Metroid Fusion

Wow, this game kinda sucks, huh?

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Nope.

It's one of those games that have always been considered awesome but the current meta is to shit on it because it's too linear.
Once the current meta becomes boring, the next cycle it's going to be praised again, and so on.

Can't say I can agree with that, no.

Quite the opposite.

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wtf this is perfectly accurate

What shit fucking taste.

Fag

Fusion is the one metroid game that did horror right

yes

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fusion was the most shat on game in the series historically, only reason it isn't anymore is because other M is a worse version of it

Maybe with the smelly losers you used to hang with.
All my friends were always the most patrician elite to ever walk planet earth so we all always had correct opinions and we always loved Fusion.
Thus, since our opinion is the only correct one, it means Fusion was always regarded as a good game until a recent shift in opinion.

second best 2d metroid and 3rd best metroid overall imo

online discussion boards like m2k2 always hated fusion

>Maybe with the smelly losers you used to hang with.
if by that you mean Yea Forums and other online gaming forums, I guess. Fusion was constantly shat on for its awful level design compared to super

>Echoes better than super

Fusion has much better level design than Super, though.

>harder
>better bosses
>better items
>better OST
>better atmosphere
>better environmental puzzles

yup, I'm thinking it's better

>straight line with forced cutscenes/handholding in the middle
>better level design than super

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you're describing fusion

This is the only tier list I've ever seen that I 100% fully agree with.

The only thing that applies is better OST. You’re a fucking nut if you actually believe everything else.

Swap Super and ZM (controls/framerate of ZM are unmatched still) and you have a deal.

>framerate
what the hell are you talking about they both run at 60

prime 2 is just as good as prime, if not better

Its a good action platformer.

bruh just use the patch

it depends on what you're after, prime 1 is much better at exploration while prime 2 is a better linear action game

prime 2 is the fusion to prime's super

Cool fucking game

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Prime 2 is widely regarded as the most challenging with the best bosses

For all the great aspects of the game, the forced cutscenes and hand holding outright ruin what could have been the very best Metroid. I can't begin to count how many incredible games have been made that were ruined by cutscenes and endless dialogue. That shit does not belong in a computer game. If you must have a story, tell it through the environment, and leave the chatter out.

fusion is the hardest 2D metroid that doesn't resort to cheap tricks like spawning you with 30 energy and also has the best bosses in 2D metroid

Leaving those out wouldnt fix the lack of exploration or shitty items

metroid fusion tells much of its story through the environment, too
I can't fault it for telling its story with text because I thought it was pretty good but there really needs to be a skip button

2D sure, prime 2 still trumps it overall

wrong because 3d metroid is pretty shitty for combat, slow and tanky rather than fast and nimble

lol

>3d is pretty shit for combat
Not really, it's especially better than 2D which combat amounts to nothing but spamming missiles

I bought it when it came out, never got really far. Lost interest. This happened several times over the years. Zero Mission held my interest from the start and I finished that one. Too short though. Anyways, I always saw how Fusion was highly rated and figured I needed to fire myself through it so I did. Five years ago. And it’s too fucking linear. That’s always been it’s problem besides the shit music. I would go far as to say you can’t hate Other M and be a fan of Fusion because Other M is very much like Fusion in a lot of ways. They’re both kind of connected too. They’re also the two most recent non-remake and non-Prime Metroids. I think Other M is the better overall game. But this is somehow a controversial and unpopular opinion?

>fusion
>launch missiles at it till it dies lol
>boss flails around the room randomly
>sometimes has one weakspot, other times entire body

>prime 2
>be smart with each shot to conserve ammo
>juggle visors
>enter mid phase morph combat
>dodge at the right time
>boss has specific but challenging attack patterns
>aim for multiple different parts of the boss
>utilize multiple items from your arsenal

>Wow, this game kinda sucks, huh?

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Excellent taste user.

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Other M is yet another game that would have been much better had there been no cutscenes, because the combat is actually rock solid.

your opinion is controversial because it's fucking retarded, fusion gameplay is nothing like other m gameplay

wrong nigger

ok, this game is linear as shit, filled with cutscenes and handholding, lacks any semblance of exploration, has a completely forgettable OST, and the areas are all lacking in flair, but at least the new fusion suit means we get some cool items right?

>it's all the same shit as before except a diffusion upgrade to missiles

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there isn't a single boss in Echoes which is as demanding on execution as Serris or BOX in Fusion, and those are both early game fights. Both of them have attack patterns that require faster reactions than anything in Echoes as well as having weak spots which are much more difficult to hit.
In particular, the idea that Fusion's bosses have less interesting weak points is retarded. BOX, Nightmare, Yakuza all have very specific weak points that require Samus to be positioned carefully to actually hit them. The only boss in Echoes which requires that kind of set up is Alpha Blogg, and that boss sucks balls.

