Which one is the better game?
Daggerfall and Morrowind fags need not apply.
Which one is the better game?
Daggerfall and Morrowind fags need not apply.
both are shit
Oblivion. I never get sick of the voice acting. Skyrim is just too dull and dreary.
Oblivion except for the level-scaling.
Oblivion had top tier side and faction quests.
Skyrim beats it in everything else.
Oblivion with Skyrim's combat.
I love vanilla oblivion. Only reason i even got an xbox1 is because it would let me play it for free since i have my day one copy still. One day i hope i can get a computer to run mods on oblivion. Thatd be nice.
Oblivion ofc.
Better quest, better story, better npc
The only thing i would change about this games are the character model, but i guess now they become part of the charisma of this game.
Skyrim has some of the most boring npc and quest ever created
quests were better in oblviion, guild system was better.
skyrim had better everything else.
The only things that are correct in those rankings is the music for Oblivion and Morrowind and the side quests in Oblivion.
Everything else is wrong.
Not even just a little but holy farkin shit wrong.
modded oblivion > modded skyrim > vanilla skyrim > vanilla oblivion
>missing daggerfall which is perfect in every aspect
Thanks I needed a chuckle.
why do people like skyrims combat, its like you're fighting in fucking marmite. It slow and chunky as shit
oblivion, skyrim is irredeemable trash
Oblivion is better even with the shit level scaling.
Not quite
>quantity > quality
Yikes!
Oh you are a mouth breathing more is better because it is more type.
The biggest crime is how shitty Skyrim's scripts run. What in Oblivion could be done in a couple milliseconds could very well have visible delay in Skyrim. Sucks life out of a lot of mods.
Oblivion has charm and soul which Skyrim sorely lacks
why does oblivion feel more "consolized" than skyrim?
Skyrim for gameplay. Oblivion for atmosphere and customization.
> Charm and soul
The argument you make when you don't have legit reasons.
also acceptable
Art direction
Oblivion by a huge margin
are there mods in skyrim or oblivion that add spears/halberds?
Oblivion has better quests, even the main quest is far better. You are not simply "le chosen one" with special blood from the start. You become one, and once it's all over you are no longer le chosen one. You are just a passive player helping the real main protagonist. Furthermore, the dungeons were more than just draugr and bandits. The dungeons had all manner of fucked up shit going on. Oblivion was nice on top, colourful and whatnot but all the mysteries, the dungeons and the oblivion crisis made it feel so dark. That was a good design choice.
The RPG elements have gone to shit with Skyrim, it's literally just a perk system lmfao. I don't understand how you can prefer Skyrim I Really don't
>I don't understand how you can prefer Skyrim
It doesn't have fucked scaling for one.
Yes, more weapon types, armor slots, and overall stat/character elements are things I like in my roleplaying game.
>You are not simply "le chosen one" with special blood from the start.
It's you, the one from my dreams! You must deliver this sacred amulet and close shut the jaws of oblivion!
T. Emperor of tamriel to random prisoner 2 seconds into the game
Better mods for Skyrim.
dunmerposting is really having a renaissaince lately
Literally takes one mod to fix, but you cannot fix the stale, generic and dead Skyrim game. From the get go the world is dead, garbage, small tiny cities, almost no NPCs. Garbage
Correct, but tell me what happens after that? Basically, you are not the chosen one. You are more like a personal bodyguard to the main character. Are you the dragon born? Do you know how to shout? No?
Let me ask you, in Skyrim are you capable of roleplaying as a complete fucking asshole piece of shit and would it make sense? No because you're the dragonborn you're SUPPOSED TO BE GOOD and save the world. In Oblivion you can be whatever the fuck you want.
Absolutely not
>some guy in a dream
>somehow chosen one
I had a dream about a place where I like their food closed early so I went there IRL the next day. doesn't mean it was fate.
Are you stupid or have you just not played the game? You are destined to deliver the amulet to the ACTUAL chosen one, Martin, who 1v1s a fucking demon god and sacrifices his life to save the world. You're literally a courier delivering an important artifact to the actual heir to the royal throne.
I hated the Oblivion portals so Skyrim
fpbp
And dragons are any better?
Oblivion i never even beat skyrim
Using mods to judge a game is retarded.
