>RDR2 has shit gunpla-
RDR2 has shit gunpla-
is any of this supposed to be impressive?
great ai
>-y.
You got it op.
OP we are waiting for you to explain how Euphoria physics and a slow-mo fatality. are impressive
Was op trying to show something good?
It's "impressive" how long it takes for that faggot to sluggishly drag the reticle from window to door and then back.
I can't wait to play this on a proper mouse+keyboard control.
Is this a popular arguement against RDR2? Seems like bait because RDR1 had perfect gunplay so it couldnt have got worse. Havent played 2 here.
lol @ all these upset mustards
This.
>if i keep posting it someone will bite
FUCK open world games
i sold this boring ass game months ago, kinda regret it but not really because it was boring as fuck after finishing it
>Eats popcorn.
This is so neat, gonna get big points in my review.
So what would bad gunplay be, you pressing the button and nothing happening?
>autoaim
>epic slowmo
>slow down time WITH autoaim to boot
Ah yes, the essential console baby experience.
>RDR2 has good gunplay
>Not KF2
>Not Rising Storm
>Not H3VR
>Not Call of Juarez Gunslinger
it's not shit, it's just piss easy. you play this game for the immersion and story anyway. stop being faggots.
The gunplay is so great that the person is question is aiming by moving their character instead of aiming by pointing the gun.
This is what happens when you fire game developers who think the game design needs improving, BTW.
>it's not shit
It is.
>you play this game for the immersion and story anyway
le immersion. fag.
Rockstar went to shit when they moved to the Euphoria engine. The older GTAs have that really nice arcade feel and nothing took forever to do.
mustards absolutely seething
>a cinematic game should focus on skillfull gunplay rather than fluid, fun gunplay.
nah. play fucking CSGO if you want a skill based shooter. not a rockstar singleplayer game.
Hi everyone, OP here, I apologize for posting this. I realized how shit the gunplay really is and I am now here to ask for you all to forgive me.
>press slomo button
>press buttons on enemies
>unlock
>game does everything for you
You can't actually be serious right now, the gunplay in this game is milquetoastcore. nothing interesting or inspired.
stay mad mustard
Damn looks even worse than I remembered from playing it.
Thanks for reminding me.
>a cinematic game
stay mad, poorfag.
Angling my neck right now to get a glimpse of you all the way down from my wealthy idort position of superiority.
fisherman = mustards
>Press L2 to autoaim
>Press right analog stick down
>Go slow mo
>Still need 3 seconds to adjust aim to precisely aim at bad guys head
>It suddenly jumps upward because analog sticks suck ass
>When someone calls it out 'ur just a seething pc mustards xddd lol hahah never everrrrr'
sometimes I think most of Yea Forums is the literal definition of back of the bus special
cant wait for pc
anyone who says the gunplay isn't satisfying as fuck literally hasn't played the game and has only seen videos.
headshots are satisfying sometimes, the slowmo scenes also. Shotguns are fun. But all of it gets boring super fast.
>those fucking guns
Well deserved.
holy shit i did not know that could happen
>But all of it gets boring super fast
this but with the whole game
I need this on PC at 1440p/120fps.
>you have to manually pull the level on lever actions, pump on pump shotguns, and hammer on revolvers (but not the double action revolver because you wouldn't need to)
come on, that's a nice level detail especially if you like western firearms. feels kino as fuck shooting someone then waiting a couple sections to pull the lever.
You could have just said
>single player
Then what are you doing in this thread ?
Oh, right,,,
discussing video games
next question?
I play mostly on PS4 and this looks fucking stupid.
I'll bite. This looks like one of the most boring, unengaging action sequences I've ever seen in a game. Hear the story is extremely overhyped too. Seems the sequels people wanted for a while for this series and KH3 turned out to be pretty shitty, good thing I didn't bother with them lol.
>games have to add slow-motion because controllers are so slow and imprecise
>Guns don't kill people.
The gunplay IS videos.
physics kill people
KILL WHITEY
As long as basic mechanic fundamentals don't interfere.
Seriously, why did that shotgun fire?
>H-hair trigger?
Then why didn't it fire sooner?
