Underrail

How is your run going? Anyone trying the new stuff out?

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!

I'm playing shotguns/assault rifles and I'm enjoying it so far, mind you I haven't actually gone into Depot A yet so we'll see just how well it fairs.

I just started Depot A so I have a good while before I reach the expac.

I'm just starting off, trying to find a spear or spear blueprint, stuck with a machete in the meantime.
Does melee get better? It seems pretty boring in early game but obviously... That's early game.

Lucas in the SGS Armory sells steel spears occasionally and Kendrick in the Junkyard sells the recipe for them and machetes.

one of the junkyard guys sells spear blueprints

Going for a shotgun/throwing run, I'm still early on though.
Seems like the short barrel shotgun does burst while the long doesn't, but the long barrel gives a much higher damage cap.
Anyone know anything else about crafting new shit?

couldn't decide between mr freeze (only ice spells, cryo blob pistol/trap, cryo grenades), the same idea for fire, or the shocker (electric pistol instead of blob, emp grenades, taser, couldn't work melee into it for a shock dagger or whatever). flipped some coins to decide and firestarter won. something like this:
underrail DOT info.tm/build/?CgMDBgMKCgc8MgAAAAAjPAAAIzIAMhQAAAA8AAAAPCsmASw5LlZl378
ice or electric both seem more interesting but burning everything down won't get old. think i'll allow myself plasma and flashbangs, fit well enough.
youtube.com/watch?v=QToAzhRYmTA

from what i understand the second tier frame for shotgun does burst fire

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Also, I got Aimed Shot but it does not work with shotguns.

Aimed shot is only for single target weapons while shotgun always uses pellets.

What skills are important to have in this game? Got it during a Steam sale, never played it yet. Want to make a Psi guy, but have no idea what the fuck I'm doing with skills and Feats beyond "max your Psi skills and ????".

Temporal Manipulation is too fucking good, holy shit. Temporal Distortion, entropic recurrence, and the temporal contraction as well as dilation are all broken as fuck.

Don't forget the creator loves to nerf shit, expect all of this to become worthless soon enough.

Does Six comment on your psionic if you have temporal Manipulation?

everything you're using now was even stronger in the beta

I heard that you miss out on a good amount of content if you're not playing a psi character. Is that true?

Really? How much so?

>Underrail was just detected as a malware by my antivirus

What

I bought this game during the sale, and still haven’t played it

Started a fresh sniper run for expedition. I'm only at Junkyard right now looking for a scope so I can make a sniper before going to depot A.

So get an old version on GOG.

Without a decent enough will score, you can't meditate on the mysterious pillars throughout the game.

Some small bits of lore. Not that important since this game is very combat focused and you'll get the important parts of the lore by exploring anyway.

That's the important part though. You can do whatever with the rest of your skills, just pick what sounds cool to you.

The main menu theme is sexy.

No.

I always play a mage in these games so this time I want to make a Smash n' Bash. How does this look? Anything to change?

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Well that's disappointing. Can I at least kill him with temporal distortion?

No.

That's even more disappointing.

>Just hit level 8
>Been stuck on the level up screen for the past 25 minutes
>Can't decide which feat to pick up
>Can't decide which attribute to put my point in (thinking Con but I dunno)
Bros....assist me.

From the choice I have at the moment as far as feats are concerned, I'm looking at Cheap Shots, Expose Weakness, Fend, Grenadier and Shield Bash.

Here's my dilemma. This build was made to be a tanky powerhouse, and to be fair, vs mechanical damage, it is, particularly melee mechanical damage but my armor is doing a damn good job at stopping bullets too.
Anyway, at this moment in time I think I'm good on the defensive side of things, I don't see Fend being very useful at the moment despite it being another Spear skill. Grenadier is good but I've only just started raising my chemistry so I don't have all that many grenades to play with yet anyway so I think I can wait on that too. Cheap Shots sounds good but it does work way better with fast melee weapons, spears aren't exactly fast, I get 2 hits pair round and that's my maximum, though saying that, I've just realized that I have the Impale ability which gives me a guaranteed crit, so that 50% damage boost for crits is now sounding very fucking tempting....maybe I will pick up Cheap Shots after all...
Shield Bash only really dazes an enemy which ain't that great but I do want more shield synergy stuff since I'm gonna be using riot armor all game, but I suppose that can wait too.
To tell you the truth I think it's gotta be a toss up between Expose Weakness and Cheap Shots.
Which do you think would be best to go for? I'm definitely in need of more offense over defense.

Also where should I put my stat point? Think Con is good? There's some rather good feats that require 9-10 Con so I could work towards that but I dunno.

Builds great so far but my lack of defense vs attacks that aren't mechanical is something I'll probably need to worry about in the future.

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>Which do you think would be best to go for?
expose weakness

Trying to play the game but for some unholy reason steam isn't letting me do it
is this a known issue or what the fuck happened?

>content

no, just a couple of quests at most

>lore

yes, quite a lot actually, it is really recommended you play a high will playthrough a least once since you find a lot of cool shit and learn a lot about several people you meet in the game

expose weakness

Alright bros, I guess I'll go for that. Nice one.

About to start a new game with expedition. Planning out my build

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is this game like solo rpg or you gotta team up with some niggers npc?

solo

Is opportunist + suppressive fire combo super important with shotgun build?

How is my spear build? Anything to tweak? All points forward are going to STR

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solo, and its made by slavs so its still not tainted by sjw shit, but its also a game that doesn't handhold you in any way so if you are not experienced with rpgs you will probably not like it

Is it possible to go for a throwing (knive/grenades) and trap build or do I really need a proper weapon?

the highest hacking check is 135 so you will need 4 more points in that

i don't know what drugs are you planning on crafting so you might want to check the biology and chemistry breakpoints to free up some points to spend elsewhere

it's possible. traps and grenades gonna do the bulk of the killing, throwing knives are swag though. knives/caltrops/beartraps you can be a great poisoner with hypertoxicity. take quick tinkering, grenadier, and the feat that improves grenade crits. remember that dex lowers knife ap and raises its damage.

it is completely possible, grenadier is a great build, but you will need good crafting skills to get the MKV grenades, traps are also great and work well with grenades

throwing knives, are pretty disappointing, i don't know if the expansion buffed them, but you don't really need them

It can be done, without too many problems even, but unless you have played the game several times and are looking for something fresh it would be better to have a proper weapon.

For those of you looking for a pure puncher build, this is it.

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>jarek
youtube.com/watch?v=dpVNB5MhJgE

Different Jarek, did not know that was a thing.

COME THE SHOCKER, the most electrifying retard in all the underrail. electroshock pistol, taser, emp grenades, those two electric spells (and forcefield), flashbangs?. then, who knows (i don't)!

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Since I'm here.

Reminder to kill all tunnel niggas in any and every way you can.

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wrong picture. off to a good start!

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>60 hours in this game and I've yet to get to the city
fucking kill me
I killed my own motivation to keep playing and keep on going with the story because I can't stop exploring like a retard, but when I started the game I didn't enable oddities

>didn't enable oddities
retard
it was enabled by default

Fucking based Jarek, doing what I wished I could do.

Now do it on hard pussy.

>Adrenaline Shot
>Psycho-temporal Contraction
>AOE enrage
>spam the eveliving fuck out of Temporal Distortion with the perk that gives it a chance to jump from target to target
>lock them all with a psi wall
>watch fireworks

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Hard has bullshit moments in it, and you know it.

now that I can make plasma gernades, yeah, I probably don't need chem so high.

Went 63 Bio for meds, and dropped chem to 40 for Flashbangs

Not sure what to do with the 108 points left now, though. I could grab stealth or go more into traps, or even into intimidation since I guess the DLC area has a good amount of checks

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>Get into fight with bandits
>Half way through the fight 2 rathound pack leaders and 4 rat hounds show up
>Manage to make it through with caltrops, flares, and moltovs
>Run up to chop down the last hound only to activate another group with two more pack leaders
Fuck me, this game has a hard ass start.

If hard didn't reduce your max HP i would be playing on it.
But even with 9CON it makes psi miserable.

