Do they even know what is a good metroid game when they see one?
How can primefags even compete?
super > prime > fusion > prime 2 > ZM
the rest are good too but there's a power gap, these are the greats of the series
Nintendo paid Bamco a fuckton of money to make Prime 4 but it was so fucking bad they scrapped everything and had to give it to fucking Retro, another studio who hasn't released a fucking game in years.
All that money could have been spent on Metroid 5, making the game fucking gigantic with gorillions of new abilities, enemies, multiple locations and shit, but no, of course not, we only got Samus Returns.
So fuck Primefaggots, fuck them hard, at least they are not getting Prime 4 for a while and hopefully Nintendo cancels it once and for all.
One of 5 games I've ever given a 10/10 to.
>it's somehow prime's fault that Nintendo was retarded with who to trust with a Prime game
etika yourself desu
The original Metroid, warts-and-all, remains the true masterpiece of the series. Super Metroid, for all its polish and player-friendly telegraphing, can never compete with the claustrophobic disorienting nightmare of the first game.
and here we have the first buttblasted Primefaggot of the thread
Fusion sucks!
I only feel sorry for you retards. Now kill yourself.
Fusion>Zero Mission
cope
They like fusion? It makes sense they would like the game with all the shitty forced story. Super, ZM and Prime are the only good Metroid games.
All of those pale in comparison to the original.
This is some excellent taste I’m seeing in this image user
>Fallout 2 and not 1
oof... maybe not...
originalfags are so delusional they think flaws in the game are its strengths
>claustrophobic disorienting nightmare of the first game.
it's only "disorienting" because it literally copypastes rooms everywhere
Fusion is 100% reddit repellent.
That's the main gimmick of Kraid's Lair, in the rest of the game it's a lot less prevalent. The facts remain that the original is a challenging, esoteric and purposefully disorienting trial for the player. Super Metroid is a friendlier and therefore less interesting game
So how is Samus going to lose all her powers again in prime 4? Give me ideas primefags
They don't need a story reason for it
These aren't games that need story
The question is what will Prime 4 be about and where in the timeline it will be set?
happens throughout the whole game bro, literally every vertical room in brinstar looks exactly the same
>challenging
it's only challenging because you start with no energy, enemy design is basic as fuck. there's absolutely zero interesting level design in the whole game.
>happens throughout the whole game bro
It does but it's not actually that prevalent and is intentionally there to disorient the player.
>literally every vertical room in brinstar looks exactly the same
Untrue, there are two different colour schemes so that the player can differentiate what area he is in, and the again: part of the game's challenge is navigating its maze-like environment. Screens in the original Zelda are similar for the same purpose.
>there's absolutely zero interesting level design in the whole game.
Absolutely wrong. The level design in that game is devious and tricky as fuck. It's hilarious and brilliant. And often cruel.
>How can primefags even compete?
They can't.
>Do they even know what is a good metroid game when they see one?
They don't. They're millenials whose first Metroid game was Prime and they don't know any better. The Metroid series died with Yokoi.
here's just a small number of the copypasted screens in the game, there are even more if you count those which are not directly adjacent.
there isn't a single interesting enemy-based challenge in Metroid. Nor is there one which is interesting in terms of platforming. The whole game is just a bore.
ebic another zoomer larping thread.
>he didn’t experience super metroid on a snes with a giant box tv from 1989 while on christmas break from elementary school
Sorry kid, but there’s no need to be bitter
Repeated use of generic platforms doesn't count brother. Your diagram only shows that the area where they're most re-used wholesale is Kraid's Lair, which is the gimmick of the area.
The entire game is about surviving in hostile cramped environments with very limited health and platforming/shooting as annoying enemies rape you from everywhere, and you aren't always sure where exactly you're going. And the power-ups are implemented in a way that just make you less limited and more capable of surviving, they aren't just new toys as they are in Super. It's a stressful nightmare, not boring at all.
It'll just be like most Metroid games after Super where she switches to a new suit and they introduce some silly new gimmick that the whole game is based around, and every upgrade will be based around that gimmick
>Yokoi
Yokoi tried to kill it with Metroid II being the last, the team that actually made Metroid, Metroid II, and Super Metroid wanted to finish Super Metroid the best game in the franchise, Yokoi never really cared about Metroid.
Stay mad OP.