You did good user
t. cuck who pre-ordered
>game slows down so you don't lose
kek
The gun has a reticule?!?
Too easy. It should have been removed, just like the bow in KGD, so you had to guess were the shot will land with a fucking epileptic hand. WHY DID I BOUGHT THIS GARBAGE?!?!?
pretty much everyone agrees the shooting, hand to hand combat, and cover mechanics are garbage.
>man killed by PS3 game
>KGD
>Kigdom Gome Deliberenns
I really don't get how anyone can praise anything about the gameplay. Is it just an elaborate troll? The simple act of playing this game and just moving around feels absolutely horrible. The input lag, the general sluggishness, the animations, the holding...How can people say this is good? You guys always make me feel like I'm in crazy-land, because the gameplay is just completely horrid.
>CSGO
>Skillful gunplay
Good one user
PC version when? Or I might just play again on ps4.
>tfw Rockstar still can't beat Max Payne 3's gameplay
I know, what an awful game.
This game's animation is really overrated. I think it looks really choppy.
>console aimbot magnetized to the head as the body is falling
Litteral visual cancer
retard
>moving the goalposts
Try again
KCD is awesome I gotta do a new game with the DLC.
Super comfy game, it nails the atmosphere of the medieval period.
kek'd
>hold L and tap R occasionally when the completely retarded AI walks into your gun barrel harmlessly without even attempting to attack you
epic gunplay bro, I like how you were using a controller to aim and it was all slow and shitty and ugly! Liked and subscribed :)
Is there anything Yea Forums doesn't hate?
>see buddy #1 walk into house and get shot and killed
>see buddy #2 do the same thing
>decide to walk in yourself and see what all the hubbub is
fuck the gunplay, the AI in this game is retarded
1) Why is it so blurry?
2) Why is the framerate so bad?
3) Why is the gameplay so laggy? The movement is sluggish, evident input lag
>Bamham gameplay for guns
LMAO
Alright, I'll say it. Poker in Online is way too slow.
>Let's make a thread to promote litteral console auto-aim as "good gunplay"
Gee what could possibly go wrong
OOF
this shit is alot better with the sounds
>Shot hits people like bags of sand and sends them flying back instead of just punching through them.
>Enemies are instantaneously incapacitated and don't struggle or keep fighting at all.
>Practically zero gunsmoke even though modern smokeless powders don't exist yet.
>Aiming is sluggish even though any person who shoots a gun regularly should be able to move and aim their gun almost as easily as if they were just pointing their arm at the target.
once this hits pc people will love it
Fake, there's obviously someone else using another controller off camera
>it nails the atmosphere of the medieval period
No bow reticule, the hand shakes like it was inside a crowded bus (real archers can´t hit shit with this mechanic, you have to install a mod), thee fucking save game is A POTION (heavy and pricey to boot), the sword fighting mechanic is downright retarded and most of the questslines are broken (including the main one: if you win the fight after the priest bar brawl, the main quest breakes down).
It makes the perfect Yea Forums troll´s game.
I never felt so much anger in a videogame before, almost smashed the keyboard on my screen.
Again.
>Once autoaim is removed and the FPS quadrupled people are gonna love it
I know I will, hope we get a way to mod the gun smoke aswell but I'm not holding my breath
it's good, you can't cheese everything with the bow and after a while you get accustomed to it
also it gets easier with skill ups
This but unironically.
get the unlimited save mod, one thing i'd recommend even though save pots are cheaper later. I like saving a lot, so yeah.
Really wish this game came out for pc, the shit I could do with these ragdolls.
>fps is quadrupled
you're a faggot. I'm an idort and have a high-end 1440p@165hz system and love smooth framerate gameplay but I know if RDR2 hits PC i will use the 30fps limit option (if they add it). Movie games like RDR2 will just feel wrong with higher framerate.
terrible bait
>No bow reticule, the hand shakes like it was inside a crowded bus (real archers can´t hit shit with this mechanic,
You aren't playing as a real archer. You are playing as a guy who is learning to be an archer.
>thee fucking save game is A POTION (heavy and pricey to boot)
Yeah and in Resident Evil save games are typewriter tape. It serves a purpose.