>ruining your game by not playing oddity

you did this to yourself

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underrail.com/wiki/index.php?title=Character_creation
hard is the real normal

If you want to shittalk the Faceless at least do it on DOMINATING.

traps are always good, you could also dip into psi for some of the utility (buffs and spell that don't scale since you don't have will and you only want to put enough points to unlock spells)

or you can just dump into dodge/evasion if you are planning on tanking hits

bullshit
lol, no

please don't bully me, it's already hard enough to think about it

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>not playing on dominating

its like you hate fun

You are missing out on a good fight. Talos is one of my favorites, really makes up for the lackluster Cytosine.

just restart with a new and better character, its not like there is a time limit for you to finish the game

masochistic fun is not a fun everyone else enjoys
i'll miss out on good fights just to avoid the absolute bullshit ones like the bladeling horde

How much of HP bloat is there on dominating?

Dominating sucks because you maximum autism builds, which suck the life out of the game entirely. The game is hard enough on Normal while still allowing some more interesting shit than just "spam only the best shit ever forever".

seriously I need some help, I've tried reinstalling, I've tried reinstalling to another god damn drive I've tried everything
AND STILL THE DAMN GAME WONT PLAY
It keeps trying to download a non existing file
does anyone have any god damn idea how to fix this? google does absofuckinglutely nothing

Bladeling horde is not that bad, chem pistol for example decimates them without any cheese quite early. But anyway, that fight is optional. You should at least give the difficulty a try.

what file?

if i remember correctly everything gets a 50% boost to all skills and hp, and almost every enemy gets new abilities

for example crawlers have the 50% to their stats, but they also regen hp every turn and their poison now does massive damage if you try to use any drugs during its duration (including antidote)

they also come in larger packs

do you have to restart to get to the expansion stuff?

if you're using the gog galaxy thing then don't, some guy yesterday said it doesn't work. download the install images manually.

This sounds absolutely gay and anti-fun.
You either go with cookie cutter psychosis crit shit or you're dead.

>"spam only the best shit ever forever"
The draw of DOMINATING is exactly that you don't do this. It's the only difficulty that forces you to adapt and find new ways to succeed.

I've already played a puncher build through on hard. The health trade-off, healing nerf, and added enemies don't make the added enemy AI worth it. Would love if normal got full AI but Stygg decided it's best as limited.

Is there a quick guide on effective chemistry/biology softcaps for drugs and grenades?

is this a mod or does the new dlc change the UI?

Neither. It's an online theorycrafting tool.

underrailDOTinfo.tm/build
replace DOT with a period

mcfucking killmyself

a 0kb version of the main exe

underrail.com/wiki/index.php?title=Blueprint:_Hand_Grenade
112 for grenades

underrail.com/wiki/index.php?title=Biology
130 for strongest drug.

there are plenty of builds capable of dominating, but they do need to be autistically min-maxed and they are fewer than on other difficulties

the beast fight is for example really fun, you get more enemies each wave, and an extra wave, and the bladelings are though as fuck, its one of those times gas grenades are invaluable

Is getting to level 30 actually a reasonable expectation with oddity experience on?

Except anything that works in Dominating works ten times better in any other mode. Because it's the most broken shit, which you need to do to survive.

i don't know about the expansion, but in the base game reaching level 25 was realistic as long as you actually explored a lot, and you could get like to something like 27(capped at 25) if you autistically grabbed every single bit of experience you could find

>Except anything that works in Dominating works ten times better in any other mode.
Well yes, that's why you don't have to change your strategy too often on the lower difficulties. You seem to be under the impression that you are supposed to find a build that can bruteforce everything, but DOMINATING is more about situational solutions.

Was that possible without pickpocketing? Because needing hacking, lockpicking, and pickpocketing just to level fucks me up.

How's spear throw?

Loving the kunt out of expedition. But I feel like rolling some ultra high ap melee now that I've played so long as instinct psi.

fun

yes, pickpocketing at most gives you 1 or 2 otherwise unobtainable oddities (i think, you can always kill people for their oddities so i might be wrong)

if you can get metal armor it works well, especially if you get a burst shotgun.

Shoot me your best psi tank build.

Absolutely. I always ended up well over level cap even without any subterfuge skill, at least half of the first veteran level. With new quests and oddities hitting 30 shouldn't be a problem.

for WEAK punching, maybe

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Yes but the prologue is a fucking bitch, also I had tons of materials I grinded to get

lol, have fun getting raped with that low con

that's all retards ever say
>hur durr low con
you guys just need to git gud

>materials I grinded to get
Are you sure you want to play underrail?

>heavy punch
>dirty kick
>crippling strike
all trap feats for a pure boxer

>points in dodge and evasion
Goddamn, you stupid.

what do for spear tossin shield bro, stat wise?
7 STR, 7 DEX, constitution?

stay pleb

Is a sniper build as simple and effective as it sounds?

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yes, but on dominating you have a lot more enemies at once to deal with, so you need crowd control like traps, grenades, or psi

Ever been to the mall user?

It gets complicated when you are against stealth enemies or large groups. Your alpha strike ability is fantastic though.

No, I stay indoors and play video games all day

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well, you can literally one shot the final boss, groups are a bit of a problem without proper preparation though

I cannot figure out how to beat west storage depot....

I got the Security Key Card but I don't see anything I can use it on.

THE SHOCKER is defeated by vents he cannot open!

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I figure having to a bit of prepwork setting traps and properly positioning yourself for some fights isn't that big of a deal when you can oneshot niggers

can anyone please give me some sword build or at least point me in the right direction. im stuck at the character creation for more than a hour now

For all new friends out there: don't skip crafting skills

>no strength
>no lockpicking

INTfags never learn

but you don't need to super invest in them early, correct? Just enough to make what you need and then dump points later game when you have access to parts

it's consistently one of the better builds

dependes on the difficulty mostly, on dominating you are kinda forced to a spearhead so you can get 2 shots in a single turn otherwise you are mostly fucked

unless you want to carry around dozens of traps like a mule and take half an hour to set them up for every single fight

Biology is easy enough, but are there obvious breakpoints for the other crafting skills? All I really care about making is a psi beetle tac vest and psi headband. I wouldn't mind throwing together shoes or something, but those 2 things are the only things I really care about crafting.

sometimes i wonder if my amateurish attempt at a tactical RPG might be too heavy on the numbers and then i see games like underrail and i don't worry as much

then again you have to handle 4 different characters in my game so it's not quite the same

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Is it me or are the AI turns taking too long?, they seem to be taking a longer time than they used to, like sometimes when an enemy doesn't have any move to do they will just sperg out in place for a while before ending their turn

>went Cu Cuchulain build as lot of games never let you use spears
>killing niggas with a throw
>picking up the spear and blocking everything

No wonder Ferdiad got wrecked. The weapon that destroyed Mab's army

do you have a demo, give link

>go psi or miss out on quests and lore
>six billion (never forget) different psi builds
aaaaaaaaaaaaaaaaaaaaaaaaaaaaaaa

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Looks interesting, how much you have?

there aren't breakpoints because those are depending on the components you find, with biology around 30 you can probably craft the max quality psi vest and headband, for the headband you will need around 130 effetive electronics if you want to max it out, and for the vest you need both tailoring/mechanics for a good one

again, it depends on how good you want them to be, with effective skills in the 100's you can probably craft something good enough that you might not want to bother with more, but well you could always craft something better

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Was thinking enough biology that I can craft trance. Past that, I guess getting the other 3 into the 100 range is probably the long term goal. I probably won't nbeed them super high for quite a while since I doubt I'll find any really balls to the wall amazing components until im in the 20s level wise.

you can find components in the range 100 - 130 when you reach core city/university, but yeah, you can wait until the 20's for high crafting, you dont really need it before (in dominating, you don't need crafting at all in other difficulties)

game's problem is it has no funny meme builds. character creation and execution is all business.

some memes are also viable
like using a tommygun with explosive bullets

I think fun meme builds can be viable but they still have to be designed well enough. I saw someone once post a heavy armor sledgehammer build that's meant to throw incendiary grenades at your own feet and resist it due to special armor.