I recently replayed Oblivion and did basically everything possible and I thoroughly enjoyed it. It's better than Skyrim in basically every way aside from a few quality of life improvements.
It's magic, it's not a random dream. You were predestined to deliver the amulet, the EMPEROR OF TAMRIEL saw you in his dream.
>that pants-shitting dread you feel when you see an Oblivion gate on the horizon
This feeling alone is enough to put Oblivion above Skyrim. Dragons were a nuisance, Oblivion gates were scary. And getting a good sigil stone in addition to everything you got in the gate was way more rewarding than getting a dragon soul.
they're wyverns no dragons
oblivion, just keep the difficulty slider in the middle and it'll be mostly fine
though mod out the fact bandits get fucking daedric armor at high levels, thats retarded, you should be able to rip the DAEDRIC armor off of dead DAEDRA when you go into oblivion gates but what do i know
Oblivion technically has more depth but it's so primitive and ugly I can't stand to play it.
At least Skrim has an interesting world to fuck around in.
All the emperor knows about your fate is that if he sees you it's stabby time for him. Everything past that is an unknown.
>90 people in biggest city
This was one of the biggest issues for me, Skyrim felt like a downgrade in nearly every way, but the gameworld just felt totally barren except for endless draugr
Oblivion has better
>story
>quests
>factions/guilds
>magic
Skyrim had better dungeons and you could argue that the combat was better as well but I still consider Oblivion way better.
>Skyrim had better dungeons
Skyrim is better deal with it contrarians.
Oblivion's forts and caves get old really fucking fast. It's been a while since I actually played Skyrim but I don't remember the dungeons themselves being so monotonous. The enemy types yes, but not the actual dungeons. I also think they did a better job actually designing Skyrim's dungeons to have some sort of convenient shortcut back to the entrance, this sort of thing was pretty uncommon in Oblivion.
Started the series after finding a copy of Morrowind in a swap meet as a kid, I saw a picture of the argonians in the player's manual and thought it was cool as shit so I bought it. It was my first exposure to rpgs and although wonky and too difficult for me at the time I remember spending days just playing that shit. Once I found out about Oblivion a few years later and finally getting my hands on that thing I was taken aback by just how colorful and vibrant everything was, from the actual game itself to npc personalities and quests. It was a blast to playthrough and so of course I was beyond hyped when Skyrim came out but I just don't know. After beating the main quest I never really bothered to pick the game back up besides adding a few mods here or there, compared to the other two the game just felt sapped out of any fun or energy.
Oblivion's fucking sucked, every one was just a frustrating maze with nothing good in it, then it took 15 minutes to figure out how to leave
Skyrim's were definitely samey but most at least had a story or mini-quest to them.
You should definitely replay Skyrim. Its dungeons were either caves or draugr crypts and that's literally it. On top of that, they rarely have any branching paths at all and they usually have some dumb boss room at the end which loops back into the entrance. It's "hand crafted" which is better than Oblivion's lazy cut-and-paste dungeon design on paper, but in execution they just failed to make any dungeons that were somewhat unique in layout or appearance.
The Dwemer ruins were dope as fuck, but that's about it. For me, Oblivion's layouts being marginally better than Skyrim's makes up for the repetitive atmosphere.
That's the point though, dungeons are supposed to be difficult to explore, not on-rails kiddie rides with a convenient door that leads you back to the beginning. Skyrim's dungeons are literal kiddie pool tier.
>supposed to be difficult to explore
Difficulty isn't fun if slogging through a hundred trash mobs and dead-ends just leads you to some low-tier armor or little bit of gold.
Though I do agree Skyrim's were too easy-mode. Playing on Adept or Master makes it more fun, and a lot of the bigger ones aren't too linear.
To each their own, I guess. I like dungeon crawlers, so I like sprawling dungeons where I get lost and have to reorient myself every now and then. You'd have to be a complete retard to get lost in any Skyrim dungeon that isn't a Dwemer ruin, so Skyrim dungeons were really boring to me.