>makes fun of Primefags
>while posting Super low gravity Metroid
oh I am laffin,
Is OP ACfag again?
>Repeated use of generic platforms doesn't count brother.
Everything I highlighted was at least a whole screen in size.
>Your diagram only shows that the area where they're most re-used wholesale is Kraid's Lair, which is the gimmick of the area.
Norfair is roughly as dense with them. Also Ridley has plenty more if you compare the whole area and not just directly adjacent rooms.
>The entire game is about surviving in hostile cramped environments with very limited health and platforming/shooting as annoying enemies rape you from everywhere, and you aren't always sure where exactly you're going.
The map is the smallest and simplest in the whole series, the number of paths you can take is minimal. The only part of the game which makes survival remotely difficult is spawning with minimal energy, but even that's not really difficulty - just another level of tedium, because it makes the dominant strategy farming enemy respawners if you ever die.
>And the power-ups are implemented in a way that just make you less limited and more capable of surviving, they aren't just new toys as they are in Super.
Super's powerups expand the mechanics and enable entirely new ways of interacting with enemies and the environment. You could go through all of Metroid with only the bomb and ice beam and never really notice.
>It's a stressful nightmare, not boring at all.
It's boring. You walk through the same corridors fighting the same enemies and platforming over the same obstacles. The only difficult thing about the game is easily overcome, if you can only bear to make the game even more boring than it already is.
i feel like i saw this super vs metroid 1 argument on /vr/. Same points.
Just like in Prime 3
She just doesnt start with them, and thats that
>Everything I highlighted was at least a whole screen in size.
In context though they're generic platforms for missile upgrades, no different from the chozo statues.
>Norfair is roughly as dense with them. Also Ridley has plenty more if you compare the whole area and not just directly adjacent rooms.
Nope, Norfair is split into a deliberately disorienting vertical room on the right with three long corridors with different enemies in them coming from it to the left. The hardest one is a dead-end because the game is evil and doesn't give a shit.
>The map is the smallest and simplest in the whole series, the number of paths you can take is minimal.
It is less linear than Super Metroid and Metroid Prime, and has more meaningful choices to make in the form of the non-stacking upgrades (choice between ice beam or wave beam)
>The only part of the game which makes survival remotely difficult is spawning with minimal energy, but even that's not really difficulty - just another level of tedium
No it's just difficulty. Again, all the tension in the game is in trying to survive a hostile alien environment that feels like a labyrinth, where there are plenty of devious dead ends and red herrings and enemies get in your ass and deal crazy amounts of damage.
Even farming is intense because if you fuck up those little flying enemies do ungodly damage. I think the biggest signal of the game's difference from Super is that Super provides you with safe little rooms to farm them and the original doesn't.
>Super's powerups expand the mechanics and enable entirely new ways of interacting with enemies and the environment.
But the player never feels like they're needed to alleviate the challenge and help them survive a hostile game world, as is the case with the original. That is what makes upgrades meaningful in the first, and less so in Super.
I love Metroid Prime and Super Metroid, but i guess i just have to hate one of them now. Grrr I'm so mad
this is why everyone laughs at metroidfags
all of you are absolute autists
This but unironically.
Fusion is mediocre as hell, but it does try its damndest to set up good atmosphere when the SA-X is involved.
She’ll get the order to surrender her weapons from daddy Adam and then start crying.
based, women belong in the kitchen
>You start off having the basic stuff after crash landing on some random world
>You get your abilities back after the tutorial level
>The rest of the game you get random artifacts that give you temporary abilities, as well as permanent upgrades
>Or you can sell them to the Federation for cash and ship upgrades, making you balance how many abilities you need versus exploration funding
>People aren't allowed to like both 2d and 3d anymore.
Fuck anybody who dislikes any of the Prime Trilogy or 2D games
>How can primefags even compete?
better OST, better environmental puzzles, better atmosphere, better artstyle, better boss/enemy design, more challenging in the case of prime 1/2, exploration is enhanced by 3D space except for prime 3 which sucked out exploration in terms of action. Really the only thing Super does better than prime 1/2 is its walljumping. It's also more replayable but that's not due to the game design or anything, it's just a lot shorter
>fusion above prime 2
abhorrent taste
Fusion is what Prime 2 wanted to be.
didn't she already do so at the end of prime 3? Varia suit reverts to base mode and it's the same in fed force
I don't think prime 2 tried to be a super linear game with constant unskipable cutscenes and handholding while having the worst item/upgrade list in the history of metroid, In fact it arguably has the best
Prime 2 is super linear, though.
if prime 2 tried wanted to be fusion, it would be other M
not even close to as bad as fusion, it falls under the semi linear umbrella of most metroid games
>but it was so fucking bad they scrapped everything and had to give it to fucking Retro
Wasn't Retro behind the Prime games originally?