yeah, I think it's just the increased amount of enemies at once
I just use speedhack during enemy turns.

hey cosmic egg, are you a tester?

meme builds are viable when you know how the game works, just like any other CRPG out there

is there a handy spreadsheet for crafting skill breakpoints?

soon brother

i'm trying to wrap up and release the first alpha this month. at the moment it's just increasingly difficult encounters until you get defeated. i want to add like a dungeon crawl overworld to it, but that's going to be a while from now.

the gameplay is pretty far along though. basically you level up your dudes and try to cobble together a build and some synergies between them using randomly dropping abilities and weapons. at the moment, i have around 225 different abilities and weapons. some of them are just good value, like extra dodge against ranged attacks, whereas some of them are very niche but powerful in certain circumstances. some of them are rare and very stupid.

i'm probably going to create a dev blog or something soon since people have been asking for a demo build elsewhere as well. don't know where to host one though so i'll have to look into that

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there are plenty of meme builds, only traps, explosive bullets tommy gun, bullet hose smgs, everything psi, they just need to be good, you cant just steamroll through the game while being retarded

i'm not talking about viability but allowance for humour. all those feats but they're very dry and boring. why's a tommy gun with exploding bullets funny?

the image is displaying very weirdly for me so i'm reuploading it as a jpeg

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Yay, my autism finally comes in handy.

crafting req
*crafting highest quality equipment

assault w/ accs: mech 153, elec 128
metal armor: mech 167, tail 128
metal helm: mech 128, tail 128
metal boots: mech 141, tail 128
goggs: mech 51, elec 147
strider boots: 128, 141
energy shield: elec 166
balaclava: tail 128
leather armor: tail 154
cloaking: elec 128
tabi: tail 128
bomb V: chem 112
drugs: chem 130

you are a god bro, much appreciated

>shotguns are in
I can finally play as my hero, shot gunner

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I can't speak for spears/swords but by endgame I was a stunlocking bleeding fucking machine with my knife

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Wait you need tailoring to make metal armor? Fuck.

Is this cookie cutter enough to whistand Dominating or it's a no-fun psychosis territory?

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can i be your tester? where do i apply
i know how to code, maybe i could be of use

you got somewhere we can follow the progress? would love to help test out or play once you get a demo out

>i wonder if my amateurish attempt at a tactical RPG might be too heavy on the numbers and then i see games like underrail and i don't worry as much
depends on the audience, I guess. codex-tier nerds love numbers especially if they let them break the game (at which point they'll complain that breaking the game is too easy and proceed to unload their list of 200+ suggested improvements all over your face)

don't really know what normies like when it comes to numbers (though I do think people tend to underestimate normies a little in that regard, just look at e.g. fantasy football etc..; normies can handle numbers as well if you can 'hook' them first), but I get the feeling that if your game looks like that it won't have huge normie appeal to begin with so it probably isn't worth worrying too much about.

Metal armor needs a vest and vests requires tailoring. Needs bio too if you want to use a regeneration vest, don't know the req cause it looks bad.

Thought control ftw.
Effortlessly yeet though the game.

wish I would have known this on my first character, got through the game on a psy build but really wished I had more strength or went into lockpicking.

What weapons you using?

Well, at least I'm early enough in the game to pivot into tailoring and probably be mostly okay.

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i completed dominating with tranquility just fine, but i can say that psychosis is definitely better for DC

How's this look for a starting build? First time playing the game, want to try out Psi since I want to be a mind wizard, because wizards are always fucking broken as shit in games like these, and the most fun as a result.

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The list assumes that the highest quality is 160, you'll most likely not find anything that high. I think I was able to buy stuff with quality level 100-120. You can probably drop the points 20 or 30 and still craft everything.

This was my first character and was 100% blind so be gentle

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Just tested, 96 mech for a 100 quality assault rifle and 115 mech for a 120 quality assault rifle.

Legit proud of you, user.

you don't need all that int if you are not taking almost all of the crafting skills, up dex a point so you won't get a malus on lockpicking, mercantile is useless get something else, stealth is good, so are traps

lose fast metabolism and snooping they are not good, you have more than enough hypos that you don't need extra healing on them and the psi hypos restore more than you can take anyway, snooping is kinda useless with perception so low

the best you get before going to DC is probably 140 - 145 if you go full jew and start going to every shop whenever they reset their inventory

Crafting skills will get boosted as I level, since I figure if there is crafting, it'll be broken eventually. And these user's in the thread talking about it make it seem so. Whats a good level to stop Bio at, and why is Mercantile useless?

I bought this game a while back but got bored within the first 20 minutes or so. Is it worth playing?

you don't need it at all, if you want to go full jew you will end up with more money that you can possibly spend, and if you don't go full jew then you will still be getting more than you can spend, mercantile is unnecessary overkill that you could be spending on something better

>throw down caltrops for a fight
>forget they were there afterwards
>run straight through them at 5x out of combat speed
>die before I can react
I'm a retard

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Well here is the thing about crafting:

there are good uniques and drops out there but none of them will ever be as good as crafted items because the quality of an item is decided by the level of the components and components can go higher than dropped gear so that's why everyone preaches the importance of crafting.

You can live without it though, it's just harder.

if you're going to craft it still unlocks merchant inventories

nobody takes it for money

if you legit have a zoomer attention span like you say then no, you won't get far enough for it to really get good. Don't bother.

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at least you aren't too retarded to realize you are tarded

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ok i just made a blog on 4channels favorite website, tumblr. i will put a link to the alpha build when it's complete, so check back on it later.

evil-abom.tumblr.com/

i've been trying to build the game so that it starts off fairly simple, but it gets more complex as you go on, and true sweaty tryhards can optimize if they want to. just about everything has a tooltip attached to it, so you get an immediate explanation to what any stat does.

that said, i'm not really going for that normie appeal either. this game is like a tribute to the old style of dice roll-focused and chaotic RPG combat

Merc gives some really nice boosts and the enhanced inventories is excellent, I just wish I could fit it into a build I actually wanted to play.

>Temporal Distortion wrecks robots
holy FUCK

yup, no more electrokinesis spamming

I think expose weakness makes the mechanical part even better

>Brain dead dev didn't reduce Depot A's difficulty
So glad I pirated this piece of trash game and its expac.
>HURRR LET'S JUST THROW LIKE 9 MUTANT DOGS IN EVERY SINGLE AREA EVEN THOUGH 99% OF BUILDS WON'T EVEN BE ABLE TO DEAL WITH 3 AT A TIME WITHOUT ABSOLUTE PERFECT LUCK (not getting rooted by acid blobs, no misses, and plenty of crits)

Trash fucking game.

just throw a molotov lmao

Unlocking abilities uses effective skill or base skill? e.g. temporal manipulation 70 base skill or effective skill to unlock stasis?

Hello there, I bought this game last night. Made my own build and got past it just fine.

Maybe you're just a shit player?

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Or you could get acid resistant gear.

Is the extra AP cost for temporal manipulation abilities worth it for a single turn less cool down? Future Orientation doesn't seem worth a feat for me.

Speaking of Psi feats, Thermodynamicity and Cyrogenic Induction good ones to pick? Hypothermia doesn't seem like a good pick either.

Base.

trash "gamer"

Has anyone figured out how to grand theft auto ski jets from the Ray the dealer?

Isn't the new hotwire set thing precisely for jacking vehicles?

Just found out you can steal the parts inside the jets.

I love stealing in these games.

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>falling for this bait

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>Thermodynamicity and Cyrogenic Induction good ones to pick? Hypothermia doesn't seem like a good pick either.
They're great if you use metathermics a lot every battle. Bad otherwise.

thanks

>Seething styg shills
Your game is hot garbage. Having an area where 99% of builds literally cannot get past is dogshit game design.
Having an enemy that can move across the map , root you in place and still hit you a million times is dogshit game design.
A single mutant dog can drop my health by 75%, yet they're thrown everywhere in massive groups as if they're throwaway enemies.
Kill yourselves.

