DOOM ON SWITCH ARE UNITY "RE"MAKES

AHAHAHA
twitter.com/noteinso/status/1154809291641151488?s=20

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twitter.com/noteinso/status/1154817042614226944
youtube.com/watch?v=4_YPytMWKWc
youtube.com/watch?v=F4Dv32-PoU4
youtube.com/watch?v=KLJr39NSk-A
androidpolice.com/2019/07/26/bethesda-doom-ii-android/
twitter.com/LumpyTheCook/status/1154818088728244229
twitter.com/LumpyTheCook/status/1154822252514467840
youtube.com/watch?v=drYVU3gekFI
twitter.com/LumpyTheCook/status/1154920219535695874?s=20
youtube.com/watch?v=II1Q806wMR8&frags=pl,wn
doom.fandom.com/wiki/Doom_Source_License
twitter.com/SFWRedditImages

...and?

DOOM ON PS4 ARE UNITY "RE"MAKES

AHAHAHA

What a fucking joke.

Nobody mentioned PS4 but you
rent free

And it will probably struggle to reach 30 fps

AHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHHAHAH

They did all this so they could remove Carmack's name.

Time to sell my switch. I've had enough

Nobody mentioned Switch but OP
rent free

The new Doom1/2 ports (ps4, switch, xbone) are all Unity, dumbass. It isn't specific to any version

why couldnt they port the ps3 version?

>paying for free games
do nintendies really do this?

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they like anybody for a consoles to be able to pay for stuff that some people would do(porting doom and servers) or that they could do for free(servers)

wait, they're putting '93 DOOM on switch? neat.

Makes sense. Making PC source ports like Zdoom run on consoles is a PITA, and being faithful to the original engine's quirks is not required, as there's no requirement to be compatible with replays and custom wads.

twitter.com/noteinso/status/1154817042614226944
>new credits doesn't even mention anyone at id

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What kind of user interface is that?....linux?

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And that's bad because...

Yup. Plasma, formerly known as KDE. You can see the mounted Kubuntu installation medias.

well I don't think this is bad in the slightest
at least it shows they have done something with the game to get it to new systems
nobody even plays vanilla on PC, in favor of a ton of autist ports
Carmack probably went mmmm after seeing the tweet

>well I don't think this is bad in the slightest

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>Resell port bad
>Remake game in unity bad

Explain why this is a bad thing.

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It's called KDE Plasma.

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once again, why the hate? I am not buying that shit
I don't even own a switch
I just think that is better than releasing an emulated version

It's the switch, where you really expecting it to in the first place?
You buy the thing to game while on the shitter, not performance.

... is there anything the switch CAN run?

oh now I understand
this is a VITA salt thread
hahahhahahaha
enjoy your no games VITArds

People bother to buy them and hack them, so it evidently runs something.

>well I don't think this is bad in the slightest

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It's fucking doom. It runs on printers.

>doom on switch
>can't play custom wads
What's the point?

Because id engine is a great engine and they just threw it away for, reasons?

It’s not

I don't get it? So what?
I thought something funny happened.
You tricked me OP.
I know where you live.

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?
so?

How is it bad?
You are the one looking like a retard here.

Are they widescreen or something? Why not just ship it with a copy of dosbox

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What do you mean "threw it away"? It still exists but they decided not to use it.

wiiU games
at lower framerates

>not even a source port like gzdoom
how could they fuck up so badly

>imagine paying money for a 1994 videogame
>to be used in ~300USD 2019 hardware
>just imagine

>no .WAD file support
>you can bet some code differences between engines will mean things that can be done in doom on PC can not be done on the switch doom, and vice versa
it's not "bad", merely "extremely disappointing"

It's a switch port user

I don't own a switch but can't switch owners just play doom for free using the console's browser?
I recall playing doom on newgrounds years ago for free and it ran fine on a shitty laptop

dumb trashleyposter

have sex

Interesting. I wonder how true it is to the original then. Is it truly 3d instead of fake 3d like the original.

U mad OP?

They probably decided to port the code to Unity once which they can ship on a zillion platforms with minimal changes.

Cheaper/easier than making half-a-dozen ports.

I FUCKING LOVE PORTS!

Worse, stretched with bars on the side

these ports suck

60fps?

35

Good thing I'm not some retard who hasn't hacked his Switch, and I can play Doom the right way using GzDoom.

is it like a Unity port of the classic Doom source?

They did the port of the original Guilty Gear game using Unity and it turned out pretty well. Other than none of the cheat codes working so you couldn't get the hardest difficulty
No idea how Bethesda managed to fuck up this badly

They also remade Katamari Demacy in Unity and it was a perfect 1-to-1 remake

>well I don't think this is bad in the slightest

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Doom can be ported to a fucking microwave oven with minimal source code changes.

Unity is still garbage. Just because some people can get some magic out of it doesn't mean it's not a garbage engine.

With twice as much bing and an exclusive wahoo.

Porting a 25+ yo game to 5+ platforms is a pain the ass.

Unity just attracts shit devs and devs who use it inappropriately.

Porting old games using it is a pretty solid use-case for it.

Yep, that's why random hackers can put Doom on microwaves, fax machines, 3DSes and Smart fridges with little to no changes, but a million dollar videogame company can't port it to a damn Switch or Playstation 4 without butchering it and using Unity.