I was gonna agree with you until you got to the
>having the worst item/upgrade list in the history of metroid,
part. There's not a single good upgrade in the entirety of Prime 2, Fusion is much better in that regard
>Better atmosphere
>Better controls
>Better combat
>Better bosses
>Better art direction
Yeah, I'm thinking Fusion's based.
>There's not a single good upgrade in the entirety of Prime 2
balanced weapon upgrades instead of one raping the others? The gravity boost? echo visor? Introduction of screw attack in 3D? seeker launcher?
>fusion is much better in that regard
fusion didn't have a single original item and just rehashed everything, diffusion missile was the only unique thing and it was just an upgrade for an existing item. And for that reason, fusion is the worst
none of those are even remotly correct except controls, GBA's necessity for bright screens killed any potential atmosphere fusion could have had, not to mention the forced handholding from Adam. The combat is nothing more than missile spam, the bosses are good but fail to reach prime 2's level due to the simplicity/restriction of the combat (plus they all go down in seconds). Art direction is largely subjective, but the areas of fusion fail to make an impression unlike prime 2, not to mention the vomit fusion suit is an eyesore
>balanced weapon upgrades instead of one raping the others?
Please, if you have the ammo for it, there's no reason to use anything but the light beam in the dark world, or the power beam in the light world
>The gravity boost
A water jump that is outdated almost as soon as you leave the area you get it in.
>echo visor?
Literally no function beyond solving puzzles
> Introduction of screw attack in 3D?
And what do you know, it's practically uncontrollable and only used for climbing walls or covering large horizontal distances, both of which are extremely situational things
>seeker launcher
Again is useful for nothing but breaking door locks and one specific boss like a gimmick Zelda weapon
>fusion didn't have a single original item
>he says while claiming the absolute worst iteration of the screw attack in the franchise as a positive
>light beam in the dark world
Already grossly incorrect, an example would be the best option against dark commando pirates being the dark beam followed by missile. And the "if you have ammo" part is important as well.
>water jump is irrelevant beyond torvus
And? It's still a good item
>no function beyond puzzles
And exploration and combat
>screw attack no combat function
It one shots almost every single enemy
>seeker launcher
Gives an additional option for combat, better than anything fusion did
>fusion is good because screw attack was limited, dont mind me as I ignore every other single point because I cant argue against it
Even if I agreed with everything you said, it would still make me right. Fusion's items are the shittiest and least original
>an example would be the best option against dark commando pirates being the dark beam
Yes, you pointed out the one time where a light world enemy is too fast and too much of an HP sponge for it to be annoying to power beam. Good job. Doesn't disprove anything else.
>And? It's still a good item
For five seconds, perhaps.
>And exploration and combat
Baldfaced lie. Dark visor, yes. Echo visor is just to see what noises those stupid annihilator beam posts make.
>screw attack no combat function
I didn't say that you stupid nigger, I know it oneshots everything, just as the Screw Attack normally does. But you're never going to get it to actually do that seeing as you can pretty much only go in a straight horizontal line with it. Literally shooting enemies is faster.
>Gives an additional option for combat,
Yeah, sure, if you're willing to get shot at while you're standing there trying to target everything that you will eventually hit, maybe.
>Fusion's upgrades are bad because they are unoriginal
You don't fix what isn't broken, nigger.
speed would be worse for the dark beam if anything, it's the slowest of the bunch
Echo was used in boss fights
I kill enemies with the screw attack in 2 all the time, all you have to do is jump towards them and jump again after space jump. I don't bother in prime 3 because hypermode is a shit show mechanic
you use it when you have an opening, or in the trilogy version as you move
>You don't fix what isn't broken, nigger.
you also don't rehash shit in a series that's lauded for innovation. On top of that, it's even more egregious in fusion's case because the fusion suit gives an excuse for some crazy item upgrades and fails spectacularly.