Capcom’s Sales Soar as Devil May Cry 5 Nears 3 Million, Resident Evil 2 Surpasses 4 Million

playstationlifestyle.net/2019/07/26/capcom-sales-soar-as-devil-may-cry-5-and-resident-evil-2-sell-millions/

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youtu.be/Ph71yIbK1z4
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youtu.be/4KyoXbydROo
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gematsu.com/2019/07/capcom-trademarks-shinsekai-into-the-depths-in-europe
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twitter.com/AnonBabble

REmake is still the best RE game.
DMC3 is still the best DMC game.

Sneething.

>3 million in four months
Jesus fuck thats terrible for a multiplatform. For comparison, Bloodborne sold 3 million in two weeks, Splatoon sold 4 million in one month. These were both new IPs, meanwhile DMC has been around since 2001 and DMC5 was HL3 tier in terms of wanted games...and it only sold 3 million due to sales and price cuts months after release. That's just...oof. all I can say. One big oof.

>DMC sold 2.16 million, DMC2 did 1.7 million, DMC3 followed up with 1.3m and DMC4 took it to the bridge with 2.3 million

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>REmake is still the best RE game.
>DMC3 is still the best DMC game.
What’s your point Dmc5 and re2 remake are still great games.

>Splatoon
Nintendo
>Bloodborne
>New IP
TECHNICALLY sure, but people came in expecting a Souls experience, not a completely different game.

Hack and Slash is a pretty niche genre. DMC is the best selling hack and slashes franchise not named GoW.

Aren't the both essentially the same game historically speaking of course

>Drop from DMC2 to 3.
God I wish 2 never happened so 3 got the sales it deserved.

>3 and 4 millions
wait that's all? that's pretty fucking mediocre for two of their biggest games

monster hunter really saved their ass

A bad game in a series tends to sour the sales of the next game due to all the casually-interested people deciding not to get it when they remember the bad entry.

We wont see another DMC for a lo g time, but after the mediocrity of 5 I think it's for the best. At least get a new director who isnt afraid to take chances

Right, and basically, Dante and Leon are the same character, and both are in the last entries of both series

>they still didn't break 3 million
Are you kidding me?

>Bloodborne sold 3 million in two weeks
WHAT the FUCK are you talking about buddy? Bloodborne sold 2 million in 6 months. And it only reached 2.9 million in January 2018 .

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Absolutely seething holy shit lmao.

Is 3 million a lot for games? Aren't there billions of humans?

>DMC5 coming out managed to survive the black stain of DmC shattering trust and become the best selling game in the franchise unlike DMC3 after 2 which became the lowest selling game in the franchise
>Mediocre
Fuck off shitposter. it's done great and your seething won't change that.

With Special Edition it sold much more. Pic related is quite old, before HD was ported to Steam. But still accurate for the time.

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I guess it depends on the budget of the game. These are respectable sales for a AA game in the 30m+ budget.
I thought they were both pretty great games. Sekiro was good too. 3 great games this year.

It's pretty bad for multiplats.

It's a lot for Japanese games desu.

>Bloodborne sold 3 million in two weeks
That's a weird way of spelling 3 years, but okay.
Interesting flex.

3 sold like 2.3 million what are you talking about?

In the Yea Forums mentality something is either the best or shit.

Including SE, Guess I should distinguish and bring make it clear I meant barring re-releases

>DMC5 in 5 months outsold DmC in it's entire lifetime

Barry BTFO

Except DMC2 and 3 were made by same people, DmC was an outsourced reboot in an era where information is read daily by everyone online instead of nerds with their game magazines for forums of 1000 people at most. DMC5 does not have an excuse for barely selling more than DMC4 when it was the most requested capcom game after MML3 for the past decade

> Bloodborne sold 3 million in two weeks

Nice Bullshit you got there buddy.

This

DMC3, excluding combining sales of the SE release, sold drastically worse than DMC2. In fact, DMC2 was the best-selling game in the franchise until DMC4. Shit games absolutely demolish the chances of the next game achieving the same success.

Pretty decent for A.A.A game.

DMC 3 actually sold like 2.5 million if you consider both versions, and 4 sold almost 3 million.

The re-release came 1 year after the original and it sold nearly as many copies. Why would you not include S?

It pretty much outsold every DMC game in 5 month

IIRC Capcom expected DmC to sell 1.8 million at end of its release month. It barely did 800K.

