Come play mega man online with Yea Forums!
Come play mega man online with Yea Forums!
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janny
ok too myuch janny in is in this gamee
unlimited metal blade
this is chaos
gg
hey theres me
who the fuck puts jump on the left button, retard
You're the minority here
you're the only person here
is this your game?
No, I'm not. That's how it is on an NES controller. B is shoot and A is jump.
No
Adapt
customizable controls soon™
>shitty mario maker-style drop shadow on every fucking sprite
god damn it why
whos the fucker on airman just shooting me
next update I'll put on a HQ4x filter for you :)
thanks friend
I just got through every level in the game. What's your guys' excuse?
nice job op
Wow this is actual hell
Why is everyone in Air Man's stage? What's wrong with Wood Man or Snake Man?
this is actually fun, nice job OP
That was fun.
this game is brutal
you work on the enemy balance like I suggested the other day?
Infinite boss weapons??
METAL BLADE??
no fucking charge shot??
thank you and im glad you enjoyed :>
yes, I slowed down a pippi spawns, woodman lags more after jumps and his leaves are half speed, and a lot got slowed in snake man.
there are also health drops and unlimted metal blade to make things easier
nice. keep it up!
You should use the title screen as the next OP if you make another thread, it's more likely to attract other anons' attention
This is pretty good. When the actual "Royale" starts how do you plan to distribute special weapons?
one of you fuckers crashed me here
no fuck charge shot. you will get 3 boss weapons for the level which you can instantly swap between by using 1-3. I always thought charge shot was slow and I would like this game to be fast paced.
will do. also on the note of the title i was thinking of having it gradually drop in mega man clones from the top dependent on how many people were online, and they would have their usernames above their heads.
gj butt
3 random boss weapons and one transport item would be good I think
cool fucking game
>someone gets in legal trouble and shutdown for doing this exact same thing with mario
>hmmm.. what should my new project be?
>ah yes, i'll do the exact same thing as that other guy but with megaman
nintendo doesn't own megaman tho
Now this is my kinda game OP
when's ice man's stage
I need to experience the joy of yoku blocks and footholders while thirty assholes are throwing metal blades at me
can you replicate it?
suck my balls this is 1, not nintendo, and 2, I'm not some idiot trying to score some patreon bux from someone else's IP
ah yes, the morally righteous and fair company of Capcom. they have never shut anyone down before, and are renowned for their generosity!
I hope you remember this post as you get that horrible feeling in your chest, that realization that every moment and every character of code was wasted, as your hand starts to tremble staring at that Cease and Desist letter in your inbox.
Sad Panda Man here OP you can grief people at the end of Snake Mans stage by standing on the ledge with Metal Blade and shooting them as they try to jump across.
retard
I think it's caused by the small little jump that Megaman does when he takes damage. If you time it right, you can use that jump to shunt yourself into the wall.
I haven't tried jumping normally yet, but I managed to get higher by taking more damage.
enjoy it while it lasts
this game was on the NES, meaning nintendo is gonna come after you
do your self a favor and try to change sprites and shit early
just damage boost, you get like ten hours of iframes after being hit
you can do the same in airman stage
and is hilarius
i see, thanks for the information. I think mega man's ceiling collision is still a bit busted but I will make it a priority to fix.
if youre an ass, sit at top of the huge ladder before snakeman floating platforms and shoot down with metal blade. I might make some sort of pvp-free areas (there's already one if you fight a boss) but that might ruin the fun.
you might want to put some in for each level depending on how hard itll be. If you do make it a toggle mode (on/off) AND call the safe mode "baby mode"
I wasn't going to bother with anything at first, but since you're such an unapologetic asshole, I think I'll go ahead and give capcom's legal associates a tweet.
loss.
I don't think there's anything too bad yet. The lag makes it impossible to make precise shots on someone and if they're just spamming then you can iframe your jumps.
If you end up putting in something like Quick Man's stage then there's probably going to be issues. Maybe you could make it so only special weapons can stun other players, which would be limited by their ammo.
do it and i'll change the URL to an image of gutsman's ass
holy shit capcom was ahead of there time
definately scummy shit going on this doesn't need that many permissions
what a gay. we lost exhentai today do we really need more fun taken away?
explain?
it's the gamemaker html5 export with a socket.io extension
I love this. NO C&D PLS
based
>no heatman
why bother?
this keeps running invisibly after the tab is closed
>Did woodman's stage
>Win, nobody there
>Did Airman's stage
>Dude named Woodman monopolizing a platform until I just i-frame right by him and win the level
>Did Snakeman's level
>We all avoid shooting each other, except to give an idea of where to go
This is fun.
it's a gamemaker studio 2 game and I don't know a lick of javascript. as far as I know the only thing that could harm your computer is my shitty programming frying your cpu
It's not like anyone has ever ran out of ammo on Metal Blade in MM2.
is there a players cap?
.............no
please don't break it
Question if you're willing to answer it. How did you get the screen transitions to work? Those are the biggest cunts to deal with.
The X,C and Y objects seem to be key to this but how did you get them to work?
Was fun :)
when mega man collides with one of those zones, the camera focus (roll's head as you can see in the bottom left which isn't visible in game) will either snap to the center of the room "C", or affix to the center y position of "X" zones and follow mega man's x position, and vice verse for the "Y" zones.
when the camera focus object changes rooms or follows mega man around, it's smoothed by using a lerp function.
so in other words there's an invisible roll's face in the center of your screen at all times lol
nah m8 i was just curious as to why it didn't blow up like mario royale did
probably because it isn't as much of a game as mario royale was at release
it's a work in progress I started at the beginning of this month, and the only place it's been posted is twice on Yea Forums. so you're in an exclusive club.
thank you for playing!