Nigga.
youtube.com/watch?v=4_YPytMWKWc

Why didn't they just use gzdoom?

Yes, Doom has been ported to tons of platforms over the years including by amateurs. Still wouldn’t want to ship it on 5 different platforms at once as it would be a giant pain the ass

Yeah, and Doom is so old that they can rewrite it in cross-platform managed code and still get it to run full-speed on phones.

They will probably get a dozen ports out of this code with minimal changes and Unity handling 99% of the heavy lifting

SWEET CANDY COATED JESUS!!

the idea of making this kind of animation for an updated credits screen for a Doom port is not a bad one, but do i need to explain how many things are wrong in this execution?

>The sprite proportions are totally random between shots.
>The sprite SIZES are totally random
>The lighting is totally wrong.

Theres already TONS of Doom mods with way better credits sequences, HELL! they could have used a custom ZDoom version instead of remaking the game on unity, and nobody would have complained.

No joking, this is actually illegal if true. The assets were made by id staff, and they can't cut them out just because they don't feel like it.

I don't get how it's worse than the Xbox 360 port years ago, fucking Bethesda

This is neither true nor would it be illegal unless some contract was signed mandated credit (it won’t have been)

Why would you boot into a kubuntu live usb just to take a screenshot of a folder?

he didn't want to distract from the content by revealing his riced windows xp gold edition desktop

What's wrong with the port job exactly?

>This is neither true
You are required under US and Canadian law to credit developers who worked on your game.

>the switch cant even handle Doom 1 and 2
Jesus fucking christ please tell me thats a fake tweet

Which law is this precisely?

It's not the Switch's fault, it's Unity on PS4 and XBONE too. Switch runs Doom 1 and 2 more than well with GzDoom. Blame Bethesda.

Music is fucked, game isn't running at a proper speed either apparently

What said, but also the game has way less content than ports in the past have had like the XBLA port, and on top of that it completely removes any mention of John Romero and John Carmack from the game.

Holy fuck Bethesda is nauseating.

The brightness is fucked too, way too washed out.

youtube.com/watch?v=F4Dv32-PoU4

it's not fucking fair why do piratechads keep fucking winning

>Carmack probably went mmmm after seeing the tweet
kek

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>switch owners
>the console's browser?
The what now?

It’s fun not being underaged and seeing people whine endlessly about a port not being 100% perfect as though it’s a travesty to gaming. You fags don’t know what a bad port is.

thats nothing. im sure a nintendo switch, just like the Nvidia shield, should be capable to run the heaviest GZDoom mods thru D-tough at full speed.

youtube.com/watch?v=KLJr39NSk-A

Seriously, theres absolutely zero logical reason for having to make a port on another engine of a game whose source, both gamedata and engine, has been available for years.

The thing is, how the FUCK do you even manage to fuck up a doom port in 20fucking19?
There was no reason to add fucking DRM in this shit. The devs intentionally sabotaged the port.

Do you want to sit down and re-port your game every time a new platform comes out, or do you just want to write it once and watch it run everywhere?

yes, it is a travesty of gaming, because ANY machine nowadays can run Doom on its original pc form at full speed and looking perfectly identical at how it looked on pc.

having to 'remake' a game from scratch using other engine than the one the original game was made when modifying and porting the engine is laughably easy nowadays is an insult!

That's because it's a credits sequence for Nerve Software, you fucking shiteater. The original credits are still in.

If this autismo can port it in 45 minutes to one console, I think a giant company porting to a few consoles wouldn't be too scared to do it either.

again: Source code already existing!

even if they are using unity, it is possible to make a work billions of times better than what we have by using the code rather than make the game from scratch, we are talking about reinventing the wheel here, you do NOT reinvent the wheel.

And you need to be online to play

also that, if one random programmer can make a better port ALONE in such ridiculously short amount of time, then why the fuck a big company cant?

Literally whos are porting this shit into microwaves for free during their lunchbreaks and they're better ports than this shit
Why should a multi million dollar company be defended for making a paid shoddy port on the 3 main consoles this generation?

It's already on the play store, VITARDS
From Discover on Google androidpolice.com/2019/07/26/bethesda-doom-ii-android/
Stay mad

>doom on anything but PC
You know better and you did it anyway.

But the port seems to be absolutely fine, just not pixel perfect with the original?

People like M2’s ports but this is far closer to the original than anything they’ve ever put out

I TOO READ THE BOOK AND RECOGNIZE THAT REFERENCE. HERE IS MY AFFIRMATION THAT I UNDERSTAND. INCLUDED IS AN IMAGE TO CONVEY MY ELATION. HA. HA. HA.

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Doom 1 has load times and DRM. Some schoolkids could have done a better job than this

on that regard, the M2 ports doesnt force you to connect to M2net or Seganet for your first time and force you to go online all the time.

and yeah, i have seen the video that shows it can go offline, but i dont trust on forcing error messages, simply, unless the game has online servers, which it DOESNT, you dont force always online on an already bought game.

So this is a rant about DRM, not the actual port, and you're tilting at windmills? Also, that's on Nintendo for not banning that shit - it was inevitable on any platform where it wasn't banned.