>That's the point though, dungeons are supposed to be difficult to explore
I wouldn't say Oblivion's are difficult to explore, they're just obtusely designed, like they were randomly generated or something. It's not really a matter of difficulty since you have a magical overhead map of the dungeon with an arrow conveniently showing you where to go. Skyrim's just come across as more polished and tended to have more content related to them. You could approach or enter a cave/dungeon and stumble upon a quest in Skyrim, while in Oblivion you were usually given a quest and then directed towards the relevant cave/dungeon. Oblivion also spends most of its set-piece points on the Oblivion gates. There are a few larger dungeons like Miscarcand but nothing really on the scale of Bleak Falls Barrow or Blackreach. Skyrim just puts a little more effort into the presentation.
The numbers speak for themselves
Most people that bought Oblivion still own it on a CD, also a lot of people bought the GoG version because supposedly it comes patched with a 4GB patch and is easier to mod.
Is there any hope for TES 6 at all
>I wouldn't say Oblivion's are difficult to explore, they're just obtusely designed, like they were randomly generated or something.
You're actually not terribly far off. AFAIK Oblivion's dungeons were hand crafted, but they were made by what are essentially building blocks, so level designers were pretty restricted in terms of how creative/difficult they could get without making things outright confusing. Often times they just made it confusing anyway.
I think Skyrim's best dungeons beats Oblivion's best dungeons (e.g. Blackreach, as you say), but the vast majority of Skyrim's dungeons are one of two settings (caves or tombs) with the same completely linear path every time. Tacking on an unmarked quest to pick up some item and bring it to a guy in Whiterun doesn't really speak for the quality of the dungeons since I put more priority on atmosphere and layout; that's more of a "quality of quests" thing for me, if anything.
>shit is good! look at how many flies are gathering around it!
OBLIVION.
Fuck Morrowind
GoG isn't quite the juggernaut you believe it to be.
The latest year end report shows it made 7000 dollars US profit.
>Skyrim beats it in everything else.
Factually worse melee combat and magic.
>B-but dual spells!
>It's just the same spell but amped up
>Can't even combine different elements
Todd is still in charge and there is no sign they are bringing MK back.
So yes there is still hope.
Oblivion's Dark Brotherhood questline is better than every quest in Skyrim combined.
Skyrim.
I view these games as shallow, but fun fantasy worlds to run around in and mainly marvel at the sights.
Skyrim is far better at that
> Can't craft an "I win" spell anymore.
Go play Morrowind if you like cheeseing a game.
Oblivion. Always and ever. Also, because it has Shivering Isles.
I think you mean
>Can't craft any decent spell
>Which you'd want to do because magic in Skyrin is a joke
Destruction magic past Lv30 is a fucking joke, and the Master spells despite the effort to grab them are some of the worst spells in the game.
Oblivion has SOUL
>Caring about balance in a singleplayer RPG
>be a Dunmer spell sword
>level all schools of magic and blade at the same time
> barely advance them by 7 points each
>Suddenly every enemy is wearing silver armor and weapons
>kill me in 4 hits, I need 30 touches to kill them
Level scaling ruins oblivion.
speaking of SOUL
I thought finding the black soulstone altar and instructions for making one in Oblivion was the coolest shit ever
It's consolized in comparison to Daggerfall and Morrowind, in that it has tabbed inventory/log etc., but it's nothing in comparison to Skyrim which has a fucking weapon wheel.
What fucked scaling?
Skyrim has better sex mods
Morrowind is technically consolized
You ignoble fuck
Skyrim
>fucked magic system
>need to spam spells to be able to do magic
>dualcast is a gimmick that barely increases damage/utility duration and magnitude
>to cast a spell you actualy need to go into a fighting stance
>cant cast while holding two-hander/shield and weapon
>no spellmaking
>enchanting is back but fucked because interesting spell effects are not available
>you can run faster than wildlife
>your horse is slower than you sprinting
>horse combat is fucked
>combat is fucked because same animation is applied to every weapon
>dualwield daggers is OP
>can only roll forward
And Oblivion had better gear, better items, better enchanted gear that was even more OP than artefacts and Daedric stuff was top-notch niffty and useful, unlike in Skyrim.
Skyrim has only two things going for it: characters/char creation and crafting menu. Everything else Morrowind and Oblivion did better by miles.
>but Oblivion has level scaling
It does and its not as much of a problem as you make it out to be. Sure, fucks with immersion in the end, but thats about it
>but muh skills
Your own fault for not leveling offensive skills
>not casting/drinking 100% chameleon buff and ghosting through
Like i said, your won fault.