God tier list

>has a completely forgettable OST, and the areas are all lacking in flair,
imagine having taste this bad

>fusion
>2D

>prime 2
>3D

/thread

While ignoring everything else about your obviously biased comparison, if you're using missiles against bosses in Fusion you're a retard, and if you think you actually have to "be smart" and conserve ammo you're again a retard.

good list

>there isn't a single boss in Echoes which is as demanding on execution as Serris or BOX in Fusion
lol? also spider guardian, alpha blogg, emperor ing are also far more demanding than anything in fusion. Serris barely does any damage and goes down fast, BOX is probably the most demanding fight in fusion and still doesn't get close to the ones I posted, BOX's fight is a matter of getting over him, spamming missiles beneath, moving away from the rockets afterwards and his jump, rinse repeat

>if you're using the most effective means of dealing with bosses you're a retard
and you have to conserve ammo during boss fights in prime 2, unless you play on easy

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Where’s Samus Returns?

I've never played Other M. I think I'm going to download it and play it. What am I in for?

unskippable cutscenes telling a garbage story
lowkey ugly graphics and lame music
meh to bad gameplay

The worst Metroid game in existence.

AnOther Metroid

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Is it me or was it harder than other 2D Metroids?
It felt like i died alot more to the bosses than in the others.

Super > who cares about any other game

seriously.
>unironically playing a gba game ever
yikes

yup
having to restart the gameboy and deleting your save file if you fell in that trap was a pretty shitty move from nintendo

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Personally I like prime 3 the best but pretty great taste I rate 8/8

So have you even ever played either game?
The Charge Beam is what deals real damage in Fusion, missiles are ass. It's the only Metroid game where this is the case.
And in Prime 2, you don't have to conserve ammo, because bosses spit it out like it's candy, even on hard mode.

>bosses spit it out like it's candy
none of the bosses I posted spit out ammo, you can get ammo from the minions in the boost fight but have to use up ammo to get them anyway

>The Charge Beam is what deals real damage in Fusion
the charge beam is stronger than missiles in general, but requires a charge. The DPS is less than that of unloading missiles

Is this considered a cult classic, at this point?

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Just admit you haven't played the games, because you clearly haven't.

no arguments left huh? I wouldn't call out anyone else for not playing the games when you said the bosses I posted spit out ammo

This never happened to me. It’s a soft lock, right? Surprising, this almost never happens in nintendo games.

No.

the prime trilogy fanbase is too large to fit the cult label

Zero mission is the best metroid user. Super metroid is good but has abundant problems we like to ignore out of nostalgia.

>spider guardian
slow moving as fuck, literally on rails while you have free movement. if you actually get hit by this guy let alone die you're literally retarded
I'll give you the benefit of the doubt and assume you mean boost guardian but that boss isn't hard because he has complex attack patterns or a difficult weak spot (he has neither) it's difficult because your health is constantly being drained. the same goes for quadraxis.
>alpha blogg
this is the only boss in echoes whose weak point requires particular positioning, but alpha blogg's ramming attack gives you a huge period of time for you to dodge after getting your shot off. Much more time than, say Zazabi/BOX/Yakuza
>emperor ing
a good boss, but also handily demonstrates my point that any boss in echoes which has a weak point also has one which can be hit from a very wide angle unlike many bosses in fusion
>BOX's fight is a matter of getting over him, spamming missiles beneath, moving away from the rockets afterwards and his jump, rinse repeat
still more complex than anything in echoes, where you don't even have to get near a boss or in range of its attacks to be able to deal damage to it (with the exception of alpha blogg of course)

It's fine.
Much better than 99% of the shit released this year.

You don’t need the ammo in many of those fights and the ones you do often have ways of giving you some back.

wrong everything ZM does well is done better either in super or fusion

>Serris
>Demanding

You just stick to the cieling and shoot it when it is below you.

The only attack that can reach you on the scieling is telegraphed by Serris snacking in and out of the water Right before it, so you can just drop down after it does that and then jump back up.

It's still the best Metroid though so maybe the series just isn't for you.

this is more complex than echoes for the simple fact that it actually requires you to learn a pattern
also there's a lot of room to optimise it when you get good at the game by watching the rest of his patterns, knowing when to drop or jump. skill curves are a nice thing.

I like it better than Metroid II but it's not better than Super or the original Metroid. So for me
Super Metroid > Metroid > Metroid Fusion > Metroid II: Return of Samus

the original metroid isn't that good

>still more complex than anything in echoes
the multiphased nature of prime 2's bosses make them more complex than anything in fusion. The boost ball guardian has 3 phases on his own

you disproved your own point with boost ball being hard because of the health drain by bringing up quadraxis, both have health drain but quadraxis is easy as shit while Boost ball guardian is the hardest fight in the entire series

alpha blogg gives more time to attack than box standing in place and opening up its top? Also lol at mentioning yakuza, a battle where all you do is aim up and unload missiles in between his arc jump he keeps repeating in the same position

emperor ing's mouth has a more precise weak point than anything in fusion, he's also constantly moving or attacking if he's standing in place

having a pattern makes the boss less complex, not more. it makes them predictable and easy to avoid. See: all the bosses in Samus Returns. Part of the reason why boost ball stands as the hardest battle in the series is because of its erratic nature

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Place it at C.