I guess Nintendo feel they have to do anything they can to attract 3rd party devs as nothing sells.

unity is a good engine, though
i hope they also port it to phones and sue the fuck out of that fucking delta touch faggot who has the fucking nerve to sell a bunch of other peoples' source ports with his own custom faggot drm

M2, as in the company that made the Wii's virtual console? How is a butchered port with DRM, misaligned textures, and music running at 70% speed closer to the original than literal emulation?

Why can't Bethesda into code?
All the decent devs went for startups or GAFAs?

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>400mb
>Login required
L O L

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for the same reason that you need to hack your console to run homebrews.

>Making a new game despite the original being playable on fucking calculators
>Destroying the visuals of Doom3
A retard: "How is it bad?"

>D-touch.
-the GStore DRM works offline properly, you only need to validate once, even if you restart your phone.
-It supports Doom1, 2, MLevels, Final doom, Heretic, Hexen AND Strife 100%
-It supports mods and all the main sourceports, including GZDoom and Zandronum.
-it is well supported and optimized.
-5 dolars for the entirety of the idtech library and all of its mods
-it works in old phones and in the switch.

>Doom for switch.
-forced online all the time despite not having online MP.
-playing offline forces error messages that might damage the system.
-not a native port, a remake made on unity, only using the barebones logic from the source, doesnt look like the other ports.
-10 dollars for Doom1 and 2 combined.
-doesnt work in old phones.

yeah, D-touch wins, BY A FUCKING BIG MARGIN.

UNREAL FAGS BLOWN THE FUCK OUT

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Damn it feels good not to be as retarded as you

Unity is a buggy piece of shit, watching nintendo's army of gook cock sucking, brainless piece of gutter trash fanboys scramble to defend this shit is hilarious. Keep killing videogames with your fanboyism you manchildren. Nintendo has sunk to EA level but you refuse to see it.

>Nintendo did this
Based retard

GZdoom runs like shit on even decent pcs. It barely can hit 60fps in vanilla wads. Mods run but they're unplayable FPS. Not switch fault. GZdoom being a fucking coding mess fault.

its a compilation of other peoples' work with a shitty touch interface, the only effort put on it is the motherfucking drm
5 dollars to play a bunch of open source free ports of a game from 1993 is insane
also, how exactly would it work on the switch? its confined to google's awful malware platform

Unity is a buggy piece of shit, watching Sony army of gook cock sucking, brainless piece of gutter trash fanboys scramble to defend this shit is hilarious. Keep killing videogames with your fanboyism you manchildren. Sony has sunk to EA level but you refuse to see it.

Yeah
I literally got it for 0.01 cents because I had some gold points burning a hole in my pocket

>Making a new game
retard grow up
>Destroying the visuals of Doom3
Oh yeah can you now see something?

The idiots who are still buying Nintendo products because they hate themselves are the main group defending this piece of trash though, making me high IQ and you tonight's big loser.

>thinking Nintendo did this
>not realizing this was a new mobile port shat onto all platforms for a cheap buck

i have a galaxy A6 phone, basically a potato on the level around the Galaxy s4.

>Vanilla: 100% speed.
>KDizD: playable, theres slowdowns depending on the location, but its playable.
>Megaman 8bit deathmatch (zandronum): similar to KDiZD, but the slowdowns are not very noticeable.

The only mod i know its unplayable is Reelism, but if those can be played like that on a potatophone, its safe to say in a high end like the Shield Tv or the switch will go way better.

But it runs prefect silky smooth 60fps with mods on my computer?

>zdoom on my laptop from fucking 2011 that doesn't even support openGL 3+ can play the game at 1200x800 (slightly higher than switch's 720p) at 60fps+
>switch port can't play at stable framerate with music at correct speeds
>BUT THE FUCKING HOMEBREW VERSION ON THE SAME HARDWARE CAN DO EXACTLY THAT

What resolution on your phone though?

On a high end pc maybe. With Brutal Doom etc on a mid range it can chug.

the first one

Was released on all platforms brainlet

YES
THE HOMEBREW VERSION OF DOOM ON ITS MANY SOURCEPORTS

Doesnt change what I said retard

I don't think you know how an engine works.

>remade the games from the ground up instead of porting

>kubuntu
oof

im all for defending unity from nondev retards on this board that dont know what theyre talking about but graphics arent the point, using unity for a doom port is an unnecessary overhead and means theres likely many differences from the original and a total lack of wad support

>On a high end pc maybe
Fucking update your shitty computer already. Shiit, hook me up with your mom I can lend her some money.

Supposedly people are getting a watermark in the bottom right that says trial version when they try taking a screenshot because it's running on a version of Unity that isn't licensed.

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anyone got switch nsps yet

Imagine fucking up Doom.

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> Bethesda releases game
> It's standard bethesda ""quality""
> Anons are surprised

what did you expect? good game, from them?

Imagine being a little switch cucklet who gets excited over decade old ports

So they couldn't get DOOM to run on the Switch?

sometimes our vigilance slips and we forget that modern devs will butcher 30 year old games without even trying

it's tough being constantly on watch tor bullshit and sometimes things slip through

fuck bethesda.

Could be worse.