It genuinely gives me nausea to watch someone aim with a control stick. Like watching someone with a disability try their best but ultimately the entire experience is blue balling.
can't wait to play this with mouse aim. it must be so dull on consoles just to tap the aim button and the game plays itself.
god i fucking hate watching controller played shooters
it looks so fucking bad like handicapped cerebral palsy tier
Why would mustards be upset? You do realize the definite version is coming out for PC, right? I want you to slit your wrists live when that happens.
I'm not baiting you fucking shitter. Some games emphasise cinematic atmosphere over others, all triple A hollywood films run at low framerate for this. This applies to games that want to emphasise their movie-like atmosphere, like RDR2, The Evil Within, david cage's games. High framerates will look shit on those games. That's just my opinion. You can turn the framerate through the roof in RDR2 if it comes to your PC, you can eat crayons and shove a dildo up your ass, you can go to KFC and order a bucket of wings, I don't give a shit what you do dude. This is just like my opinion. Take it, leave it, seethe about it, you do you.
Good players learn to minimize left stick and aim by strafing with right stick. Even then, it still looks wooden and awful.
the cinematic experience bait doesnt work in 2019 you dumb fucking redditor
>You do realize the definite version is coming out for PC, right?
I'm a trash silver league R6S player and even I was dying of boredom watching this player drag the reticle across the room so fucking slowly. What the fuck how do console players put up with this shit
I thought it wasn't that common. Since I grew up playing shooters only with a keyboard and no mouse aim, when I transitioned to consoles in the early 2000s I'd use strafe aiming in a similar way.
>mfw user's dyslexia is acting up again
pretty shitty ai for sure
Oh, the game has no aiming reticule? Do I, A, learn the trajectory of a fired arrow so I can estimate how high I need to aim to hit a target a certain distance away. Or do I, B, whine like a little bitch when I'm expected to put in some actual effort into achieving my goals because the game doesn't do the hard work for me?
fuck me, i'm more than halfway through this game. How do you tag enemies like that?
what did i fuck up?
aim and re-aim
>mfw I've seen so many ufcking brain dead nigger monkeys who never think about aiming and re-aiming instead of just pulling the sticks around until they get something in their recticles
>aim and re-aim
wut? So, enter dead eye, aim, release and aim again?
no, when you aim the game will give you auto-aim for a few seconds and then it goes off, the point is to exit aim and re-aim constantly everytime auto-aim dies off or the target hides behind cover so you remain in autoaim all the time.
It blows my mind how anyone could consider this better than RDR1. That game is so much more responsive its ridiculous.
nvm just realised you're referring to the deadeye mechanic
it's the next level of deadeye, you need experience to get it.
>I'm baiting: the post
everything in 1 felt less responsive. John couldn't even fucking turn around while running, the camera sucked dick, the gunplay sucked horse cock.
Third person shooters has shit gunplay. It's just how it is
Wait, you unironically think it won't get a PC release? Please start using a trip so I can ridicule you in the future.
holy fuck is that bad, you can just see the guy trying to aim with the analog stick and it jerking around, and he head shot a guy his reticle wasn't even on, thank you aim assist for consoles!
God console shooters are awful.
The potions for saving are basically free, not sure where your issue is there.
yeah it'll be on PC like the first game
>RDR2 has shit gunpla-
said no one...
with THAT said, the gunplay is nothing great, it's just auto-aim and drag up. you can literally mow down the ai with ease. so are you're talking about how it looks or what?
Why does everything look so clunky and clumsy? Everyone moves like they're wearing 100lb boots.
Well yeah toy robots hadn't even been invented yet idiot
that shit's just sad
>everything in 1 felt less responsive
What the fuck? 1 feels WAY more responsive and snappier. You are fucking crazy
>WHY THEY NOT ZOOM AROUND LIKE RACECARS? WHY THEY MOVE LIKE NORMAL PEOPLE?
>he thinks normal people jerk around trying to aim a rifle and taking a full 3 seconds to make a 60 degree angle adjustment.
my fucking sides
can't you do the "slow mo headshot lock on" thing on gta 5?