What's there to argue? You can go anywhere on the internet and you'll find that the Charge Beam is the fastest way of killing bosses in Fusion.
>"b-bu-b-but charge time"
Doesn't even matter. Charge Beam does more and more damage as you pick up additional beams, particularly once you get the Plasma Beam which deals multiple hits as it passes through the enemy hitbox, and the charging time stays consistent and short, unlike missiles which get a slower rate of fire for each upgrade. All the speedrun strats favor Charge Beam over Missiles. That should be all the evidence you need. To top it off, several bosses resist missiles. Nightmare and SA-X in particular.
Moving on, I'll admit my memory is spotty on Blogg, but Spider Guardian is fought entirely in Morph Ball mode so you don't even need to use ammo management in the first place, and Emperor Ing constantly gives you ways to replenish ammo, in all three forms, one of which again doesn't even require ammo management because you're fighting it entirely in Morph Ball mode.
So you are, unequivocally, a dense motherfucker, who doesn't know anything about the games he's picking an internet fight about.

There isn't anything tzo optimize.

If you hang on the Right place of the cieling you can hit Serris on every pass through, so once you recognize the tell for it attackiong the cieling you are done.
The X core of it is arguably more challenging because ist rushing coupled with invincibility Frames after being hit make it easyy for it to knock you into the water.

Yakuza is much harder in that regard, because while ist pattern is even more rigid, it stopping and changing directions, paired with it denying you Ground through ist Flames make finding a safe spot much harder.

It is, newfag, one of the only non-linear Metroid games, with Super following closely and surpassing it. Metroid Fusion was too linear and gated and I hated how they ruined the bomb jump.

>you can go anywhere on the internet
ok I'll take you up on your word
youtube.com/watch?v=bm-6tJ440G0
oh! would you look at that, missiles

>nightmare resists missiles
no he doesn't, the gravity phase limits them but they are still the best option against him. SA-X is so easy missile resistance doesn't even matter

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quadraxis shits out energy like crazy, boost guardian does not, this is the only reason one is harder than the other. nothing to do with having more complex patterns or anything.

yeah, alpha blogg definitely does. alpha blogg coming at you from the far end of the room is easier to dodge than a missile up your ass directly beneath you. this shouldn't be hard to grasp

emperor ing's eye can be hit from a pretty wide angle all things considered.. Not like fusion's bosses which regularly force you to go directly into their line of fire.

having patterns that takes some amount of effort to learn makes a boss good because it means there's something to gain when you git gud at the game I didn't play SR

It's still fun despite the flaws.

Then Other M came along, made the flaws worse, added nothing good, and even re-used the same fucking twist Fusion had.

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>this is the only reason one is harder than the other
no it isn't, quadraxis's attacks are far easier to dodge than boost ball guardian's

Actually isn't Missile spam more effective against Nightmare, once its face plating has been blown off?

>prime trilogy fanbase is too large
Lol

>having patterns that takes some amount of effort to learn makes a boss good because it means there's something to gain when you git gud at the game
no it doesn't, it just means you know what's coming and can easily avoid it. Real skill comes from begin able to react to a specific attack at any moment

Nonlinearity doesn't count for shit when the whole game is tedious with the worst level design and least mechanical depth in the series.
Super Metroid's nonlinearity is good because, for example, crossing the Moat into Wrecked Ship early nets you a completely different gameplay experience. The level design needs to be overcome with different mechanics than you would if you had entered that level normally. That's why it's fun to sequence break.
In the original Metroid every hallway and every shaft is the same, there's no variation, and there's no reason to ever do something a different way once you've learned where everything is. Not to mention the fact that it has the smallest, simplest map in the entire Metroid series.

Metroid II was an improvement in nearly every way.

it's true

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Andrew Dobson's favorite game.

>tedious
That's all I needed to hear, you newfags should learn how to play a Metroid game, what makes Metroid so good is the freedom it gives to the players, something Fusion doesn't really give, also Metroid II is the worst 2D Metroid filled with bossfight repeats, a smaller screen and in some cases too long for its own good. It's also linear like Fusion.

>someone ITT is trying to argue this is harder than boost ball guardian
Deluded fusiontard

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Why doesn't anyone tell the truth about Prime 3?
The game is a linear mess, seriously hampered by the motion controls and with atrocious progression/level design.

I'm honestly impressed by the change they made from the other 2, why the fuck is that? Did they run out of ideas or were they trying to follow the FPS formula that was popular back then?

>freedom
freedom is only worth shit if the level design is interesting
do I want to go down the first copypasted corridor or the second copypasted corridor? literally who gives a shit. the original metroid's freedom wasn't worth anything until super added truly good level design to the series. then the freedom actually allowed for interesting gameplay variety.
>metroid II is bad because it repeats boss fights
better than having literally only three in the whole game

people always rate it as the worst prime game

I don't believe it's a secret that they were trying to make the game more action-y than it's two predecessors.

