Mega Man thread

>need to support Mega Man X Dive or we might never get X9

gematsu.com/2019/07/mega-man-x-dive-launches-worldwide-in-2019

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youtu.be/RMBOlpkFePY
mega.nz/#!J7QSFBTQ!lfXvE_3q19WFUSRdWdJI4MaHPvJ9XeAP3aqRDfGatZ8
mega.nz/#F!wbZzxLQJ!ikICMacD7xS13zeC4hk_IQ
mega.nz/#!16BiVD4Q!A6pFKEYF09YzBlLq2gCWMXnZ9K0G_YGxInHX6dK7nCI
cdromance.com/gba-roms/megaman-battle-network-6-cybeast-gregar-english-patched-gba-rom/
mega.nz/#F!G8VjXSjY!HigLekH1YRxozZQwgsu7EA
mega.nz/#!NrhkSKzC!H00ruF1ljTEi1gyrQMJwW3tYPDGAGNfuVUkT_XB1u9o
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mega.nz/#F!UgNQmIJZ!i1DFJDG7DnXhfxzkCdi-cQ!l0l0QYxR
youtube.com/watch?v=mYOYReo427A
m.youtube.com/watch?v=W_gzDJ7SqaM
rockman-corner.com/2019/07/rockman-forte-challenger-from-future.html
youtube.com/watch?v=Br9h6I-VrQI
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rockmanpm.com/i/flash/superfightingrobot.swf
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twitter.com/SFWRedditImages

Just

Let it die

This
Don't support it unless you want more mobile trash

No, DiVE is unrelated and ASUS helped with the funding. They wanted a Capcom IP for the release of their new phone.

So, Yes, Let it Die?

I'm not interested in recycled mobile shit though. The new Gunvolt is looking pretty good on the other hand.

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Didn't the x legacy collection sell well, why do we have to support mobile shit.

Unrelated. The article doesn't even mention anything like that either, it just says the game will see a worldwide release in 2019

If you fall for the blackmail you deserve to be conned.

X8 was 15 years ago

I BOUGHT BOTH OF THE COLLECTIONS ON SWITCH PC AND PS4 WHAT MORE DO YOU FUCKING WANT FROM ME CAPCOM

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It took me playing the entire X collection to see the sharp decline of the series after X4.
>X4 had fully animated cutscenes and (hilarious) dubbed audio
>a plot that while sticking to the past formula felt unique since you were fighting anothet maverick hunter force that went rogue
>Zero and Iris having character development
>good level design
Then you get to X5 and it's back to still frames instead of animated cutscenes with no voice acting but still an alright game that actually killed Zero, to X6 which had AWFUL levels, an interesting but squandered plot that just leads to "lol sigma" in the end and Zero coming back is a complete asspull. The music in X6 was great tho, some of the best in the series. X7 and X8 are just mediocre all around, nothing to discuss.

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>Lumping X7 and X8 together
You retarded mate?

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Plotwise:
X1>X5>X8>the other X games

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What is there to separate them? They're both bad in different ways.

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Problem is X's setting is the coolest, only second to Zero or Battle Network.

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Meant for

If you support this Capcom will think you want more mobile garbage, don't fucking do it
We showed them there's still a market for traditional Megaman with Megaman 11 that's all we needed to do

"We" aren't even supposed to bring the big bucks for this
It's releasing to begin with in Asian territories like Taiwan because Capcom's after some of the mobile territory there as well as the game being a joint development with ASUS
Console games aren't going to be affected by this

They're going to soak up all the Chinese money. We don't even need to bother buying it for support.

youtu.be/RMBOlpkFePY
Thoughts?

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It is free to play. I will give a try.

I can really see the engine modifications in this game. Doesn't even look half bad, although I would prefer this was all in Rockman Online instead.

how will they bring sigma back for X9 so he can be wiped out during the elf wars?

Axl is the final host for the Sigma Virus, Sigma takes him over (copy ability), need to finish off Axl to finish off Sigma. Something something Weil something Mother Elf

No need to bring Sigma. He's busy busting fools on Overwatch.

They only say the Sigma "Virus" is wiped by the Elf Wars and Command Mission already sketches stuff about the Sigma Virus being around even if it's non-canon
Which to be honest just brings into question whether Capcom is even going to bother seguing into Zero because you can see they have no hurry to segue Classic into X at all either

The new generation reploids have parts of Sigma's personality and congregate at the end of the game to form a new Sigma.

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Roboenza in MM10 is a precursor to what Wioly used to make Zero (likewise what led to the Maverick virus).
Not sure if there's any hints in MM11.

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They only keep tossing "flavor" like how Evil Energy was supposed to be what leads to the virus, but you're never going to see Wily build Zero and what actually happened between Classic and X because they'd be closing the series off and stopping more games from being made

you don't have to support anything.
the chinks and japs are who will be pouring money into this.
if anything, just enjoy some new art for the older forgotten characters

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people seem to hate MHX, but i really wish it did good enough to continue.
i actually liked the new story bits and dialogue before and after bosses

SPEND YOUR MONEY ON THE INEVITABLE GACHA

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And the OVA was cool. It makes me wish it was a part of it's own actual series.

I need to know what these are about, I don't get it.

SDT

If I end up spending money on Capcom mobage I'll stick to Teppen. DiVE might be decent but I'm not going to deal with gachashit in a fucking action platformer; that's the main reason I stopped playing Honkai Impact despite it playing and running pretty well.

to be absolutely frank, most of the time unless they are really scummy, you can enjoy most gacha games without having to pay a cent.
at most, maybe you have to reroll for a good unit or whatever the equivalent is, then just hold onto any premium currency until you spot something you actually want or check whatever place tells you if a new unit is overpowered enough to justify the dropping of said currency
that doesn't help people with weak wills though, some people just shouldn't be allowed to play this kind of thing

Whens Command Mission on Switch

Also

It's that time again
>Battle Network and Starforce Games
mega.nz/#!J7QSFBTQ!lfXvE_3q19WFUSRdWdJI4MaHPvJ9XeAP3aqRDfGatZ8

>.cia file versions
https: //mega.nz/#F!ILZ3iBwJ!C98nQG-BawMIUy6BaPkk6A

>Star Force .nds
mega.nz/#F!wbZzxLQJ!ikICMacD7xS13zeC4hk_IQ

>The original Boktai trilogy patched and shit
mega.nz/#!16BiVD4Q!A6pFKEYF09YzBlLq2gCWMXnZ9K0G_YGxInHX6dK7nCI

>Gregar patched
cdromance.com/gba-roms/megaman-battle-network-6-cybeast-gregar-english-patched-gba-rom/

>Megaman Art Books
mega.nz/#F!G8VjXSjY!HigLekH1YRxozZQwgsu7EA

>The manga version of the Crossover Battle. Django vs Rockman!
mega.nz/#!NrhkSKzC!H00ruF1ljTEi1gyrQMJwW3tYPDGAGNfuVUkT_XB1u9o

>Rockman.EXE 15th Anniversary Sound >Arrange Best Tracks
mega.nz/#!NyQDSSiS!NifzgQfZuJm4Xr8PCe5VcoaXUhXPvdSNnYVe8uOklx8

All of the Battle Network anime + Star Force
mega.nz/#F!pr5FVKCK!u7lZLlYxa72s8PUcDTicdg

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I'd much prefer a MHX2 to an X9, but at the same time, I don't really know what they could do to add to X2 other than letting us play as Zero if we get all of his parts

We need those sort of links for the original timeline's games

They're mods for a shitty flash porn "game".

Nevah...

just buy collection 1 and 2

mega.nz/#F!UgNQmIJZ!i1DFJDG7DnXhfxzkCdi-cQ!l0l0QYxR

"Megaman Challenge 2.0", the top folder, has them

Maybe it's just me, but the girls look so soulless.

>even the DOS and Wonderswan games are there
Now THAT'S what i call based

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X8 doesn't deserve to be on the same level as X7

THERE IS A SONG I HEAR, A MELODY FROM THE PAST
WHEN I WOKE FOR THE FIRST TIME, WHEN I SLEPT FOR THE LAST
YOU ARE THE ONE, THE HERO WHO WILL STAND
DO NOT BLAME FATHER, HE IS ONLY A MAN

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any official vocal Megaman theme>Protomen

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So, you like love songs.

Yeah man, love songs are the best.

Then so be it! Inti is willing to make real megaman games the newest one even has a 1 to 1 ZERO
youtube.com/watch?v=mYOYReo427A

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Wild Fang sure is romantic

I respect that.

m.youtube.com/watch?v=W_gzDJ7SqaM

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Most people here seem to be ignorant to the fact that Dive primarily exists to test the waters and introduce the ip to the untapped Asian markets. Potential gacha/MTX aside I'm just looking forward to the music and art

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Ok, fine. 90% of Megaman vocal themes are love songs.

Hey guys how's it hanging

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I like Gunvolt, but it doesn't exactly fill the same niche as Mega Man.

Quit shilling your shitty game and fuck off back to making it not reddit-tier spritework.

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hey check this out
rockman-corner.com/2019/07/rockman-forte-challenger-from-future.html

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This entire stage is a FUCKING nightmare. From beginning to end, there is not one little segment where you are not in danger of taking damage from about 8 different directions. This was not designed to get through without damage. It was designed to enjoy a fast, exhilarating experience. It was designed to get your blood pumping. It was designed to be fun. Do (you) remember what fun is? -I- Remember what fun is. It was about 7 months ago before I decided this whole stupid FUCKING project was a good idea. Everything fucking hurts you here. I’m pretty sure I saw a few runs where something suspicious in the background managed to pick X off. I can’t even recite to you the number of runs I lost without even fucking realizing I was hit until 10 seconds later. Half the time, you don’t even know what it is you are trying to avoid. Especially in the second half we’re coming up to here where shit just flies throughout the screen.

