why do terraria fans think this game is better than minecraft?
Why do terraria fans think this game is better than minecraft?
because they enjoy games with mechanics and not just sanboxes with moveable blocks
Four directions makes it easy to remember where your house is, you don't have to craft the map, the map doesn't take up an inventory space, crafting isn't limited by a 3x3 grid, and durability isn't a thing.
>stronger sense of progression
>varied combat mechanics
>more enemies
>compact world that you can fully explore and meaningfully impact
>genuinely interesting/rewarding underground
I enjoy both. I prefer Terraria progression and Minecraft building/aesthetics.
A sandbox without gameplay can only provide so much. Terraria has pretty solid core mechanics while minecraft still has the same basic movement and attacks possible.
They're both wildly different and enjoyable. The faggots who spread the 'hurr 2D minecraft' meme when Terraria was first announced are a dying breed.
It looks uglier than Mincraft
whens the fucking update
It's an actually finished game with actual content, minecraft is not.
That being said, it will never be better than minecraft because of two things
1. Building is automatically less exotic in 2D, and Terraria doesn't even try to compete, the building mechanics, even with the whole NPC room system to pad them, suck
2. The meat of the game, the more difficult encounters, do not interact with the game world at all.
Having bosses that phase through terrain removes any chance of an interesting boss fight, rendering the fights pointless, since the bosses are fighting you from a different layer on the 2D plane, which also sucks
You should get your sense of aesthetics checked.
You're memeing but on the offchance you're not then who the fuck cares? If you're so vapid that you can't enjoy a game because of how it looks then why bother playing video games anyway.
Has the patch that was announced at E3 been released yet?
Vanilla minecraft is objectively disgusting, and structures in minecraft are rarely as aesthetic as what you can build in Terraria.
I'd take an uglier game that plays more enjoyably.
That said, I think terraria looks better than MC, at least out of the box. (MC with the right shaders can really improve my enjoyment of the game)
>bosses are fighting you from a different layer on the 2D plane
This just makes me think the bosses are 3d being interacting with us on a 2d plane, as if humans were harassing flatlanders
I prefer Minecraft and even I can tell Terraria has way more character. Maybe you don't understand because you're a low-functioning autist.
no date set for it yet besides 'this year'
>hasn't seen MC 1.14
>still thinks he has the authority to compare the two games as they currently are
Go, look and be disgusted.
>not programmed in Java
>actual sense of progression
>updates have far more content with higher level of quality
>modding scene is just as good, being dedicated to adding content instead of fixing the crap in vanilla (which is something minecraft mods often have to focus on due to mojang incompetence, although the mods are still very good)
>no DRM (GOG version)
It's quite an improvement my dude.
>This just makes me think the bosses are 3d being interacting with us on a 2d plane, as if humans were harassing flatlanders
there's a reason modern games never have phasing bosses that go trough floors and walls, except as rare gimmicks
it's boring, half the fun is using the environment creatively when playing an open game like minecraft or terraria, it's a huge failure as a mechanic
I even like Cortex Command more because it respects it's metaphorical physical boundaries even though it's 2D
>re-Logic badmouths Epic Games
>Terraria presentation "mysteriously" cuts out during E3 presentation (sponsored by Epic gameS)
Dragon Quest Builders does what Terraria and Minecraft do, but better.
Minecraft:
-Better building
-Better multiplayer support
-Better modding community
Terraria:
-More robust aesthetics
-Better exploration
-Better combat system
-Made in programming language used by actual people, so it runs better and doesn't require shamanic rituals to mod.
-Absolute madman of a creator
-More fun
Starbound:
-Uhh... Erm... I guess... matter manipulator is more convenient?
if those fuckers extend the deadline I will be seething mad, I want to play so bad but have to wait until that shit drops
It's meant as an anti-cheesing mechanic. If bosses couldn't travel through floors, you could box them in and kill them with little trouble. Look at Golem, this is often a problem with his fight.
I imagine it's a tough thing to approach if you want a boss to be hard in a game where you can shape the landscape to your desire. Minecraft does this too. The enderdragon clips and destroys shit it flies through, the wither doesn't but it crunches everything around it if it's built on.
So you either have every boss be a cheeseable joke like golem or have them ignore terrain and actually pose a threat.
Or do what starbound does and have instanced arenas, but most people would hate not having the creativity to build how they want for a boss fight.
Except while you have a point you can still use the environment creatively in Terraria, building arenas is beneficial and sometimes essential. 'Worm' enemies make sense in the way the interact with the environment and you can abuse the shit out of that too.
You can't even use the environment in Minecraft to fight bosses because they both rely on blowing the fuck out of everything around them, you can't cheese the Enderdragon because trying to outwit the game by making some easy paths up to the obsidian towers just results in the game going 'nope, wipe the slate clean'
Agreed. It was dumb to call Terraria a "2D Minecraft" just because it had block building and resource gathering. I think both games are enjoyable in their own right--although, I think most of the fun of Minecraft comes from multiplayer. The base game is a little dull, but relaxing.
