I'll start
Hard to get from place to place, no straight roads
Airport 50% the size of the city
A bastard to drive in Vinewood Hills
Lake to big
I'll start
Hard to get from place to place, no straight roads
Airport 50% the size of the city
A bastard to drive in Vinewood Hills
Lake to big
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It's weird seeing how much of the map is useless wilderness, when even in game those areas felt small.
You could literally erase the big mountains and the single player campaign wouldn't change a bit
someone post the "if san andreas were like gta v" map.
>Bastard to drive in Vinewood Hills
That's the fucking point, it's supposed to be dense and steep and feel different driving there compared to the more squared off and structured inner city.
>Useless wilderness
Do people really not appreciate having open space in an open world? For me it's the large open areas that San Andreas and V had that make them transcend III, VC and IV for me. The variety of the open worlds in SA and V having both tightly packed streets AND big open deserts and vast mountains is such a great experience in a game like GTA. Sometimes I want to just tear through a big empty field in a monster truck. Sometimes I want to weave through traffic on a motorbike in the inner city. Sometimes I just want to go flying and see the scale and variety of the map.
Wilderness is absolutely not "useless".
Top half of the map is just dead, emptiness. I barely even bothered to go up there after the story.
Not only that but there's fuck all to do on most of the map.
>Do people really not appreciate having open space in an open world?
The problem is that's nearly every open world game. Just Cause, Far Cry, new Asscreeds, all are full of massive empty wilderness that is never utilized by the game itself. Rockstar has the budget and talent to make a much larger city and detailed city than any game like it, yet wasted 3/4s of the map on things you can get everywhere else.
>Hard to get from place to place, no straight roads
Are you literally fucking retarded, it's the complete opposite, half the map is nothing but straight roads.
>Airport 50% the size of the city
It's not just an airport, it's a fuck huge industrial zone as well.
>A bastard to drive in Vinewood Hills
Literally the fucking point, jesus christ.
>Lake to big
Literally what? It's so small you can comfortably swim across it.
GTA V's map is a shitshow, but not for any of your retarded ass reasons.
It's missing two other islands. Or at minimum, another city on par with LS.
GTASA was good because it gave you a reason to traverse the wilderness. You had to go through it to get to the other cities, which each had their own attractions. It had purpose. In V, you just have the one city and a huge fuckoff field of nothingness above it with nothing to really do unless a mission specifically sends you there. Sure, you can go there in freeroam and goof off, but that's a matter of personal taste. The game itself doesn't give you any reason to go there.
Open up SA's map and erase the SF and LV islands. You'll find that what's left isn't so different from V's map.
>The problem is that's nearly every open world game. Just Cause, Far Cry, new Asscreeds, all are full of massive empty wilderness that is never utilized by the game itself.
Only because Rockstar showed how fun it can be. And you say that like there aren't MORE 3D GTAs that are city-only vs mixed.
And I can't speak for those other games but SA and V both use their wilderness in a way that directly impacts mission and side mission structure, to say nothing of the fact that these locations serve a purpose to players off mission simply by adding variety - the POINT of these games is free roaming doing what you want. Variety of locations lets you do more. You can't ride around in a monster track over an open area if a game doesn't have open areas and is all city blocks.
>Rockstar has the budget and talent to make a much larger city and detailed city than any game like it
Vs Los Santos is already one of the largest cities in the franchise and insanely detailed though.
>yet wasted 3/4s of the map on things you can get everywhere else.
As opposed to a central city being something that other open worlds don't do? What?
I feel like GTAIV did it right, by having multiple "islands" connected by highways.
Each island had it's own unique feel that you immediately understood when entering one of them. When you have 1 giant map like GTAV, all of the zones just kind of mesh together. Like GTAV's map is literally just City and Forest. That's it
I think having the entire map unlocked was a bad move. It's fun and gives a sense of progression when you start unlocking islands. Exploring the new locations. It's a boring shape, and is basically just LS and countryside. The countryside towns are boring
V's map is weird. Like the first user said, it feels a lot smaller than it really should be. I dunno if it's just the draw distance and elevation allowing us to see farther, but it doesn't feel as huge as it should.
SA feels a lot larger by comparison despite being quite compact with all of the little towns and places like the airfield and Area 69 in between the 3 cities.
While we are on the topic of GTA where does Yea Forums think would be a perfect map for VI? If they go the Vice City Modern route I think something like pic related would be good.
>SA feels a lot larger by comparison despite being quite compact with all of the little towns and places like the airfield and Area 69 in between the 3 cities.
When did you last play it? I played it again earlier this year and honestly used to think similar but now I disagree.
SA feels bigger than it is, while Vs size is legitimate. And this actually comes into play depending on what kind of player you are. Going cross map with SA you realise how awful some of the layout is in terms of roadworks to try and purposefully lengthen a given journey across the map and to make use of the minimal visual space around the player due to hardware limits. Whereas in V since the map is ACTUALLY big and the draw distance is further, the world is designed in such a way that there's almost always a direct road straight road from major point A to major point B (primarily the big freeway that circles the entire map).
I get that you need natural boundries to keep the player in, but it bothers me that ever single city that you play in the GTA universe are essentially islands all separated from the mainland US.
Makes me think of The Crew, they decided to say fuck it and just do the whole mainland US.
But really, can't they just put up an actual border and you get shot down if you pass it? There's a couple of options here other than making the whole place an island.
It's certainly too big. Majority of this map is completely empty, and what's the worst is that Rockstar placed a mountain in the middle of the map, making traveling much longer that it could be. In my opinion they should have placed a road, or underground tunnel under mountain Chiliad to make going from Los Santos to Paleto Bay faster. Majority of the map is empty, especially in online mode and players there sometimes have to go through the whole map with each mission. There should be a way to go through the mountain, but not around it.
But they you could always spend 60$ on shark cards and get the fastest car or plane. Or spend days to on grinding instead.