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Damn, bro, how did he hurt you?

Remember all that sugar sweet adoration I ladled X4 with in the last thread? About how it was a cute little adventure that you could trance your way through without having to treat the fucking level like a labyrinth? YEAH, WELL, THAT’S ALL BULLSHIT THANKS TO THIS FUCKING THING! There is not one second of gameplay in a perfect speedrun that is not a precisely memorized path. There is literally no reaction time at fucking play here. I actually just DIED! That. Many. Times. You have to. There is no way to fly through this thing without damage, without fucking mapping every screen that flies by you. It doesn’t help that the smug little cunt we’re about to enact revenge on can’t be dashed through without taking a hit yourself.

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It must be nice to be providing housing for plebbit free of charge user

I can’t lie to you, man. This is the showstopper for this run. I came so close to giving up on this one. And the most demoralizing thing about the whole goddamn experience was the fact that most of the shit that I just threw out was pretty much true, this stage should not present the obstacle that it did to me. I mean, going through it like this is bad, but it doesn’t even begin to touch on some of the shit that crops up on X5 and 6. For the life of me, I have no idea why this was such a painful fucking hurdle. None. BUT IT WAS. IT FUCKING SUCKED! And the boss is dead now and I didn’t even say anything about him, but he’s a fucking asshole for being a disgustingly easy battle and still managing to fucking ruin 2 flawless runs of this. AND CAPCOM IS MADE OF FUCKING ASSHOLES FOR DERIVING SOME SORT OF SICK PLEASURE FROM THIS TWISTED MISERY.

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>need to support Mega Man X Dive or we might never get X9
Where did you get this falsehood, from your ass? This is a damn Capcom Taiwan side-project. Mega Man X already proved itself with the Mega Man X collection selling 1 million copies across all plataforms.

Anyway, thinking this mobile cash-in is either a another gauge for Capcom to think about MMX9 or it is the final nail in MMX coffin are both idiots. It's like crying about DMC dying because there was a pachinko and a mobile game before DMC5 got announced.

After MMX Colletion and MM11 sold wonders I'm not worried about Mega Man's future for a while.

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>This entire stage is a FUCKING nightmare. From beginning to end, there is not one little segment where you are not in danger of taking damage from about 8 different directions. This was not designed to get through without damage. It was designed to enjoy a fast, exhilarating experience. It was designed to get your blood pumping. It was designed to be fun.
This but with Infinity Mijinion's level instead

IF it has gamepad support.. I might try it.

Bike stages were a fucking mistake.

NEVAH

What's the point of a Megaman thread with no Roll?

That level is easy. It's the boss that's the nightmare.

>pay for it so Capcom sees interest
>they make another mobile game
>don’t pay for it so Capcom sees you don’t want a mobile game
>they assume nobody wants MMX in any capacity and lets the franchise die
Voting with your wallet is a sham

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Use Yammar Option. That's what really fucks Mijinion up

i’m gonna get it for vile and zero and then beat the fuck out of my dick to alia porn

Go make your cunny thread, retard.

Willy IS the new Sigma

>Zero's in the OP

Make your cute and funny thread, surprisingly not everyone likes loli spam the thread

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>referring to playthroughs as "runs"
Disgusting. Go away and take your cancerous speedrunning shit with you.
Bike stages are still bad though.

Voting with one's wallet was what made Mega Man 11 happen.

- People didn't buy Mighty Number 9, it was a failure.
- People bought the Mega Man Anniversary Collection, even it was a damn shady move to separate old game into two versions.
- Mega Man 11 happened when everyone thought the series' was already deader than dead.

Reminder that
>Evil Energy is an EM being exactly like the ones in Starforce
>So is the Maverick Virus derived from it, with Sigma himself ascending from reploid to EM being
>Cyber Elves are also EM beings. This is why the Maverick Virus could be finally be busted after its physical hosts were blown apart countless times.

Did Mega Man 11 sell? Is it good?

>not getting the Xbone versions
>not getting both physical and digital versions across all three consoles

It's like you don't even like Mega Man X

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Sold 800k copies across all plataforms as shown in Capcom's fiscal report in march/april, it was a certified success, MMX Collection sold almost a million copies.

It did sell but as far as it being good I'd have heard that mostly it's pretty alright more than anything else

>he says while not posting Roll himself

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That just makes more clones though?

just guard shell it (the glitch, not to attack)

I prefer Alia

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>long hair alia
I dunno. I used to like her, but now I prefer the short hair one way more.

I can't wait for Mega Man 12

I swear, I think fighting Infinity Mijinion is the only time I've ever had the framerate tank in a Mega Man game, he just fills the screen with so much bullshit. It's even worse if you're playing with Shadow Armor X and you use the charge slash. The game just can't process that many objects getting hit at once

STOP
STOP
HE'S ALREADY DEAD

Makes you wonder why they thought it was a good idea.
>HEY LET'S OVERLOAD THE MEMORY WITH AN ANNOYING BOSS

Mijinion can't be comboed, so the guard shell glitch does nothing.

No, user. He's already dead but I'm at a point where I need to see it not just die, but be ruined, soiled and decimated in a public execution. I need it to suffer -- I want others to suffer even more and watch their beloved things cruelly damaged irrevocably before I can watch the ashes settle down to the earth; and in it's final thralls suffer a fate worse than death: Being forgotten. By everyone. Forever.

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No point trying to derail the thread now. I'll respect you guys wanting to discuss the games over the cute girls, even if I don't understand why anyone would want to do that.

>implying you actually discuss anything and don't just dump the same images everyone has already seen as if Yea Forums is some kind of booru site.

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sounds like Xtreme 3

Play as Green Biker Dude but it's changed to where he dies to the explosions from X destroying the Sigma Computer.

Wondering if people would be less mad if it was called that.

Why must X suffer so much? He has no spotlight in his own series as Inafune had a huge boner for Zero, and the supposed Roll stand-in is a sloppy seconds from a villain.

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X doesn't want the spotlight and he didn't ever show any interest in Alia either

I would be mad instead, as mobile cash-in would have been named like an actual sequel for a proper MMX game (spin-off but still). As it stands I don't care for the existence of this X Dive thing, it's a project to make people remember Capcom Tawian exists.

>he didn't ever show any interest in Alia either
Mega doesn't show interest in Roll either, that's not the point I'm making, X contrived existence is my point. Also I don't remember Zero ever wantint the spotlight either, yet he got plenty of it.

Yeah, not as much of a slap in the face as "Breath of Fire" 6

Yep, that Breath of Fire mobile cash grab actually being allowed to be named Breath of Fire 6 was a crime against humanity, and is barely a BoF game still, it's just a MMO with a BoF skin.

And the point I'm making is that X didn't suffer. He was perfectly content with everything that happened except for having to fight in the first place, but he eventually gets Zero to take over for him anyway, which is just as well since Zero never minded fighting near as much as X

X has to be latently homosexual, if I were him I'd be rawdogging all three of the navigators but instead he's in a bromance with Zero. Doesn't help that when X splits into 4 other robots, they're even more obsessed with Zero than he is.

>He was perfectly content with everything that happened except for having to fight in the first place
X was only discontent with the fight never ending, X was never against fighting after the first MMX, that's why people bitched at the ridiculous character derailment that MMX7 dropped on people's mouths, X throwing a strike while people were getting massacred just because he wanted to make a point was ridiculous, and even the game acknowledges how stupid that was since the quicker way to make X playable in MMX7 is to save as many reploids as possible early to make a point that X is also letting people die in his bitchfit.

>Doesn't help that when X splits into 4 other robots
The guardians are basically X's children though, he calls them that in CD Drama.

Also it died about a year after release.

FPBP

Too bad the chinks will ruin it for all of us

Frankly I feel like that franchise really probably was held hostage by the mobage and now we'll never see it again. Ah well, at least the series proper ended on a high note

>Ah well, at least the series proper ended on a high note
Dragon Quarter is divisive as hell, what you on about? You can find people either hating it to death or loving it, defnitely not a high note, not as much as it would be if the series ended at BoF4.

the last good BoF was command mission

Listen fucking capcom shit eating faggots, I had a fucking megaman licenseplate on my track car. I had the merch, I had the games, I have it all. As a big time megaman x fan I can tell you giving up is probably for the best, how long has it been now since a solid entry? 15+ years. It hurts lads...it fucking hurts. Its time to let go.

They've never said or implied that.

CAPCOM
I'M DISAPPOINTED IN YOU CAPCOM

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It's Yea Forums "culture" to make threads to be mad about something. I would be mad about this game existing if the Mega Man franchise hadn't scored a good amount of success last year.

Regardless of what people think about it, it's a quality game with a lot of thought put into its design, and requiring a lot of thought from the player.

I still want to know how they even pitched that game to investors though. I've never seen any other game franchise decasualize itself and go more hardcore like Breath of Fire did

What's the big deal if you take damage? Learning the level takes 10 minutes tops.

>it's a quality game with a lot of thought put into its design,
How the hell having to finish the game several times, with no real incentive as actual branching paths to make it shortter the more you repeat, to get the true ending a good design choice? Stuff like Dead Rising is a good design on how it forces you to "finish" the game several times in smaller capacities to then throw you the Overtime mode.

What was that one shitty mobile mega man x game where it autowalked for you and you had to pay for e-tanks and shit?

What the fuck is this faggotry?

I dunno about the SOL ending system shit, I haven't even finished it. I'm just really impressed with most of the core gameplay and level design.

