>door is locked
>remains locked for the entire game
Door is locked
>thing that looks kinda accessible early on
>go back there every time you gain a new ability to see if you can make it
>using some late game glide ability, finally manage to make it a-
>invisible wall
>new game+
>door is still locked
>dlc to unlock door
>all locks and keys are identical, any key unlocks any door
>doors can only be unlocked with spells and lock picks no keys exist for them
>except for the special locks which have a key and are unpickable
>locked doors through the entire game
>beat game and unlock higher difficulty
>"some" of the doors open
>beat game again and unlock yet higher difficulty
>yet more doors open, but still more to go
>keep dying horribly and never beat game again
>Use commands to unlock door
>Dev message on wall behind it mocks you for being a cheat
>have shotgun
>door is locked, you need a key to open it
Just let me put a fucking round into it and it’ll open
>door is locked
>you receive the key once you beat the game
>it's a costume/replay cutscene/ concept art room
what game
>noclip past the door
>there's another door behind it
>door that needs a key at the edge of the map is locked
>spend the entire playthrough looking for said key
>door is only accessible via a future DLC expansion
>door is locked
>enemy opens it for you
>You unlock the door in the sequel
>sequel is reusing every areas
>only the area behind the door and a handful others is actually new
>you travel to a specific place in game
>you start from the finish and walk backwards in the sequel
Dead cells
>bandit leader has better loot than chest they protect
>devs run out of time to finish area
>instead of just removing it from the game they cut off access to it
>they forgot to stop references to the area and its locations from appearing in dialogue and signs and such
>area is just barely unplayable
>area is mentioned in the sequels but a finished version is never completed
>all fan mods of it suck
Name even one game that does either of these things.
*>if you access the area via hacking, it's just barely unplayable
You just described my full Other M experience.
Best one is the grapple point in the green zone that you can see very clearly, but stays out of reach for the entire game until the postgame part just to fuck with you.
you've really never seen a sequel re-using pretty much everything from the previous game?
Can you name one that does?
Off the top of my head I can think of Legend of Heroes Trails in the Sky
You go into the sewers during the start of the game and there is a locked door. You never go back to those sewers. During the second game you do a quest that gives you a key to open that door.
Xillia 2 for one
Tales of Xillia 2, they reused everything.
>door is locked with a special key
>finally get special key
>go back
>open door
>another door, needs a more special key
..and the irony was that it was better than the previous game despite that
>npc stands in your camp telling you about quest
>can't play it unless you buy the quest dlc
FFX-2 too pretty much
>pipe is missing
>pipe is with cat all along
That's not exactly ironic, less work on modeling the maps and stuff means more time can go into refining the other elements of the game.
>each locked door in the game requires a unique key (i.e. "office key", "deposit key", "factory entrance magnetic card")
>every time you use one, the game tells you you don't need it anymore and prompts you to throw it away
>HOARD ALL THE KEYS ANYWAYS
what game does that? in DKC2 you start in K. Rool's ship, where DKC 1's final battle took place, but that's about it
alternatively
>chest with a generic potion
You're supposed to dodge all the names in the credits, then it will open.
>door is locked
>has a big padlock
>shoot the padlock
>door opens
Deus Ex
>rogue class with dedicated lockpicking skill, using up lockpicks
>wizard gets a spell to open door, using up spell uses and needing preparation
>but everyone can just HURR BASH DOOR anyway and there's no disadvantage to doing so
You could say the door
is stuck
Divinity: Original Sin?
Fucking Silent Hill
Fucking Bioware. Was it the foreshadowing of their downfall?
I was thinking of neverwinter nights but I'm not surprised other CRPGs do it
>door is locked
>opens up later in the game
>you need to backtrack like a slave
>early game door is locked
>reach the end of the game and you need to backtrack for reasons
>there's a door nearby that you can unlock
>go through it
>you're in the first area
>Open Door
Fuck You!
borderlands
can you unlock that door in nier automata near the water?
>backtrack through the entire game
>reach first area
>finally get to open the door that bothered you all this time
>it's a shortcut that you opened the wrong way
>open door
>get on the floor
>everyone walks the dinosaur
it was for one of the dlc.
fuck really? whats behind it?
>playing oblivion
>door in the mages guild is always locked
>want to know what's behind it so I unlock it with console command
>end up into a room where I'm fucking tiny (the door is suddenly like twice my size)
I don't know what that was about. I know that door leads to the orrery if you have the dlc now
To all the anons that go through hell and high water to know what's behind a door instead of looking it up on youtube: i'm proud of you.
