Talk to me about mechs Yea Forums.
Talk to me about mechs Yea Forums
Have you played Brigador, OP? I picked it up recently and I've been playing off and on. It's pretty fun, even though there's not quite as much customization as I'd like
I still have yet to play it, I've been playing through lots of Armored Core though, got up to Nexus.
mechs are cool but I like the pilot aspect too. what are some games were you feel like a dude in a mech, rather than just playing a mech?
>Armored Core
yikes weebshit
Well, mechassault and g-nome can let you hijack mechs.
>trannies and white genocide
Mechs are shit and for virgin nerds, real chads know that tanks are still the superior land combat vehicle
(You)
Tankfags are the only people worse than west vs east fags.
Get dabbed on, nerd
heavy>medium>assault>light
Marauder a best.
You getting Daemon X Machina, user? I'm so happy to see the genre make its way to the Switch. Played the demo already, and if they polished everything up, it looks like it'll be a blast.
That and Metal Wolf Chaos in the near future
lazers u*
Play MWO
nice
ive beean meaning to get around to playing more armored core
definitely check out brigador when it goes on sale
musics great and the setting is pretty cool
Mechs are the logical step once BCI becomes a common thing and heat/power problems are solved.
You don't need to train someone for years to get into a complex machine and press buttons, just toss your best soldier into an iron suit and tell him to shoot things.
Can also traverse difficult terrain and lower and raise its profile at will. It's no coincidence that higher life forms have legs, they're highly efficient, more efficient than wheels or tracks and the only reason they're not employed is because combustion is only good at delivering constant gradual force.
Basically tankfags are brainlets.
I agree
the most fun i've had was in Mediums and heavies. Assaults are for powercreeps and have serious diminishing returns and lights are almost useless without map objectives or blatantly overpowered.
Heard you talking shit like I wouldn't find out
Gimme a quick rundown on the chances that MechWarrior V will end up
1. being actually good
2. free of SJW shit
3. having proper mod tools and an active modding community
?
>Can also traverse difficult terrain
Literally what a tank is for
>but muh mountains/ steep cliffs
Extremely doubtful at best, would probably end up like turks trying to use tanks for urban warfare
>lower and raise its profile at will
Can't realistically get much lower than a tank/ assault gun. For raising it's profile, that most likely won't be a good idea, you'll just be a bigger target.
>but muh shoot over obstacles xD
Just order an artillery strike.
>legs more efficient than wheels/ tracks
You have way more weight focussed on a single point, making them way worse on anything that isn't thick concrete. Good luck trying to use a tank with legs on grass or earth.
As for BCI, just stuff that into a plane/ tank, no reason it wouldn't work just as well there. Mechafags are the real brainlets, warming up the same easily rebuked arguments time and again.
>but it has muh human form, it must be good
This is what it all boils down to with you guys
probably very slim
i hear people say that mechwarrior online has decent gameplay that was stuck in p2w garbage but i never played it so i cant be sure, and after the fucking egregious schemes they had for pricing on those gold mechs i dont think they can be trusted not to fuck up 5
plus apparently someone at piranha games was fucking with the people who made living legends so i doubt its a group full of people with integrity over there
plus the gameplay videos that have been released dont look very promising
who knows though, maybe we will get lucky
That's a surprising amount of cope and false information.
That's the kind of reply I was expecting
Well you stated that legs are worse on uneven ground, which is just the most stupid shit ever so I didn't really think it warranted a serious response.
care to elaborate?
because to me it sounds fairly logical
Titanfall 2 needs more players. Highly underrated game.
but how is that not true? he even said why
with legs you'd just get stuck even more easily than on chains
How about
>it's fictional, people would rather use something that looks cool rather than the more optimal (in real life) box with wheels
>Well you stated that legs are worse on uneven ground
Where did I say that? I said legs are worse on just about any ground thta isn't extremely hard because of all the weight focussed on a single point making them sink in extremely easily
>it's fictional
Not an argument
>G-Nome
I think you may be the third person I've ever seen mention that on Yea Forums.