>with no real incentive as actual branching paths to make it shortter the more you repeat
That's wrong though, there are new areas you can explore if you get a high enough rank. They may not be big, but it would defeat the purpose if they were. And you keep almost everything on NG+ anyway, so it's gonna be shorter either way

Mega Man X iOS port years ago when the iPhone was like on its early versions.

Rockman XOver.

What makes more clones is when he reaches a certain amount of damage deal to him, no matter if charged or normal attacks (Saber included), but the stronger the hit he gets, the sooner he gets smacked into the wall and creates more clones.

So Yammar Option works because it works as a shield around you and shoots bullets whenever you want: it's going to get rid of the clones, the bubbles that keep littering the arena, and also damage Mijinion in the process. I think the literal worst way to beat him is using his weakness, because you need to wait forever for him to use the bullet that Guard Shell absorbs and it will always send him flying into the wall.

Also whenever he gets hurt by his weakness he generates a glowing orb you can hang on to like a rope on the levels. I have no idea what the hell would they even put that in for.

Ah, I thought there might be another boss in the series where using the weakness was a bad idea. I never use Wheel Gator's weakness in X2 because it makes him sink into the mud, which causes the whole fight to take 10 times longer than it needs to. Just bustering him is much faster

Technically, nearly every boss in X5 through X8 is better off being fought with a different weapon since their weaknesses put them in an annoyingly long stun animation.

There's also Double who flips the fuck out if you hit him with his weakness, but it's still the best way to fight him if you know what you're doing.

A lot of X2 bosses act like princesses. Gator like you mentioned is a pain to get through. Then Snail keeps slowing shit down. Ostrich also likes going to the background whenever he has a chance. Centipede you have to keep wiggling the d-pad like crazy or he's going to suck your crap and also make the fight last way longer.

Everyone likes to rag on X3 because of Youtube or something but so what if the bosses love slamming against walls? You still have to be quick on the trigger and give 'em hell without them padding out the fight in what feels pretty artificial many times like X2 does.

But if you're talking about using weaknesses being a bad idea look no further than X7.
Do you know why the boss rematch is always so much hell? Because the weakness are less weaknesses proper and more pattern resetters. Nearly every single one of them barely does damage to the bosses and just resets them with invincibility frames making the fight take forever. I tried to figure the game inside out trying to do a video for pic related, holy fuck. When you realize you're not supposed to use weaknesses against the bosses, the last stage can be cleaved from taking 45 minutes to 18 minutes.

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Then it dies, I'm not even surprised anymore if they just turned into a EGS exclusive studio if they're that much of a faggot of needing money

>Bought both collections AND 11, despite both collections being half physical half digital and 11 being $30 for a $20 game
You're not going to burn me again Crapcom.

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The other problem in X7 is that weaknesses are multipliers instead of a set damage increase. So a boss that's weak to Explosion gets fucked up, while a boss that's weak to Boarski's shitty weapon just gets tickled by it.

Legends's setting is the kino-est

ofug what's this

WHATDOYOUTHINKYOUDOING

>platformers with touch screen
Doesnt work

Yeah but you can bully snail hard in his boss fight, it's kinda hilarious.

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The saddest thing about this is that this how MHX 2 and 3 would look like if they have been made.

youtube.com/watch?v=Br9h6I-VrQI

>that shit-eating "woooooow" Anteator makes when you hit him with Boarski's stupid wheel
Rage

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Is that you Brazilanon?

SOON

2019... Yea Forums has forgotten.

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Sir yessir

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I've been on a JRPG kick lately. Is Command Mission worth playing?

it's nath 2 leit
staph da mobile game nao!

I'd say so, it's peak 3D X series visuals so far (I know that's not saying much) plus it doesn't outstay its welcome. Around 20 hours. The battle system is also fun even if it's turnbased since quite often you'll have to perform the characters' specific gimmicks like button mashing for X's charge shot, Street Fighter moves for Zero, and so on.

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i used to think that this dude was a chick

Yes. If you played Breath of Fire games, you should like it. I think one of the two versions (gamecube?) has lesser load times or encounter rates, though, so keep it in mind.

It's aight, but finish it in one progress session. I stopped one time and came back months later and had no idea where the fuck I was supposed to go and which stat did what.

This. I fucking hate mobile garbage.

im just here because X6 > X5 and nobody can tell me otherwise

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you're wrong

X6 > X1 > X4 > X2 > X8 > X3 > X7 > X5

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Iunno I might play a few rounds and then never touch it again. may as well see if its worth my time

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>X7 above anything
>X4 not the best
you're still wrong
X6 has a LOT of problems that hold it back from being the best

Gamecube has 60 fps gameplay, but higher encounter rates. It also has some extra sidequest stuff that utilize the GBA link cable.
It's nothing that makes dealing with extra encounters worthwhile, so play the PS2 version.

Do people still play that in this day and age?

and X6 is the only one that doesnt hold your fucking hand and is an actual challenge
until the rest make me get good to beat them, it will be king

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X2 > X1 > X4 > X6 > X5 > X3 > X8 > X7

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You know they're lying right? They're legit already working on X9. There's no reason to support this game.

X6 is a victim of crunch time and lack of proper testing. With more time and effort, it could have been fucking great.
X5 is just overrated as all hell and in a number of ways is worse than X6.
>xtreme mode health bars
>96 LIFE ENERGY
Get the fuck out with that shit.
JESUS CHRIST JUST FUCK OFF ALREADY

just SDC like lmao dude

what? literally all of them provide a challenge, X8 is a perfect example of one that doesn't hold your hand

>X4
>best
I bet you think the plasma shot is better than the 4-charge shot, you fucking idiot.

>play as X
Fuck, what now?

he's not but only on the grounds that X5 is literally fucking goddamn terrible
one of the most important things in any megaman game is the gameplay flow and rhythm and X5 takes a major shit all of that because the prompts can't be skipped unless you button mash for both X and Zero and you need to switch characters a lot to get the most items
X6 doesn't do that, so it's not like it's "superior because it understands things better", it's less awful because it doesn't fuck up one of the most basic building blocks of a megaman game
the fact X5 just rehashes so much with a steep decrease in production values also doesn't help. what with like half of its stages being literal SOUL vs SOULLESS comparisons, with those stages recycled from X4, and the awful Quick Man attempt with the first Zero stage

>plasma shot
>playing as X in a Zero game
uh yeah, yikes

>X6 is a victim of crunch time
Most of the games in the Mega Man series got about the same amount of development time that X6 did.

>be watching Gundam The Origin
>Degwin Zabi looks similar to Sigma
>minus the scars

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just nova strike like lmao dude

>X6 doesn't do that
do you remember how you get Parts in the game?

>complaining about the navigator prompts slowing things down
>But goes out of his way to backtrack and collect items he doesn't need, significantly slowing his own playthrough down
Just play classic, if that shit bothers you, you don't even have to look for heart tanks or anything

I mean to be fair, Zero is cool as fuck, kinda cute and has those glass tits. FUCK why couldn't he be a girl!?

I get the feeling X6 was not planned ahead of time at all though. Like X5 was probably in the works for a good while, especially with all the callbacks. X6 was probably Tsujimoto trying to get more money for WINE and has the fucking donuts as padding. There's also a LOT of parts where it seems like they tested the game using the Ultimate armor, because there are several jumps and gaps that the giga strike has the perfect exact distance to reach safely, even in the intro stage.

>unarmored X
UHHHHHHHHHHHHHHH help?

X6's artist said that the development time was tighter than usual in the MMXOCW book
they were handling Xtreme 2 and X6 at the same time as well and the reason the "translation" is so fucking awful in X6 is exactly because of that
X5, Xtreme 2 and X6 all came in the span of a single year in the US

>not playing X games to become a full decked out monstrosity laying waste to everything around you
>not prefering to do that without the game telling you THE PLATFORMS CAN'T BE DESTROYED and freezing you in place every time you enter a stage

yeah? it has nothing to do with unskippable prompts, that's what I'm talking about when I say "X6 doesn't do that"
the bare minimum X5 could do is to stop the prompts once you cleared a level with either X or Zero, but nope, if you go to a level you hadn't used either of them, you're fucked. you have to skip all the text again. all the way through.

it's basic game design 101. it's embarassing.

>Zero gets roasted.
by a guy that seemly vanished into thin air, also Dynamo was literally a fan fiction level character:
- Higher ranked than Zero as a Hunter before going rogue.
- Sinked an entire colony by himself just to measure his power for no reason.
- Has no clear cut motives, which didn't even develop because he fucking vanished anyway.

If only

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>it has nothing to do with unskippable prompts
i'm not talking about the prompts, i'm talking about the backtracking to get most of the items

everything except the end was fucking great.
and the end only because i chose the shadow armor and made it impossible to progress, and that pissed me off enough to quit.

and that wasn't what I was talking about, really

leave the stage and switch to zero

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Meh, that's what they said with the last mobile game a bunch of years ago. I'm willing to play the waiting game and if I hurt bad enough for Mega Man I'll replay the old ones again.

>zero gets VIRUSED
HEEEEEEEEEEELLLLLLLLLLLLLP

>impossible
let me guess leap of faith? git gud fucker

I miss him.

i never got the love for 5.
something about it was fundamentally broken for me that i can't pinpoint, it just seemed lacking.
ending stuff and wily implications were great though

i was a kid at the time
i was able to do it later on.

unskippable prompts aren't the major indication of what make a game flow well, even though they are a part of it--the Nightmare System is pretty much the prompt thing but much worse because of how badly it can fuck things up, especially since you need to use it at times to get certain parts

i was a kid too, and did it then. just because its retardedly hard doesnt mean i cant tell you to get good

>letting your bro die
you deserve your mile-long health bars, baka desu senpai

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they are in this case because all of the base gameplay is affected by it at all times
if you're playing X4 you see a row of metools in front of you, a bed of spikes and a wall. you'll charge your shit up, destroy the mets, dash jump over the spike bed, climb the wall. satisfying as fuck.
in X5 you see the row of metools. you dash toward them. text stops you. you kill them. text stops you. you jump over the bed of spikes. text stops you. now you can climb the wall.
it's not even strictly a X6 vs X5 thing. any other literal other MEGAMAN game (not even just X series) does this to you. that's how badly they shat the bed.