Nor on PS4. Hint : it's bethesda being retarded. Nothing to do with Nintendo or sony or whoever else.

Anyone could. They just wanted it on ps4 and xbox in the cheapest way possible too.

Is Bethesda paying people to defend this shitty Doom port or something? There's so many people who seem to have just enough knowledge of what might be relevant to a discussion, but still come across as mindless goons who don't actually know what they're talking about.

Question, how does it run?
No one seems to be talking about that.

It literally couldn't.

This is the settings i have for zandronum, MM8BDM's intro is fullspeed.

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funny when its a shit console port people blame the devs, but when its a shit pc port, people blame pc

washed out & stretched, lmao

Yeah it could. They could have fucked up Tetris.

>but when its a shit pc port, people blame pc
Yeah no, the devs get the blame unless you're talking to a sonyfag.

I'm not even sure GZDoom on switch can go down to 240p

Maybe if you change the config file. But the preset video modes only go down to 480p

Darkumbra

And these are the settings i just tested KDiZD, 1.9.1 goes better than 3 or DEV legacy, but we are talking about the nintendo switch, which has the same chipset as the Nvidia shield tv.

If i can play decently zdoom mods in this potato, and one of the most complex zandronum mp mods, theres no reason why vanilla should go slow, much less on the switch.

What bethesda did is a ridiculous attempt to a port and doesnt deserve any sort of forgiveness or excuses, and i say this as someone who also doesnt like that D-Touch is a paid app.

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Those are the default settings, native resolution.

This is how KDiZD looks.

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The funny thing is that it was probably more expensive than just using the available open source updates.
The original Doom has been playable on ARM UNIX devices (which is all the Switch really is) for over a decade.

I'm inclined to agree with This is a spite port.

Now Try it with Doom:One and Foursite

If this is how the treat Doom imagine how they're going to treat Quake Champions.

Jesus fuck. It's dead

Ok, i imagine it would go like crap, but just lemme get home and give these mods a try

But the point still stands, the bethesda port sucks and even if it sucks here on my crappy phone, i can bet my soul that in switch will go way better.

DRM, bethesda account required, music is fucked, speed is fucked, missing episode, online multiplayer removed, some assets changed, a few levels censored, 400 FUCKING MEGABYTES for something that originally fit on some floppy discs.
Don't even go there. I have zero doubt they would do the same shit to tetris.

For all the 25th Anniversay ports, the music is like, 30% slower then it should be. Apparently there's also some weird frame rate issues, which is odd because a literal toaster runs it fine.

>mfw i didn't know that they did this

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>Still wouldn’t want to ship it on 5 different platforms at once as it would be a giant pain the ass
Compared to the big 100-hour open world RPG's Bethesda is known for publishing?

Creating a Doom-like game in Unity would be neat, though.

How does Doom 3 run though?

Apparently it doesn't have this retarded DRM.

There is one Bethesda/id Dev at the /vr/ doom thread, insulting some dude about Zenimax/Bethesda's Jewery with the franchise today.

Not only that, Animations feels off, the Physics and movement are all wrong, also didn't even bothered using the original SC55 music, even as a digital track.

Amid Evil devs posted a tutorial about how to make 2d weapon or monster sprites look 3d with effects and such as they used with the game.

it applies to any engine that isn't UE4 too.

IT has, you still need to log in.
Also it seems that its lacking some effects from the BFG edition.

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>Mobile controls

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Good. Retards who actually go and buy fucking Doom 1, 2 or 3 on a fucking switch have to be retarded. Stealing money from people like that is natural order of life.

Jesus just fucking play on pc how fucking retarded can you get. You can play doom 1 and 2 on a fucking web browser

there are printer and calculator ports of doom more faithful to the original game than this

>Unity is still garbage
Not really. It comes down to the developer and how competent they are.

Yeah, as expected, at least foursite goes as bad as Reelism, Theres simply too much detail.

But still, try to run that map on an Nvidia shield tvand it will go better, maybe fullspeed thats for sure.

And if it goes fullspeed on the shield tv, it will go fullspeed on the switch, period.

...

>Go to the nearest Computer engineering college
>hire 2 or 3 fresh graduates for peanuts
>ask them to port DOOM to x platforms
>Profit
Fucking hard

Someone check if his name has been removed. That'd be fucked if truuuu

People nowadays won't know how to get to such means unless they actively search on how to and where to get the legitimate most authentic experience of the original. It's fucking messed up, but this could have opened a lot of doors for more people to learn about the original Doom titles. But of course they had to fuck it up with always online DRM shit and accounts, making sure to make it impractical as fuck for those who don't have internet access and that's not mentioning whether they have an account.

This is legitimately more reason for people to get the WADs or any other port that perfectly replicates the original games + the WAD mod community, which opens the doors for countless more experiences than what this could provide.

...

FUCKKKKKKKKKKK
I WOULDN'T PUT IT PAST THEM FOR A SECOND
ABSOLUTE NIGGERS

Switch does not let you use the browser without hacking

All they added support for was the Youtube mobile app

Just checked the twitter thread.

Might be because of Dooms GPL license that everything of the original engine would have to be made open source and they probably would want to avoid some nintendo / switch specific code to not be open source.