Skyrim has no fun either.
The music in Oblivion is unironically some of Jeremy Soule's best work.
It had the best necromancy/conjuration of the series.
Not the game's fault you don't know how to play. It's basically exactly the same as it was in Oblivion.
Yeah, that's because the intern didn't look at the stacking perks and realise the player can summon atronachs on par with end-game mini-bosses.
>WAH I HAVE TO THINK ABOUT OPTIMISING MY BUILD WAH
If it was too hard for you jut turn the difficulty down.
Functionally the same a crafting an"I win" spell.
>they usually have some dumb boss room at the end which loops back into the entrance.
How could this possibly be a bad thing?
I know it has a console port, but the actual UI is very much LGS-inspired and clunky as fuck on anything but PC.
>bodies disintegrate after 60 seconds
It’s usually impractical to use necromancy in Skyrim
one might call it Souleful
I like daggerfall but it has a lot of weak radiant quest side quests
>It's basically exactly the same as it was in Oblivion
I was talking about Oblivion. Either way, even if I did completely specialised level scaling would still be fucking retarded since it completely shatters any believability of the world.
Bandits with Glass Armor.
It also way undermines any sense of progression. What's the point in getting better gear and leveling up if you're not actually gaining an advantage over your enemies?
It's nice that it allows for the map to be open from the start but I'd take static enemy levels over it any day.
>Play singleplayer RPG
>Expect to get fun toys that make my literal demigod character feel like a demigod
>Get magical trash that's completely outclassed by smithing/enchanting created weapons
>lol just tone down the difficulty
During the battles for the cities this is true.
If you are implying that always happens you are wrong.
I loved them - best place to stock up on gems, pots, scrolls and high value items, and most importantly, sweet sweet blood gras for 100% chameleon pots and sigil stones for OP gear.
I just wish there was more to them then just towers.
Both were shit, but Oblivion had more soul. Skyrim was soulless at release and I pity any zoomer who has unironic nostalgia for that trash game.
Functionally the same.
If you want an easier TES game may I suggest Morrowind.You will be death incarnate by level 5 if you meta game.
>Functionally the same.
It's not though. I want to sling magic that feels powerful, not whack fools with a beatstick that deals 30+30+30 damage in every element.
>Sure, fucks with immersion in the end
This is bad, very bad
Skyrim, it's not even a question.
also lmfao at all these retard ITT who think Oblivion has soul and charme. it's the most anti-TES looking game aesthetically speaking that came out so far. Shivering Isles is kind of an exception as well as the atmosphere of the oblivion gates but at least fucking get your facts straight.
That soundtrack though...
youtube.com
>bad
Ill take that over Skyrim any day.
I want to craft a spell that one hits everything not turn the difficulty down so I one hit everything.
You should look up the definition of "functionally the same"
It's not the same though, because one is cheating the difficulty by doubling my damage and the other is crafting a spell that isn't shit.
Endgame on Oblivion is tedious due to the scaling.
Better than Skyrim
Endgame in Morrowind is tedious because nothing is dangerous due to the scarcity of scaling.
Better than Skyrim
Oh you are a NEW GAME BAD OLD GAME GOOD type.
Oblivion has Soule
Have you heard of the High Elves?
Citizen?
WHY WON'T YOUDIE?
I'VE FOUGHT MUDCRABS MORE FIERCESOME THAN YOU
BY THE NINE DIVINES THERE'S A PSYCHOPATH ON THE LOOSE
ASSAULT! ASSAULT!!!
I DON'T KNOW YOU AND I DON'T CARE TO KNOW YOU/spoiler]
I'll never forgive them for dropping detect life as an enchantment. For what fucking purpose?
Never said it was the same.
I said in function the end result is the same.
It is like talking to a brick wall.
There are plenty of online resources that can help by explaining exactly what "functionally the same" means.
Take a look around, won’t find better prices in all tamriel
>I never said it was the same, I just said it was functionally the same
Stupid ESL.
oh
it's you
hi
Oblivion had the best main city|
Morrowind had the best road networks and sights
Skyrim has nothing good without heavy mods
/thread
Am I the only one that jumped on top of one of the temples and started shooting people with a bow.