I hate shit like that so much
>play base version of a game
>there's lot of caves and other entrances that are blocked off by a barrier giving the impression they open up later
>it's ALL, ALL OF IT, is DLC
>takes like 2 years for the last door to even be accessible with DLC
To be fair, usually such reuses of assets leads to lazy products. See saints row 4
>that door in bloodborne in the room full of pots
>spend hours looking around for a way to open it
>finally give up and look online
>"this door doesn't open lol"
It just wouldn't feel the same if I didn't earn it myself. It's no fun spoiling the answer.
Bloodborne. That one locked door that should lead to the Cleric Beast but was scrapped.
yeah what was up with that?
Cut content?
Cancelled dlc?
obscure reference to zelda?
>what you thought was a key to a magically sealed door somewhere turns out to be an useless joke item
>game makes no difference between decorative doors and those that lead somewhere
>all doors are selectable even if unused, trying them will give a normal "locked" notice, and to be sure it can't be unlocked need to attempt to bash it and see if it takes 0 damage
>town is filled with like 100 unused doors
>the game flops so that DLC is never released
I read a post somewhere saying it should lead to the Cleric Beast but was scrapped.
the one after cleric beast?
Fuck that door
>that hatch at the scholars building by the lake
>it never opens
That infuriated me
>discover 3 identical doors in the world
>none of them open, no clues
>latter half there are 3 new challenges
>oh shit here we go
>entirely unrelated
>they were just placeholders for grindcore dlc
some things are better kept a mystery
It was supposed to be a shortcut to the bridge with the cleric beast but it was cut due to hardware limitations. FUCK
>door is locked
Hardware limitations on the PS4? The fuck?
fucking this
well, when the code is that shitty and barely manage 15fps, I guess you end up wishing the hardware was better and save you from the mess you made
>100 lockpick
that was obviously locked by a player's console command user
You just need another 2 gate-powers
If you leave a coin at that door and run around to where you fight cleric beast you can see the glimmer at the door there
>thing that looks accessible
>keep trying stuff for ages
>finally manage to make it through some weird gliding from gaining momentum using a nearby random wind gust
>you actually weren't supposed to do that
>end up obtaining something you shouldn't have
>later end up stuck in a dungeon you weren't supposed to be in
>door is locked
>trying to hack the door
>fail
>the door hacks me back
>instantly dead
What the fuck?
>Interactable object
>isn't interactable at any point in the game
>only becomes intractable in a DLC mission
Fucking Watch Dogs
Harry Potter and the chamber of secrets on ps2
Those doors in the store even had fucking NAMES and implied you could enter since Harry said it was locked, but you couldn’t go inside, still pisses me off to this day
That's why it's critical for developers to properly apply "this door wont budge" and "this door is locked" phrases to avoid such mistakes.
But how's your legs?
>it was cut due to hardware limitations
is it worth playing though? I did everything in hollow knight and heard dead cells is good as well.
But why have a door there in the first place if nothing happens?
because it'd be strange for a large buildings/cities/etc... to have only the minimal needed doors, and you don't always have areas to make them open up to
Decoration and clutter can give soul to a place. Want a hallway to be believable? Add doors.
For aesthetic reasons. Maybe you're in a city. Obviously it would take too much time to make all the interiors, but you can't exactly have a city without doors.
..although the better option is typically not simply not make those doors selectable at all, aka essentially just a decoration you can't interact with
>door doesn't get closed
>have to frequently pass somewhere
>door always auto-closes
>the door opening animation is stupidly long
>horror game
>escaping area
>door to escape is locked
>can be unlocked in a lock-picking mini-game that takes place in real time
>camera focuses on lock but through the character's perspective, so you can still see how everything moves in the background
shit shit shit
>open door
>door smacks you against the wall and you lose money
My legs are not ok
VtmB
lmao I do this all the time in HITMAN™
Dark souls
YOU do it? What, is it multiplayer?
>door is locked
>clown whips out his multitool and has it open in 2 seconds
I meant I always wait for someone to open locked doors.
In NWN 2, if you just bash open chests, you'll always ruin atleast one of the items inside and just get an item called Rubbish or somesuch instead.
trails in the sky: second chapter. reuses like 90-98% of the previous games areas and assets.
>Uses pre-rendered footage that likely took hours to render to make some sort of argument about PCs being able to handle such effects in real-time
brainlet
boards.fireden.net
He posts it a lot.
Also, what gun is this?
A Tommygun?
You need to cause a distracting that will lure someone through a locked door.
NPC's will talk straight through it even if they don't have a key and while the door is open you can quickly slip past
Suomi KP/-31?
fallout 3 combat shotgun
PPSH, heck of a shotgun
Hey, check how hard I can pee.