As well as possibly making it easier to add things like switch online multiplayer or other new things.

wait what? i honestly thought it was a zero-effort remake where they just dumped the ps2 iso into switch and polished up the edges. it reminded me of all those low-effort ports Okami has gotten where every single thing was exactly the same

you're saying they REMADE katamari on switch? not dumped?

They actually did a really shady as fuck move with the 360 version today as well. It was BC on Xbox One, but they delisted it and Doom 2 360 as well. They also made it so that you can't even redownload them even if you purchased them. You have to buy the new version or put a Doom 3 BFG edition disc into the Xbone to get them back. Fucking Bethesda indeed.

The original is probably too intensive for the Switch to run so they had to make a downgraded version.

i feel like those first two steps would be ideal for a dozen different franchise revivals and remakes that have flopped because they cheaped out and outsourced instead

So is the only reason they didn't properly port because of the splitscreen?

Xbox Doom had proper splitscreen and it still used the original engine

How does Bethesda manage fuck up so goddamn much?

So goddamn adamant about putting DRM in a 26 year old game, that they remade it in a new engine.

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What's wrong with Unity? Be honest.

That's how it works these days. User-made content is a threat to the publisher's ability to get people buy their DLCs.

Could be worse is never an excuse, but there was that Ubisoft tetris on PS4 that ran terribly so its not something impossible for a big company.

Has anybody tried the android version?

There are better options

Today I remind them

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Seems to work fine for SCS Software.

Why? the games are easily ported to fucking everything. Hope the devs worked to make it as close to the original as possible

What is this? Source?

imagine going on a video games board and trying to shit on one of the biggest games of all time

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takes one minute to load the game, elevators are slow and check for internet connection.

Unnecessary garbage if you don't own the source code, shit UI implementation.

its on calculators

300MB executable for a 25 year old game.
10x the size of the original. Could have easily been built natively instead

100x the size of the original actually

>can't even do proper widescreen
Jesus. Even Gearbox's port of Duke 3D could handle that.

I-... you're not wrong...

>BOOK

this is top level judaism

They did the same shit to Interplay, and tried it with Obsidian.

To be fair, most source ports that do hardware rendering are pretty large as well. Not 300mb large mind you.
PRBoom is about 50mb iirc. GZDoom is probably even larger.
Compare that with chocolate Doom's 9kb.

they're still in you spergs

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>They also remade Katamari Demacy in Unity
>remake game in different engine
>still locked at 30 fps on every platform

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It is.
They made a cheap unity port with added DRM and their version runs worse than the homebrew port

HAHAHAHAHAH... UNITY?? ?? OH MY FUCKING GOD... UNITY??? THE MOST WIDELY USED ENGINE IN THE CURRENT YEAR??? SERIOUSLY THEY THOUGHT... THEY THOUGHT THEY COULD USE UNITY???? HOLY SHITTT LMFAOOAOO

>It's popular so it's good and necessary
brainlet

Apparently they still used the same code base. Unity was just used as an input and graphics wrapper. Katamari Damacy is near identical in game play. It's honestly a miracle.

GZDoom is 12 megs.

Well, in my experience as a mobile dev.
You have the standard SDK and libraries, then you have the middleware libraries that can do the translation to standard SDK's and libraries for you.

That's exactly what unity does as middleware. They probably didn't want to go through the code and make sure that they can comply with Nintendo's standard SDK.
You know, kind of like those guys that push for react "native" apps instead of Java, Swift, or Objective-C.

imagine cucking out for non moddable console versions of unitydoom. probably the same fags who are blindly hyping Eternal.

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Zenimax doesn't have to respect GPL unless they use code from someone else who added code under GPL.

It's like this you make a game and GPL it. Let's call it v1.0.
Then someone on Github adds something to the code base, now it's v1.1.
If you update v1.1 you have to include the changes as GPL.
If you update v1.0 you can do whatever you want.

>HAHAHAHAHAH... PHONE GAME?? ?? OH MY FUCKING GOD... PHONE GAME?? THE MOST WIDELY USED GAMING PLATFORM IN THE CURRENT YEAR??? SERIOUSLY THEY THOUGHT... THEY THOUGHT THEY COULD SELL OUT TO CHINA???? HOLY SHITTT LMFAOOAOO

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It's just weird, Doom 1 and 2 are some of the most portable codebases in the industry.

cool another dumb twitter meme

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>NINTENDO HIRE THIS MAN

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The Switch must be the first gaming platform to be unable to run Doom, at least using its original engine.

Pretty sad in a way desu.

He’s literally in

Keep in mind that we're talking about an engine that's from 1993. It's time to move on.

That's neat

There's already homebrew Switch versions of popular Doom ports already

i don't get it, are they treating Arkane nice now? why?

This is a ti-
THIS IS A TIME

Yeah there's literally 5 ports of Doom already on switch not including this unity shit which is 6.

Ok so let me get this straight
They remade both Doom and Doom 2 on Unity to prevent people modding them despite the fact that consoles can't have mods outside of hacking and to force people to use their shitty website to even play them in the first place

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There are five ports of DOOM on the Switch that run better. This is just Bethesda being incompetent.

