OH GOD THE WAIT IS KILLING ME
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>Game is focused on tension and stealth
>Jump button, dodging and more creative combat
>More crafting and weapons
>Game is bigger, multiple paths (think about God of War)
>AI enemies feel like real people and not just game enemies
>Melee combat has been refined and expanded
>New types of infected, they are a real threat and behave different
>More vertical areas
>Combat has increased emphasis on tension, interactivity and realism.
>Enemy AI references each other by name, and constantly communicates with each other.
>Two different timelines explored in TLOU2.
>New dodge/evade mechanic is a core part of combat and melee.
>Far more creative and emergent moments in combat thanks to big increase in breadth of options.
>Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
>Expanded infected enemies and whole new classes.
>You're not automatically fully hidden in grass. >Extent of your visibility depends on height & density of foliage.
>Much more verticality in combat scenarios now. >She needs more routes and ways to engage.
>Survival aspects are still a focus.
>Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
>Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
>Wide linear combat environments are being expanded to be even larger and broader.
>AI system massively improved for added realism.
>No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
>Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
>Enemy awareness and ability to seek player out improved.