Maybe for you, fatass
Because it does feel clumsy. I wish all the people who have never played this get to play it soon so we can all appreciate how shit it is.
you've posted this exact thread before. kill yourself
bait post
bretty baysed
noob killing a slippery cunt, i like it. not bad. quality reversal.
>controllers are fine for aiming when there is no auto lock
OH NONONONO HAHAHAHAHAHAHAHA
Do console fags just pretend to have fun with shooters ?
Look user, just because you're 400 pounds and it takes you a full second to lumber one step in one direction doesn't make it normal, the rest of us who care for our bodies a bit more can actually move pretty fast when we want to, especially if it's an emergency like a gun fight. Also anybody who's shot a gun regularly can tell you that aiming for most people can be done quite quickly with just a bit of practice.
Your post is bait, nobody could look at OP's video and think it looks like good gameplay and control.
>controller aiming
omg stupid ai, no other game has this
>camping
>b-b-but i need mouse and keyboard because im a no skill f-f-f-f-faggimoe
ill reck both your shits on console and pc, lil faggy mouse plebs
>I'm gonna use a screwdriver handle to hammer in a nail you hammer using faggots, It works just fine!
Fucking based execution
watch how the general consensus on Yea Forums about this game mysteriously improves when the PC port comes out
just like gtav?
yeah it's almost like mustards mindlessly dump on games they're not allowed to play yet
Is there nothing more to the gunplay in this fucking thing
but everyone hates V
because it's a trash game
RDR2 on the other hand is actually good
>mommy mommy, oh pls help me, i need mousey and key boardy, i sucky sucky
WOW, what a great fucking shot! Holy shit.
It's visually interesting which is good but it's still too easy and low stakes with autoaim + deadeye plus free aim feels terrible no matter the sensitivity.
Still better than gta 5 though.
>feel accomplished because you remembered to have coffee and a friendly chat with Mr. Pearson in the morning.
Yup.
I prefer KB/M when playing RDR2! Oh wait.
>Havent played 2 here
That's clear to see.
SEETHE HARDER FAGGOT
UHH DUTCH WE GOT A PROBLEM HERE
>Seems like bait because RDR1 had perfect gunplay so it couldnt have got worse.
The movement and controls in RDR2 is significantly worse. Compared to RDR1, the game feels extremely sluggish and delayed.
>Yay, we get to play games 2 years after consoles got it! Master race!
lmao fuck off
oof
>can't aim?
>no problem bro just spam the melee button
Is this a fucking joke?
>Never played Vanquish
Have fun playing it at 0fps lol
>h3vr
>good gunplay
>requires slo-mo and aim assist because shooters with a controller are horrendous
>implying when you play a game matters
How can people act like RDR1 wasnt more responsive? doesnt feel nearly as sluggish as 2
>have barely any agency whatsoever over the game because of the amount of handholding it needs just for you to shoot someone
>fluid, fun gunplay
LOL
but muh immersion of having a delayed character to simulate real life
>fluid, fun gunplay
person playing this has some terrible situational awareness and reaction speed
autoaim cinematic experience ((((((videogame))))))
no ty, nigger
Modern western games all feel like fucking shit due to this insane chase of realism at the cost of good, snappy and fluid controls that make gameplay fun.
even if he could aim, he's not killing the rusher using s/b in time without a narrow precise head shot. you still get hit markers on the head if you aren't bullseye between the eyes, you have to wait for weapon bloom to close for a precise shot, the cattlemans shoot super slow etc etc
the game is just pure fuckery tbqh
>10
bait
Because when you move the analog stick back and forth you get something like this as opposed to 2 where it turns around directly.
>has to play like csgo in order to be a responsive well made game for pvp
lol retard
I don't hate V, I hate Yea Forums
>it's not shit, it's just piss easy.
what's the difference?
>you play this game for the immersion and story anyway
the story is shit and the missions completely ruin any immersion that the game builds up during free roam. Face it; the "game" sucks dick
for one, it's completely optional, secondly, you're an autistic savant if you can actually enjoyably play shooters with a controller. Thirdly, every Rockstar game has this feature going back to GTA III
NOW I'M ANNOYED
So, you can play most PC games on a controller, right? Why don't consoles give you an option to use keyboard and mouse? Console exclusive shooters would be improved so much if they supported mouse aiming. It would make RDR 2, like, ten times better.