If it's 1:1 then the physics would still be tied to the framerate

Other theories are it was to remove Romero and Carmack from the credits, to get it to run on Android/iOS and they were so lazy they just made one version for mobile+console and for the local multiplayer

Probably all the above really.

I think it's strange too. It really is good.
Personally, I wouldn't be paying money for this because they obviously didn't put THAT much effort into it.
You should never give money to a dev that isn't going to put full effort into the project.

This is keeping in mind that C compiles in C#.

Yes, that's Linux

I figured someone would have done it already. Porting Doom is like one of the first things that people usually do once homebrew becomes possible. Gud.

Remade specifically for mobile. Easy and effortless as fuck to just slap on every platform after.
>to remove Romero and Carmack from the credits
They're still in there. The new credits scene is for a new team.

>And it will probably struggle to reach 30 fps

Just like the original game, so what's the problem?

You'd think if they were bothering to recreate the game in another engine then this would be their chance to correct that issue.

They went after zdoom/mods recently,What?

>I figured someone would have done it already
Yeah, nah. Don't try to play it off.

>old is bad because is old
There was literally nothing wrong with it. This unity version is objectively worse too.

Aren't there videos literally showing Doom 3 running at 60fps 1080p? On the Switch? Or this Eternal?

>tfw one day we may see Katamari 2 remake
There is a God anons

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that's not how unity licensing works

>All the people acting like it's just the switch version when both the PS4 and the Xbox One verions are literally the same tjhing

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eternal at 60 fps 1080p on switch LMFADHADJKAD:LAJDASJD!!!!!!!!!!!!!!!HAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAHAHHAHAHAHAHHAHAHA!!!!!!!!!!!!!!


Maybe doom3 though

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They went after a remake of Doom that was using GZDoom as engine, simply because it looked 3D.

>being surprised that Yea Forums is uninformed and jumping to conclusions

Learn to read you fucking retard.

>Bethesda/Sony/Microsoft literally removing the option to play the older console ports
twitter.com/LumpyTheCook/status/1154818088728244229
twitter.com/LumpyTheCook/status/1154822252514467840
Digital games were a mistake.

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>no less than five (5) sourceports for switch
>they had to use unity
#onlybethesdathings

More like supporting Bethesda was a mistake, but you fags sure loved lapping up Fallout 3 and Skyrim.

>400 FUCKING MEGABYTES for something that originally fit on some floppy discs
This isn’t a real complaint. 400 megabytes is nothing. Even if you have satellite internet that will only take 5 minutes to download at the most.

Chrono Trigger was like the same size as Doom and its modern ports are over a gigabyte

>who cares about wasted space lol
This is why modern games are fuckhuge.

tetris has been fucked over multiple times throughout history
people just remember the good ones

LMAOOOOOOOOOOOO
It keeps getting worse

Gotta start console wars somehow

HAHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHAHAHA
AHAHAHAHAHAHAHAHAHHAHAH

There is an actual open source port of Doom running on hacked Switches. There was no need for this at all. Just take the work that was already done and make it official.

>Learn to read you fucking retard.

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Easier to add login option with Unity i guess.

>Also it seems that its lacking some effects from the BFG edition
You have that backwards. The BFG edition is lacking shadow and lighting effects from the original.

Input lag.

You played DOOM in 2011 when it wasn't released until years later?

>re-release Doom
>Shitty unity remake
>no compatibility with mods
>No Brutal Doom

And it's useless.

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>It's okay for companies to shit barely working ports
>We have infinite space
You missed the point, there is no reason to buy CT when you have the PS1/DS/SNES emulator, same goes for Doom, people ported to fucking printers, and yet they needed to use unity.

>Ton of soruce ports exist at point you can run the damn thing on fridges.
>Go through the whole fucking effort of port shit to unity just to add their shitty datameme DRM. Also runs worse.

For what reason?

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If this guy could port Doom to the switch in less than an hour what excuse does Bethesda have?
youtube.com/watch?v=F4Dv32-PoU4

>For what reason?
To get this new DRM version on phones.

Stupid faggot

>No Brutal Doom

Weird you'd put a pro in a list of cons.

Pros of this port

-HD Rumble is pretty neat
-credits are kinda cool
-Quick and simple yet limited multiplayer DM/co-op setup

Cons
-literally every fucking thing else

>Even BFG edition got removed
Jesus
Wait, how's Doom 3? Does it have the same problems as 1 and 2?

Panic Button handled DOOM 3. It doesn't need the login and runs fine.

oh shit

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>-credits are kinda cool
its just the D44M credits made in classic Doom style also they omitted Romero and Carmack

>not having mods is a good thing
Kill yourself

Does that mean that they might remove the Doom 3 BFG Edition and/or other versions from Steam in the future?

I didn't say having no mods was the pro you dumb, reading comprehension lacking faggot. Brutal Doom babbies are such retards, holy shit.

I was wondering what switch porting they've been up to recently. They usually do a good job.

>also they omitted Romero and Carmack
I'm not defending this shit, but can you stop vomiting what you read on Yea Forums without actual research? The original credits are there. The new credits scene is for Nerve Software.

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Has there ever been a game that's been made unavailable to download on steam? I think even in the worst cases they've always allowed you to download them again, with that said i could see bethesda removing everything for steam if they ever put these ports on PC

I don't get it

How long till the damage control?