Ppsh hell of a shotgun
>empty plot of water
>buy DLC
>adds an island with a portal to a land more interesting then the rest of the game
New Vegas
?
What is this meme?
Is that a Fallout reference?
>one time event you had to physically be at years ago to unlock door
>open door
>get gored
Pokemon? Although there's no Pokemon game where you can't just hack in the key item.
The Chicago Typewriter?
Fable 3 was gonna be one of those.
>DLC literally only gives you a key to unlock the door
fucking Last Remnant
Last Remnant has DLC?
>game shows you key
>key is inaccessible for entire game
>game promises you the key in the sequel
>game never gets sequel
Isn't that hatch supposed to lead to the chalice dungeons?
THE KEY IS TO MAKE IT! THE KEY IS TO MAKE IT!
Fortunately this story has a happy ending.
>door requires a quest to be finished in order to open
>that quest only unlocks after doing another quest, which in turn only unlocks after completing a moronically hard grindfest marathon
>finally unlock the last step
>have to do a shitty raid with a ton of prepared friends and actually know what you're doing so if you're a solo player fuck you and get kicked in the balls nigger
>game downscales your stats to make everything artificially harder so you can't just overlevel and solo it
Do you unironically believe PC games aren't held back by studios having to take the time to develop something across multiple platforms that run on different and outdated hardware?
>teleporting at previous visited locations is the same as unlocking a door
???
Why the FUCK was Ludger's voice locked behind NG+
This happened in NWN 1 also, they just didn't tell you anything happened, the item just vanished.
I didn't know about that rubbish item in NWN 2 since I didn't like it at all. That's actually a better way to handle it.
>game gives you special looking key
>hold on to it throughout the game in your inventory, like its the most precious thing in the world
>never find a use for it
>replay the game years later
>actually the key just opens a unique chest in the starter area you missed with not even very good loot
Dead Cells is a different kind of game, more focused on replaying it over and over. It's a bit more technical than Hollow Knight, but still really enjoyable (but also much more difficult).
Yeah it's a really fun game
Destiny?
>door is open for the entire game
>enemies can close it
Same was in KotOR2, iirc
Bravely default to bravely second did this, you start in the final area and move backwards, although they added towns and dungeons and recentered the map so that it wasn't as obvious. The theme of the bravely series is also to do shit over and over again, you can miss the second half of second and go into new game + on accident and shit like that so it sorta fits.
THE LIGHTS OF VEGAS
>Unlocking the door in the sequel
>Name one game
>much more difficult
I call bullshit. Absolute Radiance is a fucking nightmare.
>punch enemy really hard
>he turns into a door
Shivering Isles
reminds me when you manage to glide away from arkham city into gotham and discover a whole living city that you just clip through if you land on it
Nier:Automata
>on a treasure hunt
>see interactive mound of dirt where you can dig
>digging there triggers a trap that kills all your party instantly
That reminds ME of how in Mass Effect if you hack yourself into an inaccessible area in the Crucible or whatever that you can see from a distance you find that the people who seem to be standing there are actually just JPG images.
>see locked door
>doesnt seem to open by any mean
>just brute force it so hard that you somehow manage to clip through it
>there's nothing behind and you just fall through an endless space seeing the playable area of the game get lost above you
The suomi has a bolt-handle where the stock meets the reciever
Has any developer ever did this where they show a locked door/room early in the game and it says you need a specific thing to open it, but it was all a lie and the thing doesnt exist?
>shoot red barrel
>it explores
It is an smg irl and a shotgun in fallout, some /k/ommandos found the discrepancy funny and here we are today.
this entire thread is full of those cases
ive seen smg being turned into shotguns in other games too
some devs are quite retarded
It literally leads to the bridge. I don't see why you can't open it.
what game
There's a famous screenshot of some boomer on Facebook calling it a "heck of a shotgun." That's where the meme comes from.
>game has an area full of locked portals
>progression in the game unlocks one portal at a time
>unlocks all portals except one
>"forbiden zone" its called
>can't seem to unlock it by any means
>devs reveal it was just a troll move
>get hit by an elevator
>you explode
>be in Russia
>red barrel shoots you
Wow how did you even guess?
I can't remember the title, but there's this really old game where it's impossible to finish because they straight up didn't program in a way to complete it, I think intentionally so that people would be left trying to figure out the way to do it forever and never be able to.
>outside looks like fish eggs
>inside looks like wrist rags
>the door can't be opened
>Sequel reexplores that location
>Area where locked door is is never touched or destroyed
I think Kotor 2 kind of did this on Dantooine.