X6 is just a testament of how well the X4 engine holds up. the nightmare system is full of bullshit, but moving around FEELS good because the game lets you enjoy the engine. X5 doesn't do that. that's why I mentioned X6 is better - not because the game has some sort of objective thought applied to it so you can rank it from better to worse like in the NES series where you can judge the good ideas from the bad ones, here you only judge what did they manage not to screw up from one entry to the other.

real shame, i thought the art style was alright, but everything else about it was so boring.
probably killed the series for a while, but the katt costume in SFV gives me some hope.

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>letting
It's not in our hands bro
It's literal RNG

Supposedly did some Super Mario Maker stages on twitch when it first came out, but I couldn't find his user name.

>get all 4 parts
>enigma fugs it up
>get all 4 parts
>rocket breaks and zero goes full maverick
>start a new game on some different system (I think PSP PSOne Classics or the X collection on PS2)
>fire enigma without a single part
>works instantly and can go straight to the final stages
What in the fuck?

>but the katt costume in SFV gives me some hope.
Not even actual Rival School characters appearing in SFV gave me hope for a new game, a freaking BoF costume is not gonna ressurect anything.

Probably not, but it's like the first time Capcom has even acknowledged the series exists, like damn, for a game company that makes as many crossovers as Capcom, you would have thought that BoF character would have been in at least one before now

literally how I got it to work the first time too

i mean the fact that they acknowledge that it exists is a good sign after all these years.
capcom has actually been doing good the last couple years, so maybe at least there will be a collection down the road

>all of the base gameplay is affected by it at all times
it's literally just a pause to the gameplay that you mash through and move on with your life
>you see the row of metools. you dash toward them. text stops you. you kill them. text stops you. you jump over the bed of spikes. text stops you. now you can climb the wall.
alright this is where you're bullshitting me
there really aren't that many dialogue boxes in the fucking game
in the truck stage, there are four: intro, first truck (explaining the mechanics), truck that starts exploding (telling you to move it), and a truck that you hop off of (filler, story)
in the ride chaser stage, there's three: hopping off the ride chaser (though this can count as two since it interrupts your firing), when you see a civilian to rescue, and explaining the locks
in the castle, there's five: intro, spikes (twice), door, defense system
duff's has like two, but fuck his stage
etc etc
aside from the ride chaser stage for the civilian saves and the locks, these all come after MINUTES of gameplay to either build up the world or give you advice, the game doesn't stop you after every step
the fucking zero series does the exact same thing at the start of every level, zero 1 pausing the gameplay at times to point out some gimmicks
this is a byproduct of them trying for a grander story

continued:
>he nightmare system is full of bullshit, but moving around FEELS good because the game lets you enjoy the engine. X5 doesn't do that.
X5 has the same fucking feel as the other games, they haven't really nerfed any movement options
X6 does feel the same except for the absolutely retarded decision of having one of zero's weapons be bound to midair up+slash which can easily fuck you up because of what it does
the nightmare system being full of bullshit is what holds the game back, because of how much you have to deal with it as well as how badly it can fuck you because getting Parts relies on you saving people from enemies that can go through walls
not only that, but some stages are fucking stupid, such as commander yammark's stage's camera fucking your jumps up when spikes are just below it
(tutroid's stage had a really good idea behind it, though)

Treadly remainder that that over glorified Roomba did a far better job at understanding and coexisting whit humankind than X or Rock.

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>(tutroid's stage had a really good idea behind it, though)
No it doesn't. In fact, it's probably the worst idea in the game, and yeah, I'd put it below Heatnix. Forcing the player to take mandatory damage in a 2D action platformer is ridiculous. It's punishing the player for no reason.

>for no reason
the stage has recovery pods before every segment that damages you, so it's more of a timer that forces you to be careful with how you proceed and manage the "risk" of your health than anything

>it's literally just a pause to the gameplay that you mash through and move on with your life
It literally ruins the experience of feeling a tight engine put together to perfection from X4.

>alright this is where you're bullshitting me
it was not meant to be pure statement of fact, really

>these all come after MINUTES of gameplay to either build up the world or give you advice
they're not always in minutes of each other, there are cases where they're pretty closely placed to one another.

>the fucking zero series does the exact same thing at the start of every level, zero 1 pausing the gameplay at times to point out some gimmicks
not only are they not this intrusive, they also can be skipped if you simply hit Start
X5 didn't manage even that much, not even in cutscenes either. this also carried over in the GBC titles. you can lose literal minutes just skipping text until PLOT is over.
>this is a byproduct of them trying for a grander story
it really doesn't work. it's literally gameplay being shafted in the favor of story (and bad story at that) and most of what X5 does are bad rehashes of previous games, whether in bosses, weapons/zero's moves

>X5 has the same fucking feel as the other games, they haven't really nerfed any movement options
the flow is broken at the very base, that's what I was talking about. you're never going to see X6 trying to feed you LORE when you want to blow robots up midstage. that's a fundamental misunderstanding of what people even play megaman for.

>X6 does feel the same except for the absolutely retarded decision(...)
yeah, that's exactly where I'm coming from, I'm not going to make excuses for X6's failings, but they're avoidable. you can't do anything but keep mashing text every single time you want to play X5. that's literally a replay killer because cutscenes are also unskippable. you can learn to avoid to use Zero's move or don't go to those areas that are going to mess you up.

>did a far better job at understanding and coexisting whit humankind than X or Rock.
X literally ruled over a city where Men and Reploids lived together, sure it went to shit after he died, but it was a thing.

I'm aware. The point is that they made it impossible to do a perfect no damage run of the stage. It's not a test of the player's skill at that point, it's a test of how badly the player is going to abuse invincibility frames so he can get past the bulky enemies that shield themselves and get to the next checkpoint

>not only are they not this intrusive, they also can be skipped if you simply hit Start
Not in the first two games they can't (and you can't skip the teleport cutscene in Zero 4 either). And you're going to be resetting all the fucking time because of screwed up ranks. The talkyness of the Zero series angers me far more than X5 ever did.

>And you're going to be resetting all the fucking time because of screwed up ranks
I honestly never bothered with these and still liked the games just fine.

X5 has a ranking system too, though You practically have to memorize where Alia's interruptions are, since they cancel out stuff like time stops and shields.
The worst Zero 1 ever gets is that bomb stage with the text boxes that keep covering up the screen.

oh my sigma virus

>It literally ruins the experience of feeling a tight engine put together to perfection from X4.
it's honestly not that big of a deal, it's just a pause
pauses can be annoying, sure, but the fact that they're there doesn't mean that you should completely disregard everything that's around it

>they're not always in minutes of each other, there are cases where they're pretty closely placed to one another.
yes, that's why i pointed out the one in the ride chaser stage, but that's the most you'll get
it really isn't that big of a deal

>not only are they not this intrusive, they also can be skipped if you simply hit Start
other guy addressed this

>X5 didn't manage even that much, not even in cutscenes either.
yes, but again, it's really not that big of a deal to just mash through it and move on with your life
if it were literally every five seconds, i would agree with you, but you have a handful of cutscenes that segment all of your gameplay

>it's literally gameplay being shafted in the favor of story
the gameplay was not shafted in favor of this; you're still able to play the base game just fine--even moreso if you've already gone through a stage
zero's moves are always rehashed in every game he's in so honestly, i'm not surprised

>you're never going to see X6 trying to feed you LORE when you want to blow robots up midstage
except it does try to feed you it, because there are just as many communication dialogues per stage--they're optional, yes, which is why i'm focusing on TRY here. they still do this, and that means they still misunderstand what people play megaman for
however, they did this because this was an era where people were trying to make games more cinematic

>but they're avoidable.
no, you HAVE to go through them. you HAVE to use up+slash on zero when getting to rails, you HAVE to deal with the nightmare system in order to get everything, you HAVE to backtrack, you HAVE to fight high max's slow ass, etc etc

I never really cared about the ranking system in X5 since it's just some extra parts and I'm fine so long as I get the shock buffer

With the Zero series, I really want those EX skills since Zero's moveset is so limited without them and it's just boring to play otherwise

>The point is that they made it impossible to do a perfect no damage run of the stage
what?
not only is that a self-imposed challenge, but the rain doesn't kill you itself, so if you really want to take it slow, you can
the bulky enemies are garbage, though, not arguing there

>tfw when you somehow beat the stage without time stop

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>Boarski screams HOLY MOLY every time he's hit with his weakness

Robots where slaves not equals, and he was about to kill the entire world just to keep those fat fucks happy
Any excuse to post Roll is a good excuse.

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Underrated song:
youtube.com/watch?v=nFIx7r_njSU

>Robots where slaves not equals, and he was about to kill the entire world just to keep those fat fucks happy
That's from Copy X rule you retarded Rollfag, Arcadia was a better place when the actual X was on the throne.

Fair enough, X5's ranking system is a bit of a dumpster fire anyway.
I'd recommend giving X8's ranking system a try sometime. There's literally no rewards to it, but it's a lot of fun to play around with the combo system and it makes Axl actually useful.
Acid rain isn't counted as damage in the results screen anyway.

Are you an XChad or a Zerobro?