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Do you happen to know the break points for the various skills? I know Lockpick and Hack both need 135 at max.

user, you just suck. Any build type can make it through depot A.

I could get a fucking throwing-knife-only build through depot A on dominating on my first try.

Has anyone tried out Hemopsychosis yet? Is it useful?

RPGs is not for you, yeah i kinda agree there is a lot of bullshit in this game, but everything is totally can be handled on your own.
So, consider play something else next time and stay out of CRPGs if you don't want to lose time like this again.

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Hack is 135, lock is 130, 110 for persuasion.

underrail.com/wiki/index.php?title=Mercantile
Lists skill checks.

You couldn't. The level of damage control you're pulling to defend this shit is hilarious. I know exactly how to play the game. I bring the enemies 1 by 1 into a corridor so that only 1 can attack, minus the ranged attacks they have, the acid is doing 15 damage per turn, not even counting the 5 attacks per turn the dogs get. Their entire non acid damage does 0 damage to me, so the acid is the only thing hitting. Despite this I can barely take on 3 at a time and yet they never come in threes. So don't even lie you fucking shit stain, literally nobody believes you.
You're probably a fucking tranny irl.
It's dogshit game design. Plain and simple.
>0 issues with the game, can beat everything I've been against with little effort
>Get to depot A
>First part is fine until the mutants show up
>DURR DURR DURR JUST THROW 10 OF THESE HYPER DIFFICULT ENEMIES ALL OVER THE SCREEN AND MAKE IT '''IMPOSSIBLE'''' TO PULL ONLY A FEW AT A TIME

Absolutely fucking pathetic.

>specialization points
Fuck what do

Spend them.

of course its useful

I could. Just sneak past all the mutants and their doggos. EZPZ.

You're fucking mad, you dipshit. Get some mutated dog leather and quit being a mouthbreather.

What feat effects work for you the most? Which feat effects do you feel could be better? Which improved effect gives you more bang for your specialization points?

>being this bad at vidya

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cringe

>Tries to imply that he killed them with his throwing knives
>Gets blown the fuck out
>Has to submit and admit he sneaked past
So stealth is now mandatory if you want to beat depot A, fucking incredible game design right there, I love being pigeonholed into certain abilites
>Get some mutated dog leather
You have to kill the dogs to get that, and there's literally not a single room where there's less than 9 dogs
What a fucking brainlet.
>Tranny sucking stygs dick
Yikes

No, but that's how I'd do it as a knife-thrower. My sledge juggernaut didn't stealth at all. My temp-psi machete didn't stealth it, aside from putting down some bear traps first.

You can just find or buy mutated dog leather armor too, if you suck too much to get some from the source.

So bad, maybe you should go play a game that caters more to casuals, some visual novel the sjws love seems more your style

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I want to be the ultimate wizard but also wear heavy armor
is this stat array fine?
>Str 8, dex 4, agi 3, cons 6, per 3, will 10, int 6
the 6 int is for crafting feats

>My sledge juggernaut didn't stealth at all.
Bullshit.
If you're lucky. Non have appeared in any shops. Once again, shit tier game design. Somebody should sell them 100% of the time since they're mandatory.
>It's an "hysterical tranny has a meltdown because his favorite dev is getting shit on" episode
You couldn't be any more cringe worthy if you tried.

Ok finished my build
Brain exploding, bullet making silver tongued NRA member, flame throwing philosopher on ice.

Attached: ubuilder.png (1913x968, 185K)

you need 7 int for crafting feats

Oh.
Then I guess I'll reduce con to 5 and put 7 int.
>Str 8, dex 4, agi 3, cons 5, per 3, will 10, int 7

Armor sloping is 6

the problem is that if you want to be wearing heavy armor, means you want to be tanking hits, so you will need higher CON otherwise you are going to have a pretty shit time, heavy armor psi is kinda of a trap, you are pretty starved for attributes because heavy armor needs a lot of strength

Where can I get a hotwire kit?

These ski jets are extremely expensive.

metal armor has acid resistance 5
had tons of hp, good frags, higher healing rate
sledges do a lot of damage, flashbangs when I need a breather

>mandatory
not at all, just helpful on certain builds

But if I go for light armor, I won't have enough skill points to have crafting, all psi skills, and dodge+evasion

dodge/evasion is also a trap, go for stealth, psi gives you enough cc and ways to avoid damage

>le tranny boogeyman
>buzzwords
>awful at the game and blames everyone but himself
yup, that about checks all of the boxes

>cringe
>says the retard sperging out because he's bad
haha, so self unaware it's almost funny

Has anyone done the music cryptography puzzle?

For a brainlet like me it's impossible

Feels very glass cannony
If one thing goes wrong, I'm dead

I've got 8 Con, so you couldn't have had much more HP than me. I also take 0 damage from the non acid damage that they deal.
I'm using molotovs and flashbangs as well.
I'm using adrenaline shots + morphine too.
So the only thing you supposedly had over me is the little bit of acid resistence metal armor gives
Still sounds suspect.
Depot A has been getting shit on since the game came out years ago. If only a few builds can make it through, it is objectively garbage game design. Deal with it dev dicksucker.
There's nothing more cringe worthy than dev cheerleading trannies.
Depot A is objectively bad in every sense of the word.

Attached: omae wa mou shindeiru.jpg (137x50, 6K)

thats the good thing about stealth + psi, nothing should be going wrong, forcefield and mass enrage makes sure of that

Depot A is literally a casual filter, you should just go play something made for casuals

can the ripples spread a second time if you take the perk that makes temporal manipulation last 1 more turn?, or are you stuck with a single spread?

YOU deal with it. I'm past it and enjoying the game. YOU'RE the one who is stuck and reduced to shitposting in thread of a game you apparently hate and are terrible at. Get cheat engine or something, you tremendous faggot.

10 con + juggernaut + regenerative vest + fast metabolism + conditioning + lifting belt + mushroom brew + full tungsten armor

frags are your friend against mutants because they have 0 damage threshold or resistance

using morphine and advanced hypos at the right time is very helpful; make sure you save adrenaline for near the end of a fight

make sure to use doorways
getting everybody grouped up for a frag is good, and if you can get it so that dogs are on the other side and close it, the mutants cant get past the dogs to open it if you need a breather
you have flashbangs for that too if you need them

Ive got up to 9 I think, but I'm sure you can get like 15 or some shit on an optimized tranquility build

Lulz low iq provo

then don't play the game? You're the only special snowflake who can't get past it despite your assuredly prodigious "skills" at gaming

oh, btw mutants are about the only type of enemy I ever use cryogas against
it will slow them down a bit and lower their constitution and thus their hp

what stats would I need for a stealth wizard build?

ignore snooping
you only need 7 agility; could put that in intelligence or con or something if you wanted
feat order and remaining feats are up to you

Attached: wizard 2.png (1186x786, 90K)

anyone have any good input on the shotgun ammo so far? there's like 4 different kind, what's the difference?

depends on how much crafting you want to do and how min-maxed you want it to be, you take all the psi schools, hacking/lockpicking some stealth (and then you buff it with gear), and then crafting shit

I'm really looking forward to finding and solving it, but I haven't even begun expedition content yet.

Depot A is shit game design. Stop trying to damage control by calling it something else.
Imagine writing this shit and thinking it isn't maximum cringe lmao
Doing all of that. Saving Adrenaline and Morphine for the right time to not suffer their side effects and using 1 person wide corridors.
The dogs use their rooting attack 1 after each other, it does too much damage each turn along with the other acid on the floor. I'm taking 30 damage per turn from just the acid under me and I can't move.
t. ranny
I'm not playing, I stopped to talk about how trash it is.

hoppershot (20 pellets), houndshot (12 pellets), boarshot (6 pellets), trainshot (3 pellets, tungsten, can daze/stun)

trainshot is best against the most heavily armored opponents, hoppershot is best against lighter opponents (it deals the most damage, but the smaller pellets have a harder time getting past armor)
ive heard boarshot is only optimal against a small range of enemies and houndshot is objectively the worst

also some feats are better with one type of ammo over another

I do want to craft the psi stuff, since the stores usually don't have the best psi-headbands (and rarely ever even have psi armor)
how about
>Str 3, dex 7, agi 7, cons 3, per 3, will 10, int 7
Going full glass cannon here
7 in is for that one feat that gives extra psi points to psi headband

okay, here is specifically what you need to do
get some adrenaline shots and some good frags (just buy some mk 2's if you can't get mk 3's or higher)
go to depot A east (dogs + plasma turrets), get into that office with the window, let the dogs see you and let them group up outside the door
open the door, throw a frag, use adrenaline, close the door, repeat as necessary until they're dead
collect the hides, make armor/boots

CON wizard or AGI wizard?