>open door
>there is only a grand piano in next room
What game
>Door is locked
>Backtrack through the area to see whether I missed a key
>I don't, decide to push forward
>Eventually beat the game
>And New Game+
>Years pass
>Play game again
>Door opens for like 5 seconds and makes enemies spawn when you first enter the area
>Prequel reexplores a location
>protagonist doesn't even care
>Door locked in starting area
>Go back every so often just to see if it opens
>Eventually reach the end game
>Go back just in case there's maguffin behind the door
>It's unlocked
>Open the door
>Get on the floor
>Everybody walk the dinosaur
Did this game get remade? I don't remember the graphics looking so good.
Planescape Torment
>play Bloodborne
>There's a door locked during the entire game
>turns out this door is actually really leading in some old area of the game and you can drop shiny coins from one side, walk all the way back to said area, and you'll see the coins from the other side of the door
it's the door on the bridge where you fight the first boss
Kingdoms of Amalur: Reckoning
The Stanley Parable
What about the one by the cathidral word?
user I GOTTA KNOW!!!!
THIS ONE!!!111!!!!!!1!!
Doesn't that just lead to the wheel fag?
user...
That's the door he was talking about
Kek
It's the same door. You just cannot open it
>wheel fag
Now you've done it user, i gotta kill you now, for talking shit about my boy Alfred
Basedblood here. Go take your dunce cap and shove it up your ass
NO WAY!!!!!! WHY CAN'T YOU OPEN IT?!?!?!?!
>Basedblood
?
de034
It was probably a shortcut deleted by the developers, we'll never know
>only one covenant with blood in the name
>can't figure out which one it's referring to
Really?
t. Low insight 4channeler who can't decipher sōyrunes
OH!! I GET IT!11!!
fuck you cuckretards
real chads join the executioners
Are there really covenants in Bloodborne, I just pulled that word out of my ass.
>need to have save data from the previous game to open the door in it's sequel
Pokémon ORAS
Yeah, you have like some stuff you can join
>cuck vilebloods
>Big dick chad executioners
>the league
>hoonters of hoonters
and two others that you don't join some people but it's like just a buff
>beast thing
>Snail plant thing
Used to get really fucking anxious and frustrated at not being able to enter certain places in pokemon games for the gameboy color.
1] Pokemon TCG in the tournament area theres a yellow door back there I would freak out because you cant go through. But I believe the npc walks through in and out of it.
2] Seeing out of bounds/unreachable areas in pokemon gens 1-3 gave me anxiety. In gen 3 I was hellbent on finding all the hidden areas in route 119. Cinnabar island laboratory along with that music and strange map had very mysterious feel to it just walking around reading lore stuff. Gen 2 had some crazy caves I hate going through, spent so much time exploring.
3] Megaman battle network also does that shit with doors. You have to explore every single tiny area sometimes the doors arent locked.
Just in general with RPGs and games where you explore the world alot I really hate on missing out on content or I try very hard to get access to some place. Metroidvanias come to mind.
Yes, a ton of content was cut and bosses were rearranged. The Yharnam Stone and Betrothal Ring actually had a purpose in earlier builds. They tried to reinsert them in the DLC (the Fishing Hamlet NPC has special dialogue for the stone), but scrapped that too.
>He didn't find all the library cards
What a fag.
>door is locked
>nobody will let me through
>nobody on the internet will tell me what's behind it
Little do you fags know that the Vilebloods, lorewise, were super important. Annalise is the only one who has unique dialogue with the Yharnam stone and Betrothal ring in your possession. It was probably part of a scrapped ending in which she marries the MC after it becomes a great one.
>ice key
>no ice door
>can’t melt ice door
>dentical, any key unlocks any door
>
>>doors can only be unlocked with spells and lock picks no keys exist for them
>>except for the special locks which have a key and are unpickable
Baldurs gate
>finally open locked door
>it's a room with no windows and a deformed teddy bear on middle of it
>there is no other way to go
>DOOR DON'T UNLOCK BCUZ HARDWRAE LIMITTHATIONS!
>develop something across multiple platforms that run on different and outdated hardware?
Sounds like typical PC game development to me, you retarded fucking assface. Now explain to the class more about World of Warcraft's hardware limitations.
KoToR does the same thing
Katana Zero, except the DLC is free.
What do they call it instead of rubbish? The prequel trilogy?
What a terrible post
That was pretty good user
>Kill the final boss
>You turn into a door
is it that plaza door?
I've never bought the dlc
It was free back in 360 days
>final boss battle
>game freezes in the middle of your attack
>screen goes grayscale
>THE END
>copyright 1997/1998 Square
This has nothing to do with doors but I wanted to post it because it's fucking weird.