DMC5 sold 2 million is about 2 weeks.

It's easily the best selling game in the franchise

with all the hype you would think it sold 5million and more lel

Decent for a non FIFA/CoD/GTA/Ubisoft game

Because we're talking about reactions over when the game immediately came out.
DMC5 didn't need a rerelease and multiple years to reach the point it's at now even with DmC coming before it whereas 3 did after 2.

It took months for BB to break the 1.5 million mark.
And besides DMC was a nearly dormant series coming off a huge flop of reboot

DMC4 most likely sold 3 million by now. And if you combine it with 4 Special Edition which sold at the very least half a million it did pretty good overall.

Hopefully they decide to make SE for DMC5 too.

>Almost 3 million sold all told
>Over 1.5 million on PC alone (steamspy.com/app/601150)
That explains so much.

But dmc is a SSS game.

>managed to survive the black stain of DmC shattering trust
you sound like a 12 year old bitch writing goth poetry, is that the average dmc fan? sad!

DMC3 actually sold around 2.3-2.4 with SE included. DMC4 sold 3 million in its lifetime.

>IIRC Capcom expected DmC to sell 1.8 million at end of its release month. It barely did 800K.
They actually expected 2 million at first. Then they had to cut the expectations shorter. And it still underperformed.

HAHAHAHAHAHAHA
BARRY ARE U OK
ARE YOU OK
ARE YOU OK BARRY

this is excellent news.
Also DMC5>DMC3, to deny this exposes you as a faggot.

You think this is a fucking god of war?

>SLAY ALL
>*Sales jumps from 3 millions to 6 millions*
Vergil DLC soon.

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I think 5 is way better than 3 but I can see why some people would prefer 3.

The gaming industry is much bigger than it used to be back in PS2 days. Not to mention the marketing for this game was on point.

DMC5 coming after DmC was a big PLUS for the game actually. It's a big comeback for the main DMC universe so naturally more people would be interested

is it bad that ive played this game enough to the point where i got chills when i read that vergil line and heard it subconsciously

Why it's doing so good on PC? DMC5 was also the biggest opening in Capcpm history on Steam.

>muh bloodborne

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>For comparison, Bloodborne sold 3 million in two weeks

Someone wouldn't just lie on the internet, would he?

DMC players love mods I guess.

They're good numbers. You're posting with Activision and EA employees here so anything below 10 million is a financial failure.
Also note that Capcom CEO, Kenzo Tsujimot, recently stated that Capcom is dine chasing the COD numbers and instead is going to focus on releasing good games.
>HURR DURR, WHEN ARE THEY GOING TO START XD!

Dragon dogma 2 is what will save them.

Both DMC 5 and REMake 2 had a promotional giveaway when you bought any AMD GPU more powerful than an RX 560.

>Bloodborne sold 3 million in two weeks
why the fuck you lyin

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>They actually expected 2 million at first.

They expected even more than that, they cut down their predictions twice.

>implying Bloodborne is not a literal souls clone

What the fuck is wrong with you Bloodbronies?

It runs well.

3 million for a multiplat in the industry today is awful. That's actually terrible.

Both of them sold beyond expectations and didn't have as huge of a budget as you think. Their marketing budgets were also pretty slim.

For what they are they sold really well.
It's a good thing Capcom aren't SquareEnix, EA or ActivisionBlizzard that thinks every single game they release sold "below expectation".

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Not to mention that DMC5 had to square off with Sekiro in the same month. And Sekiro is the fastest selling FROM game.

All the people saying those numbers are small should consider that these games are also:
>brutally difficult to the average game consumer
>considered relatively short, designed mainly with replayability in mind
>somewhat minimal in terms of content, extra meat had to be added in post-launch to each game
It's interesting that none of these factors scared off reviewers or potential newcomers.

>t. retarded westacuck

Which games are you comparing it to here?

Probably because the playerbase migrated to the PC versions with all their mods.

barry take your meds

Ironic since MHW is also doing actual COD numbers

The RE engine was a godsend. Cheapened developement while also turning out high end graphics at 60 FPS. It's a better business model to put out great mid tier games and get decent profits than bet everything on a huge game. Monster Hunter being a money making machine with low dev costs helps too.