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>yes, but again, it's really not that big of a deal to just mash through it and move on with your life
I disagree specially because X5's levels tend to be long stretches of nothingness. I played it with the patch that takes the prompts off the game, it's noticeable. so it rather feels like the base game is punishing me for daring to play a subpar entry in the series (as are all of the latter X series entries honestly) more than anything

>even moreso if you've already gone through a stage
that really should never be a requirement in any megaman game, and in X5 it basically becomes flatout needed if you even want to appraise it properly

>zero's moves are always rehashed in every game he's in so honestly, i'm not surprised
it's not just his moves since X5 has an obscene amount of rather pale imitations of things from the series that really feel much less like homages and much more like shortcuts

>except it does try to feed you it
I will settle for trying and not doing it, backwards as it may be

>you HAVE to use up+slash on zero when getting to rails, you HAVE to deal with the nightmare system in order to get everything, you HAVE to backtrack, you HAVE to fight high max's slow ass, etc etc
you can game up the nightmare system though. you'll only face a certain effect if you want, so you can adjust them accordingly. if you want to skip the snow tiles in shark's level, you go to scaravich's stage first which will spawn the ground dash blocks, etc.
you also can avoid zero's move, you only get if you want to. and then you can also just use zero in levels you don't have to use the rails (lord knows I never take Zero to mijinion anymore).

and pretty much the avoidable faults I meant weren't "slow fights", but the downright gamebreaking stuff (like suicide progression when you're littered with lives - if you know WHAT makes you get stuck, you can avoid it), since I was likening it to X5's prompts.

XChad Masterrace Represent

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nigger i ain't supporting shit. megaman 11 was mediocre enough. megaman x corrupted might come out, eventually. gunvolt 2.5 will be out soon. if capcom doesn't want to make a real megaman x, they can fuck off

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X series is edgy 90's trash. Every time he talked it sounded like Linkin Park lyrics. I'm legit surprised none of the Dr Light capsules gave him the power to cut himself. I hope they never make another X game after this.

I can't wait for Mega Man 12 to be announced.

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>Every time he talked it sounded like Linkin Park lyrics.
MMX4

Read the discs! he was losing hope even before neo arcadia Copy just took the Hit (or should I say the Sword) of running a city where every week a new fucko pretending to be the next sigma incited a new rebellion, besides the idea about using all the energy and resources to keep humankind fat and happy was totally normal X plan ergo the rebellions. Also making Wail immortal was also X call because he wanted to punish him but his prime directive forbid him to kill a human.

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I'm not sure you actually know who X is.

XChad always and forever, I never gave in to Inafune's attempts to sabotage X's character.

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>Remembering the time kid-(You) wrote a Megaman Zero fanfic where X was the one hidden away and found by Dr. Ciel and Zero was the one who went nutso-bango from the elf wars and ruined the Earth

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X chad? Wasn’t Zero the one being chased by a girl almost every game?
Also out of those two Zero was the one who was ready to leave everything behind to make the world a better place and not just for humans or reploids.

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>I'm legit surprised none of the Dr Light capsules gave him the power to cut himself.
Every armor from X2 onward comes with a weapon that's powered by X being damaged, so you're not too far off from that.

>megaman x corrupted might come out,
Imagine supporting this vaporaware of a fan game. I would rather wait for a new MMX forever than ever say a good thing about Corrupted.

Reminder that if you like X6 or X5, you are a fucking idiot

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I command you all to REMEMBER: youtube.com/watch?v=1VRUBV7ccsw

Zero was the one who hid himself to repair his ass why X fought wars by himself for a century.

give sauce for pic

>I disagree specially because X5's levels tend to be long stretches of nothingness
what? like where? aside from duff mcwhalen's stage because honestly, fuck that stage (and that one part of the elevator stage)

>that really should never be a requirement in any megaman game
yes, i'm not arguing against that, i'm saying it's not as big of a deal as you're making it out to be

>it's not just his moves
then why did you bring up his moves
they're always recycled

>I will settle for trying and not doing it
your argument was that they didn't try
they do try

>you can game up the nightmare system though
okay? why does that matter? you can game up certain garbage parts in X5 like using the calls to pause the game to your advantage, does that mean that they're excusable now?

> you'll only face a certain effect if you want, so you can adjust them accordingly
except this means you have to go out of boss order at times, intentionally backtrack AND finish a stage in order to get its effects for certain items, AND fuck up your order if you want to backtrack to a stage for an item, all of which wastes much, much more time than a call ever does due to parts being tied to rescuing civilians

>you only get if you want to
it's tied to a boss, you know, something you need to kill to progress through the game
>and then you can also just use zero in levels you don't have to use the rails
the game should give you the freedom to play through the entire game with the character of your choosing, much like the other games have
> but the downright gamebreaking stuff
elaborate

corrupted discord kiddies literally keep saying 'we know corrupted is coming out, too bad X9 never will

>He puts Red Joker instead of Black Ace as the SF3 game
Shit tastes.

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God tier animation, but Omega and Zero should look almost exactly the same. Zero is in a copy of his original body, not a different one. Canonically, this Zero looks almost exactly like he does in the X series, it was just an art style change, not an actual change.

Let's just say that both made mistakes.

>need to finish off Axl to finish off Sigma.
Would be kino if they went through with this.

Let's be real here, Black Ace is all style over substance. Transforming to Black Ace is literally worse than staying in your regular form.

I prefer Red Joker because it doesn't remind me of the existence of Gundam SEED

He did not that’s was the Job of the 4 devas and the army of X shitty henchmen clones
I took it from the page that drawfags use to drop their deliveries alongside this one I think the artist was FuPoo before being famous.

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you notice if you play without the patch, that at stretches they just left pauses there for the text. it's been a while I've played it so I can't give you clearer pointers from memory

>then why did you bring up his moves
>they're always recycled
because X5's go the distance in how lazy they are with even recycling all of his X4 sprites for variant moves, in X6 they had to TRY to change some shit like no shoryuken move but the ground uppercut. it's even more low effort than the usual norm for zero rehash

>does that mean that they're excusable now?
absolutely not
that's why I said it's not "objectively better" or anything of the sort, just "has more ways to get around some of its obtusiveness". these two games have some very low bars set to themselves. it's the bare minimum you can do to alleviate a nuisance, if X5 had some sort of obtuse getaround to the issue I'd be giving it the same treatment

>it's tied to a boss, you know, something you need to kill to progress through the game
you don't need to kill all 8 bosses to open up the final stages in either X5 and X8

>your argument was that they didn't try
>they do try
don't recall precisely saying "the issue is trying" and you forgive me if I'm not going quote hunting our walls of text, one literally fucks gameplay flow and the other lets you listen it if you want to, they're worlds apart

>>but the downright gamebreaking stuff
>elaborate
what I mentioned really, like how you can get stuck with high max

I don't like how the Zero games basically force you to grind out weapon levels early on if you want a chance against the boss. They're fun as hell, but have a few very questionable design choices.

Specifically Destiny Gundam with those wings.

>X8
you kids now I mean X6

You're right to an extent. X6 wasn't supposed to happen, which was why in Zero 1, Copy X was supposed to just be an X who lost faith in humanity and reploids getting along without his tyrannical hand forcing it. But after they decided to make it they had ample time so there's no reason for it to be as bad as it was.

bait

The games are balanced around level 1 weapons though. The game doesn't even let you level up in hard mode.

No they're not. Otherwise bosses wouldn't have like three health bars

People here probably won't buy into micro-transactions but it doesn't matter when it only takes one NEETbux loaded idiot to keep these guys in business all year.

>Aztec falcon
>Big as shit with damage blocking wings
>moves stupidly fast
>can kill you with 3 hits
>fights in a half-screen space, and within a time limit
Did nobody notice a problem there?

every time i think about megaman, i think about all of the flash stuff people would do.
i wish sub-tank would come back, i haven't heard from him since that one gif he did during the mighty number 9 days
rockmanpm.com/i/flash/superfightingrobot.swf
rockmanpm.com/i/flash/superfightingrobot2.swf
rockmanpm.com/i/flash/zxa.swf

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>He did not that’s was the Job of the 4 devas and the army of X shitty henchmen clones
What delusion are you in Rollfag? X didn't create the Guardians untill later he became the ruler of Arcadia, X was a mere Hunter for a time before he became this Pope-like leader.

>X - X5 and X8
>Zero - Zero 4
>ZX & ZX Advent

That's 11 games and they're all decent to legendary quality. How are you idiots not satisfied?

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>Otherwise bosses wouldn't have like three health bars
yes, and?
youtube.com/watch?v=XuNSt8Jj5Vs

>X-X5 and X8
Nope.jpeg

It's not even his wings, his hitbox is just janky.

I don't write that kind of fanfic.

Having to abuse an AI stunlock pattern to win in a reasonable amount of time is not a sign of balance, kiddo

A proper manga should be made to explore that sort of timeline.

>that at stretches they just left pauses there for the text.
no, the game itself pauses for the dialogue, so the level design doesn't suffer from it

>his X4 sprites
oh, you mean his actual base sprites? sorry, i thought you meant solely his techniques--they do change a lot from X5>X6 from him, but X's sprites get the X4>X5 zero treatment of being reused with some minor additions

>if X5 had some sort of obtuse getaround to the issue I'd be giving it the same treatment
an obtuse getaround is not exactly a great thing in question if the getaround in question takes an exorbitant amount of time and makes your backtracking ten times more frustrating than it has any reason to be

>you don't need to kill all 8 bosses to open up the final stages in either X5 and X6
if i were to adhere to this, i could have made the argument that you barely deal with convos in X5 because you can skip all bosses and go to the final area that doesn't have any convos at all
however, this doesn't fully address the issues we're talking about, so i've chosen to base things around fighting all bosses

>don't recall precisely saying "the issue is trying"
your quote was literally "you're never going to see X6 trying to feed you LORE" and i was disproving that--whether forced or not, both are an intrusive attempt (especially since you have to hear the high-pitched beeping every time)

>like how you can get stuck with high max
that's not what i meant for you to elaborate on, as i chalked high max up to you saying the "slow fights", as he takes a while to kill

not gonna lie, I busted out laughing at this

neveh

Lads i just finished all of Evangelion. What are some Megaman themes that will make me forget the pain?

