why do jrpgs make villains so fucking obvious
Why do jrpgs make villains so fucking obvious
>villian must be some secret
why are protagonists so obvious what dumb horseshit
Because it makes it extra theatrical
what do you mean OP
Maybe you should play better games. Obvious ones aren't always bad. See: Luca Blight
Because it's like real life
>the man first introduced burning a town and forcing a woman to pantomime being a pig to save her own life is actually a villain
Well colour me fucking surprised user.
>muh twists
Fuck off
I think you missed my point.
Maybe it's better that way.
>character look that's either too crazy or badass for the setting
>ends up being either the villain or super overpowered mentor/hero that dies to dumb shit
Does he have hair bones?
He's halfbreed of a species of wood elves.
Their hair is almost litteraly tree bark
>Tifa, Rinoa, and Garnet all slightly edited copies of each other
>Seymour is blue-haired Sephiroth
Name ONE (1) iconic villain design from a western game. I'll wait.
Villains are always obvious cumbrain
go back to /pol/ ya fucking election tourist
shut up weeb
Nippons don't understand subtlety. They genuinely think if shit isn't spelled out then they made a mistake.
why are jrpgs so much better than any western game?
who
JRPGs are more about mechanics and being tongue in cheek light hearted stories, while TES Baldurs Fallout etc is clunky and dialogue-heavy.
Their style is impetuous
To be fai, the average gamer can't handle subtlety and anything less than blatant exposition will lead to the failure of grasping even the most basic concepts.
You should see people bitching about how mysteries don't explain everything in the first chapter/episode.
this
seething low iq westaboo
why cant we just enjoy videogames?
yellow fever
Hmmm
Hmmmm...
zoom zoom zoom zoom
>this amount of subtlety
You are a man of culture user but at least tell him the game name
HmmMMM
mmmewmem
HMMMMMMM
Which game? I'm directly referring to multiple games here.
Come JRPG supporters, lay down your weapons, it's not too late for my mercy.
Because nips can't write for shit so subtlety isn't something they do especially well except in a select few instances like
Because it's all fun and games before you have to fight crazy man on the mountain over and over and over
JRPG villain: cute witch you can marry and make pregnant
WRPG villain: a gay mask wearing ash nigger
>JRPGs in charge of character design in general
when's the last time a villain in a wRPG wasn't obvious?
>JRPG does all the hints and cliches in the book that builds up to God being the bad guy
>finally get to God expecting a generic JRPG megalomaniac God villain #9001
>he isn't bad at all
>his neglect of the world and him allowing evil things to happen is explained by him being a self-hating low self-esteem depressed loser who just wants to fade away and watch mankind inevitably destroy itself due to its own free will
>you end up restoring God's faith in mankind instead and don't even battle him
hey man don't lump modern FF trash in with JRPGs in general. There are plenty of great designs too
Here's the main antagonist to your gnostic science fiction philosophical space opera trilogy, bro
damn good character. I loved how no one is a villain in xenosaga except kevin
He fucked Yuna
Pic unrelated?
The Japanese don't understand subtlety and need things overtly thrown in their faces in order to understand a specific character
>THIS bunny is the tyrannical Emperor Griffon, the big bad the entire game's built up to, who's inflicted so much pain and suffering on so many people and nearly succeeded in ending the world
Which game?
THIS bunny fucked up his entire world without even really trying
Xenoblade 2