Cope

>It's a good thing Capcom aren't SquareEnix, EA or ActivisionBlizzard that thinks every single game they release sold "below expectation".
I hate to break it to you user, but...
gamesindustry.biz/articles/2017-05-16-capcom-sets-10-million-target-for-resident-evil-7

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devil may cry came out on steam 4 years ago. Steam is much bigger since then.

What you're saying is true but 3 million still isn't what you want to be seeing for a major multiplat release. I don't know I guess they probably profited at least. I doubt they lost money.

I haven't seen that image in years.

>Didn't bought the game yet
>I can ear the "Fuck you" and "Slay all"
Fucking hell, I don't want to buy vanilla just for a SE to be announced on the day after.

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How about capcoms other game monster Hunter world? It released on the same platforms and sold vastly more.

That game is older than the games in OP. Capcom actually learned their lesson.
Little slow on the uptake there, you working for Kotaku?

Capcom is doing a pretty good old school.hollywood model of putting a huge blockbuster (MonHun) and using the profits to out smaller high quality stuff that keeps their studio brand strong. I wouldn't be surprised if we see a Captain Commando revival in the future.

The hardcore gaming audience is on PC nowadays, consoles really only exist for a few exclusives and for casuals to play Fifa and CoD.
DMC isn't a casual series, so of course it'd do well on PC, especially with how many Asians are using Steam nowadays.

Because of the Chinks.
And MH is a gigantic fucking franchise in comparison.

>t's a better business model to put out great mid tier games and get decent profits than bet everything on a huge game.
Where's my:
Mega Man X9
Ace Attorney 7
Monster Hunter Portable 5th
Battle Network Collection

good bye shitfighter.

capcom is done with fighting games now

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>Capcom learned their lesson in under years
lmao no they didn't. Corporations dont work like that

Glad to hear, DMC5 deserves more sales than 2 million considering how the series usual sell-through.

3 will always be my favorite but 5 is a fucking miracle that it even exists in 2019. REmake 2 doesn't need any help to sell like a beast.

or Breath of Fire

>Post a clickbait article
Capcom's strategy for RE7 is to reach 10 million over a lifetime of support via re-releases and bundles, just like how they supported RE5 and RE6 since their release.
Please post the one where "Capcom expects Dragon's Dogma to sell 10 million" article too, where the dog shit journos took a quote from Itsuno where he was asked about how he hoped the game would be received by fans. Those dog shit journos warped his personal exaggerated wishes to a forecast report and ran with it.

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>How about capcoms other game monster Hunter world? It released on the same platforms and sold vastly more.

You're retarded.
You're comparing it to arguably Capcom's biggest franchise and the game that is Capcom's best selling game in the entire company's history. A game that finally got a proper new HD version fans have been clamoring for over a decade.
Again, you're full-blown retarded.

You're crazy.

>brutally difficult to the average game consumer
really? there's literal baby mode available from the start

>Ace Attorney
AA needs a reboot at this point. The story is a badly written clusterfuck.
>X9 and BN
We got MM11 last year. But I do think we'll be seeing a new Mega Man X this year.
>MH Portable
No way they put out a new MonHun when World is raking in huge profits. You shouldn't split the fanbase.

Not holding the PC release months later than the console release probably helped a bit.

So why are they happy with these sales then?

>You shouldn't split the fanbase.
They already did by shoving out MHGU months after World

Its called PR talk

REmake wasn't even the best RE game when it came out.
DMC3 has a better story than 5 but 5's gameplay btfos 3 in every aspect

This.
As it turns out, waiting months to release your game on PC doesn't actually help sales unless your game is huge like Rockstar's or something.
Otherwise, it utterly tanks sales.

>Its called PR talk
So when they say they want more sales it's not PR talk?
Maybe make up your mind.

You do know that they are still a small company compared to other publishers, right? They don't have a lot of development teams to constantly push games out. The end of 2018 and beginning of 2019 was their biggest year in terms of output.

I mean they're obviously gonna make a monster Hunter for switch, they'd be retarded not to. They already ported MHGU. It probably won't be for another year to a year and a half though because they want to focus on Worlds DLC first.

I see you Tameem, fuck off out of here
It was actually 10million, then 5million, then 2million.

It legit makes no sense to me business wise how Capcom re-rebooted RE into a legit horror series when thr action titles were selling gangbusters.
Like, I love RE7 and REm2, and find them better than everything post CV, but I still can't grasp what led to that decision.