*can't
You're an autistic savant if you played MGSV on KBM
And yet the input of 1 is still superior due to the better response time and less sluggishness in the movement
fighting indoors wasn't a fucking chore either
>I didn't play the game but let me tell you my opinion on the game
HAHAHAHAHAHA THIS IS WHAT KEKS PRAISE AS GOTY ?
okay retard
some of these sad sacks of shit actually call it game of the decade.
cuz then there would be mouse fags playing with controller degenerates and those babies would instantly start to cry how unfair it is
console players play games to relax and have fun, not autistically see who can click the screen the fastest
kind of puts a damper on all the "hurr law enforcement is shit" posts
still looks less clunky than 2. walking around buildings in 2 felt like crap
what a headcase
>autoaim bad
>but RDR1, which had even more overbearing autoaim, is fine.
>i'm gonna use tools designed for typing and navigating pages for a shooting game, and not a controller made specifically for that purpose
kbm is objectively better but your argument is the most retarded thing i've heard in this thread.
kek'd so hard
Go play botw on your switch and make sure to take your wife's son to daycare.
>You're an autistic savant if you played MGSV on KBM
Why? I'm playing it with MKB and it feels fine and pretty good. I haven't really given it a shot with controller but I'm pretty certain I'm having a better experience aiming with MKB.
??? they were comparing the responsiveness and movement which indeed looks better in 1
I never played RDR2 but I hear people praise it for being so "REALISTIC"
Does that also mean you have to manually remove bullets from your body if you got shot or it's just a good old fashinoed Bullet Sponge Protagonist
>i'd rather have to go far cry mode and have my character wrap his forearm with bandages every time he gets shot
and people complain 2 is too easy
no, generally people are trashing the autoaim. something which has literally been a part of every rockstar console game, even Yea Forums's precious MP3. which was a great game, but it's gunplay was barely more engaging than RDR2.
>go into slomo and jump around
>amazing gunplay
the truth is once this game comes to PC and the salty mustards actually play it, they'll be sucking it's dick relentlessly and lording their 4k 120fps over the peasants who've already played the game, had fun, and moved on.
You gotta eat baked beans to heal just like real life
compare the absurd autoaim here to RDR2 and you'll understand how much of an improvement it is.
no, people are trashing the terribly delayed and sluggish movement. autoaim is the least of RDR2's control problems
then play in 1st person you pleb
in both games you can set the levels of autoaim. even then, the movement and response is clearly better in 1.
BTFO
this is scripted
source?
you can do this in 2, this is basically how i approach every gunfight.
do people think every character should feel the same to play? seriously? people are acting like an aging cowboy should move around like fucking dante from DMC.
his gaping asshole
>zero responses
b-but the game isn't fun guyss
does it?
>auto-aiming into everything
>still managing to miss shots
Yeah dude, great.
i want to see swinging shit super fast while a bunch a nasty ass clothes, youre hungry, and not to mention the gun itself probably weighs up 30lbs.
fuckin zoomers...
Play F.E.A.R and then laugh at this ai.
I have been wanting to play red dead 2 though, if only because it looks like a really good murder simulator
Bulletsponge, but you can spend time eating to fortify your health bar to make you stronger. At low core health you get pretty weak and the game has some fun with that.
Niko was a 30 year old man and he didn't feel nearly as sluggish or clunky as Arthur. The control in this game is just bad. There's no excuse for this game's input lag and lumbering feel
Why wouldn't they just wait him out or burn the house and watch all exits.
Pretty much its fuckers who are jelly the havent played it yet.
>the control iz bad becuz hurr durr
compelling insight
You need to go out more.
>30lbs
It's not a vickers machine gun
Um, yes? Even in that webm, John's movement is still clearly snappier than Arthur's, and he is clearly responding quicker to the input and changing direction faster. Even then, in RDR1, you can run inside buildings, so this situation is hardly relevant at all.