>buzzword spewing newfag is shit at a game
stay mad, retard. Are you transitioning? You seem obsessed with trannies.

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post build
I refuse to believe you're constantly dying on depot A that much, I only ever had trouble with it when I was making garbage builds, and that was before the nerf to the area difficulty

heres the other version
this one will let you craft the psi stuff but I think it's objectively a worse build

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Don't give so much effort on low brain trolling. Depot isn't hard with any build.

>being this bad

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CON wizard is near unkillable, but I like AGI wizard more.

based retard

don't let these losers talk you out of your dream. you only need 6 int for the important metal amour crafting feat (armour sloping). metal armour is the only respectable way to play through the game, everything else is pansy shit. playing a throwing/poisoner/metal armour guy myself. you can beat the game on hard with what you want. dominating is for nerds.

thanks.
I'll tinker with it a bit

Does this trigger you? Are you going to cry? Awww, buck up little guy

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it's not trolling; that's why it's worth responding. Dude is legitimately that bad and fucking furious. Look at this memeword spam replies

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you could go with something like this, mind that it can still be improved, thats just a quick draft

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>Missed out on the temporal manipulation teacher
shit where do I find him now?

core city bar

11
6
5
8
3
3
6
Full melee, full throwing, all crafting
using a spear I made + riot gear that I also made
I was at the east part earlier.
That sounds like it probably will work but if cheesy strategies and abusing the AI to that extent are needed then the area is still objectively shit.
>Trannies getting emotional
Big yikes honestly

>yikes
oofter goofters my doofter. The only one getting emotional is you cause you're mad as fuck. Seethe more, cuck

>walls of text to state a three letter sentence
>I
>AM
>BAD

If you can make things, just make some acid resistant gear bro
The first screen should allow you to kill and loot some dogs and then just make some mutant dog leather shoes and vest

>That sounds like it probably will work but if cheesy strategies and abusing the AI to that extent are needed then the area is still objectively shit.
well you're the one who needs it, not us

anyway, once you have it, the acid bites/globs and the acid streams dont do nearly as much damage and you'll hardly ever get stuck to the ground; you'll mainly need to watch out for mutant melee attacks

>Doing comfortably well in the Depot

Turns out, junkyard mutants don't play well with 20 gauge.

NO I SHOULD BE ABLE TO JUST AUTOATTACK MY WAY THROUGH IT WITH MY SHIT BUILD

SHIT GAME FUCKING SHILLS

I did a full melee build + stealth and did just fine in depot A. I wasn't even aware it was a super challenging area for people.

Deep Caverns is way harder.

maybe you should make a guide so the angry autist can beat it rofl

First time playing the game. I'm punching shit to death and using temporal manipulation/kiting/dodging/evading on the many things it doesn't work well on/that hurt me too much. I entered depot A very recently and currently am working on going through it. So far no problems besides FUCKING MINES. I'm going to leave and try to craft motion detection goggles then come back.
The lack of a direct damage ranged attack is stressful but I'm dealing with it.

Anyone come up with something good for shotguns? I had a spear build but it's turning out to be annoying to run and pick up the spear again. Would probably rather just hammer them outright or blast them with a shotty

I'm very tempted to drop Thought Control to 75 a rely on Ripple to kill bots with Thermics still maxed.

get a shield emitter and walk around with it on

have you done abrams quests? if not: hint hint

You're the one seething because your shit tier devs garbage game got called out. The absolute state of you, you pathetic cunt.
Cry more shitter, imagine defending this trash. Imagine how this nigger looks IRL
You can't make acid resistence gear without killing the mutant dogs, the mutant dogs do not appear on their own and instead are just shit out all over the screens that they do appear so you can't isolate any and kill them.
If you're beating Depot A, you're cheesing. Period.
No amount of deflection is going to change that.
>+ stealth
Ahh yes, the most broken skill in the game. Of course it won't be hard if you can just bypass everything. Fuck me.

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why don't you just play on a lower difficulty instead of shitposting?

>the final dungeon is way harder than the last tutorial dungeon
No way, really?

Because I only ever play on hard.

>the mutant dogs do not appear on their own
wrong.
You can fight just the mutant dogs if you are careful.

so this is the power of nu/v/

absolutely pathetic zoomer trash

You have to prepare traps and shit like a proper sniper since you are going to get ass fucked by groups and stealth homos. (especially in the mall)
Get a reliable side weapon when shit hits the fan and when your sniper rifle can't hit the man so close to your balls he's practically breathing on it

I have a feeling I know what you look like

Attached: meleecuck.png (764x742, 290K)

Not that guy, but I had so much fun in the mall during my first haphazard stats-everywhere playthrough
>points in stealth sniper, SMG, and metathermics
>stealth towards enemies
>use the unique silenced SMG to burst down single patrols
>with groups, burst one down, and either taser and the metathermics freeze so they wouldn't alert others and burst them the next term
>final encounter, traps and caltrops everywhere before I open up with an aimed shot and a fireball to panic stragglers
Probably the most thought I had to put in any encounter, and the most fun. Icing on the top was the tchortists freaking out because I already had the idol (?) or whatever it was.
Speaking of, Underrail has the best "you already got [quest item]?!? Bad ass!" dialogue.

nice selfie bro

>everyone who played this game is cheesing but me and I can't do it
lmao

I believe it's the one build that virtually becomes near- useless when your first shot misses.

well, it looks like hard is too hard for you, this isn't one of your casual games where the max difficulty is a cakewalk

That went a hell of a lot better than my knife guy. It's nice to not have to respect turrets this early in the game.

Attached: Ill be taking that.png (1920x1080, 1.43M)

Wrong, you literally cannot fight a single mutant dog no matter what you do. They're so tightly knit together that anytime you aggro one, you'll aggro every single other one in the area. Period.
Imagine blatantly lying on an anonymous imageboard to show off amongst your fellow tranny friends.
There's very little decision making to be done in this game, when enemies straight up kill you regardless of you doing everything the game allows to circumvent that, it's trash design.
Trannies are having a meltdown lmao
Everybody who beats Depot A on any difficulty above normal mode is cheesing it, yes.
Dogshit game design.
No, it's one of those games were you just keep reloading until you get lucky and the enemy gets unlucky, aka the shittest tier of game imaginable.

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dude just savescum lmao

>Wrong, you literally cannot fight a single mutant dog no matter what you do. They're so tightly knit together that anytime you aggro one, you'll aggro every single other one in the area. Period.
No, ya dingus, if you get one around a corner by itself and kill it before it gets its turn, it won't call for its friends. As long as you dont use anything loud like a gun or grenade.

>you literally cannot fight a single mutant dog no matter what you do.
Obviously, not a "single" mutant dog, but you should be able to beat mutant dogs easily unless the big mutant humans join the fight.
>fight the first trio of dogs
>grab their leather
>make acid resist leather armor and boots
done

Who Spec Ops build here?

>all that projection
M A D A S F U C K
A
D
A
S
F
U
C
K

There do exist many RPGs where people struggle in the early game and thrive in the end game fool. The player understands the game mechanics better as they progress; furthermore, his character gains better skills and abilities.

Anyone experienced in RPGs knows this.

is it possible to make some deranged scientist type build?
using energy weapons, biology at max to drug yourself constantly and so on
can i even survive with just energy weapon? do i need some backup like traps or grenades

>shit graphics
>no gameplay
>30fps even on gtx 3000

uh.. no thanks?