>looks cool
to me they look laughably ridiculous for the most part but whatever suits your fancy
Your case is literally
>it's not real stop having fun
Even Japan know better than you.
No, actually my case is this is Yea Forums and arguing about pointless shit gives me satisfaction
Wheres my mech diablo clone?
I'm expecting middle of the road. Probably fun enough to play, forgettable campaign, and 0% chance of being sjw free. Harebrained's Battletech had that fat hijab lady as the engineer. The innersphere has always been multi-cultural though.
You will never see a sexy lady space trucker decal on your mech.
>that was stuck in p2w garbage
I've only been playing MWO for a year and a half, but it's definitely one of the least p2w free games I've played. There's a tier list Google doc floating around and from what I remember, only one or two of the mechs in the highest tier "require" money.
I say "require" because the devs give away the currency you're supposed to pay for pretty frequently.
Oh fuuuuuuuuck, I never knew how much I wanted something like that.
And with legs you can go over cliffs and even climb. 90% of military problems that don't involve bombing shit are mobility problems, so any argument about mechs being useless applies even more to tanks.
That's why surface area exists and that's not even talking about 4 legged designs. And if you really want to save weight, get rid of the cockpit, you have your pilots nearby with minimal latency.
>You have way more weight focussed on a single point, making them way worse on anything that isn't thick concrete.
You said they were worse on anything but concrete, so I guessed uneven terrain.
its a shame that game was so shitty
how they managed to fuck up the story and gameplay is beyond me considering hong kong and dragonfall had great stories
...
How would that even work? You pick up what?
>so I heard you like gatling guns
yea
>so what if each barrel was the size of a cannon
yea
>and the gun was 30 meters diameter
yea
>how about we make it mobile
sure
>but first, take this Cathedral
ok?
>now you see that Cathedral? shove the gun on it
the fuck
>and to make sure it moves let's give it legs
>and a soul comprised of past pilot consciousnesses
damn bro
>wait, before you go, take this house-sized flag and hang it on its crotch
for the emprah!
At least you tried user
Obviously hats and magical wands, it's a mech game after all.
Got Break Arts 2 during the sale, been quite a bit of fun.
Too bad I'm shit at making my stuff look any good.
heavy IS THE BEST
Like "The Surge" series, maybe? I'd play it.
>And with legs you can go over cliffs
Why would you want to use mechs there? As I stated before, cliffs and mountainous terrain would be a nightmare for AFVs, even if they would be able to effectively scale them (which is also debatable).
Although, if you're talking about "mechs" that are more like exosceletons instead of fuckhuge a la Mechwarrior, then you're right and they probably will have their uses in places where tanks can't really go and maybe even in urban warfare. I am assuming that we're talking about a mech roughly equal to a modern MBT
what about muddy terrain or straight up swampland? wooden floors and some bridges even? or icy terrain?
>shill some dated, irrelevant armored truck with a gun on it
>mysteriously arrive in every mecha discussion solely to take a big shit about how tanks, fucking rolling bricks, are interesting
god damn, I'm a submarine autist and I still can't believe people think tanks are fucking interesting.
Here you go bros.
Is that the racing game? Was it released? I remember there was a demo of the mech builder a few years ago.
Frame parts and weapons. Head, torso, arms (individually), legs (individually), and some random internals like radiators or heat sinks.
>fucking rolling bricks
Yeah, and that brick will smash your skull in, gayboy
It's been out for a year, user
Maybe. but aquatic and aeronautic vehicles rule your little tanklets.
Yes, and?
>legs are more efficient than wheels or tracks
Wrong, wheels are more energy efficient than legs.
Oh wow, shows how much I pay attention.
Swamps are just watery areas, they don't magically gobble things up. In case of quicksand and similar hazards well you'd have one pull out the other, tanks get stuck in mud and holes too.
