LAST OF US PART II GAMEPLAY

OH GOD THE WAIT IS KILLING ME

youtube.com/watch?v=btmN-bWwv0A&t=3m57s

>Game is focused on tension and stealth
>Jump button, dodging and more creative combat
>More crafting and weapons
>Game is bigger, multiple paths (think about God of War)
>AI enemies feel like real people and not just game enemies
>Melee combat has been refined and expanded
>New types of infected, they are a real threat and behave different
>More vertical areas
>Combat has increased emphasis on tension, interactivity and realism.
>Enemy AI references each other by name, and constantly communicates with each other.
>Two different timelines explored in TLOU2.
>New dodge/evade mechanic is a core part of combat and melee.
>Far more creative and emergent moments in combat thanks to big increase in breadth of options.
>Improved stealth mechanics, including crawl, prone, squeezing into tighter gaps, underneath vehicles etc.
>Expanded infected enemies and whole new classes.
>You're not automatically fully hidden in grass. >Extent of your visibility depends on height & density of foliage.
>Much more verticality in combat scenarios now. >She needs more routes and ways to engage.
>Survival aspects are still a focus.
>Different ammo types (eg explosive arrows) now. Each ammo type fulfills a particular strategy niche.
>Animation system is completely overhauled so everything is even more realistic and transitions are seamless.
>Wide linear combat environments are being expanded to be even larger and broader.
>AI system massively improved for added realism.
>No more auto AI telepathic awareness of you once spotted. They whistle to and actually communicate with each other.
>Referred to as systemic check-ins of AI information. They pass information to each other more realistically to let new groups and enemies know of the unfolding situation or of your position.
>Enemy awareness and ability to seek player out improved.

Attached: 1528768765920.webm (640x360, 3M)

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>Sjw dyke protag
Yeah.... nah... about that

>Now players can dodge, and it’s a core part of the melee system. You can also leverage yourself on surfaces to attack. Combat, in general, offers a lot more options for the player.

>The goal is to create a lot of creative opportunities for gameplay. It creates a lot of exciting situation.

>Stealth is “analog” you’re never completely hidden, and how hidden you are, depends on how tall the grass is and similar elements depending on the environment.
>You can also jump, and that opens more vertical gameplay.
>Crafting involves choices, and it’s expanded where it makes sense. There are different arrow types and more that can be crafted.
>Each crafted item fills a specific niche.

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>Game is focused on tension and stealth
right there it sounds fucking awful

>5 mins action scene
>10 mins cut scene
>Repeat
yawn , il just watch the movie on youtube and move on . Really you fags have forgotten what gameplay actually is .

Cant wait to ser more politic views in my games :D fuck trump!

The Last of Us? More like... The Lesbian of Us!

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>the axe man swings side ways instead of swinging it in front when Ellie is down
Makes me laugh

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The original game was 12-15 hours long and it had under 2 hours of cutscenes.

The first game was so unfun to play