My memory may be off but I swear I remember the guards yelling "Sniper... We have a sniper"
Functionally the same means the same fucking outcome but with different methods. Are you a retard who doesn't understand he objects to the method of lowering the difficulty? One is a built-in cheat where you gain damage and the enemy loses damage, the other is a game mechanic.
That is exactly what I said in every post I made.
Your poor reading kills are a you problem.
>endgame oblivion is tedious
HOW? You can 100% cham ghost it. You can "lol no dmg" 100% magic res/reflect/absorb or 100% physical resist/reflect/absorb (100 armor rating) and just walk past. You can double tap. You can just spam drain life and instakill shit or just poison you weapon with some deadly shit.
How is it tedious?
>Morrowind endgame is tedious
Because when you do get strong, most things do and should become trivial to you.
>nothing is dangerous
Go fight some werewolfs.
Skyrim and most modern games are just badly designed. Just because they have better graphics doesnt mean that they are good
>Skyrim
>just 8 hotkeys
>shitty-ass favorites menu
Consoles. they can even optimise shit for PC and then downgrade.
And you are bloody pillock.
>Any news from the other parts of Tamriel
>...
>Nothing I'd like to talk about.
>Goodbye!
No, your comprehension of the English language is the problem.
The two games are almost clones, but oblivion is better, because more and better content.
I love them both anyway, and also morrowind. I'd settle for a skyrim level of quality TES6 no problem, but since bethesda has made only shit since skyrim, I fear how it will be.
Hi I live in the middle of nowhere nothingland and my only option to play Morrowind for the foreseeable future is the goty edition for console on a 360. How bad of a time am I in for?
>want to get from A to B
>can take the car or the bus
>one is my own personal ride while the other is spending time in a piss soaked box
>GOD IT'S FUNCTIONALLY THE SAME
Asked and answered already.
Your post actually makes my point for me so thanks
fpbp
> go fight werewolves
Yes the Morrowind DLC added a more aggressive Oblivion type scaling.
both are shit and I don't even like the other ones
Is Arena any fun?
Still provides that "dangerous" thing.
The funny thing is Skyrim quests had more choice and consequence than Morrowind and Oblivion combined.
And the answer is retarded. Saying something is functionally the same is meaningless, because one of the options is quite often going to be factually a worse choice through design or by perception. If you create a game where the only option to have powerful magic is to lower the difficulty, why would I even bother entertaining such a stupid feature? I'll just make a character that can oneshot bosses with a maxed out enchanted and smithed Dragonblade.
Funny way to spell tedium.
That would be a good point if the quality did actually increase.
>moving goalposts
>says nothing is damgerous
>provide example of dangerous
>but its tedium!
>original argument: its tedious because nothing provides challenge
Well, what gives, you fuck?
They are because they're much faster to deal with. Still a garbage idea though.
Who's the most enjoyable voice actor in the series? Who's the worst?
lmao no
And they think I'm a joke
I feel like I understand where you are trying to come from, but you are willfully ignoring the copy paste dungeon quests, and how they absolutely butchered the guilds in skyrim. The only guild even worth a damn in Skyrim is the Dark Brotherhood, and I don't want to be a gay edgelord in every character.
I posted Oblivion end game was tedious and Morrowind was tedious because of the lack of danger.
You then pointed out the DLCs added a more Oblivionesque style tedium.
The goal posts haven't moved an inch.
Once again your intellectual shortcomings are a you problem.
You will scoff and not believe me.
One thing you will not do is prove me wrong.
Morrowind end game was going on their official site and downloading the official mod dungeons and maps they made. They were really hard to get through.
This is literally the definition of soul vs soulless.
There are only 20 or 30 choices you can make in quests that change the outcome.
It isn't that many but the issue is whether Oblivion and Morrowind have more.
It all depends if you count every possible outcome of the Whodunnit quest from Oblivion as a choice. If you do Oblivion wins If it is one case of C&C then Skyrim wins in a landslide.
Morrowind
That Skeleton infested castle they released for free?
If you thought that was difficult then I see why you need spellmaking back.
oblivion by a landslide, I couldnt even be fucked to finish the main quest and half of the sidequests. Shits just forgettable af. Skyrim was the biggest dissapointment of a game for me
>Oblivionesque style tedium
So back to square one? Oh fuck off back to wherever you came from.
