How do you make them useful in games with assault rifles and machine guns?

How do you make them useful in games with assault rifles and machine guns?

Attached: submachine-gun-stock-illustration-2743949.jpg (1300x1392, 197K)

make them have superior damage per second at the cost of accuracy

Faster reloads
Faster aiming
More accurate hipfire
Faster weapon switching
A little faster movement speed

Make them the shotguns of automatic weapons. Give them better firing speed and damage but higher bullet spread/recoil and damage fall-off

Oh boy, I LOVE it when my options are:

>Gun that shoots fast
>Gun that shoots slow
>Gun that shoots fast
>Gun that shoots slow
>Gun that shoots fast
>Gun that shoots slow
>Gun that shoots fast
>Gun that shoots slow
>Gun that shoots fast
>Gun that shoots slow

Realistic FPS weapons are super fun and varied! I play them all the time because of how many interesting situations they create! For example,

>Fast gun vs. Fast gun
>Fast gun vs. Slow gun
>Slow gun vs. Slow gun

FPS games are always so much fun. Right guys?

Can do it multiple ways.
One way would be what said for more arcadey games as well as giving them a tighter hipfire cone.

For more realistic games, SMGs can have
>less weapon sway while moving, resulting in more accurate shoulderfire, provided the game doesn't have bullets heavily deviate from the muzzle based on pure RNG. (functionally the same as giving them a tighter hipfire cone, but mechanically different)
>less sway while ADSing
>faster ADS speed
>less recoil
>at the cost of effective range and armor penetration

dont get me started on driving games

>slow car
>faster car
>fast car
woopee, so much variation

congratulations, you figured out what DPS is

Damn, how many times were you dropped as a baby?

Make them lighter so they're easier to carry on the hike to the AO.

make them weigh less thus more mobility, combined with high ROF (thus more DPS) and you have a close quarters killing machine (whose damage drops off rather quickly at range)

And that's absolutely everything that any bullet-based weapon will ever be: single-target DPS that attacks in a straight line.

At this point in gaming, guns are the most boring thing in the goddamn universe, and I fucking love guns.

Apply a penalty to accuracy/forced lowering on long guns in close spaces/near obstacles. That wouldn't save shotguns though.

dual wielding

This guy gets it

Based

Larger/Heavier guns/tools drain stamina faster when raised and in use.
Larger guns/equipment take longer to remove from holster/inventory.
Ammunition is more common to the point where you can never run out.

Also
>weapon length affects weapon collision with walls/bodies, so SMGs are handier in tight spaces where they'll be forced down/up by collision less often

There’s a VR game that does this. Can’t remember what it’s called, though.

Sounds cool. There're a few VR shooters that look pretty fun. I really wanna see some catch on whenever VR manages to get more popular (5-10 years from now).

Pavlov?

In realistic games (damage model, not hitpoint based) SMGs can be quite devastating at shorter ranges. Too bad such games are rare these days, even ArmA series uses hitpoints.

Tf are you talking about? They are OP in every fucking FPS.
>can ADS and move faster than an AR
>Faster fire rate
>accurate
>can be hip fired and score headshots from miles away
>only does a little less damage than an AR

ARs are jack of all trades master of none and so theyll lose any and all close to mid range engagements and machine guns fucking suck in every game.

The only hard counter to smgs in FPS are shotguns

Attached: aiportraits_1563562231.jpg (512x512, 18K)

I still stand by CS:GO having done SMG's really well recently. The use of positioning and utility makes them an actual viable weapon to run.

Not VR but tarkov does this. If somebody's gun is too long you can run up in their face and they can't shoot you for a brief moment.

So every FPS is now CoD?

>ROF
>ADS time
>Headshots
>Speed
>Weight
>Recoil
>Price

Yeah where have you been for the past 10 years?

Literally the only correct answer in this thread, that's firearm-accurate to boot.
I'd also add less stamina cost, higher magazine capacity depending on the SMG and larger stash of ammunition to carry with you.

Not playing CoD, for most of those 10 years anyway.

>pre-2009
I don't remember them being good in BF2.
They were pretty eh in FEAR, but so was the standard AR.
------------------------------------------------------------------------------------
Combat Arms had good SMGs, but some of the best weapons were ARs (G36E for life. Miss me with pay to win 416CQBfags.)
Both Killing Floor games have inferior SMGs compared to ARs.
I don't know if vanilla Arma 3 even had SMGs, but I can't imagine wanting one for most situations due to engagement ranges.
Siege's MP5s were great, but most ARs were just as good or better.
ARs were way better in both Division games.
PUBG's SMGs, when I last played (which was like a year ago, at least), were generally too niche to bother picking up. Maybe they're better now though.
Tarkov's SMGs can be good, but their lack of armor penetration and range makes ARs way easier to use and more versatile.

Probably forgetting something else I played that had SMGs.

Oh, SMGs in STALKER were good early on, but quickly outshined. I couldn't remember if there were SMGs in vanilla, but there's definitely an MP5 at least.

>speed doesn't matter because of rubberbanding
>AI goes faster with a Chevrolet CMV than you ever will with your Venom F5

They already are. People always use them for running and gunning and it just works.

Same way as in real life:
de-invent body armor that stops pistol bullets

>less stamina cost
>in an FPS

Is CoD still good to play? Lately been trying out FPS and CoD was where it all began so it might be the best after all. Just shoot and that's it. None of this tactics bull.

I dunno. I was bored with them by the time BO became a thing. The last couple were hero shooters, and the new one looks even more boring to me than if they had just re-released CoD4. I doubt they've really changed though.
>CoD was where it all began
I hope you mean that as CoD was what got you into FPS.

You've never seen a sprint energy bar?