Just legs give you height and as long as the water doesn't completely bog down the mech it should be able to cross even some rivers easily.
Because mechs would be faster than infantry, armored and be able to carry armament. Pretty much the function of the tank is to put a big gun somewhere without having to build it.
As to mechs or exoskeletons, I don't think mechs work outside being exoskeletons or drones. The main advantage is still somatic similarity that would enable a BCI without having to train child soldiers for decades stuck in a BCI that doesn't match their morphology.
Only on roads.
These things are so dumb but I suppose 40K would be one of the few settings where they might have a purpose
Not as durable, and when it comes to warfare, reliability is everything.
Ah, if youÄ'äre talking about exoskeleton mechs than yeah, most of my points are moot. But then they would simply lack the firepower and armor to replace MBTs so they woulpic related
>so they woulpic related
*they would be just another weapon system to assist infantry, like pic related. Part of my post got swallowed there
That's where tracked come in. They are more durable than wheels(and legs).
Exoskeletons could be pretty large, even with current materials. Able to carry an artillery piece, AA or heavy anti-infantry guns.
why do you think complex machinery required to make something walk without falling down is more reliable than wheels on an axle?
watching those syria videos, you just know a vehicle like this would be wire guided missile bait.
Glad I paid less than 410 for Battletech, it's not very good.
Except a Warlord doesn't have a Cathedral. Those are only on Emperor Titans and Im not really surevabout the past pilots consciousness, could be a rudimentary AI.
Well they do, they are whole game changers after all.
Well 40k has gravity fields and shit so you could build something the size of a mountain and it still makes sense.
I know it was a dumb joke for fucks sake check yourself.
their machine spirit is a fusion of personas of past pilots(ghost in the link)and the larger the titan the closer it resembles an AI disagree? take it up with the omnissiah
what if you put wheels on the legs?
>you could build something the size of a mountain and it still makes sense
You lack imagination
1d4chan.org
Well the biggest problem is not to have the propulsion system be a complete nightmare.
Basically just don't, might as well put jet engines on its back.
Mechwarrior 5 release date when?
uh those are treads not wheels retard, but yes very based
9/10
>Able to carry an artillery piece, AA
That would again present you with the size and weight problems, rendering them once again close to useless in the roles you seem to be imagining them in. A modern SPG weighs between 40 and 50 tons, it's doubtful that you can make an exoskeleton version much lighter. You'd still need room for ammo, a heavy frame to support the gun and, if you actually want to use it in any close support capacity (because if you don't, why not just use a regular SPG?), a lot of armor. Pic related for AA, you'd also need a massive frame to support that
A more realistic one could probably carry a smaller mortar or an autocannon. Or even one or several AT missiles. Very useful, but nowhere near enough to actually replace an MBT.
He asked for a release date not for an IGN rating.
Why do you fags never make your own threads. The answer is that there are no good tank games. Mechs make for good games tanks don't.
what is a twin stick shooter where I pilot a mech and customize it and stuff
Multiple mechs could carry it dispersing the load, but you're showing off some big armaments. I was thinking something smaller sized. A portable version of this maybe.
Could carry more ammo in squads, gattling guns, rocket systems, aiming would be quick and easy, so is stabilization on a leg based system. Or you could just assemble and deploy modular systems.
Big artillery is probably out of the question unless you take the time, but it would still be useful.
Like I said, vehicles today are just things to move ordnance, but can't reach some places easily and aren't as agile and mobile. You can't just veer off into a forest with a motorized/mechanized convoy if you come under fire. You need roads and/or space.
how come world of tanks is more popular than mwo then?
How do I into MWLL? any good tutorials around?
Because MWO is fucking shit. I'm sure Titanfall has more players then WoT.
Because you cherrypick. Why are there like 3 total tank games all free to play trash centered on the same boring war with the same shitty tanks?