Skyrim will never be as /comfy/ as Oblivion
Nobody in Skyrim remembers your deeds
Nobody acknowledges your race or gender despite the former two games being able to
Nothing changes before or after the civil war because it literally does not matter
The emperor gets murdered and nobody in Skyrim bats an eye
You can't save Roggvir's from his in Solitude
You can become the leader of every guild regardless of your playstyle
Why do these comparisons always use such bizarre and pointless comparisons?
Like no custom spells is understandably bad because it's a cool mechanic that got removed, but why put it right next to the number of diseases? Diseases are such a minor mechanic and it's not like the game is going to get better just because they implement more of them.
I found it strange that the NPCs in Skyrim never had random conversations like in Oblivion.
Like I said you won't prove me wrong.
I prefer Oblivion, honestly. I feel like Cyrodiil was more interesting, especially if you read about it's geographical history and whatnot. It was beautiful, with grand forests, lots of green, it felt and looked like a fantasy world. But the design of the game was in such a way that the dungeons, the Oblivion crisis/world and all the mythisicm in the game have it a freaky vibe. So even though the game was colourful, actually it was dark. The Dark Brotherhood, the Mythic Dawn and so on. Priceless design and amazing questlines.
The class/stat system in Oblivion felt like you had more specialization, more control and you felt like an RPG character. Since you had no backstory, you were free to make your own to roleplay. You were not the dragonborn, just an errandboy for the main protagonist. Kind of a helper really. The closest you get is by playing through the KOTN expansion. Then, you can be "special". In Skyrim, from the start you are powerful, special and still ignored by everybody.
The dungeons in Oblivion were definitely more memorable, as in them dwelled all kinds of creatures including ghosts/wraiths (something Skyrim doesn't have). They were less lit, more menacing, frustrating and difficult. It was a starch contrast to the colourful world. It made it creepier than the draugr ones in Skyrim. Even more when you met some cults, necromancers and vampires. It actually felt fucked up, creepy, dark. Not just for the sake of it.
The most important part, the quests.. Oblivion objectively is better. Offering way more choices, way more depth, a proper journal that is so good you can play without quest markers. And it felt far more compelling when you're not able to shout and save your ass anywhere by being the fucking Dragonborn. The leveling system sure sucked ass, but you can mod it luckily.
Bottom line is, Oblivion is a better RPG honestly. If you care about graphics, animations etc then Skyrim is for you.
Oh and
You can be the leader of every guild regardless of playstyle in every game.
Don't forget there are no restrictions on trainers in Morrowind. If you have the coin you can be Arch Mage without ever casting a spell in game.
Once you hit the "You must be this tall " point you are in.
One thing I don't recall is if the duel with the crazy Arch Mage is magic only or not. I think that would be beyond Betheda's skill level to implement at that time.
>Copy pasted quests
This is actually my biggest complaint playing Morrowind, and I don't think many people seem to realize it.
Morrowind quests are INCREDIBLY repetitive, in that the vast majority of the quests simply involve fetching an item or going to find a specific person to talk to them or to kill them. When a quest requires you to go through a dungeon, the dungeons are INCREDIBLY copy pasted, in that their use of set pieces is incredibly obvious, even just a few hours into the game.
The only thing about Morrowind's quests is that lorewise they aren't repetitive. The reasoning behind each quest is different. Maybe you're trying to get someone to pay their debts, maybe you're trying to get some info out of someone, etc, but gameplay wise the quests are incredibly samey.
Skyrim's quests actually have significantly better variety in terms of gameplay because the dungeons are designed differently, but they all look the god damn same because they reuse the same assets, the same textures and you're killing the same enemies.
Basically Morrowind Quests are incredibly samey, but they look very different, while Skyrim's quests have some variety, but look the exact same. That's not to say Skyrim has much variety (Every dungeon is basically just a loop) but Morrowind's quest or dungeon design is actually worse aside from the lore.
Every guard has a comment on your actions so your first point is wrong.
>Daggerfall and Morrowind fags need not apply.
Neck yourself zoomer, your taste will always be shit by default
Only zoomers say zoomer
What mod(s) do I use for a first playthrough of Oblivion? No gameplay changing mods, just fix mods.
How dare you not like this shitty old game you whippersnapper.
> I just played this fort he first time..