I was thinking of playing Katana Zero except I've managed to avoid knowing anything about it other than that it has a cool logo and it might be synthwave as fuck. Will it scratch my synthwave itch?
Sounds more like you don't know jack about PCs or PC games.
WHY IS THERE A LOCKED DOOR THAT CONNECT TO THE CLERIC BEAST BOSS ROOOM WHYHYY
I legit think they just forgot to program it to open.
Someone earlier in this thread said it was due to hardware limitations
banjo kazooie games basically
Yeah but that doesn't make sense considering you can see the coin from under the door. Makes more sense that they just forgot.
You literally have boring white guy syndrome - you've been told your opinion matters for so long you think it actually does.
beautiful thread
AC2 ending then AC Brotherhood starting
you won the thread.
>Final Boss is behind that door
Oblivion's Orrey
>Locked doors hidden all over the game
>They never open
>enemy apologizes for the inconvenience and self destructs.
>door in area you only visit briefly at the start of every chapter is locked
>only way to unlock door is to pickpocket a key during a small window of time when you probably won't be thinking of doing it
>game gives no indication that you can pickpocket in this context, it's otherwise a pretty empty area without much to do
>the only hint that it's possible is an optional email that mentions the character carrying a key in his pocket that's mixed in with a bunch of other emails and is easy to dismiss as inconsequential flavor text
>this is also the only permanently missable thing in the game so even if you find out about it after you've completed the story you can't go back and do it without restarting the game
Maybe I'm stupid for missing this but I don't see why they made it missable in the first place. At least the only thing behind the door was more emails so I just looked them up online.
Why can't people just mention what games they are talking about?
meaning "daddy''
NANI ?!
The whole fun of it is seeing if people can figure out what game we're talking about first.
>Door closes behind you and locks itself
the shed in harvest moon: a wonderful life right?
>door opens by shooting it
>some doors take longer to open than others
>later discover that this is because doors are used as a clever trick to disguise load times and a slow door generally means a large room
>attempt to hack door open
>door hacks you back and you die
>door is locked
>you, the master of unlocking, have a lockpick and can open it
>lockpick breaks
you should play robopon for GBC. it's a pokemon ripoff by atlus that was made with no oversight, so the areas in the game are bizarre and nonsensically hard to navigate. it's a perfect, look up guides on how to break it instead of frustrating yourself.
there's this great sequence in the game about people who are becoming addicted to their tv's and boarding up their homes. you spend the entire game walking through towns seeing random houses boarded up that you can't enter. then in the middle you're going to fight one of the gym leaders, and you get the ability to warp through tv's. each tv warps directly to one other, so you end up going through this "dungeon" that's half wandering around this basement/cave area finding tv's and half ending up in people's homes, the ones you couldn't enter before. it's so weird and surreal. since the game is janky as shit you get this great feeling of seeing something out of reach and really wondering whether the developers put it there as a joke or forgot to make it accessible or what.
Kanto stuff in Pokemon Gold/Silver
>door talks to you and need to solve a riddle
>go to pick lock on door
>"They'll know."
Think that's just a symptom of the internet/social media giving literally every gutter tier pleb a voice.
Escape from Tarkov drove me fucking insane with all its doors when I first started learning the maps.
With map knowledge came the understanding that these doors, which can be interacted with and claim to be locked, actually lead to nowhere anyway but it didn't make it any less frustrating.
P-P-SH was commonly called PaPaSHa by the soldiers. Papasha means not just daddy, its more like a "big daddy" or even The Overdad.
>that fucking door in Lego Island
Resident Evil REmake, when the hunter busts down the door from the other side
>boss arena has environmental hazards
Oh, the one that the pirate comes out of?
>open gate
>breaks your legs
>Playing sequel and find a locked door
>Get partways through the game
>Find key
>Behind the door is the entire world map from the first game
not dragon quest 3 is it?
I was thinking Gothic 2. Didn't one of the Pokémon games do this too?
Gen 2 and the remakes. But not entirely a locked door, just once you go to the elite four, you can see the rest of Kanto on the map too
Like every yakuza game takes place to seom extent in the same game area
My boy Door-Kun
Fuck you, Darkrai. Literally the reason why I bought an Action Replay.
>Door unlocks after a very specific criteria is met
>it's a mindfucking easter egg that makes you question the story and dev's intent for the game
youtube.com
its kino, short but kino
the fuck is this from
I don't even know how to reply to this
GARFIELD
>make a wrong jump and about to fall to death
>quick save instead of quick load
Fuck this door it always pissed me off like reach over and open it you dumb nigger
Dlc moran
>last manual save was hours ago
end it already
>press rewind button on emulator