Oh. Would you look at that. Within 4 months DMC5 Beat out DmC:Devil may Cry's 2.4 million lifetime sales.
Man. DMC5 sure was a flop huh.

ykno im gonna be completely honest if you buy DMC5 vanilla and pirate the SE you're justified in my book. the true cap-cuck would buy both but if you dont wanna then you dont wanna

>AA needs a reboot at this point. The story is a badly written clusterfuck.
Imagine having this bad of taste
>We got MM11 last year
Not enough
>No way they put out a new MonHun when World is raking in huge profits
If There's one thing Capcom is good at, its IP milkage.
>They shouldn't put out so many versions of SFII!

No reason to make a MH game for Switch when World is selling as well as it did.
They wouldn't be able to port World to Switch and making a MH exclusive to Switch makes no sense unless Nintendo threw money their way.

Koei Tecmo is a smaller company than them and they put out way more games

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Alright console warring underage

long-term fans will eventually print more money for them than appealing to normie trendchasers

you don't see people making passionate videos or streaming RE5 and 6 anymore, but the others still persist.

Capcom expected them to sell like 2 million. Then they lowered it a week into it's release to 1.2 million to 800k.
Because nobody gave a fuck.

>They wouldn't be able to port World to Switch
If Witcher III can run on the Switch what makes MHW so special?

Based blackbro action-fag

>only 3 and 4 million

FLOP

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>making a MH exclusive to Switch makes no sense
Japan would eat it up considering how well Switch games are doing out there.
If it was made on a lower budget potentially continuing the classic style of MH it'd be a nice alternative for Console MH Players that have now settled in.

What is your logic here? What do you think they're gonna do after world's DLC sales die down? It's way too soon to release world 2 especially with world getting a major DLC expansion. You expect them to just release no monster Hunter content for 3-4 years?

When is this spamming piece of turd is gonna get banned?

Daily reminder Capcom is too fucking lazy to make anything worthwhile on Switch, don't be looking for anything from them on that front

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I'm being reasonable here, you're the juvenile.

Why would they spend resources on a MH exclusive to the Switch when World sold as well as it did and Iceborne seems to be doing well in terms of pre-orders and overall hype?

With new consoles right around the corner and a new Nintendo console nowhere near in sight, that would push the Switch even further out of reach for consoles and PC.
Meaning it would really have to be a MH game specifically for Switch and nothing else (especially since 3DS is dead, no more games for it). So why would Capcom spend resources on this?
Do you truly believe that a MH exclusive to Switch would sell incredibly well post-World?

>Capcom is too fucking lazy to make anything worthwhile on Switch
Everybody is.

They weren't satisfied with the reception, both commercially and financially, that RE6 received. It was a major blow to them because they put everything they had behind that title.
RE6 was a major shift to the franchise that turned people off, but if you take an honest look into it, they really put their heart and soul into the title. I can't name another AAA game with an absurd amount of content and gameplay modes available at launch, for free, released in that time. Despite their efforts though, they clearly went in the wrong direction for the franchise in an attempt to appeal to everyone.

Then what does that say about your DmC:Devil may Cry Barry?
It was multiplat and been out for over 6 years now and it was just outsold by the mainline title you hate so much within 5 months.
Must sting Barry.

Konami has put more new games on the Switch than Capcom has

Konami doesn't even make games anymore

>So why would Capcom spend resources on this?
Is this a real question? Why make any game? The answer is to make money.

>If Witcher III can run on the Switch what makes MHW so special?

Checked the performance of World on PS4 and Xbox?
Unless they severely reduced the poly count, tanked the lighting and material quality so it looked like a PS2 game it wouldn't be able to run on the Switch.
Despite what you believe, Capcom are not good at tech magic like iD are.

>Not to mention the marketing for this game was on point.
Seriously, how they handled the marketing and information control in general for DMC5 should be a case study for vidya publishers. Keep everything under wraps until they're almost ready and can absolutely commit to a release date, then bust out with a reveal not too far from release date, feed info to the public steadily and keep the hype up all the way till release.

RE6 clearly had too much soul in it, but all they needed to do was to keep it like RE4 or even 5, instead they went full anime style.

I got a question:

What reason does Capcom not have to at least port World to the Switch? We're seeing far more taxing games being ported to it, but Capcom just refuses to give it anything new at all. You mean to tell me you can port 20 old games to the Switch but can't muster up enough manpower to port at least MHW?