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The Sigma Virus infects Megaman from Legends on the moon and he returns to earth. Just make a hybrid Legends 3-X9.

It's not like it matters if the boss gets stunlocked or not, the damage of level 1 weapons is still high enough to out-dps everything:
youtu.be/x8l0I1nOvO4?t=2043

But maybe "balanced" is the wrong word to use. The point is that the game is designed so you don't need to grind.

They don't need to actually do it. Sigma himself was in deep disrepair in X8 and should stay dead. The virus is still around without the host(Sigma), New gen reploids can go Maverick at will, and there's still plenty of ways they can get creative like in CM or Xtreme 2 without dragging his ugly rear back.

Maybe I need to get good, but I can't imagine fighting any of the Mavericks without their weakness/charged sabre.

youtube.com/watch?v=2o0nmqnD4NQ

Yeah, maybe if you're willing to cheese it like that and don't care about literally anything but speed. Trying to actually avoid damage while fighting lv 1 would be a horrible slog since the bosses in the Zero games often have very small windows in which you can hit them safely, or just straight up can't be hit without jumping, both of which encourage you to use charge shots.

>the damage of level 1 weapons is still high enough to out-dps everything:
you know he's canceling his l1 slash with a boomerang shield usage and looping the action, right? this isn't something they designed the game around. it's called hard mode because they specifically limited your options for a reason.

>no, the game itself pauses for the dialogue, so the level design doesn't suffer from it
I'm aware it pauses itself, these 2 things are unrelated. I just don't recall specific portions where that's noticeable without playing the patch again

>an obtuse getaround is not exactly a great thing
yep, it's still not good but it's something, it's really the only point. and sometimes that also won't interfere with backtracking (though naturally sometimes it also will). and sometimes it's just you knowing what spots to avoid. if X5 had some route you could take to avoid its own issues, honestly, I'd rank both the same.

>if i were to adhere to this, i could have made the argument that you barely deal with convos in X5 because you can skip all bosses and go to the final area that doesn't have any convos at all
but that still locks you out of the main game. you'd just be experiencing the final four levels and nothing else. in X6, as well, you can make your route at your leisure since you don't depend on RNG to unlock them. that at least makes the 'skipping bosses' deal a little bit more palatable, but having routes accessible like that definitely isn't a clear cut issue as far as how playing the games go

>your quote was literally "you're never going to see X6 trying to feed you LORE" and i was disproving that--whether forced or not, both are an intrusive attempt (especially since you have to hear the high-pitched beeping every time)
thanks for quoting it, and yeah I'll be the first to say I didn't word that right. I really meant that as the game won't freeze you in place to do it (if they want to do it so bad I think they're still doing it wrong - just use voiceover now instead of having to pause the gameplay for it)

Relisten to Komm Susser Tod and think about Zero crashing into Earth with Ragnarok.

The shield boomerang has a charged attack by default, you don't need to grind to use weaknesses. If I remember right the recoil rod and z-knuckle keep their charge attacks in Z3/Z4's hard modes as well.
All it does is save a few frames, you can still shred bosses without it:
youtu.be/x8l0I1nOvO4?t=154

Farewell to Ballade
Whistle Concert
Tengu Man (MM&B)
For Endless Fight

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It had the best boss music.

Electronical Communical would like to have a word with you.
youtube.com/watch?v=vwsPUOhjsh0

Not that guy but.
>own X1-X6, snes-PS1
>own Megaman X Collection on GC
>own Megaman X Command Mission on GC
>own Megaman Zero 1-4 GBA
>own Megaman Zero Collection on DS
>own Megaman X Legacy Collection 1&2 on Switch
I JUST WANT NEW MEGAMAN X GAMES! X IS SO MUCH COOLER THAN VANILLA MEGAMAN OR LEGENDS OR BATTLE NETWORK OR ANY OF THE OTHER MEGAMAN ITERATIONS!

MMX was basically the DBZ of the series.

Megaman Classic = DB
MMX = DBZ
MMZ = GT

youtube.com/watch?v=q_olftoJ_iI

Dive predates the X Legacy Collections so it's possible they're developing X9 already and are relying on the response to that game rather than a mobile app.

If he's too hard for you then use the elves.

>there are people RIGHT NOW supporting gacha crap on Yea Forums
The purge cannot arrive soon enough for these fake ass gamers, and Capcom needs a stern lesson

this af

>I just don't recall specific portions where that's noticeable without playing the patch again
then why did you state that the game has stretches of nothing? you should at least have some idea of where if this is your feeling, otherwise this is just an empty point

>it's still not good but it's something
and my point is that this "something" takes much more time than it should and wastes more time than X5's mashing through dialogue boxes, especially when you take load/play times for every stage you need to go and exit from into consideration
seriously, playing through an entire stage to unfuck the nightmare system takes MUCH longer than a dialogue box
>and sometimes that also won't interfere with backtracking (though naturally sometimes it also will
no, it's designed in a state that if you backtrack or not, you're GOING to have to encounter it thanks to either the boss order promoting it or certain items requiring it (or that parallel area shit, forgot the name of it)
no matter what route you take through this game, you're going to encounter it, as well as the fucking DNA viruses

>but that still locks you out of the main game.
yes, and not doing a boss(es) for X6 also locks you out of parts of the main game. X6 doesn't rely on RNG to unlock its final fortress stages, but the fastest route to it involves fighting two bosses, one of which you have to backtrack on and fight high max. with the RNG in X5, you can just savescum at the beginning, and pretty easily at that.

>you can still shred bosses without it:
yeah, but in this example he has to damage boost to cancel the recovery of his slash, this doesn't outdps your other options alone otherwise

youtube.com/watch?v=PS2hdi11uIo&list=PL641F72D4FC0A9A2F&index=34

This, X was jaded and depressed but never once he stopped fighting according to the Zero timeline.

gacha makes more, sorry boomer.
welcome to the new age of gaming

>you should at least have some idea of where if this is your feeling
I think it might have been Dinorex's or something

>seriously, playing through an entire stage to unfuck the nightmare system takes MUCH longer than a dialogue box
only when the stage isn't cleared, since the combinations are a case by case basis, and if you really have nothing you can already benefit from during the little detour

no less you'd still be getting more engine time where you're actually playing as the characters instead of just skipping text

>no, it's designed in a state that if you backtrack or not, you're GOING to have to encounter
I didn't say you wouldn't ever encounter it, only that you can game it to avoid the worst possible effects (I somehow completed a playthrough where the whole "shadows blurring the screen" effect never showed up for me not even once)

>yes, and not doing a boss(es) for X6 also locks you out of parts of the main game.
but it's literally one boss you're leaving out against skipping more than half of the game. in this case even if you keep savescumming (in which you're not playing the game proper, just still skipping more text) you're going to be delivered to the game's end and ill equipped to deal with the bosses since you won't have any weaknesses or armors and rangda bangda can spawn spikes that require gaea armor. the opposite is ground dash which doesn't do much of anything on its own

I HAVE BEEN HERE FOR FUCKING YEARS AND I STILL DON'T GET THIS CAN SOMEONE SPOON FEED ME ON WHAT THIS IS?

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>never once he stopped fighting according to the Zero timeline.
He sort of does stop for a bit at the end of MMZ1 where he asks Zero if he can take a vacation. He comes back by 2.
youtube.com/watch?v=bbgKq-wVDtM

So when are we getting new fan art of them?

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It's spam that you should filter is what it is.

After DiVE releases

Was it ever explained what happened to Roll, Protoman & Bass in MMX?

Nope, and they're never gonna do it

Fucking dead, dude.

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zero killed them :^)))))))))))

I'm with you on that.
X6 > X1 > X5 > Xtreme 2> X2 > X3 > Xtreme > X4 > X7 > X8

Well, he was already dead and had to fight from beyond the grave, give reploid Jesus a break.

Don't know if I can wait that long.

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Mega Man X is actually a separate universe. Mega Man, Roll, and the others never actually existed. X was Light's first creation who was then promptly sealed off.

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they'll never say.
no matter what, likely everyone except light will die and they can't show that.

Do I need an X9? Not really. Good memories with the old games. Let it rest.

Yeah but GT sucked and Zero didn't.

better start drawing then.

And Light then dies from natural causes while forgetting to leave a note about letting X out of his tube.

Nah man, all the Megaman games involving robots, reploids, and carbons are in the same timeline. World gets pretty fucked.

>I think it might have been Dinorex's or something
the most "nothing" he has in that stage is when you're being threatened by that lava, it's honestly not much

>only when the stage isn't cleared, since the combinations are a case by case basis, and if you really have nothing you can already benefit from during the little detour
okay? having the stages cleared otherwise means you'd have to be going out of boss order

>no less you'd still be getting more engine time where you're actually playing as the characters instead of just skipping text
except that's backtracking, and backtracking in X5's case means there is no dialogue

>only that you can game it to avoid the worst possible effects
you can game some of them, yes, but you're still going to be encountering a lot of annoying ones, like the fucking flies

>but it's literally one boss you're leaving out against skipping more than half of the game
in the context of getting to the final fortress as quickly as possible? you're fighting 2 main bosses, zero and then high max

>you're going to be delivered to the game's end and ill equipped to deal with the bosses since you won't have any weaknesses or armors and rangda bangda can spawn spikes that require gaea armor. the opposite is ground dash which doesn't do much of anything on its own
that doesn't matter, because you can beat every boss without using their weaknesses anyways
the armor isn't required by any means, as you can still cling to certain parts of the walls--i'm pretty sure the game makes it so that you always have a small section to cling to for that purpose

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>Mega Man X is actually a separate universe.