No you didn't you liar.
What sights in Morrowind?
You cant see shit beyond 10meters ahead of you
With or without mods?
/thread.
You shouldnt judge a game based on its mods
tits. what are you gay?
picture is about right. jsut dont.
ANYONE that is saying oblivion is better needs a reality check
DO YOU NOT REMEMBER OBLIVION GATES? LIKE THE MAIN DUNGEON OF THE GAME
what the fuck is wrong with yall, they were absolute dog shit.
>black soul stone
Small but cool quest.
You can't craft them in skyrim,right?
Soul= everything I played before my 20yo birthday.
>Auriel's ascension playing at night
The melee combat is pretty much the same in both, just with more hp bloat in oblivion.
Oblivion had better writing, so Oblivion
Readily accessible to genre-newcomers and simplified mechanics is more popular than a 13y old less-accessible to genre-newcomers game?
Wooooow who would have thought
I think you mean Soule
No, Arena is bad. If you want a similar, but good experience go with daggerfall.
I'm not sure if I should buy Oblivion or Skyrim SE.
Which one should I buy Yea Forums?
Bosmer>Imperial>Argonian>Breton>Redguard>everything else>Khajit
Oblivions world is just so incredibly boring to me. It feels like the most generic fantasy world you could possibly be in, the contrast with the gates doesn't help because they're somehow even more boring than the rest of the overworld.
while you may have argonians (rightfully) high on your list, i can't forgive you putting the fucking manletmer above them
I docked them mostly because I am not a fan of swamps. However they are unique and deserve a high place
Which game has the best title theme?
To an extent yes, but it really does show how fucked a game is when mods can't even breath life into it
Depends on how much you like rpgs and how much you care about graphics.
Why not both?
Skyrim for the world and combat, Oblivion for the RPG skill and attribute system
I have a personal collection of mods that make Skyrim the most perfect and amazing game ever.
The skill count, if anything, should really be disregarded on this chart. It's very misleading. Daggerfall had the worst skill system. It has a lot of skills technically, but there's also
>9 language skills which are pretty shit outside of flavor
>No armor skills
>Dodge is a skill
>Critical Strike is a skill
>Speechcraft is split into two skills
>Running, Swimming, Climbing, and Jumping are all separate skills
>Medical, which is just healing faster while resting, is a skill
Variety>blandness
link
Also in Morrowind you could have clothes underneath your armour, and npcs reacted to the quality of clothing you were wearing.
I have a hard time thinking Morrowind had double the spell effects of daggerfall and Oblivion though
I am doing Morrowind for the first time. What mods do I need to get it working well?
none
stop being a pussy and just play the fucking game
Only time I really had fun on Skyrim was when I was playing a modded file as a 40k space marine.
Oblivion has way better quests and writing. I think Skyrim has a more interesting world to just run around and get lost in as well as better dungeons.
As much as I hate that bethesda games have gotten dumber as they've been made, they've clearly realized the core gameplay loop of exploring dungeons and finding loot is what they are best at and focused on that as much as possible. The plot and RPG elements of both Skyrim and Fallout 4 are shit, but taken as just explorative looter shooters they are pretty fun games.
>Literally takes one mod to fix, but you cannot fix the stale, generic and dead Skyrim game. From the get go the world is dead, garbage, small tiny cities, almost no NPCs. Garbage
Oh fuck off, Skyrim's overworld is way more engaging than any of the bland shite that supposed to feel enchanting in Oblivion
all wyverns are dragons but not all dragons are wyverns.
now we both know bethesda makes buggy shit that gets buggier each year after release. And morrowind has been out a while.
This
Oblivion's actually felt like structures you'd encounter in that world.
Skyrim's all felt like video game dungeons. With the end of it bringing you right back to the start.
Well all the faggots ITT saying Oblivion had grand forests and interesting dungeons obviously played with mods or we didn't play the same game.
Fucking copy pasted forest with nothing in it and the same fucking white polished ayyleids tomb corridors...
You really don't need anything aside from maybe the code patch
Skyrim by far. One of the most fun games ever made.
Oblivion has the funnest casting and thieving.
Skyrim was more fun as a big dumb fighter.
>Its dungeons were either caves or draugr crypts and that's literally it.