>Has there ever been a game that's been made unavailable to download on steam?
Uhh...a lot? One example that always comes to mind is American McGee's Alice and the sequel.

>some book references a real person
>all references to the person are actually references to the book
whos stupid?

they didnt.

the original credits are still there before the nerve soft ones.

now seeing the port, doesnt look that bad. so outside the EXTREMELY SHITTY nerve creds, the game does look proper.

if only the bullshit Bnet thing wasnt there!

They are porting it to a different engine, not recreating it

Duke Nukem 3D: Megaton Edition with its expansion packs.

This is silly there is 1000 source ports they could have used

Might be a misunderstanding, there have been games removed from the steam store, but I'm not sure if already-owners have ever been blocked from download

>American McGee's Alice and the sequel

What was the reason? I don't think the first game had a Steam release, but I always wanted to buy the sequel and it's not there anymore.

>the Doom game everyone cried about got the good treatment
that's kind of funny

Can't you still download them if you've bought them already?
I have a bunch of games that have been removed from the store on my steam library but i can still download them

This isn't a Nintendo problem. It's a Bethesda problem. It's always a Bethesda problem.

>Implying any of these faggots have met with and learned of this trait from Carmack in person
They are referencing what they've learned of him from Masters of Doom or a Wikipedia article that sources it. So to answer your question, you are stupid.

>What was the reason?
EA/Origin. When Madness Returns was released on Steam, buying it got you a copy of the first. Now you can't get either on Steam and Origin only has the second.

>you must meet someone in person to hear their vocal ticks, there is only real life meetups, and written words, nothing in-between
youtube.com/watch?v=drYVU3gekFI

>That greentext
Who are you quoting because I've said none of that. Me using the book in my mocking post is because that's just how the majority of faggots learned of it. You seem to be the one getting caught up on the logistics of how it's possible people can learn stuff about other people from a book considering you are the guy who replied ">BOOK" as if it is somehow outlandish. All my post was, was a light jab at reference humor. What's so difficult for you to process?

so are they still work looking into
i mean they're only $5

No

I mean, you could do worse with $5.

Good Christ. Why are these people still alive, let alone still in business?

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Or... maybe not? The fuck is going on?
twitter.com/LumpyTheCook/status/1154920219535695874?s=20

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how do you fuck up a doom port, my fucking microwave could play a better version of doom

>The fuck is going on?
Backpedaling due to backlash

Some Square (I think) game but that ran online and they shut down the servers so Steam had to remove it entirely since the game was literally unplayable. Pretty certain it's the only game to date that's been removed from people's libraries.

Apologize.

to whom? the dude on twitter that kept pointing this shit out, which resulted into a backlash which beth backpedaled out of FAST AS FUCK?

I really doubt one rando on twitter is gonna cause Bethesda to reverse course.

Hell, it probably WAS a glitch. If it was legit, Bethesda would have probably doubled down and told everyone to fuck themselves.

this thread is about the 1993 Doom which was recently ported to Switch poorly

>one rando
obviously not, but all the people getting informed by him and the chain reaction resulting out of it sure as fuck would. 1+1 and all user, think a bit.

>it probably WAS a glitch
ACROSS BOTH MICROSOFT AND SONYS PLATFORM??? How likely is it that both platforms have the SAME EXACT "glitch" happen at the SAME TIME?

just that you ignored the possibility of audio recording or fuckiNG YOUTUBE VIDEOS, you think Yea Forums would read a book rather than see carmack talking in a video. Occams razor

I'm unaware of a single modern game that's been delisted on a major platform and couldn't be downloaded. Even games like Scott Pilgram which was a huge legal fuckup can be downloaded today.

I THINK Nintendo shut down the VC on the Wii, and in doing so rendered all the VC games that are on Wiis to be unable to launch but I'm not completely sure.

All I can think of is PT.

katamari re-rolled was a unity remake, I feel like devs do this a lot, and there isn't much wrong with it, it makes the game easy to port over if that remake or port does well. The only reason it would perform shiftily if they threw asset store shit together and put image effects over everything but for the most part noone notices

The problem is less that it's made in unity and more about the fact that it's an abominable port. It's on par with Ubisoft's Tetris.

>DRM on a console game
wtf was bethesda thinking?
How hard is it to port doom when the thing literally runs on calculators?

>that you ignored the possibility of audio recording or fuckiNG YOUTUBE VIDEOS
Because I was making a dumb joke post and the book is the most likely source of people knowing Carmack's mmmmmmm tick because it is referenced several times in the book, the book is widely read by longtime and casual fans alike who then go on to reference the tick to other faggots, it is even written out in the same way as the long mmmmmmmmmmm instead of being shorter and more true to life imo, and it is a singular point of reference that I can use for the joke because if I listed all the real possibilities someone would catch onto that dumb meme the joke would be too long. Also it's more likely than expecting Yea Forums who are mostly casual fans to pick out a singular tick from watching a video of Carmack talking and not knowing it from the memes. Regardless it is irrelevant to the post because either way they are still going "HAHAHA THAT IS SO CARMACK" like idiots. You still have yet to explain what you are so confused by when I said BOOK or why you were so buttblasted about me saying BOOK.