Which mech game has the best lasers and sounds?
...
0079 rise from the ashes, maybe the one game with the big controller, i forget what its called
They weren't fucking kidding about the difficulty spike in LR
MWO has a fantastic feeling of piloting the mech, with the lasers sounding great and the stompiness being incredibly stompy. If only the game was good
Cool as this image is, Warlord titans aren't as immense as it makes them out to be - they clock in at 33 metres tall, while the largest Emperor/Imperator-class titans are generally referred to as being around 55 metres tall.
Damascus Gear Operation Tokyo
>/k/fags come into a mech thread
God I hate it. /k/fags and carfags are the most boring fucking people on the planet and I despise interacting with them, let alone they come into a thread about things that trigger them
Is there any alternatives to MWO on pc? With actual playerbase, I'm tired of just playing the quickmatch as you need to wait forever for other players to show up in clan battles.
>It's no coincidence that higher life forms have legs
Because biological wheels and especially tracks are near impossible for a variety of reasons.
There's two core reasons that mechs will never, ever replace tanks. One, it has a much larger facing armour profile for its surface area, and it's got a lot of hard to armour parts on the front, not to mention a near-necessary vertical wall of armour rather than the sloped armour of modern tanks. Therefore, any mech would be pitiful at fulfilling the tank's primary roll over other fighting vehicles, which is having at least SOME survivability.
Secondarily, legs would be completely unusable over sub-par terrain. For anything much heavier than a human, bipedalism is basically completely out of the question. The crucial flaw is the amount of pressure being exerted on the ground. Think of a tank; it weighs fucking tons but it can drive straight through mud because its weight is spread out over all it's tracks. iirc the pressure at any given point under an abram's track is only twice-ish the pressure underneath a human foot. Scale a bipedal mech up big enough to fit a human inside of and you start sinking in mud. scale up to gundam or battletech sizes and you start sinking in anything. Despite the idea of it being more all terrain because you can step over things, in practice it would be completely unsuable over any natural ground.
>being actually good
Anyone familiar with MWO can tell you the chance is near zero.
They should be big and stompy and only played from cockpit view
I truly love the lasers in MWO. Sometimes I just turn up the volume just when I'm about to fire them. Too bad the game is so dead.
> Tanks
> Encounters mountain pass
> Well time to go home
>might as well put jet engines on its back
If you insist, that sounds pretty fucking rad.
> tankfags will say this looks lame
You don't have to be a tankfags to say that looks lame.
Ok, ok. guys
How about tanks that can turn into mechs?
I want a twin stick top down shooter where you pilot this and can swap between plane and mech
I also liked Transformers Armada.
You've got the biological component of your argument completely backwards. Wheels are far more efficient than legs, the problem is that there isn't yet an evolved method by which organisms can synthesize wheels, keep them attached to their form, and deliver them power. Limbs lined with muscle fibers rule the day because they're biologically simpler to produce in just about every way. Never mind the fine motor control benefits which lead to object manipulation. Hard to do that with wheels.
The Viking was the coolest thing to come from SC2. A shame it's not that great.
its so fucking cool
Are there any good mech games with Pacific Rim style mechs? Giant and human shaped. All the mech stuff I see posted on Yea Forums the designs are always more like walking tanks.
Airmech Arena is more or less exactly that with an RTS stapled onto it. It's not that great though unfortunately.
I bought titan fall 2 for 5 dollars a week ago, it's fun:) even though half of the online matches I get into are unplayable due to lag. Shame really
It's true nature never really came up with the wheel system.
But your point falls flat because you have many other animals which use the track/wheel principle for locomotion. Snakes use the traction their body provides to move along the surface.
Same principle, except there's no way to convert potential energy from heights, which isn't what tanks do anyway.