This is pretty much what they did with MHW, but that worked. What was the difference between it and RE6?

>Japan would eat it up considering how well Switch games are doing out there.
They're eating up World. So why would they be playing 2 MH at the same time?

If they released a MH on Switch it would be a lower budget one, which would only piss people off. Or are you saying the next major MH game should be Switch exclusive when World is the best selling game in Capcom history?

quick, post your favorite DMC tracks

youtube.com/watch?v=W26PZOktM3s

>People still not aware that Capcom is a high end AA company these days

They don't spend an iota of development money that Activison or EA do these days. Destiny cost 500 fucking million out of sheer arrogance.

Capcom doesn't need 10 million to make a profit but when they do, they fucking throw a party.

>Checked the performance of World on PS4 and Xbox?
Have you checked the performance of Witcher III on those consoles? It ain't much better
>Despite what you believe, Capcom are not good at tech magic like iD are
What is MT Frameworks black magic?
What is RE Engine?

>What is your logic here? What do you think they're gonna do after world's DLC sales die down? It's way too soon to release world 2 especially with world getting a major DLC expansion. You expect them to just release no monster Hunter content for 3-4 years?

What's your logic for them then releasing a Switch exclusive? It makes no sense at all.

>They're eating up World. So why would they be playing 2 MH at the same time?
You can't play MHW portably.

And no, shitty Vita remote play does not count

youtu.be/Ph71yIbK1z4
This is my favorite in the whole game and probably the whole series, I can't describe how incredible I was feeling when Dante went Sin DT and flew to face Urizen 1v1.

>So why would they be playing 2 MH at the same time?
Because Japan prefers Handheld, I don't get this weird thing you're trying to push like another Handheld Smaller MH game would be dead in the water or upset people. MHGU did alright for a 3DS Rerelease on Switch.

Very very solid engines that can run on toasters but are a fucking bitch to work with if you are actually making something.

>DMC5 was also the biggest opening in Capcpm history on Steam.
Not more than MHW
300k concurrent at launch.

4 gameplay was much better than 3 actually. It just suffered so much from being a fucking half-game.

Resident Evil 6 sold plenty but Capcom didn't like the fact that every single person who played it shat all over it. They want to be recognized as a top tier game development publisher but not at the cost of sales.

I liked 6 a lot but I get why they made the shift. 7 didn't reach 6's sales numbers but everyone loved it.

Huh. It's almost as if the only thing you have to do is make a good game. Really makes you think.

Because they want to make money? They aren't gonna release a sequel to World soon after releasing a major expansion because
1.They want to sell that expansion
And
2.A game like monster Hunter world takes a long time to make
So their options are either release a lower budget switch game or make no money off monster Hunter at all for the next 3-4 years. To begin with I assume they are gonna want a leap in power to sell the sequel to World, which means they need new consoles. But those consoles won't have a big instal base to sell to until 2022.

weird that Capcom titles sales are so low.
i'd expect them to be top of the crop, but i bet God Of War 2018 sold like 20 mil or some shit.

In this case they're not making anything. They're porting a game already made for them.

I would take a downgraded port of MHW than fucking RE6 for 30 dollars or DMC1 for 20

>switch
buy a real console maggot

From 5 at least it's youtube.com/watch?v=0LMnuVRk_0c

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How can anyone says 5 is a flop? Gameplay aside "cuz it's up the player" this is the most popular the series has ever been.

>Cult following a unicorn that was stated to neve be released
>Years of rumors
>Reboot tgat everyone hates
>Small leaks starts to show up
>Announcement with a catchy song in a big convention
>Yea Forums sings
>Game is marketed by fans as "cuhrayzee"
It had everything to go wrong, but it didn't happened.
youtu.be/W26PZOktM3s

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10 million as of May 2019

I already own a PS4
I want good Capcom games on Switch not overpriced ports of shit

God of war sold 10mil after a year. God of war is also the most popular "hack and slash" action game of them all and they injected high selling oscar bait story shit so of course it sold that good. Not all games have beyond imaginable budgets that need to sell 7mil to break even.

Decade long vindication lads

>What reason does Capcom not have to at least port World to the Switch?

Because it takes a lot of time and resources to do that properly. Also World is doing too well on the systems the game actually does work on for the main team to work on some Switch port when they could put out Iceborne and strike it while the iron is hot.
Because if they were to work on porting it to Switch it would take a long time where nothing would come out. Considering that the console gen for PS4 and X1 are nearing the end it makes no fucking sense to not focus on Iceborne now.