Doesn't happen. There's nowhere to kill 1 alone like that.
>Obviously, not a "single" mutant dog, but you should be able to beat mutant dogs easily unless the big mutant humans join the fight.
Loving every laugh, no, you shouldn't be able to beat mutant dogs easy. They shit out damage, spam their 2 turn root on cooldown (which does 30 damage per turn without accounting for the dog even hitting you with its other 4 attacks per turn).
I've got 8 Con. At my level that's 170 health.
30 times 2 is 60, but you usually get rooted for more turns than just 2 but lets just pretend you don't, so 2 turns of that damage.
Then the dogs are doing around 15 ACID damage a hit and 8-13 regular damage, but I absord the regular damage on this build. They get 4-5 attacks per round. If they crit they do upwards of 33-38 damage.
A single mutant dog shits out that level of damage, 3 is barely doable but you never get only 3, you get at minimum 8 per level which are impossible to split up from the rest of the pack.
>Coping trancel losing his shit
You can't make this shit up lmao

energy weapons are great; they can do more damage than anything else, and they have some variety
grenades and traps would both be good for you, since you'll have high crafting
you might also consider chemical pistols

Different monsters are resistant to different types of weapons/attacks. So its good to diversify your damage capabilities. Mechanical, Energy, Fire, etc.

This guy is still here, nobody will stop buying the game because you are bad and obsessed with trannys :D

>Doesn't happen. There's nowhere to kill 1 alone like that.
Yes it does. They all wander around; sometimes one will go around a corner where the others don't have line of sight.

>At my level that's 170 health.
vigorous belt? sturdy vest? juggernaut? burrower burger/hamncheese sandwich?

>more projection
>"losing his shit" coming from a crying newfag retard who types endless angry paragraphs
NEVER EVER will you get past the dreaded Depot A

NEVER EVER

I've never fought 8 dogs in a single fight, m8. It's 4 dogs most of the time.

out of 4 doggies, 1 should be dead before it gets to act.
The other three should be spending all their AP reaching you
then you kill another one
you should be able to survive a single turn of two dogs attacking you
then you kill one, pop a health stim, adrenaline, kill the other

grab leather, make armor, done.

There's definitely an underground room with 6 or so normal dogs. I dealt with them earlier. But I chokepointed them at a door.

Attached: Point Blank.png (1920x1080, 1.83M)

user, the world of chem pistols is here. Sling enough acid at niggas you melt em, fire pure liquid nitrogen and make them into popscicles or actually have a portable napalm thrower. Its some seriously good shit.

Daily reminder that this game is shir kys faggot faggot nrbbrwaaappp feet feet FAGHOT SUCK M BALLS *WHAP*

I forgot about the underground. Ironically, fighting them underground is way easier due to tight spaces

>hammerlets thinking they are chads

you will never be better than a psi chad

If I have high CON and am going to wear metal armor, do I need stealth?

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Just put your points into MY BUTT BRAAAAAAAP

Fun build recommendations for someone who has no idea what to do, is new to the game, and doesn't want to go full buildautism preplanning level 2004364 shit just yet?

fuck no

At that point why is that even a question?

The game flopped and the expansion isn't even in the top 10 selling list on steam lmao, in fact it's not even in the top 100, I've just checked.
No, they wander around but they're always within line of sight of another dog, which is line of site of even more.
>sturdy vest?
Doesn't appear in shops this early.
> juggernaut?
Don't have it, don't wear armor that would even activate it
>burrower burger/hamncheese sandwich?
Minimal benefits.
The absolute state of this tranny lmao
It's 8. The two large rooms I have access to have 8 minimum. One had regular mutants too so I had to abandon that one.
>out of 4 doggies, 1 should be dead before it gets to act.
Nope, I certainly can't kill one in a single turn. Not without adrenaline, which I can only use near the end of a fight and stims provide too few health to be worth anything, I pop them and the next turn the acid instantly does 30 damage before the dog has even begun hitting me.

Also, I just killed 9 dogs, most didn't leave corpses, 3 had random garbage on it the final one had a piece of leather but its by the turrets so I can't get it.
Even the loot needed to continue is RNG garbage.

I actually, I did, before the new DLC
My main guy is a hammer metal tank with psychokinesis
And my second guy is a full blown wizard

While going full wizard has a waaay harsher start, that build becomes waaay easier the late the game goes on

Hammer is definely harder and involes more though
What now, bitch?

7 strength, 10 con, 7 percention, 3 will, 3 agility, get your int to 7 later on if you cant get it now, focus on mechanics, tailoring, electronics, get shotgun perks, take perusasion early on to get given a shotgun, make some shells and raise some hells.

>It's 8. The two large rooms I have access to have 8 minimum. One had regular mutants too so I had to abandon that one.
>Nope, I certainly can't kill one in a single turn.
your build is shit then, you need to rework it.

could this big brain boy do dominating?
high int/will using energy and blob pistols, relevant crafting, and some supplementary psi (thought)?

play on normal or hard

if you want something simple and fun, try this

max throwing/guns/melee/dodge/evasion/stealth/persuasion/intimidate
once throwing gets to 120, start putting those points in biology (some people think 80-100 is good enough; 120 is max grenade precision at max range; its up to you)

wear stealth leather armor/riot gear/tacvests, use whatever guns you like with a melee weapon in the other slot; toy around and build toward whatever you feel works for you in terms of feats

I'm doing this right now on hard and I'm having fun. I've got a .44 hammerer in one hand and a machete in the other. I have aimed shot, paranoia, sprint, dirty kick and opportunist at lvl 6, with S7/D5/A8/C3/P8/W3/I6.

If you want to wear heavier armor, drop dodge/evasion and get lockpicking/hacking. If you dont ever want to switch into stealth gear, then put those points into something else like maybe mercantile or traps.

>The game flopped and the expansion isn't even in the top 10 selling list on steam lmao, in fact it's not even in the top 100

If the game flopped the developer wouldn't bother with an expansion. Furthermore, this game has never been intended to appeal to the masses.

You think the people in this thread are normal people? No, we are autistic nerds who have a high enough IQ to enjoy something so obscure and hardcore.

Go full Psi, no weapons at all, with 3 starting Con

>No, they wander around but they're always within line of sight of another dog, which is line of site of even more.

Just plain wrong.

>Doesn't appear in shops this early.

Just plain wrong.

>by the turrets
enter combat, run up, grab it, run away

boy that was hard

probably, but you will have a horribly time at the beginning since getting to energy/blob pistols takes a while and you are left with shitty regular pistols until then and early dominating enemies don't fuck around

AhahahahahhahahaAHAHAHAHAHHAHAAAA no.

If its your first time playing, then let me be very straight forward. You are not beating Underrail on DOMINATING unless you already played it once or are the actual subhuman non functioning autismo machine thats already finished every other rpg blind and achieved a meta build. It is not a fair dificulty, its legit bullshit.

Normal. You either go huge will int for psionics, or you go guns. You cant really be effective with both, or not in a good way. Specialize or diversify if the two trees really synch up with eatcother, like monk punching psykinetic.

What's all this blabbering about mutie dog leather? Siphoner might not be as strong against acid, but it's strong enough and easy to get.

>You are not beating Underrail on DOMINATING unless you already played it once or are the actual subhuman non functioning autismo machine thats already finished every other rpg blind and achieved a meta build. It is not a fair dificulty, its legit bullshit.
I beaten Underrail as a sledgehammer metal armor with psychokinesis

What now biach?

Do you feel ready for this?

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The build is literally as good as it can be. It's nothing even remotely close to being build related. Spears might just be shit. I have optimal stats, feats, and skills.
>If the game flopped the developer wouldn't bother with an expansion.
Couldn't be any further from the truth.
>Furthermore, this game has never been intended to appeal to the masses.
Damage control
>You think the people in this thread are normal people?
I don't know what you are to be honest but the sheer amount of damage control thats happening here trying to defend this literal who devs shit tier design decisions is both baffling and cringe worthy.
Depot A is objectively shit in every sense of the word.
>Just plain wrong.
Only thing that is wrong here is your retarded ass. I've just spent 2 hours trying to lure the dogs alone. Not a single time did it work, the entire room followed every time without fail.
>Just plain wrong.
Nope, I'm right again. I've checked all of the Junkyard merchants numerous times and they've had enough time to change their inventories 3 times. I've also went back to SGS a few times and the items there are still low level shit and that vest hasnt shown.
>enter combat, run up, grab it, run away
Wow, I totally didn't try that, it's almost as if the corpse that has it is between TWO turrets on this screen right here. I don't have enough move points to get away before getting 1 shotted by the turret burst.