Also wew tankfags are pretty defensive, I never said they would replace thanks, that's not what they would do anyway. Also armor is only needed when you need to be taking shots to the face, which sounds stupid for something bipedal and agile. And it's not as if tanks can survive a lot of punishment anyway. Reactive armor is the extent of protection it has and that's not very much. Reason it's functional is because it's impervious to smaller calibre fire.
Regardless there's many ways to optimize surface area, and in cases where the power and heat problems would be solved a ton of weight would suddenly be removed from play. Your payload would be structure, armor and armaments, which could be limited to under 10 tons. Elephants don't sink into the mud and their feet aren't that large compared to their size, mechs wouldn't either.
I played the original PC release of Galak Z years ago and I haven’t found a game that scratches that same itch. Too bad they’re doing mobile ports and not a follow up
>Elephants don't sink into the mud
They do though if the mud was deep enough.
The game is good. I mean, it's fun and playable, addicting at times. It could be should be and all that, but it is what we've got and that's it.
yes so do tanks, the difference is the mech has at least a meter or two of leg to go before its entire weight gets stuck in it
Cow tipping
Prepare your dick for this user. It's free. Not free2play, but free like Renegade X.
That's actually pretty small for supers.
>Also armor is only needed when you need to be taking shots to the face, which sounds stupid for something bipedal and agile.
Consider that the number one rule of survival for an infantryman is 'don't get shot' and yet they still wear the heaviest armour possible within the realms of practicality. A towering giant like a mech is going to be difficult to hide behind cover in most environments unless it is as every bit as flexible in its motion as an infantryman and by that point you're going to have an extremely complex, monstrously expensive piece of equipment that's going to require fighter jet levels of maintenance and it doesn't even have a clear battlefield role.
>could be limited to under 10 tons.
Doubtful. the armored car in pic related weight 15 tons. I don't think a mech weight under 10 tons would have any meaningful armor and weapons
I played it, and it felt incomplete. The """campaign""" was a glorified mission mode, and the whole thing felt way too easy.
Mecha also need to worry about the crippling square-cube law, the strain of inertia, and the MASSIVE maintenance cost (a Jet fighter is already expensive as hell to maintain despite relying mostly on the engine propulsion) and the parts getting easily worn down by the massive strain the mecha will always suffer.
SHUT THE FUCK UP YOU FAGGOT /K/FAGS
Dammit we’re doing this again.
What games can i play as a barely alive body suited up in a coffin that is also a heavy weapons platform
see
The size of 40k's Titans is limited by the need to be able to share a tabletop with 25mm-scale infantry which means they were never going to get big by cuhrazy mech standards. The Warlord is currently the largest model in production and it's already impractically large; people have made Emperor titans in the same scale and they're basically the size of a small child.
Ironically this means that despite being absolutely batshit over the top in pretty much every way, their 'giant god-machines' are a far more "realistic" size than most giant mechs.
Are there any players?
Reminder that tanklets only feel the need to autisticly shitpost because their 6 million dollar coffin can be defeated by anyone with a copper plate and hasn't been relevant since the 90s.
Arguably a mech could have less volume than a tank, because it doesn't need a boxlike shape.
It also doesn't matter as much if an arm gets shot off so you don't need to armor that necessarily.
Also I don't know why strain would be a problem. The body bends and moves as it's subjected to force, so it's not subject to the same strains a one-frame vehicle would be. Jet planes can do some pretty insane stuff putting strain on the airframe, bipedal movement would pale in comparison.
Also maintenance cost is an economic and engineering problem. You can design something complex to require very little maintenance.
Yes! This is what the mechwarrior fanbase was playing before the devs bullied them into stopping because it made MWO look bad in comparison.
Introducing MechWarrior: Living Legends - Community Edition!
Almost a decade ago, a talented team started working on what was to become an award-winning game and a favorite for many of us. Version 0.7.1, released in 2013, was to be the final version of MWLL by Wandering Samurai Studios.