Nintendo was more involved in the development than they were the previous 2 games

WRONG.
this is THE most accurate tierlist

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>hampered by motion controls
the aiming is one of the best parts of 3. It's also widely considered the worst of the three due to it's linear nature and slow intro. It's still not as bad as fusion/other M in regards to linearity/cutscenes though

>why the fuck is that?
prime 3 had a team from nintendo "assist" retro, they put in hyper mode when retro was against it thinking it didn't add anything and was overpowered (they were right), as well as made the game more appealing to wiidiots

nobody said it was harder, only that it was more interesting

yeah real fucking interesting when it has 2 attacks and goes down in 15 seconds on a 1% run lol

Favourite game in the series

>It’s a soft lock, right?
you didn't even play the game.

fpbp /thread

>high level play is much more optimised than low level play
this is a good thing retard

same can be said of any boss, boost ball guardian has far more attacks and takes more to take down. You're an idiot for suggesting BOX is more complex, let it go

Having three in the whole game was fun, the only reason Metroid was copy and paste was because of the limitation of the NES, Metroid II amplified this on the black and white Game Boy while repeating boss fights way too much. Fusion makes the game linear and action-focused for story which was a crap excuse.

I play the actual game, not pirated copies.

I dunno, man. He said motion controls, not pointer controls. He's probably talking about things like the Grapple Beam.

oh yeah that was dumb, though I have to admit ripping off shields with the grapple beam was satisfying

based

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I wholeheartedly agree! Being able to jump on demand in morph ball mode was also really great.

Can't you just wall jump out?

Metroid II is full of much more unique level design than the original Metroid, it's better designed too. It's nearly impossible to get lost in Metroid II thanks to having plenty of uniquely designed rooms as well as arranging them in an easily navigable top-down arrangement. On the other hand there are several rooms in the original Metroid which are outright identical, making it easy to get lost in a world which is several times smaller (on top of just being less interesting to traverse).
The original Metroid was an experiment, Metroid II was a refinement, Super Metroid was the first classic.

the legit version of super runs at 60 though??

That gets thrown out the window when you're getting closer to the end since it starts repeating hallways and rooms like the first game but in black and white.

It's actually baffling how much worse in every single possible way Fusion is to Super. This level of shit cannot be a coincidence; they must have looked at Super and asked themselves, "how can we fuck this up?"

Minimalist story? Let's fuck it up with walls and walls of useless text and plot twists and shit NOBODY cares about.
Inspired by Aliens? Let's make this one about Alien 3 that everyone hates.
And let's put it all on some boring ship instead of an alien planet. Don't worry we'll just remove all the exploration anyway. Also let's make Ridley the loudest, most annoying fucking noise ever put in a game. Because fuck you.

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They felt the first three Metroid games were too hard so they wanted to make Metroid more linear and easy for new players, I'm glad many of the Fusion staff left.

Walljumping in Fusion is like Samus Returns where the game forces Samus out away from the wall a bit before giving control back to the player, preventing single walljumps.
The reality is that's just a shitpost. That room is near when you get the bombs. There's a post in the floor that rises when you bomb it, but you don't know that until you drop bombs all over the floor, so zoomers think it's a soft-lock.

It's only the last 2 "worlds" which are like that, and since there are only Omegas there it doesn't take long to get through. I think it's a nice change of pace.

...

Fusion's wall jump pushes you too far away from the wall for that

Until you had to do it again, and again, and again. Prime 3 is one of my least favourite of the "good" Metroid games.

Fusion's cutscenes and progression also appeal to me less than the other 2D games. I appreciate Fusion but enjoyed Samus Returns, Zero Mission, and Super way more.

But Fusion was much harder than Super. Super is piss easy compared to Fusion.

no, wall jumping has been shit in metroid after super

>he likes Aliens
>he dislikes Alien 3
mega pleb

>based retard
You know you can just lay down bombs and if one detonates in the right place a pillar rises to give you enough height to jump out

there weren't many shield enemies in prime 3. Prime 3 isn't on top of my list either, but I prefer it over other M and fusion. I'd put it about equal to ZM and SR

Yes it ruined 2d metroid forever by making them linear

In terms of getting lost.

Fuck you, it had the best atmosphere. I'd like another entry that had a horror vibe.

prime 3 combat is fucking boring and there's tons of it, that's why it's worse than fusion for me

Kind of? The concept of difficulty has changed over the years. Games that were straight-forward like Mega Man were always considered easier than cryptic shit like Zelda. SM was the kind of game a guy could rent, not figure out to bomb the wall in carteria and just never progress.

fusion is harder in a sense that enemies do more damage, which is easy to circumvent. The exploration was severely dumbed down though

there hasn't even been a 2d metroid since

Cry more.

every tile looks the same and its not even revealed by shooting at it with the beam

that may be true, but the level design/exploration in 3 is more involved than fusion even if tonned down from its predecessors

Fusion still requires you to sleuth the environment to advance, the only difference is that it blocks you into a single area at a time so you don't waste your time at the far end of the map.