For the most part this is correct. I did really enjoy exploring Blackreach underneath Skyrim but even then it's just a really big cave. Forgotten Vale and Solstheim was pretty cool too. Can't really think of any other areas in Skyrim I really liked whereas with Oblivion I could go on for days.
>tfw own Oblivion on 360, PC and Steam
>tfw I bought the horse armor when it was new
>think about giving Oblivion another shot
>remember you need a bunch of mods for it to even run properly
>install Skyrim SE instead
A game should not need mods to be good.
>pretending the skyrim music doesn't BTFO the other soundtracks
It turns every dungeon into a circle, a track. It doesn't feel natural or like it was built with a purpose beyond "video game dungeon #43".
delusional if you think soule didn't go harder on oblivion than skyrim
Is Morrowind ironically the best game Bethesda ever made?
Skyrim is just straight up soulless, everything it executes is bland and boring and doesn't spark an ounce of charm like in Morrowind and Oblivion, even in it's music.
Nostalgia is one hell of a drug dude. It's like saying the girl you lost virginity to is the prettiest woman in the world. It's just not true.
Skyrim has like double the amount of tracks as oblivion and they fit much better for all the different feels of wilderness exploring in the game.
Nope, noticed it in 2011 and I still notice it now. The game is boring and uninspired.
Oblivion is a legit contender for the best vidya OST of all time.
youtube.com
>DLC
It's an "Expansion Pack" you filthy zoomer.
Whoever played Owyn-The Blademaster in Oblivion. Dude plays every other character and I start to get worried when I don't hear his voice in newer Beth titles.
There's no good reason to play either without mods though.
Joke's on you I'm still a virgin, faggot
Just torrent it, my dude.
You haven't played many video games if you honestly think that.
Skyrim VR is very fun
Oblivion's leveling system made it worse, but not by much
I 100% enjoyed Oblivion gates more than Dragons.
>go through gate
>clear it out
>good chance of finding upgrades
>great chance of lots of loot and gold
>sigil stone enchants were, admittedly, hit or miss
>large variety of demons/daedra within plains of Oblivion
>jumped by a dragon
>kill it
>suck its soul, can upgrade my 1 useful shout or the dozen other lackluster ones
>shit loot on the thing itself
>scales, bones to weigh you down until you get home, have to level your BS for them to even be useful
>maybe 1 weapon or piece of armor
>3 or 4 types of dragons, that's it
>I live in the middle of nowhere nothingland
You can buy Morrowind literally on any digital platform and play it on literally any PC/laptop made in the last 15 years.
>tfw been playing Nord since Morrowind
I always end up creating a Batman-esque character too with heavy armor and stealth being my main stats.
Oblivion gates wouldn't be so bad if they weren't 6 maps copy pasted ad nauseam.
>Playing Skyrim VR as one of my first VR games
>Get the quest to go kill that one hag
>She's up on a rock that is connected with just one log bridge and just shooting fireballs down at me
>Freaking out, just holding my shield up and looking around desperately for a way to reach her
>See a rock nearby and run to it, then physically duck to get completely behind it
>Start casting healing magic as her fireballs bombard my cover
>Work up the balls and just straight up charge her with my shield raised
>Make it up to her with barely any health left
>Mid run just shield bash her ass
>Start stabbing while she's staggered
>Don't stop till she's dead
>Let out a shout of victory to the sky
Legit one of my funnest video game memories and it came from fucking Skyrim.
Every Bethesda game 'needs' mods to run properly.
The convenience is worth it.
True. This is why I always insist New Vegas and VTMB are bad games.
Even if Skyrim generally looks better, I'd say Oblivion.
Skyrim just dumbed down and cut so much shit it's unbelievable. It's also super fucking inconsistent, feels like 60 people tried to write the different quests.
Everything Skyrim fixed
>Mysticism
>Weapon and armor degradation
>Attributes
>Enemy scaling BS
>Unique item scaling
>Combat
Redditors hate and fear Daggerfall but love Morrowind
I managed, not for a full playthrough but for many hours. I was high most of the time though
I'd argue they fixed birth signs too.
I disagree. I prefer the immersion Oblivion's dungeons offered.
Oblivion. Played Skyrim first.
>Running, Swimming, Climbing, and Jumping are all separate skills
Which makes sense desu, because they were all discrete functions.