Our community has stayed loyal and active since, bringing us amazing events such as Chaos March, Planetary League and Open Merc Night. For this community, we have worked hard towards a new release. Using experience from years of public and league gameplay and numerous player requests, we have refined just about everything for a more balanced, player-friendly experience. Of course this also includes a ton of fixed bugs and new shiny!
We are dedicated to finish what Wandering Samurai started, and this is just the beginning. Upcoming patches will focus on bringing in new toys, further refining gameplay and making this game better than ever.
MechWarrior: Living Legends is a total conversion mod for Crysis Wars. You don't need to own Crysis - our combined installer sets you up with a legal copy of everything you need.
- Will you be a forgotten casualty — or a Living Legend?
Is the community edition different to the link in the other guys post?
>You can design something complex to require very little maintenance.
Generally reducing maintenance is a case of either reducing the amount of moving parts, or making everything modular so you can just slam a fresh one in and worry about doing actual maintenance on the part you just took out later. The former isn't really possible on a machine that's made of moving parts (some of which are constantly supporting the mech's entire weight the whole time), and a modular system would be extremely funky.
Rollin’
>yfw it has almost been 6 years without a new armoured core game
not that user but
>A portable version of this maybe.
Where would you fit everything?
>Ammo
why bother spreading it out over a squad when you can have it concentrated in a vehicle platform
>Aiming would be quick
How do you figure? Where would you fit the guidance equipment? if you're shooting at anything moving faster and higher than a crop duster you can't exactly eyeball it down some iron sights.
>Or you could just assemble and deploy modular systems.
I hope you're not trying to do this under any sort of fire.
Exoskeletons are cool and more viable than giant mechs, but I don't see what they could do that IFVs, AFVs or CAS can't. Besides all that, I think the future is small, not big. We're gonna see mini drone swarms before we see big stompy robutts.
It's the same thing. I just copied the blurb from the website, and linked it to my earlier post.
Why Armored Core has the most aesthetic mechs?
tankposters wouldn't have a leg to stand on (hehe) if mechfags didn't put themselves in the position in the first place by playing the realism card against gundams
Ok nice, I'll Install.
>it's been over 13 years without a new Chromehounds game
Robot Alchemic Drive
We're probably gonna see nanomachines locking down violent primate bodies before that.
Guess what? legs are one of the first thing to get destroyed on mecha thanks to all those joints.
Mecha's structural integrity is comprised inherited by it's design meaning there are shit ton of weak points.
Inertia is always one of the biggest weakness of Mecha and because of its build the strain is massive and constant. Hell because of all those interconnected moving parts it is expensive as hell to maintain, no amount of engineering will solve it unless you have some super fantasy tech.
And apparently you don't understand what square-cube law is at all.
>AI
I would keep that to yourself, if I were you
Partly because Kawamori carefully builds his designs out of Legos and partly because you are a humongous newfag.
You can build redundancies, make the systems more practical, more durable.
A PC is an extremely complex machine and yet most fucks don't even know what's in there and they still last for years.
Sounds like excuses. If your design keeps breaking or needs 24/7 babysitting then maybe you fucked up bad. Maybe you shouldn't have been jerking off while working on the f-35.
You'd have two mechs set it up, with a third carrying the guidance system. Four legs would be all you need for stabilization so deploying would be a matter of just standing still, or assemble a platform, any remaining ones would deal with ammunition. Fast deployment of AA in a critical position. And any other number of uses.
How is he a newfag for thinking AC has aesthetic mechs? They look great and are on equal footing with Nagano
I despise the SC2 art style, that thing is entirely too fancy looking for the faction of space rednecks.
>Heh yeah I played Brood War, I was pretty good too
>ICCUP? What's that? I only played UMS
>slow moving
>large weapons
>based in reality
>not just giant robots
the only acceptable form of mechs
FUCK OFF RIAJUU
Pretty hyped that GBO2 is coming to the west.
>A PC is an extremely complex machine and yet most fucks don't even know what's in there and they still last for years.
