always causes me issue with SFV's style, or rather lack their of. For every time it looks nice there is something horrendous they put front and centre. The character select and win poses being the obvious example, you just wonder why no one in the 3 years it has been out went over these things to make sure no clipping or weird lighting fuck up. To me it says that while the people working on SFV still have a level of talent, they also lack any sort of direction or vision. Also the stages just suck, modern fighters can't seem to get stages right.

Ultimately I'd prefer lower quality graphics with more consistency. If everything looks okay and has a solid style behind it I can deal with it, but going from Chun's face to Kolin it is like dear god what happened.

Can't we all just get along and come together to shit on NRS animation?

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Except that game played like hot garbage.

He was even questioned about it

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Unsurprisingly a gif that looks like it was made from some mugen sf4 character isn't representative of the actual game.

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Yes, absolutely. But we're not being fair if we don't acknowledge how much better they got with MK11.

>when you got an entire jump animation to finish but it's 10 minutes to clock out time.

>Off of verifiable information and logic

Nah fuck off m8, not good enough

I really hate how the game handles flying characters. Just statically floating there is so awkward. Couldn't even bother to give them some sort of floatyness or even just simple idle animations.

i was so fucking mad when 4 came out. I had been playing 3 for years at that point, was so hyped to get some type of parrying game back
instead they gave us focus trash
it was fine, I found an awesome bitchslap cancel combo with El Fuerte
nerfed next game iteration
FUCK SF4

>Objective information and common sense aren't enough to convince me of something.

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Honestly neither look that good. The movements just look really awkward, I guess they were trying to accentuates the whole movement but it just looks weird. I like that SFV Chun shifts her weight while doing it but her giant body makes it look more silly. Like an elephant trying to do quick large motions. If the games were more stylised so they could use 2D like animation techniques it would work better.

Should try out this show

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>wojak

he used a gif to prove a game looks bad, he's beyond saving.

absolutely fucking based

You're right, I should have posted a picture of you.

>seeing you like 5 proves you are a shit tasted retard
I mean, he just said V is the best it's looked in 3D which isn't wrong. The game itself is a mess.

stop shilling your garbage show, myers

>We must maintain our badass, stoic and imposing villain's dignity by never reducing him to the savagery and indignity of using his hands to fight
>Also when he jumps we'll make him look like a silly clown because he won't move his arms when doing that either
What the actual fuck were they thinking? I get the characters needed large jump arcs for gameplay reasons but that's the best animation they could think of?

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MK11 is literally the first game that NRS has made that isn't a joke.

Is it autistic to really enjoy SF's lore and want to see more progression and a less shallow, retarded story mode that shows the characters post SF3?

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Ok? Seeing you webm doesn't change the fact that everything from her character model, to proportions, to her face, to the very way she moves in that idle form is all hugely inferior to this gif:

No, though just accept that we'll never get much interesting.

And he used a webm to proove it looks like shit, the end result was the same. All he did was support my argument but this time in HD

Don't play fighting games for the stories

God fucking damn it I like seeing characters interact, SF5 had so much potential for neat story twists but they blew it on the most generic nonsensical bullshit ever. Why can't Japs into story?

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Weren't both games developed by dimps, and produced by capcom?

It's just weird for fighting games as you have to consider gameplay before anything. Look at Necali, he was introduced as this serious villain but he was made to be a total jobber as they couldn't have him kill off any of the characters.

hahahaha fuck no

>blanka and eliza
GREEN'D

None of you idiots even play 4 or 5. Why even argue about it.

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the art for 5 i believe was outsourced but i thought it was like a chinese developer or some shit.

I play V thank you very much

>that dress
MUH DICK

Please tell me that specific dress is an official costume? “Black dress” brings up the obvious classic battle dress and not this.
Also I’m onboard with reasonable thighs for Chun. I’ve never liked the huge ones with how fast she moves. It’s all relative and she should still have big thighs relative to the other girls/fighters though

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SF4 Excellent Adventures was great, but what I really miss is Capcom Pro Talk with Mike and Floe. That shit was comedy gold.

>still literally no fucking word on future updates for sfv
they're already working on 6 aren't they

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>this face
>outsourced

someone cared a lot about Chun if this is true

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It's like they made the story before they made any of the characters. Necalli's whole lore deal is that he's supposed to be this ancient stone demon that absorbs/eat people (the reason he looks human is because he absorbs that Mayan dude at the end of his character story) and he turns into a fucking puddle of goo in every cutscene but nothing like that exists for him in his gameplay. The goo thing could have easily been an evasive V-reversal for example. Then he has this really cool super saiyan transformation where he fully rages out in his gameplay but not once does he do that in the story and start wrecking shit. It's just so bizarre.

Also in regards to the story there must have been several rewrites along the way, because the way the story was shaping up I was sure were were going to have Necalli eventually "devour" Dhalsim and Akuma, so you'd get fights against a story only "Shin Necalli" that could do extra shit like stretch his limbs or throw fireballs, but that never happens. His entire plot get sidelined for Bipson's saturday morning cartoon villain plot of the bad vibes moons.

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i dont care i still wanna mating press cammy

>little tits
>100% non earned cybernetic legs

It's like this artist completely misunderstands what chun is about

>Yea Forums
>arguing and complaining about games they dont even play

that seems normal to me.

>removed cammy's camo

1) WHY
2) WHYYYYYYYYYYYYY
3) WHYYYYYYYYYYYYYYYYYYYY
4) The rest of the improvements to the other characters almost makes up for this, but not quite.

Conclusion: IV is superior in every way.

outsourcing for art is incredibly common for pretty much every game. i might have been thinking about 4 though.

Evo user. SFV probably has another year or two at least.

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As far as I remember Ryu, Chun-Li, and maybe a couple after that were modeled in-house at Capcom. Almost everyone else was outsourced, namely to VOLTA in Canada.
artstation.com/artwork/3a93m
artstation.com/artwork/9RBYa
artstation.com/artwork/aDRl2

I played 4 and play 5 substantially

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>expecting accurate portrayals of nationalities in street fighter

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I really hope that one of EVO's announcements this year is a second story mode that actually does something good with the characters and sets up SFIII better. Your right. Neccali is wasted. Nothing about his gameplay matches the story they told and even then, he was marketed as this games secondary villain but all he ever does is want to consume Ryu. Maybe now, with shit like Kage existing, they can rework this of sorts.

oh my god someone please translate

Choose one

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chunliwoahthatwassohard

Something about SFV never worked for this format.

it’s called covert ops and it’s official

I choose both cause im not afraid of two east asian succubi stealing my soul

It's an official costume. One of the many Akiman personally designed for her

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