Go get a room already you fucking fags.

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Because I don't believe anyone in this thread read that book except you, simple as

Y'know what. I didn't even ignore the possibility I just didn't use it. All the shit I felt I had to clarify in my last point is irrelevant. This all started because in your second post () you somehow thought I was saying people referenced the book and not Carmack which is blatantly false.

See ()
>I TOO READ THE BOOK AND RECOGNIZE THAT REFERENCE
The reference was always a reference to Carmack's personality that the hypothetical faggot read the book to learn. It would be a reference to Carmack regardless of where they learned of it.

This whole back and forth is mean trying to reason with your childish attempt to back out from the stupid shit you said. Let's finish this and I'll make it super clear for your drain brain to comprehend it.

1. My post is talking about a reference to Carmack himself not a reference to the book. The book is just what I used for the joke. I never said "all references to the person are actually references to the book" () or that "you must meet someone in person to hear their vocal ticks, there is only real life meetups, and written words, nothing in-between" ().

2. I do think it's more likely Yea Forums learned of the meme from Masters of Doom or from memes told to them from people who read Masters of Doom. But that is irrelevant because whether it is true or not because it is a possible place to learn the meme from and that is all that matters to the structure of the joke.

3. I have not said anything about what ways people can and cannot learn people's mannerism or ticks from but you certainly have.
>Because I don't believe anyone in this thread read that book except you, simple as
>you think Yea Forums would read a book
>>BOOK
(implicit: no one could learn reference from a book)

Is that easy enough dumb dumb?

So yeah eat shit. And I know you know that Masters of Doom popularized the mmmmmmm meme too but you are just being a stubborn cunt about this.

there is no multiplayer

eh this kindof makes sense. doom is entirely rendered in software, that means no hw acceleration support at all. in theory they could have done a source port of the doom engine, something like gzdoom, but that wouldn't be authentic to the original game. You run the entire game and rendering in the original code, then toss the rendered frame into unity which handels all the front end stuff and draws it to the screen. Makes it simple and keeps you from having to do the same work 3 times.

Bethesda shouldn't be doing Id's job when it comes to ports.

Haven't seen this posted.

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yeah, we know this is just damage control.

give Bethesda this, at least they know that they should NOT anger their fans like with Randy and the Duke3d releases.

also, The ports are actually fine they actually do look proper for what they are, their only problems are the slower music, the HORRENDOUSLY MADE Nervesoft special credits and the Bnet login.

if they fix AT LEAST the login, then the ports can work, i mean, those suck the cock of any of the known sourceports anytime of the day, but for what they are, they can work.

>taking down modding websites for creation club doom mods

I wouldn't put it past domestic terrorism occuring if Bethesda did something as stupid as yanking the idgames archive. More importantly, what the fuck would they do about the various engine offshoots and source mods?

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I don't care if it's made from dead kittens. If it's fun, I'll play it.

Remember that Bethesda pitched the paid mods plan, not Valve. Valve complied only

>nido force got in for the source ports over srb2

Even if it's Sonic, it's still the most polished platformer I've ever seen made in that engine.

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youtube.com/watch?v=II1Q806wMR8&frags=pl,wn

That's a fair point. Plus, still getting updated to this day.

>that's what you think, anti-sjw'er

Brutal Doom is a shit-tier normie mod, acquire taste and stop surfing Mod DB for your modifications you fucking troglodyte.

You mean 20 fps with 480 p res scaling

you don't have a point

shoot yourself

So you weren't born during the 90s. All the 90s console ports of DOOM had worst problems than a shitty unity port.

oh no it ran poorly on a nintendo, that absolutely excuses a un*ty remake of something that takes one hour to port to switch

Minecraft Story Mode was removed from every digital platform just last month, and even people who purchased the game can't download it anymore.

Wow did you see that?

Doom has a history of shoddy ports.

Silent Hills(PT)
Scott Pilgrim

Okay so lemme see if I have all this right
>Doom 1 and 2 are compiled remakes in fucking Unity
>both games run a touch slower, almost like a PAL conversion would
>music is also slower
>there's always online DRM
>no online multiplayer
>credits don't mention id staff
>but Doom 3 is perfectly fine, Panic Button developed 1080p60 version, non-BFG
>leaks of Doom 64 getting the same remaster treatment
I wanna die

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>Doom 1 and 2 are compiled remakes in fucking Unity
>there's always online DRM
>no online multiplayer
>credits don't mention id staff
>Doom 3 is non-BFG
All wrong.

Doom has two source code under two different license and the first one that got released allow them to do whatever they want.
doom.fandom.com/wiki/Doom_Source_License

the damage is already done this has confirmed the worst fear that comes with digital games you don't own shit

>Have the original source code released to the public
>Have dozens upon dozens of fan-made source ports
>People only need the original IWADs to play on those and thus easily pirated
>The official re-releases still fucking suck

Christ, they're not even trying.

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The source release (and thus all ports based on it) are GPL licensed, which might be a bit of an issue when releasing on consoles. It sounds like the console ports are literally just the old game using Unity as a glorified framebuffer and input library.

Yes
No, just the audio
Just the first time playing, goes away after
No online
Original credits are in, plus new credits
Doom 3 is BFG