A PC is an electronic device, not a complex mechanical system that experiences large amounts of stress every time it's used - and what do you know, it's also entirely modular so when something does break zero knowledge of how anything inside it works is required to be able to fix it. And it's not just the F-35, pretty much every single high-performance fighter jet in history has intensive maintenance requirements - that's just what happens when you subject an extremely complex mechanical system with extremely tight tolerances to absurd forces as part of its day-to-day.
Is this from a game or anime?
Anime, also those Zakus lost that fight
>Zakus
>lose the fight
Sounds about right. If a zaku without an important pilot didn't get absolutely shit on it would be suspicious
Funny enough, the ace in that fight(white ogre) is one they love to wank. Even though all he did was lose to some tanks, it wasn’t a clear cut fight though the tanks took heavy casualties too
>mammoth tanks getting shredded by the redshirts of the gundam universe
I don't think so pal.
>tanks are effective
>jets are effective
>infantry is effective
>a weapon with the armor and fire power of a tank, the speed and ability to fly like a jet, and maneuverability and capabilities of infantry would somehow be ineffective
stop limiting your imagination to the current times, as long as (((they))) need their military industrial complex we will have more and more advanced ways to kill people and mechs will surely be one of them.
not
>time for mech-sy talk, Yea Forums.
your mistake shames your ancestors.
It's not imagination, it's the physics.
Would you, Yea Forums?
they are not really space rednecks, the higher up the hierarchy of units you go the less uncultured shits there are.
but yeah, it was definitely totally unfitting, with how japanese transformers it is.
SC2 is completely fucked graphics and sound design wise, without going into things like writing and story.
>mfw east vs west fags
Stop shitposting
have you seen those Boston Dynamic videos? The physics are barely an issue now, give it 100 years.
>their 'giant god-machines' are a far more "realistic" size than most giant mechs.
almost nothing in 40K tabletop is accurate to scale relative to each other, starting with infantry and vehicles.
Those are small robots, not giant mechs.
I would have to start first, then.
But you already have. Stop shitposting, this thread is bad enough with realismfags
Friendly reminder that modern tanks have become a complete joke that can be destroyed by one goatherder with an RPG and do nothing that a F18 can't do faster and more effectively.
>stuck on the final missions of Black Knight because they just keep throwing lances of assaults at you
>bought a cluster missile three separate times but it kept disappearing from my inventory due to the plot events
>now that I have mechs big enough to use them, I can't
>can be destroyed by one goatherder with an RPG
Not with RPG-7 which are the majority of them.
>nothing that a F18 can't do faster and more effectively.
Move with infantries? Provide cover and direct fire support? hold the ground?
>nothing that a F18 can't do faster and more effectively
stay on station for more than 20 minutes
>Not with RPG-7 which are the majority of them.
The success rate of reactive armor is dramatically lower than people think. Even then, rpgs are so cheap they can be used by the literal dozens. There's a reason tanks are rarely deployed in 2019.
>Move with infantries?
APC does this better as it can hold casualties and move troops. Also it may shock you to hear this but F18s can just use a holding pattern above where an infantry is operating and provide support in multiple engagements where necessary
>Provide cover and direct fire support?
The mission statement of an assault air element is to provide direct fire support. In modern warfare holding ground is rarely an option as mortars are cheap and widespread
>hold the ground?
Done better by an APC with a V-shaped hull fitted with a mark19, supported by cobras if possible and f18s if not cobras
Code Geass sized mechs is pretty much how I imagined them to be if they ever happened in reality. Of course I mean first generation knighrmares
What game?
Did you played the solo campaign ?
Knightmares*
>reactive armor
Most western tanks don't use reactive armored and composited armored is enough to protect against RPG-7
>APC does this better
You said "tanks do nothing that a F18 can't do faster and more effectively"
Rolling for my futa mistress.