I honestly prefer living in a timeline where robots or humans commit genocide against the other side every week than live in a timeline where I'll inevitably get judged for having a low Link Power level by strangers with more friends than me.

They just get deactivated due to old age, none of them have real emotions, they are just really well programmed.
Wily probably dies of old age before activating Zero, or else Light would have prepared X to fight him before sealing him in the capsule.

You're in that reality now. Just be thankful you don't have to connect your facebook account to post here for the time being.

>x6 not being last
>x7 adove anything that isn't x6
x1>x4>x2>x3>x8>x5>>>>>x7>>>dogshit>>>x6

> none of them have real emotions,
;(

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I still don't have my personal information and amount of friends show up in a window whenever I talk to someone.

I think this happens in a spot before the lava comes, not sure

>having the stages cleared otherwise means you'd have to be going out of boss order
I'm fine with that, even if the player is going out of boss order he's still spending time with the engine

>and backtracking in X5's case means there is no dialogue
that's the problem, only if the stage is cleared with both characters. I recall wanting to get everything on my first playthrough and finding out I had to keep skipping stuff when I switched out for a specific stage

>but you're still going to be encountering a lot of annoying ones, like the fucking flies
yeah, but you can tag out the very worst ones like the limelights that can't be turned off. the ones that remain like the flies or the x/zero shadows can be destroyed with the right weapons

>in the context of getting to the final fortress as quickly as possible?
no, i meant that in the context of skipping one level against skipping nearly the whole game to deal with each game's specific annoyances

> you can beat every boss without using their weaknesses anyways
yeah, it's why I said 'ill-equipped'. ordinarily it'd not be an issue but with rangda bangda if the RNG isn't on your side you can get one-shotted many lives over until you luck out

>i'm pretty sure the game makes it so that you always have a small section to cling to for that purpose
yeah but the spot you can cling to is randomized, the only way you can ever be sure is to use gaea

Don't worry, I'm sure the Chinese are working on it.

Sorry, I wrote Zelda fanfiction

Don't know why people always rate X1 so high.
X1 ~ X3 honestly all were similarly good. I wouldn't rate either of them higher than the other.

X3 was honestly the best out of the 3 to me. You could play as Zero, had cool armor, cool mavericks and the stupid X hunters were replaced by Bit & Byte.

i don't want to believe that.
i feel like if anything, they have a rudimentary version of what X has and X is just the natural evolution of it

Bring her back, cowards.

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Since her VA's death, it's pretty unlikely for her to come back.

The Japanese recast characters too.

Fuck

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Who was her VA?

Because unlike the entire rest of the series, X1 and X2 had actual decent level design, very little in the way of shitty gimmicks (and what gimmicks were there were nonintrusive), and no retarded story

X3 didn't have a retarded story, but it had bad level design (or more accurately a lack of level design, the platforming in X3 is incredibly basic when it even bothers to exist), tons of pointless collectibles, Bit and Byte which are the X Hunters, but whether you encounter them or not is entirely random, Zero was incredibly limited, and some of the Mavericks were annoying to fight, like compare using the weakness of Spark Mandrill on Spark Mandrill to using the weakness of Volt Catfish on Volt Catfish. The exact same player lopsided pattern happens, but Volt Catfish gets a ton of i-frames and the projectile take forever to disappear, making the fight drag out way longer than it needs to.

>I think this happens in a spot before the lava comes
the only stuff before that has you fighting enemies or dodge the bursts of fire from the statues, it's a relatively short section before the main act

>I'm fine with that, even if the player is going out of boss order he's still spending time with the engine
yes, but they're doing so in a way that is obtuse and can make the game harder on them as a result, which is further compounded when doing things out of order further exposes them to the nightmare system on their next stage

>only if the stage is cleared with both characters.
no, it's a per-character thing iirc

>the ones that remain like the flies or the x/zero shadows can be destroyed with the right weapons
not only do they constantly respawn, thus draining your weapon energy, but the flies in particular can block your shots and force you to take care of them first, which slows you down. not only that, but, as i said, tagging out the worst ones means you have to backtrack for a lengthy amount of time.

> i meant that in the context of skipping one level against skipping nearly the whole game to deal with each game's specific annoyances
these were brought up for two entirely separate reasons

>it's why I said 'ill-equipped"
how are you ill-equipped when all of the bosses are perfectly able to be beaten as your first option?

>yeah but the spot you can cling to is randomized
the hitbox on the spikes only activates when they're like 3/4ths of the way out, so you have plenty of time to react to them

I fucking know. Poor X doesn't even get to really shine in any fucking game. X1 is the closest thing and fucking zero still get the best 2 moments in the game saving your ass.

X2 is you resurrecting his ass and finding out there a plot across multiple games for zero.

X3 is zero saving your ass....again...twice if you want to get the best weapon which is his saber.

X4 is ALL ABOUT Zero. his GF. His brother in law/GF brother. How Zero was the cause of sigma downfall. How zero is way more fun than X with his sabers.

X5 is about Zero yet again. Zero awakening his memories. Zero saving your fucking ass. Zero killing Sigma.

X6 is about Zero dead remains and Zero causing the plot. and Zero coming back.

X7, you can play as Zero and not X until after you do a certain amount of shit or finish all 8 bosses. Zero is even the teacher to the student that is Axl.

X8? Zero the one that tells X to suck it up and face destiny even if it means certain death.

X9 better be X fucking game I swear to god. Make it about X actually doing shit as the basis/father of the reploid race. Why the fuck did they pick Sigma data rather than X?

are capcom fans the battered housewives of gaming?
>YOU BETTER SUPPORT THIS REMASTER/SPIN-OFF/PHONE GAME OR CAPCOM WILL NEVER MAKE ANOTHER ONE!

>had cool armor
nigga the armor is one of the biggest complaints about X3

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In the X series people see X as just the first "reploid", long obsoleted by newer, smarter and more powerful robots.
It's like if you showed some zoomer a nokia brick cell phone, all cell phones may come from it and it still has a week of battery time but its long obsolete.

will this work if i download it right now?

>x3
>Cool armor
>When buster lag the shit out of game and it's fucking useless on bosses.

At least we have one new piece of art for her.

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Wrong

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SuperDeepThroat mods. An old ass flashgame that nobody plays anymore.

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Then it must be pretty pathetic considering that X and Zero are still the ones that actually do anything important as the maverick hunters.

God they got to be so fucking old by now that they might as well be more myth and legend than metal and circuits. Axl is the only new reploid crazy enough to try to keep up with them.

>X9 better be X fucking game I swear to god. Make it about X actually doing shit as the basis/father of the reploid race. Why the fuck did they pick Sigma data rather than X?
Because that's a dropped plot point from the SNes titles (it's in the manuals, even in the Legacy Collection, check it out). X went from "not knowing who created him" in X1 to "wanting to learn who created him" in X3. Then X4 happened and hey guess what? Zero Time.
So nobody but very few people know Light built X, and X himself doesn't even know it. And we don't even know why didn't Cain tell him to begin with. And we don't even know why isn't X more concerned with getting to the bottom of his past when they said he wanted to do it.

At least in the Zero series they get the legend status they deserve before they die.

X3 buster is actually pretty strong assuming you don't combine the shots and instead try to use it like the X2 buster. But yeah, the combined shot is garbage

>Reminder that it took a century and a test tube baby to finally make a perfect copy of X

>side scrolling platform game
>iOS

That's complete nonsense. X canonically has the dash as of X2, which means he had to run into at least one Dr. Light capsule in X1. He knows Light.

Damage is like what? 1 point higher than charged shot?

X2 buster is bonkers because ignore boss iframes. ZX is a joke on NG+ due this for example.

He also starts with a broken Fourth and Falcon Armor in X5 and X6, so he does know the Light holograms at least.

It not like they wanted to be famous or be remembered at all.

Does Axl ever get mentioned in the Zero series?

Not at all.

Yeah. X2 Buster is better cause it basically ignore boss i frames. it kept the buster upgrade as relevant. God imagine if you had the X2 Buster with the X3 buster upgrade? Just machine gun fully charge busters.

then again those GB colors games, especially XTREME 2 with those upgrades that makes getting the full armor an bad choice rather than a good one...yeah.

He gets capsules from Light all the time but he doesn't know Light built him. The japanese script for X1 is even downplayed and doesn't flat out say "I wanted a better future for you" from the US script.
Yes, Light is giving X shit as far as X8 and X doesn't know he built him. That's the state of affairs right now.

Nope. MMZX2 use axl as a fake out for Albert.

God I was so fucking pissed.

>iframes
>muh x2/x3 busters damage
Seriously? The game is piss easy without needing to go that much in depth. The most fun I had was using uncharged shots to run through the game.

Nah, I'm not gonna believe what some crackpot thought would look nice in the manual. X can be stupid, but I don't think he was so completely braindead as to not realize what was going on with Light.

Isn't about damage but utility. You really want dispatch some enemy fast or have charge available asap on bosses.

X2 and Gaea busters are good due this.

The japanese versions said the same thing, and Japan was no stranger to also having to put a bunch of the plot in the manuals back then. No manga ever spills the beans, either, and if you recall Maverick Hunter X, all X says is "I think I know this guy" which just excuses scene where Light is explaining to X he built him as hybernation sickness or something.

And there's her Teppen art. She's one of the best cards in the game too.