Terraria would be a much better game if bosses weren't all eye of cthulu and worm clones. Fighting bosses that can go through walls which you can't attack through aren't fun, platform arenas being almost mandatory is absolute cancer.
Terraria really could have used more bosses like the golem.
Minecraft
>3D building game ruined by tacked on adventure shit
Terraria
>2D adventure game ruined by tacked on building shit
Neither is particularly good
Yeah absolutely, that's my point. They're very different and saying one is better than the other 'objectively' is pointless. When I get the itch for Terraria I'll sink 100-200 hours into it and have a blast with the progression, with Minecraft it's a slow burn and I never really stop playing it I just kind of drop in and out and build out my autism further. Both games are good.
>bosses like golem
So trivial?
To be fair (and my memory on this ain't 100% reliable) when the game first released it did kinda just feel and look like a 2d minecraft until more and more features kept being added in
>tfw get the automatic commieblock builder mod everytime I play terraria again
I wouldn't have the willpower to play if I had to build all those houses manually again.
The golem was poorly implemented but a good concept. Better than
>sphere that travels through walls and charges/shoots beams on repeat
How do you think creative mode will function? They said you still have to do some work, so do you think you have to find an item first and then it'll be infinite use?
>he doesn't like EOC or the twins
the thing is, minecraft bosses are a very small part of the game, negligible even. But in terraria you have to face these phasing snorefests god knows how many times
and arenas?
long X times 1 roads floating in the air are just an immersion breaking must have, they blow
if the bosses had their own random places in the world, had toned down stats, you wouldnt need to make the fights based around "summoning"
calling them whenever wherever is the reason they're cheesable and need to break the game to work
^
Because it's filled to the brim with content and actual gameplay and doesn't need mods
It takes zero effort to build a basic commieblocks, are you saying you are fine with wasting hours looking for heart crystals, but few minutes to make yourself your own damn base is too much? What the heck
>automatic commieblock
I'm not mad, i'm just disappointed.
Especially since you don't need high-end materials to build a cool house, you can do something aesthetic as fuck with base wood, stone and hay alone. And building into terrain and around it is half the fun admittedly slightly ruined by turbofaggot wraiths.
They were pretty shit. Their fights are incredibly generic.
I'm thinking of playing Terraria again, What are some good mods for it? I have never modded the game before.
People who compare the two games as if they're part of the same genre are retarded.
>if the bosses had their own random places in the world
But bosses do have their own places. As long as you can build and destroy the land, it really doesn't change anything. They'll still be trivial unless they have a method of traversing through any traps or arenas.
Getting the resources, building the block's outline, filling it with walls, placing the furniture and lighting, and repeating this process 30 times is really tedious. Even more so if you actually try to make a pretty base.
They're fun on expert mode though. The first time I faced EOC, I nearly crapped myself during his final phase. and the twins present so much to the table.
In the original release, in the days when the game didn't have anything beyond the wall of flesh and most people hadn't even gotten that far, the comparison would have been more apt. But several major content updates later and now that everyone knows everything that's different between the two games as far as playstyles, progression, biomes, bosses, etc, it's not even close.
Thorium is the go to mod for combat related content, maybe throw in some quality of life mods in there too.
The terraria general has a good mod list if you want to look up into it more.
I had to pay more attention but it didn't shake up how I treated them. Run along platform, jump when needed, shoot nonstop.
It's the same way you treat most bosses.
I would rather them delay it another year or so, but I doubt that will happen. A longer wait would mean: a) they'd have more time to add things, assuming they didn't use the extra time slacking off, and b) it'll make the game feel more fresh and new if you abstain from playing until the update
If this is to be the final update, I want it to have the greatest chances of being perfect
How do you build and destroy if the boss is on your ass?
Obviously I meant their places where they sit locked and loaded waiting to fuck you over. potentially with terrain hazards and such to hinder the player in cheesing.
In the end, any game is cheseable, but I'd prefer a cheeseable one with consistent mechanics to a meta one with broken ones
>They're fun on a harder mode
So literally the Kingdom Hearts treatment.
Thats good to know. I tend to avoid /vg/ since they generally are insane and have bad advice.
Should I get Terraria or Dragon quest builders 2 on my Switch?
God tier:
-Thorium
-Spirit
-Various cosmetic and QoL mods like Chad's furniture, reduced grinding, etc.
Tread carefully tier:
-Overhaul - you'll absolutely need to disable most of its mechanics (starting with flammable blocks) but it adds aesthetic as fuck season change, some QoL and additional combat mechanics (which you too can disable if you're not into that)
Donut Steel tier:
-Calamity - meme mod for people who think Terraria doesn't have enough edgy EoC reskins. Some bosses, admittedly, are pretty good and spritework really stepped up, but majority of additions are jarring, unbalanced or incredibly embarassing by association.
I mean, if you reduce it that way, most games can be reduced to "shoot and jump when necessary".