ZM.

Also the Noob Bridge is a meme. The instant you start playing SM you realize the controls are all kinds of fucked up, making you go to the controls menu and realizing you have a run button. It's only an issue for emulatorfags.

It's Metroid for fuck sake. If you get stuck you bomb everything

Ahh, that makes sense. I haven't played Fusion is almost two decades. I guess when I was in that room I just bombed everything because that's what you do in Metroid.

>ZM
one of the least linear games in the series?

>Zero Mission is linea-

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Fusion gates you to one sector at a time instead of letting you explore different sectors.

reading comprehension

Yeah I did. As a matter of fact I just played it a month ago. I don’t remember that though. Is that when the SA-X breaks through the wall?

Wasn't just the enemies, it was several bosses and obstacles as well, plus the Grapple Voltage and Hyper Grapple upgrades.

I enjoyed ZM and SR way more. I love the first two Prime games but 3 just didn't work quite as well for me.

>cutscene heavy
>stacking beams is less fun than having varied beams in the other 2 Primes, though I prefer beam stack in 2D Metroid
>takes forever to get going, game basically starts at Bryyo
>Hypermode basically ruins the game's progression of items, and what doesn't help is that many classic items are replaced by items that suck because the Hyper Beam outclasses everything else, such as the Hyper Ball
>game is easy except when it's fucking frustrating, like Thorn Jungle's generator bullshit, Mogenar, the asshole Commando Pirates when you're trying to Nova Beam the bouncing balls in the tower, the entireity of Phaaze on Hypermode difficulty

It's still pretty damn good and I've played many worse games, but of the 3 Primes it's my least favourite by far. Also a nitpick is that I feel like the game's atmosphere feels more like Star Wars or something rather than Metroid.

Also one of the most forgettable. Again, looking at Super and figuring out what to ruin.

Like remember that part where you go into Tournian and you get wholly fucked by a Metroid and left at 1HP? And you're left terrified and if you go back you die, but if you press on there's a health recharge station there to reward your bravery? Well. Uh. Let's have a stealth section!

>post yfw "EMERGENCY IN SECTOR 3"

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3 was at least fun to play with all the yanking and hypering. No offense but Prime's novelty of exploring a 3D world ran out after the first one. Especially after you had to go back and get all that shit to unlock the final bosses.

Zero, other m, returns

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How do people miss the point of Fusion so hard after all of these years?

I disagree, I just find that it's the Prime games being slower in terms of overall movement. Prime 3's Energy Cell quest was pretty good though. The Sky Temple Keys were the worst since you needed the Light Suit for most of them, whereas many of the Chozo Artifacts in Prime 1 could be obtained almost along the way.

That it's an inferior rehash like Sunshit and Wind Breaker? Everyone but the zoomers knew that.

>if you go back you die,
You can't go back. The door locks behind you.

>the entireity of Phaaze on Hypermode difficulty
that shit is mad easy, nothing about it is even annoying

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zero and SR are less linear than fusion, other Meme isn't 2D

>it deconstructed stuff so it's good!
if fusion wanted to be cool it could have brought a whole slew of new powerups to incorporate with the fusion suit, instead it was the same shit

Dark Samus is a fucking pain in the ass in my experience. I guess I suck at the Wii controls. But she's still rough, even compared to the other two Hard mode final bosses in Primes 1 and 2. The fact that you have to do it all in one sitting sucks as well. It's nice that it only boots you back to Dark Samus if you die at the final bosses but I'd like an actual save and not just a checkpoint.

Yeah, that's what I just said. But you still have to explore within a single sector. It's not like it became a corridor game like classicvania or other m

the stealth section was good, and had excellent level design

nah you're fucking underaged trash

it's a shame that other M was such a fuck up, because honestly an other M style game done right is the only logical next step for the 2D franchise. There's nothing left to explore with metroid on the 2D front that hasn't been done by other modern metroidvanias multiple times over. Another 2D metroid would, at best, just be a worse super

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>post yfw 05 HEALTH

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I got me because I knew I had fucked up somewhere along the way and figured, I'm not gonna make it I'm not gonna make it FUCK I DIDN'T- oh wait

Great game. Understood Super way fucking better than Fushit and Zero Mileage.

stupid desu, overly scripted

few games actually capitalise on what's unique about super imo, I can't name any off the top of my head

even so, map pack sequels with nothing more than new mazes to explore and maybe some new powerups would be perfectly fine for 2D metroid. It's what romhacks are, and they're popular as hell.

How the fuck do people like Zero mission? It's literally like 1 hour long even without rushing. There's barely any upgrades or weapons or even enemies and the final act is terrible.