The game's gunplay isn't all that bad. There's three pressing concerns:
-The missions force you into some boring and specific equipment way too often instead of letting you play with your full preferred arsenal.
-There's no real opportunities to get into fun gunfights in fun environments outside of missions and side-missions. (ergo: the Wanted system in R*'s games needs to be fucking reworked already somehow to be actually interesting)
-You can't goddamn cock your guns for the next shot without leaving cover, how the fuck did this get past playtesting?
he was also animated like ass. you have to choose, realistic looking animations + and slower paced game, or cartoonish sped up animations + fast paced gameplay.
>t. someone who has actually played the game
It's so snappy he doesn't even do it, right
its not like IV was super fast paced. it just wasnt unbearably sluggish like RDR2.
>MOMMY THE GAME TOOK MY GUNS AWAY
What game is this?
it's sad when a guy has to argue for good gameplay and gets gunned down for it. it's incredible when you play older games with sharp, precise controls and you go to today's stuff and it's clunky as hell. no excuse for shitty controls imho, it should be above everything else a game has to offer. the fact that rockstar have strayed far away from that idea should give you some insight as to how little fucks they give anymore. inb4 "mission x from gta game x had shit controls" we all know you just sucked and couldn't beat it.
Gtfo. Nobody ever made this criticism against the Max Payne or FEAR games. Slo-mo in itself isn't a bad thing if the game is designed with it in mind
Where's the impressive part, where that one guy is trying to shoot through the window but hitting the side of the cabin?
Slowmo aka casual mode?
The laggy, wonky controls?
The guy that is injured and not holding his gun just walking in slowly to be murdered?
The fact that none of them come in shooting, they wait to give you a full second before they act?
No part of this is impressive.
You legitimately have downs if you think you have to always use something to realize it's bad. I don't have to drive a dilapidated car to realize it's a piece of shit. Since I'm on the internet I can easily look at multiple opinions and videos of gameplay to see that mechanically and story wise the game seems lackluster as hell, not to mention is obviously rushed from the embarrassing amount of glitches, just like every other rockstar game has had. It's embarrassing especially considering they're a "AAA" game studio, and it's embarrassing that you're defending it so vehemently in a less than subtle way. Keep sucking that dev dick and cope with the fact their games are constantly circlejerked, tranny.
>panic and do deadeye when a slow as fuck guy stumbles into the room not even aiming at you because it's so fast
Holy shit a game even slower than the last of us. How did they do it?
says the guy who never had sex but thinks its gross
I've played and beat both. They're both __fun__ games you asspie, lmao
DMCV
labeling a game as bad gameplay because it doesn't pander to you doesn't mean you are arguing for good gameplay, pull your head out of your ass.
>screen color changes before blood appears
>blood appears before muzzle flash
Yes because god forbid the have adhd that fucking bad.
>I HATE BULLET TIME
fuckin LOL mental gymnast of the year over here folks
>shit gunpla
I agree. Not a single mech in the entire game.
Who fucking cares if he can smoothly turn in a circle if the response time is faster anyway? Is this useless extra precision really worth sacrificing response time to you? The end result is that moving around in 1 is still less awkward because John moves in a certain direction more quickly.
The fact you have to use THIS example to prove that RDR2 has better control really says it all. You are choosing a totally stupid thing that is almost entirely irrelevant to actually playing the game. How much time do you spend slowly walking around as John?
>He does not immediately turn off auto-aim in Rockstar games.
Wtf are u guys casuls?
it's called lag
I tried playing it, I couldn't stand the fucking latency on everything you did
>People randomly coming up to you and killing you in the multiplayer freeroam
Do niggers play this game or what?
>guy spazzing out by the window
>people just slowly stumble through the door without even having their guns ready
lol what the fuck is this garbage
>Turn off auto-aim
Enjoy your weapon sway mixed with reticle bloom.
Not to mention the terrible fucking default settings.
Wow that looks horrible, thanks for convincing me never to play this.
>I never felt so much anger in a videogame before, almost smashed the keyboard on my screen.
take your meds aspie
That's literally what you're doing though
Enjoy your dilation
You can also enable the reticule through console commands and it does jack fucking shit because, surprise, you have to estimate the angle.