>We're seeing far more taxing games being ported to it
You're stupid. You disregard the fact that there are different companies, different resources, different talents, different engines, code might not have been optimized or structured for it, etc.

It's like saying
>why doesn't Fallout 4 or Skyrim allow you to climb ladders, other games have that
when their engine is so fucking dated, fucked and riddled with patchwork that it just doesn't work?
I'm not saying this to defend Beth here, but trying to make it clear to you that the world isn't some flat structure. That because X does Y that means that everyone should be able to easily do Y. Which simply isn't the case.

But since you people lack understanding you instead fall back on idiotic "Capcom are just lazy" as if you were ignorant children.

This. Loading bar in London when I met Itsuno was packed solid with varying age groups and genders. Everyone loves this series again, it warmed my heart and even Itsuno and Matt were getting emotional at the turnout.

MHW wasn't schizophrenic. I will forever hate whichever bunch of dumbfucks decided to stick all those extended QTE sequences into RE6. Cause our shooting and punching game really needed sequences where our heroes drove a car or "flew" a plane with QTEs.

Based, I wish there was a mix where the guitars were louder but this shit is hype.

youtube.com/watch?v=DRQjs0KXhqM
I still unironically think this guy did an incredible job just from learning it by ear through the TGS footage last year.

Can we establish something for the thread. Saying the sales numbers are surprisingly low for being major multiplat releases doesn't mean they failed or that the company is unsuccessful for making them. I'm sure they both profited and probably did what capcom expected them to do but it's still fair to remark that major releases these days getting those kind of sales is a bit surprising. It seems that aside from monster Hunter capcom is just an AA company now.

What...?
So you're saying that spending time developing a switch game over developing a multiplat game for the next PS and Xbox system, PC and possibly overlap with PS4/X1 somehow makes more sense? For no reason at all?
Your argument is lmao money, but why would a Switch exclusive somehow net them more money than making a game for the other systems? A sequel to the best selling Capcom game of all time on similar systems?
You make 0 sense and only come off as some Switch owner with wishful thinking.

youtu.be/4KyoXbydROo
youtu.be/8k6GC5NtuAg

Now we just need to remember the fags saying "Vergil DLC never ever".

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>Also World is doing too well on the systems the game actually does work on for the main team to work on some Switch port
Bitch please. EVERY SWITCH PORT BY EVERY 3RD PARTY DEVELOPER IS OUTSOURCED. Even if Capcom doesn't want to outsource, they still have resources dedicated to shittly porting old games to Switch, use those.
>But since you people lack understanding you instead fall back on idiotic "Capcom are just lazy" as if you were ignorant children.
Let's look at Capcom's Switch port of Resident Evil 4:
>Couldn't be bothered to add in gyro controls despite Revelations having it
>Couldn't be bothered to add in HD Rumble despite Revelations having it
>Couldn't be bothered to print out a physical copy
>Couldn't be bothered to fix THE FUCKING BUGS from the PS4/X1 versions
>COULD be bothered to charge 29.99 instead of 19.99 like the other systems
If that's not laziness I don't what is

Fuck off Inafune

A poster commonly referred to as Barry insisted that DMC5 flopped because it's release shipment was only 2 million not including digital sales.
He also believed DmC was a better game because it sold 2.4 million in 5 years.
Now that 5 sold more than the reboots 5 year worth + special edition Barry no longer has a leg to stand on.

beats anything VMills does. Good on him on taking the time to do it by ear.

RE6 tried to be a smorgasbord of a bunch of unrelated bullshit that no one cared about and took it in the opposite direction that the fanbase wanted, so it was a bunch of things that could have been fine in another game but had no place in RE.

>Making a game for 5 platforms VS 1 gives you a whole bigger userbase
Woa bro, slow down with your mathemagics

God I fucking loathe Little V.

unrelated but does anyone have the RE2 cheat sheet

>Bloodborne sold 3 million in two weeks
???

I'm saying they can do both you tard. Jesus. Capcom doesn't work on one game at a time. I have repeatedly said explicitly that they will probably release a sequel to World in 2022 or 2023 when the next consoles have a solid user base and you keep ignoring it.