>How do you build and destroy if the boss is on your ass?
Simply make an arena outside of it. Unless you have mechanics put in place to keep the player from leaving the bosses' area, you can just drag him there, like Plantera's enraged form.
Dragon Quest. Terraria is MEANT to be played with a keyboard and a mouse.
>he doesn't like being ASCENDED BEYOND YOUR CONTROL
>if you reduce it that way, most games can be reduced to "shoot and jump when necessary".
But the eyes and all their clones take it to the extreme generic level. At least skeletron had their arms to shake it up a little, but every
>sphere that charges and shoots beams
boss is just shit.
What are you poor?
Different strokes for different folks, I suppose.
As a man of simple taste, I use Thorium, sometimes Calamity (not often as some of the Calamity gear breaks the progression), and my personal favorite as a hoarder, Magic Storage. Very simple and well made mod that adds a one-stop storage chest system that you can upgrade to add more slots as you progress, including remote storage and some other features, all without breaking the balance of the game.
then make the boss not leave his area
and if the player wants to potshot him to death, simply give the boss a long range counter so it's fair whether you're near or far
hell, you could even make the long range counter unusable if the player is close enough, so if the boss is close ranged, you can engage him as such without fear as long as you don't run away to "cheesing distance"
obviously all bosses would need to be able to destroy blocks or generate them to some extent, but it would be many times more fun than floating roads vs phasing eyeballs
what's the point of all that juicy exploration if you don't fight the dragon IN the dungeon?
Apples and oranges. Terraria is an objective based game where you progress in a fairly linear fashion, Minecraft is a pure sandbox.
>aw shit we kinda modded our way into the corner with all those OP weapons, how do we make EoC#1872354275 challenging?
>MORE
>INSTAKILL
>ATTACKS
It is better than vanilla Minecraft. But modded Minecraft is astronomically better.
What minecraft mods make it play better than terraria? No machinery shit
>then make the boss not leave the area
Which can just as easily be exploited.
>and if the player wants to potshot him to death, simply give the boss a long range counter so it's fair whether you're near or far
Unless it's extremely difficult to dodge, or does an insane amount of damage, it would just encourage endless potshots.
>obviously all bosses would need to be able to destroy blocks or generate them
They already tried that with the clown from the blood moon, and people hated it. Also creating blocks on a whim could cause havoc on the terraria engine, especially for multiplayer.
Any good modpacks you can recommend? Only one I ever got into was tekkit and tekkit legends, been struggling to find something else that captures my attention as tekkit does
Partly because it has some of the best progression in any game, but also the game is just fun. Movement is fun once you get things like the grappling hook and double jump, and combat is fun once you get some cool weapons. This makes everything from exploring caves early on to fighting bosses later fun and engaging. Minecraft on the other hand everything is just kind of boring and combat is shit, there's no progression so the only motivation to keep playing is just because you want to build stuff. Survival mode is just creative mode but with limitations
I'd say modded terraria easily matches modded Minecraft.
They're completely different games, you retard.
>BUT THEY BOTH HAVE SQUARE BLOCKS
Fuck off.
yes, yes, it would totally never work, but the fact remains, other 2D games don't use this phasing bullcrap
if, instead of giving up and breaking their game, the creators decided to actually make consistent combat mechanics, it would easily beat minecraft, but as it stands, nope
and cheesing losers that potshot will be there in ever singleplayer/coop game, doesn't make the actual content any less fun, and certainly more fun than the unplayable snorefest currently in place
After playing BOTW, and then going back and playing Terraria, there's so many things that I think could improve the former that really made the latter so much fun. Imagine if you could do the following in BOTW:
>grappling hook everything
>fishing
>riding a flying space ship or some other flying monster
>be able to destroy and rebuild the environment to a degree
>summon minions to do your dirty work
Why don't more games let you do this?
I guess this is something I won't be able to see eye to eye on with you. I've played this game for 2000+ hours, and I never had any problem with the combat mechanics. The way I see it, phasing through blocks makes enemies challenging because you can;'t just chees ethem, and you have to think about every encounter so you can maneuver properly. A wall that might help avoid an attack could block you in and hurt you in other bosses.
Even with the terrible bossfights in place, and after dropping the game years ago, the amount of effort the devs put in is truly impressive, and I do plan on giving the game another chance after the last update (but cortex command is still my gold standard for destructible environment 2D combat)
This. Minecraft with Terraria's features/mechanics would be unbeleavable
Those are all good, but on the other side I would kill for moving blocks in Terraria. Imagine the possibilities
>Well starbo-
In starbound everything moving is entities. Functionally similar, but not the same.
Thats all you got, an opinion? Vanilla Minecraft isn't known for its beauty so this point is moot.
Cortex command is more of a tech demo rather than game. Also lack of multiplayer crippled it in infancy.
they're not even comparable in terms of gameplay
>wao dood u mine in both gam,es theyre the same thing
please don't reproduce