It's not optional. Whatever method they're using to read controller input makes free aim completely unplayable and no amount of deadzone, acceleration, and sensitivity adjustment can fix that. Auto-aim is not optional until the pc release comes out and you can use raw input for controller and mouse.
postly reminder that you, as an incel, will eventually cut your dick off in an attempt to get laid
>Cuttin off yer willie sure sound silly but I reckon a feller might as well chop it off he ain't goin use it. And i suppose a wig can't do harm neither, heck men use to wear em all the time back in oldin' days.
Tell me about the RD franchise.
Why is it console exclusive, again?
>RDR2 gunpla
go on...
>you have to choose, realistic looking animations + and slower paced game, or cartoonish sped up animations + fast paced gameplay.
LA Noire had slow paced gameplay, and it didnt feel as shitty or awkward as RDR2. Rockstar just doesnt know how to do slow paced controls with any competence.
What game do you think this thread is about?
RDR1: code was so bad. They were surprised it even worked on console. Porting it to PC can't be done due to code
RDR2: clearly it can be ported. Either their strategy is to double dip like GTAV and release it later so everyone buys it again, or, they simply dont think its worth the investment. Most of the money from the pc release of GTAV comes from online, and RDR2 online is already basically dead
It's fairly difficult to prove you aren't a virgin either, user. Make sure to bump up that 40% statistic on your way out kiddo.
>the virgin response
They definitely just want to double dip, which is extremely shitty, but I'm sure they also signed some kind of exclusivity deal with Sony too. Sony gets more plus memberships because of RDR Online, R* gets to sell the game twice, it's a win win.
the incel suicide rate is 100%
>trying to rack up drunk kills in Online
>go to Van Horn bar
>get drunk
>shoot up the place
>enemies start pouring in from three entrances
>have to fend them off with no autoaim
The only time the combat actually felt satisfying for me because it was challenging and I wasn't an unstoppable aimbot. A survival/horde mode with interior fights would be fucking perfect.
Wow what a dogshit argument.
thats actually impressive, how? not even natural deaths or accidents?
i have an ocean view apartment in las vegas that i'd love to sell to you
Yoi can't do that anymore
lol cope
Isn't gunpla this stupid hobby where you build retarded models of gundams?
no you can't your screen shakes when you move
it's a video game, meant for enjoyment, if you've played it you know it's unresponsive
>It's bad because I don't like it
okay sport
The weird thing about how "realistic" they tried to make everything by prioritizing the animations over actual responsive movement is that the animations bug out fucking constantly and it's extremely distracting
it's unresponsive compared to the standard of a working game, your inputs come in about 20 ms after you press a button, it's a slow piece of shit no way around that
I dont see the issue. Looks less clunky than RDR2.
I felt the same way but it seems like nobody else really notices. Riding the horse in this game drives me crazy because the animation seems weirdly skippy.
It's very noticeable whenever you interact with anything, like the ledger in camp. Feels like I've seen Arthur bug out and then slide into place like a Bethesda game over 20 times by now
what, your standard? Most devs seemed to love the game...
Yeah well you can't fix stupid
Maybe you should position your character better before firing off activation events, it's very predictable when it happens.
>mustards
like this game isn't also coming to PC. it's hilarious trying to act elitist with your 400 dollar shitbox
>Maybe you should position your character better before firing off activation events, it's very predictable when it happens.
Holy shit, this damage control.
>the game fucks up whenever i do even basic things
>YEAH WELL MAYBE YOU SHOULD GET GOOD FAGGOT
the game has noticeable input lag, which is a technical issue
holy shit this cope. It's almost like controlling Arthur is gameplay or something woah
It's not an :"issue" it's a design decision. Tap x and he'll respond faster.
wrong
-y
watching someone aim with a controller gives me physical pain.
imagine playing any kind of shooter with a controller
this is why I'm not bothering to even touch multiplayer until pc comes out
An animation glitch isn't gameplay you fucking idiot.
Eh, gunplay in this game is a bit boring. I dislike how little of revolvers we have to choose from too. Sucks how blurry and fucked up it looks on the ps4 pro as well
Same shit as Max Payne 3.