Classic chad here, I hope you guys enjoy your shitty Taiwanese mobile game from a series with the worst track record of Mega Man games. Maybe X9 will be good but I doubt it because X games are rarely worth playing. Honestly I wish I could just be cryogenically frozen until 12 comes out, though I fear that X9 might be so fucking bad that 12 never ends up happening because of the mediocrity of the X series.

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Hah pokemon fans are aeathing shit even harder than megaman fans

> from a series with the worst track record of Mega Man games
Look, I don't think X is good, but give it a little more credit than that. The Zero series has only one game that is even remotely decent

The worst game in the Zero series is better than a good chunk of X games.

No it isn't. Every Zero game except Z3 has X6 tier level design to the point where Z4 even acknowledges this and has a toggle for you to play an actual well-designed version of the level, which locks you out of boss skills if you choose to do it.

False :)

Just me, but I never liked any of the Zero titles.

By well designed, you mean easy?

No, I mean like, disabling the beam that shoots at you and that you have to escape from only to find that there's an enemy in the pit that you fall into to escape from the beam that lifts you up and puts you right in the pathway of the beam again, and you can't possibly destroy it in time because its hitbox is directly below you and you have nothing to hit it with

the zero games are designed around level memorization to execute them with precision, that's the point of the harsh rating system and high difficulty
it makes up for the short length due to gba technology restraints

this

Trial and error isn't fun
And again, going back to the discussion earlier, they really should have made all the dialogue skippable from the very first second of the first game if that was the intent.

Yes it is.
I agree any unskippable dialogue goes against the design. Luckily most later games completely avert this when the series comes into its own.

>gba technology restraints
then why is inti still making these kind of games on switch?

Don’t even get me started on that Teppen thing is the mother of all wasted magaman art and plot points.
Yey we can finally get to play as X in his archangel armor glory and just about to snap and become the next machine tyrant and whit an awesome remix to the sky lagoon theme to boot, all that wasted on a cellphone game.
Sure add Mythos Zero as a leader next.

Name a better group of robot masters

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Mega Man 6's

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Yeah, let US show the real potential of Mega Man!

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aquaman, astroman, clownman were all gay as fuck

I'm Aquaman ;)
But you can call me handsome guy :p

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All the X5 lineup

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>He has no spotlight in his own series
isn't x a corperate insert?
The series was going to be about zero but capcom thought it'd be too big of a change to go from blue robot to red robot so they had to make a megaman like character to bridge the gap?

I full agree
x5 honestly feels boring for some reason I can't place my finger on.
x4 and x6 don't, even with x6 being so rough in places

You say it like it's a bad thing.

Maybe some collector in Japan kept one of these. Probably not. Probably they're all lost. They're as big as a pinball machine, by the way.

Attached: Megaman flyer.jpg (850x1205, 402K)

I hate this trap devs pull

>Release shitty experimental game
>Don't buy it and the series dies
>Buy it and doom Megamen to mobiles

You just can't win

Japan is full of collectors. Someone probably got a hold of them.

Been replaying Battle Network. The very first game! Just defeated Bass in Internet Area 16, the deepest Undernet. Wow this game is rough around the edges.

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what happened to her ;_;

megaman killed the ancient aztec alien and she got better

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It's just some random preset from RetroArch and it looks fine. Better than leaving it pixelated or trying to emulate the GBA's shitty screen.

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Who?

X6 is the worst videogame I have ever played
Terrible game design, terrible nightmare virus effects, terrible rescue reploid side missions, Zero's up slash attack is locked into a dive that will fuck you over on ledges filled with nightmare viruses, story is garbage, horrible grind to equip skills you busted your ass off getting to save reploids,

the list goes on.
Megaman X6 is the worst Megaman game, worse than Battle Chip Challenge and Battle Network 4

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X5 is even worse and there's a rom hack that makes it a lot better.

>finally got MM11
>blowing through most the stages
>having a fun time
>hit a wall with Torch Man's stage
I want to believe this is a mental block and I just need to get into the zone. Never met a Mega Man I couldn't beat and I'll get through eventually but this is some shit. I think I only found one legit boss weakness with Pile Drive popping Bounce Man.

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>writing fanction

Posting shitty erotic fanfic on MMBN anime forums netted me nudes and an e-relationship from another forum member. Holy fuck good times, even though she was suicidal

based MEGAman but the .cia link doesn't work

>X5 above X6

What episode is this

>it looks fine

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The chasing fire walls can be made easier to deal with using Tundra Man's weapon and the speed gear, naturally.

based hideofbeast poster

Post a better filter then. I tried all of them and they all sucked. At some point I decided to start playing the game instead of fucking around.

Not gonna lie, Quint's Revenge is one of the better fangames.

did you try not using a filter

>hideofbeast

That guy who did X6 no damage with unarmored X? I didn't know such masochism was possible

Nearest Neighbor
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he did need to use armor in order to beat the game but he did almost all of it

Wait for a HD remaster.

>if you don't buy our undesired product we'll hold the series hostage
The japanese are notorious for using this same exact line for literally everything. I've heard it so many damn times it's basically become a meme for me.
Don't support shitty products in the HOPES that you get what you want. Because only a super retard would do something like that.

X8 sucks, its still the only numbered X game I haven't beaten. I just think the level design and controls are so bad

Of course. Looks like shit when scaled, and the original resolution is too tiny. I can deal with the art but the text just kill my eyes

Will never come.

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YĆ«ko Mizutani. She died of breast cancer in 2016.

If they make x9 they better delete Axl
that char is complete shit
gimme the classic X Z duo

xsoft+scalefx-hybrid+level2aa

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>Support X Series!
>But may cause it to become a mobile title

Solution: Get the game, but never buy into its monetization practices.

>MegaMari and Shanghai.EXE in the fangame secton
>No Takkoman
How dare you leave out this flawless masterpiece.

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So it's their favorite, the coercion tactic again? When did that ever work one way or the other?

Holy shit nice user. Any more music?

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Any filter that can't handle dithering is shit.

?

True, X8 has uniquely retarded design decisions that make it a terrible piece of shit for different reasons than X7.

Sorry, Classic series automatically sucks because no dash and no wallclimb.

In the end of X8 they mentioned people still made copy chips despite attempts to ban them, so Sigma will probably come back that way. It also seems he infected Axl.

Fuck, I want a Megaman pinball but some jap hoarder probably won't sell it and if they do it's gonna be for thousands.

Get rid of that faggot Lumine and Axl and we're talking.

There's an X6 romhack that fixes all of its problems too. Goddamn, I've been playing it and it feels so good. No fucking nightmare effects and no perishable reploids even if the virus gets to them. Now if only they could fix Metal Shark Player's stage.

>Lumine was so bad he killed the series for a decade.
Based.

Reminder that every Megaman DS game can run via DSimenu ++ on cfw 3DS.

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X8 is much better than X7. The only complaint I have about it are the ride chaser stages. They're fucking frustrating on Hard. The only thing that's remotely good in X7 is the music and even the best theme got remixed and put in Command Mission.

Why would they fix a perfect stage?

Gate's Lab was also ridiculously difficult, followed by absolutely stupid boss designs.

>boss just moves in a literal square
What the fuck were they smoking?
not gonna lie I died to it once because you occasionally got hurt trying to jump over it and it takes forever to kill

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No worries, everyone thinks this is one of the, if not THE worst boss in the entire series.

Don't mess with me like that, user. Seriously, I've lost so many perfect runs because of that damn stage.

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That boss feels like it was designed by someone who never played an action game before. They just made some giant cool-looking sprite, gave it a bunch of impressive fullscreen attacks, then put no consideration into how the player would dodge any of it.

>metal shark player stage
>hard

You suck at X6

Even speedrunners have trouble with Nightmare Mother user, don't worry.

Try it on Xtreme where the compressor goes down faster and Nightmare viruses can shoot at you with no way of dodging them and then it crushes you because it interrupted your dash. It's not hard, it's bullshit.

Sometimes I forget how 3 of the Mega Man series protagonists are fucking dead.

I mean X1 takes place 100+ years into the future. Of course they'd be dead

>Zero
>Hub
>???
Who's the third one?

X

>Of course they'd be dead
>Robots

In the context of 9 but you have to remember nobody seems to give a shit about original Zero being 100+ in the gba games.

Maybe Classic Megaman robots weren't designed to last that long, or there was some event that possibly wiped them out

I will play it because it has Command Mission characters.

I'll also play the Battle Network gacha coming down the road.

And there's nothing any of you sensible fuckers can do to stop me.

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>I'll also play the Battle Network gacha coming down the road.

I'd play the shit out of this, I dont even care if its a gacha

bump

BN gacha is one of the very few games I'd legit be scared about. Mainly because I would absolutely lose control and require help with finances.

This. Not gonna support mobile trash.

Online netbattling. I still have no idea why they havent made it happen yet.

the gear system in 11 is a precursor to X's powered up charge shot and dash

It's possible BN might not be gacha since Dive isn't gacha (might have microtransactions though.) Either way, I'll play it too. I think the gameplay of BN is adaptable to mobile pretty well as long as its casualized, FE Heroes is fun enough.

This is because you idiots didn't buy 11 and kept crying for muh legends 3

they did, it was in starforce

I bought 11 day one within a minute of the store opening. Well I pre-ordered it before but same deal.

I've always been a Zerobro.
The man's just one big ball of suffering and yet he always pushes on.

>attempting to A-rank MMZ 2 and get the EX skills
>get 97 and 96 scores on a mission and still get a B
Is this because I used a cyber-elf? Is my score permanently knocked down by a whole grade?

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Your rank is an average of your score in all missions. If you just want one specific EX skill, then there are a few elves that can set your rank to A for one mission.

Nigga stole my bike

Alright, thanks.

Lumine is already kill

Nigga, 800k copies was more than enough for Capcom. Dive was already in development before 11.