>Can't win 'em all.png
Excellent filename. I liked the sequence, even if it in retrospect feels scripted.
Why is Samus green?

I was so excited for Other M. The franchise needs a good 3rd person Metroid more than another Prime game. It also needs to actually continue after Fusion. Other M had some nice concepts but fucked most things up. I liked how it added the classic mechanics in 3D and how the Space Jump didn't gain height since that would be insane.

Hipsters. The GBA was the hipster system. Nothing but hipster trash all around.

>I like SMB3 so much better with voice acting!

Fusion Mode, son

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Am I the only one that didn't like the Prime series?

AND

Liked Metroid Other M?

AND

Wish for something Metroid but with Bloodborne's Combat.

I imagine the hate for Other M is overblown. I've seen some cool gameplay footage, like fighting Nightmare and Phantoom.

Fighting those bosses isn't as fun as it looks. The game has fucking auto aim and auto dodge, the two most important parts of combat are done for you.

Nope. I hate the Prime games.

It's not as bad as everyone says it is (besides the terrible story and unskippable on your first run cutscenes) but it's really flawed. No nonlinearity and barely any exploration, moving in 3D with a fucking d-pad, Sense move trivialises most attacks, authorisation is stupid, upgrade pacing is way off (since they barely give you anything new for ages, then in the lategame you get Super Missile/Plasma Beam/Space Jump/Screw Attack/Seeker Missile all with only a couple of bosses, a bit of backtracking and a few cutscenes between them), and a very generic setting.

It's not like any metroid aside from the two 2 remakes has particularly good combat though. Especially not prime. But overall I agree that the game's just not good enough for me to play.

Other M is about looking cool. Actual gameplay isn't very fun. The hate isn't overblown at all.

Fusion has better combat than ZM desu. The boss fights give it the edge, and it's overall more lethal.

not to mention that your controller is the Wii remote, SIDEWAYS so your options for buttons are very small.

Hell, you have to stand still and point the remote at the screen just to fire a fucking missile

It was still a pretty good game, although it was definitely where you could see the cracks forming and the beginnings of Sakamoto's insistence that Metroid moves toward a 100% linear and scripted experience with a bigger focus on dialogue.

There's a mod which lets you fire missiles by holding B and pressing 1.
It's also gamebreaking.

I hate games where the screen is so small and the bosses are so big that they take up multiple screens. Half the fight against Nightmare is just keeping yourself from vomiting when the screen keeps going up and down.

Somehow Super managed to make both Draygon (giant boss room) and mother brain (tiny-ass room) work just fine.

>The franchise needs a good 3rd person Metroid more than another Prime game.
no it doesn't, the franchise is hanging on by a thread and a prime title is the best chance at salvaging it, not another title that brings back memories of other M

>muh linearity
shut the FUCK up
the game is already known for being linear, anyone playing the game past the year 2002 has been told it 100 times, so you can't say the game surprised you with its linearity
coming into the game expecting it to be "linear metroid" ends up not only being a highly rewarding game to play, but there is a point when the linearity stops and you literally break out of the forced progression path which is a moment that couldn't exist if it played like Super

that's still linearity bro. I admit it's a good setpiece that works well in the narrative of the game but it's just another illusion. This is no world of ruin moment.

It doesn't ever break linearity though if the "break" is still part of the 100% scripted sequence of events.

switch super metroid with metroid 1

LINEAR BAD
AIMLESS WANDERING GOOD

t. team ninja dev

Just because Other M sucked ass doesn't mean the idea of a 3rd person metroid game is now verboten. OM went the completely wrong way about doing it.

I love the prime games, and I hope MP4 ends up being terrific (although I have my doubts and for all I know it's vaporware considering it's been years and we haven't seen shit).
However, that doesn't change the fact that there are simply certain elements of the older games that don't work in prime. In particular, the acrobatic stuff of the 2D games doesn't really translate to first-person. I guess they could make a new game have mechanics similar to Mirror's Edge, and that'd be cool, but overall things like space jump, screw attack, speed booster, wall jumps, etc either don't work or don't work well in first-person.

shooting also wouldn't really be gimped by going to 3rd person either, considering Prime's lock-on mechanism is fundamentally the same thing as Z-targeting in zelda games, just from first person instead of third.

but that's wrong dumbfuck

>aimless wandering
yup, fusiontard mentality

I saw a review today that was just like "this game is shit... it's team ninja so it's shit per default"

Now that's what I call a hater.

Damn I wish more games had completely unannounced shit to fuck with you like that. I remember that setting me immediately on edge the first time I played

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I know, but from a marketing standpoint I wouldn't call a new third person game more pivotal for the series than a new prime

>considering Prime's lock-on mechanism is fundamentally the same thing as Z-targeting in zelda games, just from first person instead of third.
wasn't the case for 3 and won't be for 4 with gyro

>WHERE AM I
>WHAT THE FUCK AM I DOING
>oooh an E-Tank

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style over substance is trash, yes.