>do nothing that a F18 can't do faster and more effectively.
strongpoint a position
intimidate the locals
deter ambushes
absolutely btfo. mechies can never recover
I think this is supposed to be a joke, but air-to-air refueling is such a reliable and usable technology that this really isn't an issue
>air-to-air refueling
>over a battlefield
Reminder there's nothing F-18 can do that drones can't do better.
>composited armored is enough to protect against RPG-7
i used reactive armor as an example because it outperforms composite armor. being hit with one rpg is a serious problem for a tank crew that is more likely than not going to result in serious injury
>You said "tanks do nothing that a F18 can't do faster and more effectively"
again i gave you the benefit of the doubt because "hold the ground" doesn't actually mean anything. if you mean defend a specific position then you are straight up incorrect, tanks are an assault unit and are not going to be the main element of a defense. any platoon commander in a defensive position would gladly have air support over a couple of tanks
I think something like the Loto would see some action in real life.
>multiple interchangeable weapon systems
>transformation into tracked vehicle isn't some Zeta level origami shit
>can carry a section of troops
>air-to-air refueling
>over a battlefield
unless the enemy has anti-air capabilities this is a relatively easy option. if they do have anti-air and you can't reliably neutralize it then you can fly the f18 out of its range for the rendezvous in about one minute
>Reminder there's nothing F-18 can do that drones can't do better.
this is true drones are likely the future of modern warfare
>reactive outperforms composite armor
No. I'm starting to doubt you actually know about what you're talking.
>this is true drones are likely the future of modern warfare
I'm glad we agree at least on one thing.
>you'll never experience running into the gargantuan fortress mecha random event with your squad again.
Feels bad man.
The design of that particular tank predates Mammoths by about fifteen years.
Well I know for a fact that you don't know about what you're talking so I don't really care what you doubt.
This isn't a matter of agree or disagree lol. Air-to-air refueling is more than common at this point, it's going to be considered as an option every single time a f18 is given a mission set
Just play MWLL-
>With playerbase
Nevermind.
Stick with Nexus through the bullshit parts, Last Raven makes part tuning reversible and free. It's awesome.
Are you asking about being able to get out and run around, or complicated controls?
Oh the irony
is there such a thing as too much customization?
Yes in regards to ACV's triple damage type system. Absolutely ruins FFA and single player builds, with the old two damage types you could optimize for one or the other but still not be melted by your weaker stat, with CE and TE and KE you can be melted by a plasma gun if you don't equip a TE core.
Last Raven was the best imo
the story felt really hype and the super zinaida fight gave a satisfying end
You CAN'T have all of those things retard, otherwise the military would have already invented it. Look, I love mechs as much as the next guy, but they're stupidly impractical. Bipedal walking is literally just constantly falling and adjusting your balance to compensate. This is why humans are so clumsy compared to literally every other animal.
You are taking the most inefficient form of locomotion in the animal kingdom and trying to apply it to the even clumsier world of robotics. It will never work and even if it did, it would suck compared to every other form of dedicated machine.
Titanfall/2
Metal Storm/Warriors
Starsiege had some of the best weapon sounds. My favorites were, in no particular order:
>Magneto fusion assault cannon sound
>Quantum cannon sound
>Particle beam
>Compression laser
>Railgun
EDF!!!
>Why yes, I do play mech games, how could you tell?
> walking
> inefficient
>how can we make tanks even worse? i know, let's make them top-heavy and unstable!
fuck, mechniggers are the stupidest
It is. Go back to school.
UPRIGHT
TWO LEGGED
STANDING
A NEW FUTURE
It's not fair bros.
mechs and SRPG are such a perfect combination, i dont get why front mission and battletech are the only one that have done the concept justice
what do you mean? besides the lack of weaponry variety it was a very good game
I gotta say that the rock scissor paper aspect was the worst change of V. Way more so than the changes to movement and size.
Bumpu~
Buy some of the top-level pilots in freelance and stop using ultra classes.