>EVERY SWITCH PORT BY EVERY 3RD PARTY DEVELOPER IS OUTSOURCED
Do you think porting is just giving a bag to an outsourced company, step back and they will magically cook it up perfectly?
The main team will still be involved in the process. It might've worked if everything was perfectly documented in the language of the outsoured company, all code was properly commented and structured, etc. But that isn't realistic.
Also it still takes up time and resources for the company to manage it, since it is another game technically being developed.

But using your logic porting games is basically free. It takes up no resources and is just free money. So companies are just retarded and you're smart for having this brilliant idea.
Yes, why indeed.

>If that's not laziness I don't what is
Have you ever actually ported games? Fuck, have you even touched a game engine before? Written a single line of code in C++ or at least Python or C#?
Again, porting is not fucking easy. It takes up a lot of resources to do it properly.
But it sounds like you're not interested in a proper port, just some garbage port you can complain about on the Switch.

also don't forget BArry is an FFXV fanboy that refuses to acknowledge that the game was a flawed, rushed trashheap and unironically thinks it's the "pinnicle" of combat.

That or he occasionally shit posts with KH stuff and gets ignored and banned everytime. Dude legit has autism

Never forget. Shitposters couldn't kill the hype.

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The MH producer is now at the helm of the fg division so if anything they are going to put more effort and resources into it.

Super Bomberman R reached 1 million after 17 months, this isn't something new

Sounds like a JRPG remix of the song. Pretty good.

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>Do you think porting is just giving a bag to an outsourced company, step back and they will magically cook it up perfectly?
Yes, Iron Galaxy actually offered to port MHW to Switch for Capcom and Capcom never responded. I don't care for your armchair analytics.
>Again, porting is not fucking easy. It takes up a lot of resources to do it properly.
Yea bro, it was so difficult to port games to Switch they were able to put out THREE on the exact same day, and now are putting out 2 more in October 29th

I disagree. DMC fans are just sonic levels of autistic.

Look at this pathetic shit. You really don't understand how hard these husks try to like every single thing related to the series. They will dickride every single aspect to death, to the point where random lines are memes.

Same, anyone can take a regular song and add distorted guitars and vocals over it. It's unoriginal and lazy. There's no change in the arrangement, it's shit tier cookie cutter baby's first "metal cover"
also using "epic" in anything to describe his shit is the worst thing you can do.

get fucked lmao

le cuhraaaazy xd pizza

Seethe moar

Hey buddy look

Watch. Capcom will say it came in below expectations.

>Yes, Iron Galaxy actually offered to port MHW to Switch for Capcom and Capcom never responded.
Uh huh. So what is your explanation for this then?
I'd love to hear your baseless reasoning for this.

>I don't care for your armchair analytics.
I base this on actual game development. Not getting all of your info from shitposters on Yea Forums.

>Yea bro, it was so difficult to port games to Switch they were able to put out THREE on the exact same day, and now are putting out 2 more in October 29th

If it's so easy, why haven't they done it then? Because they're lazy or some shit? Go on, I can't wait to hear your juvenile ignorant theories.

Stop posting, Tameme. Or do you crave another ass widening so much?

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I'm not angry. Just sit in your kiddie pool learning new "tech" for another 10 years and shut the fuck up. Nobody wants to deal with you """people"""

They already said they're satisfied with it. Back when it launched.
They also said their profit jumped 100% thanks to DMC4:SE

>what are mods?

>I disagree.
>No further constructive statement made about DMC's marketing itself, just ad hominems the fanbase
Well, I'm convinced..

As if anyone else is doing anything different, or has attempted to at any point in time?
Neck

>this is the brain of a regular EA fan

kek

Lads... gematsu.com/2019/07/capcom-trademarks-shinsekai-into-the-depths-in-europe

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>I base this on actual game development.
Yea im sure you're well acquainted with the game industry.

>Go on, I can't wait to hear your juvenile ignorant theories.
You want my theory? Capcom views the Switch a cheap port dump and nothing else. They port games to it as cheaply as possible, with no added bonuses or anything for maximum profit. Most of the time they're digital only, have the prices jacked up and tons of other corners cut so they can get the most money out of it. They have put out over 20 games on Switch, and only 1 is a new game. The rest are old cash grab ports everyone has already played and are hoping to get a few suckers to buy them.