>hatter
disliking your shitty game and calling me a hatter doesnt make it good ninja shill.

team ninja wasn't the biggest problem with other M. Most of the shit stemmed from sakamoto's decisions

I actually preferred the original Prime1/2 controls to Prime 3's which I felt were loose and sloppy, but that's a tangent. I just hope that some point down the road we get a proper 3rd person 3D metroid game too.

>Primes at the top

ok kid

It's not Other M so I'll give it a pass.

Hey fuck you! That’s my favorite Metroid game

Lost my save in Samus Returns. Can't really be arsed to replay it. Did I miss anything? I think I quit a bit after the level 2 metroids start appearing.

>Primes not at the top

ok kid

>Samus Returns not listed
>Metroid and Metroid II anywhere near close to Other M and Fedshit
Come on, Son

Just replay it homo, you weren’t even that far in

Yes.

Hey fuck you, I was far in. I even had the Varia Suit. That's probably like endgame.

Metroid Returns sequel on 3ds when

Oh sorry dude, but there are like 7? areas just replay it it’s pretty fun

nah you get varia like a third of the way in

Yeah
Least favorite and it foreshadows all the terrible shit Sakamoto was going to do to the series later. If Fusion wasn’t held back by GBA it would’ve been Other M

Alright, I'll replay it. Apparently there's a hard and fusion mode but I can't get the save to work on Citra and I'm too lazy to jerk around with my real 3DS.

You missed Diggernaut and Ridley.
That's about it.

Move Echoes and Corruption up one and you're good to go.

Still better than Returns

Doooo doo doo dooooo doo dooo dooooooooo

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It has its moments but the structure is awful and the upgrades are too derivative of Super Metroid.

Not at all.

youtube.com/watch?v=YO-x7j5RyGc&list=PLZS_o9tqWHmJHGmuQRRkfiqhgZIApfLXM&index=8&t=0s

There's "linear" linear and then there's "we think the player is so fucking retarded we're literally going to lock the door behind them" linear.

I hear you on the dragging story, but it was almost necessary for SA-X to be legitimately terrifying to a point of giving you a feeling of caution when entering every new room. Even though it's only a few unchanging segments where you see SA-X ingame, it adds that psychological affect that makes fusion offer a different experience than "just another metroid game"
The concept of SA-X stalking you was worth building up to, but the build up certainly could've been cut down a whole lot.
It's probably just a symptom of it being written by a japanese game developer who isn't a high-caliber writer.

I can't believe we've had a Fusion thread last over 200 posts and X-Fusion is only being brought up now

What mod/remake is that?

The thing is that the whole "stalked throughout the game" schtick has been done better in several other games.
Sure it's a GBA game so it has its limitations, but there's nothing inherently unique or impressive about SA-X. And there's only a handful of times where you actually engage with it. It's like giving Other M credit for being a detective game.

I like Fusion but I hope we never get another Metroid game like it again.

forum.metroidconstruction.com/index.php/topic,3054.0.html
It's a remake/reimagining of Fusion in Super's engine, similar to Super Zero Mission. It's been in development forever, with no end in sight.

SA-X is insanely overrated. It doesn't stalk you; it only appears in scripted events where you have to follow a set route to escape. It's not scary; the game just tells you it is, just like with Nightmare.

You know what's scary? Entering a room with a motherfucking Metroid. They don't follow a set pattern. They don't look like a palette swap. They just home in on you and suck the fucking life out of your brains while being immune to basically everything.

user, are you dead inside?

Wandering directed by game-mechanic based puzzles and unlocks EXTREMELY FUCKING GOOD WHY HAS NO ONE REPLICATED THIS PROPERLY??

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The SA-X was scary on the first playthrough, the problem was replaying the game. Fusion is only really amazing on its first playthrough after that, its novelty wears off.

>"I can't get immersed into the game I'm playing so no one else should either"
t. You

several games have

I just told you why the most basic fucking enemy is ten times scarier than the SA-X. I goddamn nearly shat myself playing my brother's Super Metroid file and accidentally coming across a Metroid.

Why did Fusion feel the need to add doppelgangers and giant puppet machines with melty zombie faces? It already had Metroids. That's like the next Mario game needs to feature platforming, so they add a completely new character with spring-loaded shoes to justify his jumping capabilities.

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>SA-X is insanely overrated. It doesn't stalk you; it only appears in scripted events where you have to follow a set route to escape
I absolutely agree that, in terms of actual gameplay and predictability, SA-X is overrated by the game's narration, but the game's narration successfully instills that intended feeling in the first run. I'm saying the dev's intentions were solid, execution was sloppy, but it did the job they wanted it to. I still feel as though fusion deserves some credit for the story elements that it did well. It wasn't bad, but it had a lot of obvious flaws.

Fusion feels like they had no ideas for a Super sequel and just put things together, the ending and Chozo Memories in SR just makes that even more clear.