>Spears might just be shit.
that might be the case.
Pistols, shotguns, knives, psychic stuff, hammers, I made a build with every one of these weapons and was able to kill dogs in one turn.

Anybody have custom portraits?

didnt you also just say you cant kill a dog in a single round?
because I said you had to kill them before they get a turn

anyway, gort sells sturdy vests occasionally, as does blaine I think
I had a couple before depot A on my temp psi guy.
Gort also sells regen vests if you want one of those.

Just got past that shit, thank god for gas grenades

Thanks, shotguns sound cool. Usually underpowered and underloved in vidya.

How fucking long does it take for you to kill a single dog? You shouldn't be facetanking multiple dogs at once if you're playing right. Do you even kite them and use obstacles to break line of sight when it's advantageous?

You got past the final waves with 60 tribals?

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YES!
I do, cant wait for feeling an one man army

Good luck then.

2 turns usually. Each regular hit does around 1/3 of its health, impale crits though so it does about 50-60% of their health depending on the roll. Providing I don't miss it'll take 2 turns to kill them without Adrenaline popped. With it popped I can get it down to 1 but again that is providing I miss 0 attacks and I get decent rolls.
>You shouldn't be facetanking multiple dogs at once if you're playing right.
I am playing literally optimally as fuck. I pull them into a 1 width space so only one can be hitting at a time (minus the acid blob shit they shoot). You are severely underestimating how much damage even a single mutated dog hitting me does. The acid damage from their hits + the 30-damage every single turn from the acid root thing they shoot melts my health. I can go from full health (170) down to like 60 health from a single turn depending on how lucky the dog got.
>Do you even kite them and use obstacles to break line of sight when it's advantageous?
If I wasn't permanently rooted, yes, of course.
I'm using expensive drugs for this stage of the game, molots, frags stims, everything available.

This entire shitty Depot could have been fixed by having an area with less than fucking 8 dogs in it. That way you could get some leather (providing it drops lmao, more luck based shit, ive just killed 9 dogs and 1 piece of leather dropped out of the lot), either that or have an NPC who specializes in selling acid resistent shit.

This is purely a fucking stat check at the moment that no amount of skill can overcome, you just reload, retry, and hope you get lucky on crits, enemy misses, resisting their acid blobs. The stars had to align before I killed them.

>If I wasn't permanently rooted, yes, of course.
>no escape artist
FAULT

>This entire shitty Depot could have been fixed by having an area with less than fucking 8 dogs in it. That way you could get some leather (providing it drops lmao, more luck based shit, ive just killed 9 dogs and 1 piece of leather dropped out of the lot), either that or have an NPC who specializes in selling acid resistent shit.

Or, you know, you could go to the lake conveniently right next to Junkyard and get siphoner leather.

Is Snooping worth it?

Strong no.

By facetanking I also meant taking multiple acid hits constantly. Why position in such a way that all the dogs can shoot you at the same time? Also there's no area with 8 dogs. At most you'll have to kill 4 in a single fight and like others have said you should be able to do that especially if you use grenades / molotovs, which are really good.

It's a dead feat now.

>+1 PER from mushroom salad
>+1 per from goggles
>+1 per from juice
>+2 per from marsh honey
>pic related

Attached: snoopingkiller.png (409x234, 13K)

Thanks Styg

How is this? I am thinking of dropping Psychosis and going Tranquility, and swapping the numbers on PK and TM, relying on Ripple for bot killing.

I think the crafting stats are fine; I would like more stealth but I do want intimidation for the new area if I can.

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I don't know much about half of the things you listed, but to be fair this pill is only good if you have a vague idea where secrets could be. You are not going to be popping them every 75 seconds. Snooping at least is always active.

That's a good point, third eye is meta as fuck. But Snooping won't do you much good either with dumped per. I think it's best to accept that secrets are for PER builds.

My issue is you have to know where to look.

shotguns are pretty great so far, about halfway through depot A and about to go craft some metal armor to help with the mutant killing, but I'm not entirely sold on burst shot. the sovereign seems more suited to being the secondary on an AR build since it's the only shotty with burst fire and an AR build is already going to be taking full-auto and suppresive fire, while a shotgun focused build would probably be better off taking the shotgun feats like barrel stare and sixth shell and not bothering with the sovereign over the other frames.

>it's another "casual gets filtered and copes by calling it shitty design" episode
Can't get enough of those.

>Also there's no area with 8 dogs.
depot A east has 8 or 9 on dominating; not sure about hard

It can help. It's not unreasonable to put goggles on and eat a mushroom salad that lasts 20 minutes when you are in a dungeon, unless you need the headgear slot or food bonus for something else. Leave PER on 5 and with Snooping you can find almost everything, if you really care about finding secrets so much that you'd even take a feat for it.

>8 or 9 on dominating
10, I just checked.

>riot gear is better than tactical vest because who needs ranged protection when energy shields are a thing
>need 4 str to use it with my psi build but can't spare a point

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I genocided the exiled muties was that a bad thing to do?

To me sniper doesn't seem that bad at dealing with groups of enemies once you get spearhead + rapid reloader for 2 shots a turn without adrenaline. With the new Spree Shooter feat I think you should be able to kill 2 enemies a turn quite often, and one enemy on turns where Aimed Shot is on cooldown or you don't get so lucky. Using night vision you should get 90-95% hit chance on all your shots. With adrenaline you can also squeeze in 1-2 sidearm shots or a grenade for a couple of critical turns. Add sprint kiting and you won't even get attacked by many enemies.
I only just cleared depot A with my sniper build so I don't know how powerful it will be but in theory it seems solid.

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> who needs ranged protection when energy shields are a thing
Useful for tranquility builds since even a single point of damage slipping through is bad news.

Surely this spear dude complaining about depot A is playing on normal though? Everyone knows hard and dominating are just bullshit difficulties for those who already know the game inside out.

nah, it lasts long enough that you can eat one when you're done with a dungeon or a floor and just run through each area

well there's always rathound bbq and the powerfist

>To me sniper doesn't seem that bad at dealing with groups of enemies
It's not bad. Can be good. But you will never come close to builds with heavy AoE.

>With the new Spree Shooter feat I think you should be able to kill 2 enemies a turn quite often
That's not really what Shooting Spree does, it's more like "1-shot at one enemy more often". To kill more than one per turn, you either need to restealth to Snipe or kill with a regular sniper rifle attack, which doesn't happen that often unless it crits, you softened the enemy up a little bit or it's pretty low HP enemy to begin with.

You'd have to backtrack to every room and hug the walls, and by then you can no longer gain anything from shortcuts. And shortcuts are better secrets than holes with 25 bullets a handful of charons and one health hypo.

I always bitch to myself that games are too easy and simple but then I get intimidated by games that look like this

just bought this, psi or hammer guy?

chinese wushu machete guy

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Are base skills used in crafting or effective? For example, I need 93 electronics to make a Tactical Vest; does that need to be 93 base or 93 effective?

Effective, what else do you think you'd use the effective skill for?

Effective. Base skills are only really used for feat and mentor requirements.

Cool, just checking. I was reading that the psi skills require base

base is used to qualify for learning feats/psi abilities. effective psi skill is used to calculate the scaling of abilities upon use.

What's your favourite track Yea Forums?
youtube.com/watch?v=JrLyrEPzrpc

Attached: Trust no one.png (150x100, 8K)

I really dig the new main menu music.

This, the bass is really sweet

I want to share a discovery with you guys.

If you are interested in purchasing/stealing Ray's Jet Skis.

