Having to use steam

>having to use steam
dropped.

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>pay developer fuckloads of money to not release the game on steam
>the game still requires steam because your store is shit and doesn't have required functionality, which of course gives even more exposure to Steam's superiority
Tim btfo himself lmao

thought this was a PSVR exclusive?

>tfw the only pirate site to have it up is my least favorite one, rutranice try fbi
When will the GOOD pirate sites have it?

Happy now, Steamcucks? You got what you wanted.

You just cited the best pirate site.

I ran into the following release day problems with Tetris Effect:

1. Removed DS4/PS4 controller support, OK fine I will launch EGS through Steam as a "non-Steam game" as a workaround for Xinput emulation.
2. No Seated Game support in SteamVR. I can tell that it is configured as a standard standing/roomscale game because my chaperone stays triggered and my cameras come on. I literally can't see the game until I turn off the chaperone features and there is no "reset seated position" because the game is misconfigured.
3. After getting the chaperone disabled, which is 5 minutes of klutsing around just to get to the main menu, I can't find the recenter option on KB/M. Common keys (backspace, ESC, etc.) don't work and there's no entry for recentering on the controller config menu. Also, the Xinput emulation isn't working for some reason.
4. I restart the game to recenter the screen, which works. I go to the controller config to take the tutorials and all the tutorials are still strongly based around using (unsupported) gamepad inputs and not KB/M.

Refunded. That's too many release day problems.

Attached: epic fighting steam.png (317x291, 13K)

nice copy pasta from the other thread

>play game on steam
>uses the unreal engine

w-what the fuck steamdrones?????????