>Why did Fusion feel to the need to..
Because the two games before it felt the need to make Metroids extinct. Retard.

Hasn't stopped them from appearing in every other game. Metroids that split apart. Metroids that fucking phase in and out of reality.

If only Fusion had an entity that could take on different forms.

The only examples i can think of are RARE N64 titles like Banjo 1/2 and Conker's BFD. Nothing else comes to mind for me in the last 5-10 years. nu-DOOM had game design that was almost there, but substituted its potential for low-effort secret hunting and linearity.

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how about the fucking game right after it, metroid prime?

lol

You mean the games that take place before Metroid II and thus before the species was exterminated? Retard.

Not him but I can guarantee you right now that Metroid 5 will bring Metroids back as enemies making Fusion even more redundant. No offense but I don't even know what the point of Fusion was, Smus DNA is returned to normal by the end of the game, the X are wiped out completely, and SR leads us to believe the Chozo will be the new main antagonists while Samus has animals that were found on Zebes that will most likely lead her to their planet which means she will either return her suit to its original form or get a new suit. I feel the only thing Fusion did was humanize Samus and introduced Adam.

Fuck, off, Federation Force is actually good. Just play it in multi.

I don't think prime hit the mark in that regard as well as Super did. with prime, it felt like you were getting most of your suit functionalities specifically to pass ingame Mechanical "gating" rather than getting a useful tool and exploiting that tool.

follows the same formula

>implying super is any different

>I feel the only thing Fusion did was humanize Samus

Super already did that. Within the first 30 seconds no less.

>The hatchling following you around in AM2R

kino

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Your point?

actually it feels even less like that in prime than super. Prime has underwater segments designed prior to having the gravity suit. Varia is the same in both games, required but lava areas can be brute forced through without it

>no games have done what super did
>except the one in the series right after

You can go into water long before the gravity suit in super. I knew this one guy who explored most of maridia without it. What a dumbass.

can you do maridia without it? I think the wall jump is greatly hampered

You can explore a great deal of Maridia without the Gravity Suit, but you can't complete the area, since you need the Speed Booster to reach Botwoon and by extension Draygon.

Sure. It's like SOTN where platforms appear after beating Granfaloon just in case you went all the way down there without the double jump.

youtube.com/watch?v=DAx4sBoUAuo

I guarantee if you were to do an autistic excel-sheet comparison of the tools that only exist bypass gating in both of the games, you'd find super offers more. Shinesparking's intricacies alone add far more replayability to super than prime, and the 3d iterations never really had a mechanic that offered as much to the game.

Nightmare is the best Metroid boss ever.

Even better than Ridley

I'm pretty sure it's the same, except replace shinespark with boost ball

Fusion is fun but it does a lot wrong

Literal gates to block progress being the most annoying offense. But it also
>got rid of wall jumping for no reason
>reused super’s “saved by ___” final boss
>bomb jumping gimped
>power ups are downloaded???
>Adam. Ignoring other M(obviously it came later, but still), samus is still slobbering over his knob and literally wont shut up about him
>the water section with that tiny fucking hole in the wall you have to blow up to progress

Things it did great
>bosses
>nightmare(also a boss, but deserves a highlight of its own)
>SA-X(though it’s final fight before the omega X parasite thing was lame)
>great story outside of Adam
>ledge grabbing
>solid spritework
>atmospheric as fuck

Except that's wrong.

I thought Adam was done well enough in Fusion. He had a bit of a mysteriousness go him back then

Fucking hell. At its best he's an obstrusive, unskippable annoyance that doesn't add anything except explain away why there is grass/ice on a space ship. Imagine how cool the game would be if you had to figure that out for yourself.

Well maybe not "cool" but considerably less shit.

the amount of shit here to perform is so esoteric you may as well include scan dash/secret worlding in prime

>power ups are downloaded???

Pretty much works the same way as finding the Chozo Statues, besides the linearity. Most of them are from bosses anyway.

As in, you can go in, do some shit and still leave. Sometimes you ain't so lucky. Like La Mulana.

Samus

Attached: Samus.jpg (1920x823, 372K)

the point is miridia isn't designed to be trekked without the gravity suit, unlike certain underwater areas of prime

Though certain areas of Super are? What's the difference?

>go him back then

U wot

Bad face, legs are weird, hair is too princesslike

Cute
Face needs a little more nord giantess and a little less asian waifu, though

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To be fair, a decent chunk of Maridia is designed so that can go in and explore with the Gravity Suit and still be able to get out, just like the Frigate Crash site in Prime.
The areas that you wouldn't be able to escape from without the Gravity Suit are also the areas that you can't even get into without the Gravity Suit to begin with, barring glitch abuse.

Would rather she had boots instead of high heels.

Sad they forgot about avoiding her in heels.

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Samus having HUGE tits. Like, bigger than usual.

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Why does the author include segments from super if they’re talking about the original

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Move ZM to must play and you’re golden

Too many sissies avoid NEStroid despite it being great