What game has the best AI?
What game has the best AI?
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you just posted it. Pacman AI is undeniably perfect for the game that its in, there is no room for improvement.
Probably Oblivion
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Games like tic tac toe or chess are easy to have a perfect AI
or a fighting videogame
F. E. A. R someone had to post it. Inb4 smoke and mirrors.
But it's so easy to manipulate.
>outsmarting the AI is bad
It's a game, not a simulation.
Super Smash Bros.
Pretty much this. There are only so many moves that can be made in tic tac toe and Chess. So if you allow the ai to use its entire database of moves, it will unbeatable
This.
Considering the age of the game, the fact that all four ghosts have "personalities" is amazing. One is aggressive, one tries to cut you off, one is lazy and just does whatever etc.
Unbeatable AI is horrible for a game though because no one will want to play against it.
Dark Souls 2 was awesome.
fighting games have garbage AI because they resort to reading inputs.
thats not what makes a good AI.
they're also all extremely fucking exploitable.
Why does the red one that was following most directly decide to do a loop when he got close?
MALDRON THE ASS
reading inputs is literally exactly the same as reading animation frames from a software standpoint.
Fighting game AI's are designed to lose, not win. If they had perfect AI, every game's single-player mode would be unplayable. They usually don't succeed at playing anything like a human, either.
The AI is literally bugged so facing up offsets the tracking for some ghosts. It's why sweetspots exists where you can't get hit.
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reading=/=predicting
Except nobody can recognize a move and perform an appropriate counter on the first frame of an input.
I remember deciding to write a pacman game in VB6.0 just for fun when I was learning how to program. The ghost AI was when I decided to abort the project.
yes obviously. that still makes them bullshit.
when the cpu can react to the very first frame of something happening thats already not a realistic replication of fighting game gameplay.
takes about 25 frames for a good human to react to a specific thing. and thats when he is looking for something.
its why 40-50frame jumpins work on some pro players, they are focusing on other elements of the game and then get caught off guard.
the cpu will know from the very first frame that you lifted off and can act accordingly.
ambiguous mixups like crossups or other left/right shenanigans can confuse players and catch them. the cpu will always know if the incoming attack is left or right.
throws in most fighters are designed to not be reactable as they range from 1-8frames. the cpu can react to that and break the throw or jump out of it.
fighting game CPU is essentially always cheating and in godmode and you only win because it allows you to win by going retarded for x amount of time in a given match.
its why you can sometimes see the cpu squeeze in some complex input super to punish a move on the very first frame and then right after lose to ten sweeps in a row.
single player in fighting games is pretty retarded.
i think all the ghosts have different ai parameters or something like that
That's because the red ghost is aiming for Pacman's current tile coordinates, but when he reaches the intersection where he does the weird loop, Pacman is "behind" him (to the left) and the AI decides that moving to the right from the intersection would take him further away from the target (which it would, but only short term). So the AI tries to correct course by turning up and back instead, causing that weird loop. It's not very smart: the ghosts can only "think" one intersection forward at a time.
The sims sadly.
>smoke and mirrors.
Isn't that all AI is?
I liked the AI in Goldeneye.
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Watch this.