It feels like they shoved all their shitty people from the 7th gen days to Switch development. New games are too much effort and too much work for them, it won't bring them top profit. I mean what reason would you have to charge 10 dollars more on every Resident Evil game compared to other systems, or rip Devil May Cry out of the HD Collection and sell to Switch owners for 19.99 instead of just giving them the collection? It only makes sense in the eyes of a business man.

TL;DR They're greedy and lazy

Oh, boy. This brings me memories of WE WANT 10 MILLION COPIES

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>shinsekai into the depths
I suppose this is a game where you search for a new world by going deep down?

Good. Some of the best ps4 games out.

The remix’s of 1 tracks in 5 were god tier. I actually like the remix’s more than the originals for some of them.
youtu.be/hDung3trBOk
youtu.be/V5yj6l4CN00

Rebranded Deep Down? I hope not. I'd rather have Dragon's Dogma.

>t.fingerlet that cannot guardfly
get fucked, go stick to your braindead games

Lmao I still remember that Umbran Alchemist schizo.
Also
>Gaooooooo

I'm glad.
Those are really good games.
I hope this thing will make studios make more.

Old good new bad

not sure if you are just shitposting but this is seriously terrible news

Capcom finally listened to the fans bigtime and delivered a highly requested game. Not just a half assed one, a true, big budget DMC game after 10 years that completely delivered to the fan expectations,
and after all that the game is a borderline flop because as it turns out, the casual mainstream just doesn't give a fuck about DMC.

This is serious bad news, it doesn't just mean that we won't get new DMC in the future, it means that Capcom will most likely stop listening to what the vocal fanbase wants and just go back to appeal to the casual mainstream. Goodbye Dragon's Dogma 2.

yeah yeah DMC 5 was great and all but ever since the E3 2018 announcement how the fuck did they constantly make DMC threads EVERY SINGLE DAY????

based Urizen chad, all his themes are incredible
>when he pops DT and this starts playing: youtube.com/watch?v=L7aJVj_H4Ss

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i'm still butthurt they made the literal DEmake 2 with all it's cut content and rushed existing ones to cater to zoomer audience.
maybe we'll see an actual RE game in near future since they got all that extra cash

My nigga
The theme and the bossfight is pure kino even it is literally SDT tutorial.

>Capcom: DMC5 sold really well (best character action game sales of all time) and we're happy about it, it has reinvigorated the franchice
>Yea Forums: holy shit what a flop i bet capcom regrets this they'll probably go back to DmC2 now rest in piece action games

As much as you and the rest of Yea Forums probably bitch about "MUH CASUALIZATION" and other inane factors, at the end of the day, World is still very much a Monster Hunter game at its core. The same cannot be said for RE6.

>DmC2
But 5 is very close it.

Seethe cuck.

Correct

>mfw yesterday there was a butthurt DmCfag vehemently clutching to the argument that DMC5 barely sold 2 mill in the first week so it couldn't possible have outsold DmC which was sitting at under 2.5 mil after 6 years.

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DMC5, RE2R, Nioh and MHW were all pretty great, so that strategy seems to be paying off. Who ever thought good games would sell?

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only to fags that still thought it was donte when red queen was shown in the reveal trailer.

бaзoвый

>Vorgil as demon king in a ruined demon infested city
Sure
Don't even start with but muh dmc 3-4

Buddy look

the dmc sales are BS
its sold digital and shipped copies not total sold physical copies

a sale is a sale faggot

what?

>DMC5 was HL3 tier in terms of wanted games
This man is delusional. Take him to the infirmary.

Twat

To be fair nobody and probably Capcom themselves did not expected MHW to reach such huge numbers of sales

do you want to make a point?

>no co op

Swing and a miss.

Ahem
Fuck Mundus Fuck Phantom but most importantly fuck Trash

uri 3 is the only boss that can still hand my ass to me in the last phase and the rush percussion version kicking in so good
i really wish they gave him more melee moves besides the double kick and smash kick and a better second phase

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I really fucking hope they don't try to do some kind of fucking massive overhaul effort with DMC6 that takes like half a decade to come out.

I want the New Vegas of Devil May Cry where they maybe let some other director try something weird and lower budget using DMC5 as a base.

>Tfw died to him two times in a row in Bloody Palace with V and Nero
FUUUUUCK

shouldn't 3 million be good? It'll outsell every dmc soon

Yes, but you're in a thread full of Activision, EA, TakeTwo and Square-Enix board members.