I beat a boss and I went to another level before the leaving animation played and now I can't move
Pretty fun. Add Quick Man's stage sometime.
i'm aware of this but haven't fixed it
absolutely >:)
>i shouldn't ever try to do something that could be shut down
faggot
Right now it's just a recreation of a few Mega Man stages with the occasional faggot shooting at you. Once there's proper win conditions I imagine it'll get more popular, assuming OP sticks with it.
Mario Royale was in a playable state when it blew up. All the interactions were in place, you could get from beginning to end normally, etc. This is more like an alpha test.
Mario Royale is sad now. I checked out the "revival" made by different people with the source code, and it is not good. Haven't added any new enemies or fixed bugs but they made like four new shitty worlds and added a skin selector filled with meme skins like Sans, their priorities are entirely out of whack. The "revival" only has like 20 players on at any given time.
Is the difficulty toned down somehow? It feels easier than I remember.
no I'm not using metal blade
I see, That's an interesting way of doing it, I've been trying to get something like this working for a long time but nothing was clicking for me. Thanks user.
Also good work with the game. It's fun
health drops heal 4 and 14 hp as opposed to 2 and 10 in the original
and not all of the enemies damage has been set correctly yet
It definitely is. Jumps also feel a bit short, but the difficulty is definitely toned down greatly. For example, you can bum rush through all the damaging hazards in the Airman stage, but you'd be dead very fast in the real game that way.
physics are off 100%
I tried to base them off of mega man 3 since I like the physics more in that game and it's less floaty than mega man 2.
Fucking subhuman unable to understand making something for the sake of making it.
good, MM1/MM2 physics are shite
ye, I'm not trying to recreate a certain game, just throwing together whatever I like the most about each game. which also means no fucking charge shot.
305 players from this thread, thanks everyone!
it was neat, looking forward to see what else you add
DEATHMATCH AT AIRMAN'S STAGE!
stop fucking killing me on airman you nigger
They're still off. There's plenty of jumps I know I would always make in the original games that require much tighter than necessary execution here. your gravity might be too strong.
Camera needs some serious work Mega Man games rarely have vertical camera movement. The final segment in Snake Man's stage was just an eye sore to look at with how it moves.
Camera transitions need to be smoother as well.
What's with the fucking aspect ratio? It's ridiculous and it doesn't work for the game's level layouts. You end up looking at a lot of ugly empty space.
I feel like the amount of time before you can jump again might be off, too. It could just be that I'm a retard, but I have trouble jumping immediately after landing in this game.
Eat shit Janny
i thought about adjusting it on snake man's section but that's all. I know the camera doesn't follow like it originally does, but I'm not going for a recreation.
ive thought it may be off by a frame.
fuck you
You too Blank
epin
>THREAD THEME
youtube.com
even though in this game he's easy as shit.
Also those moving platforms at the end of Snake Man's stage don't randomly fling you into the abyss. Shit game, 0/10, would not write kotaku article.
It's not even about a 1:1 recreation. It's just poor camera control. No decent platformer has the camera move the frame your y-axis changes.
Man, Metal Blade really fucking breaks snakeman's stage. I can see why they made the shadow blade shittier.
so you're looking for a sort of deadzone in the center?
what fucking retard's idea was it to let the players hurt each other? great game faggots
Is this like Super Mario Royale?
Yes. I had some excellent gifs showing off how it's done in all the popular games complete with collision boxes and boundry visuals but I can't find it.
Also, I'm waiting for you Janny. Don't disappoint me. I saw you miss that easy jump.
right now? Fuck no. You get unlimited continues and unlimited metal blade ammo because the games in alpha.
Have you tried gitting gud?
The area I marked on this image is what controls your deadzone.
32 on the horizontal bar means the camera will move when you've moved 32 pixels from the center. Mess with the numbers and do that with Vertical and that user's problem SHOULD be solved.
what a pointless game
motherfucker we had this shit in Mario royale too. Also it's a battle royale game,
I actually "wrote" my own camera control. I can make it stay still if it's a certain distance from the player, that's easy.
Ah perfect then.
Keep up the good work DevAnon.
dear "The Janitor" I hope you choke to death on the next dick you suck
-Cube
It was a pleasure.
Hey DevAnon, This is a pretty cool game. Definitely needs work though; It feels really janky. An Idea I had is that (when this game actually IS battle royale, at least) you can get special weapons in much of the same way you get health or ammo refills (I.E. Drop from defeated enemies) to add a bit of randomness and spice to things.
Can i watch other people play this?
Yea Forums - watching people play video games
yeah good idea, actually I think I may implement it since it gives an incentive to kill enemies
sure is better than
Yea Forums - erping and dilating over stupid shit
this asshole "kill trannies!!" man
You did great m8 just beat all three bosses
Just git gud.
>going through snakeman
>some faggot litteraly sprints ahead of me and camps the ladders with sawblades
alright shit game
why the fuck do pipis have iframes on spawn
I need an actual controller
KILL _ _ _ _ _ _ _ _ !!
doesn't work unfortunately
use joy2key
Bump
>megaman multiplayer
that looks cool inb4 it gets DMCA'd like mario royale
why don't you code monkeys work on f zero multiplayer instead
already exists: fzerovs.blogspot.com
It says can't connect to server.
pls help based devanon
Release the fucking source.
>beat wood man
>no weapon
FUCK YOU I WANTED TO KILL PEOPLE WITH IT
capcom doesn't give a fuck
mega man maker has been up for well over a year
Just beat airman. Get fucked nerds.