1.) It is virtually impossible to steal them through hot wiring without getting caught. Cameras automatically detect you and send Ray to your spot. Even if you are not spotted by Ray, Core City will still become hostile towards you after the heist. A hostile Core City is not worth the price of any of them.

2.) Stealing the parts inside the vehicles is very easy, you just need to stealth and make sure Gib, his watcher, doesn't see you. (They are extremely valuable, although difficult to barter with because of their high value)

3.) Stealing the parts inside the vehicles reduces the amount Ray will sell you them for. Therefore, I highly recommend you steal the parts out of the vehicle before you make a purchase. They are extremely expensive and you can save anywhere from 5000-15000 Charons from doing so.

Example - The Devastator is priced at 42,000 Charons with the parts included in the ski. However, the price is dropped to 30,000 Charons when you take out the parts from the vehicle.

Have tried hammer and psychokinesis build yet, anons?

Probably the Black Sea theme.

youtube.com/watch?v=GbUtbJogXc4

Or "Lemuria Outside". I have no link, but it's in the game files. Expedition has some really good music.

From the base game, nothing beats the Drop Zone.

youtube.com/watch?v=ortn1SYIUQ8

Wew. You think this is intended? What with the camera change and all, I don't think Styg wanted us to get jet skis without coughing up the money.

>What with the camera change and all, I don't think Styg wanted us to get jet skis without coughing up the money.
That's pretty much the case.

Is there a way to remove placed caltrops?

Are heavy armor hammer guys viable or is this sort of a "magic or go home" game outside of super tweaked hybrids?

Yes, walking over them. Hardcore style.

>Are heavy armor hammer guys viable
Yes. Pretty much everything is, disregard casual cries saying otherwise.

>or is this sort of a "magic or go home" game outside of super tweaked hybrids?
Psi is among the strongest, but not necessary whatsoever.

Yes, it's possible.

t. designated sledgehammer metal armor psychokinesis guy
Ask away

yeah

chem pistols trivialize 99% of the things that make dominating hard

4.) Make boat loads of cash
>Take parts out of vehicle
>Purchase vehicle from Ray
>Put Parts Back in
>Sell back to Ray for profit
>Take parts back out and repeat.


You need a start up cost of about 1000 Charons to do this if you want to start with the junkers.

Pretty good bait, 7/10.

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Give me the Arke theme and good old SGS. Straight out of South Gate.

cool i made this big head scientist

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was thinking something like this. I read up on the game a bit so I could not make a trashfire build in the beginning, but it's hard to know what feats end up being good and which just sound good.

I always play a magic man so this time I thought a melee guy in armor with okay mobility for being in armor and some buffs from the new school sounded good.

Not sure if the order I took things in is optimal, though

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So you gonna report it? Should I rush over to Core City right now?

it's been over a year since I played this, there are a few nice QoL improvements like the map

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I'm not reporting it, but fuck yeah do it, I'm doing this right now before it gets patched.

not just viable, but pretty good

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so wait is the game any fun?

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i'd pump up dex a little so you can fire chems atleast 3 times per turn

Ah, I already see I should not take body weight training, guess I have a free feat

yeah, zoomers will get filtered though

will do

I played Fallout 1 years ago and enjoyed

If you plan to be a magic tin can, heed my advice.
You gonna need 8 Strenght, minimum
10 Constitution, useful for tanking and Conditioning feat, can take Thick Skull early
Take Sprint and Condition feat at the start
Get minimum 7 Will, not only increases resolve, but also increases Psy-skills
With 7 wills you can take 'Force User', which vastly improves all psychokinetic abilities, is a must have.

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I was thinking about that as well, but it looks like the good buffs from TM don't really scale with Will and it's taken just for Limited 25, 55 for the haste type psi ability and 70 for Stasis (I accidentally went to 75).
I think I could drop stasis, probably. I don't plan on using much outside of those

>TM
Oh, I forgot to say, I only use psychokinesis, if you want to use other psy-chools, specially TM, I can't help much.

....Uh, guys? This is new.

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No worries, I think I'll give it a go and see how it shakes out. With traps and some throwing I think it should be doable

Oooh so that's how you get them.

Are pistols still as bad as people say? Was thinking of a trapper/stealth/pistol or SMG user.

Yes. And you wanna do that asap, trust me.

>first time playan
>pretty cool character creation
>get to feats
>show all
SHIIIIET
How am I ever supposed wrap my head around all the possible combos? Is this why games nowadays have skill trees??

Traps will be useful when you fight the Beast and it companionship

Where can I get the cracked/updated version?

if playing a melee dude, how early do I want to bump up crafting? Is there anything to try to get up a bit early for early-midgame?

I'm sure a resourceful guy such as yourself can work it out.

Also how many feats you get in this game? 2 more every level?

Yes. NOW PICK A THEME AND STICK TO IT NIBBA, YOU CAN DO IT.
user, listen. You can get a pistol. Or you can get a smg that generaly can do shit infinitely better and for less ap. You could specialize in critting with a pistol, but why do that when you can have a sniper? You could do silenced smgs, but why do that when they unironicaly have such low damage you cant reasonably assasinate anyone?

You take expertise and at level 20 each bullet gets 20 extra damage user. A smg can attack 5 times a turn if its light, and do several bursts if you invested into Spec ops. Thats over 100 damage extra from just 1 feat. At max, with a big pistol, you get 3 shots, one of them with reduced as fuck chancce to hit.

SMGs?Acceptable.Trapper?Acceptable. Pistols only? Brotha no.

2 on level 1, one more every even level after that.

>getting assblasted because YARRRRRR! IMA PIRATE!
Neck yourself.

>if playing a melee dude
What type of melee dude? Every melee weapon are different
Knife, Machete (Swords), Hammer, Spear

hammer. I was getting traps, throwing and my persuasion/mercantile up for early game but I don't know when to start chucking shit into crafting. Traps and Throwing will top off at 75, so I could swap to putting skills in crafting then

If you can't even find it on your own then you are one fucking shitty pirate, my dude.

Yeah, that's what I've been hearing, that pistols don't really do anything another weapon class doesn't already do better.

I think I'll go stealther/SMG commando mode. Are crossbows any good?

Crossbows got a huge buff with expedition and can now go as low as 14ap per shot and now have poisons that aren't shit.

i remember by the end of my smg run the jaguar was able to do 8 bursts in one turn and could omae wa entire rooms before having to press space

ammo was a huge cunt though

I'm going to max evasion and you can't convince me not to.

I have the rathound armor equipped and it says I have a penalty of 0% in my stats. Armor says it gives 10% penalty though. I'm trying to decide if i should take Nimble

>Hammer
Then you came to the right place, little grass hopper.
Your important skills are Melee for inmediate rewards, throwing comes close but not as important.
Max out persuation and convince everyone in SGS to give you free stuff, then sell it or keep it. Mercantile helps too, but if you can help yourself with what you have, you shouldn't need it, but you can invest on it if you want.
Throw is also optional, but Molotovs are EXTREMELY OP on the start.
Your most important crafting skill will be Mechanics, then Tailoring and Electronics, then Biology and Chemistry
Lockpicking and hacking are also good skills to invest too

I suggest, become a psy user too.
Ask away if needed.

does anyone know the deal with the cuffed man south of the caves below SGS? I couldnt free him and in combat he kicked my ass, but disappeared after I freed newton from the psi beetles

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Cuffed man?

oh derp Nimble reduces armor penalty by 15%. dont mind me

Good shit. Yeah, I'm on oddity so lockpicking and hacking are getting full points every level

Just started a crossbow/stealth/psi run, I'm excited. Haven't played since before there was a map, and the shitty old font. First time through I had a pretty straight SMG/Sniper character, I wanted to try something a little more gimmicky but I really wanted to try the Psi out since everyone talks about how much fun it is.

>Styg isn't in the thread and already knows

Decided to go a non-stealth/lockpick build for a change, and wow. It's actually retarded how much this game forces you to pick stealth.

Go full klepto, take everything you can.
Also is a good idea to rush 25 mechanics/tailoring, once you get 'Recycle item' blueprint, you can recycle items for mechanic/leather/electronic scraps, with those, you can craft repair kits, because believe me, bad quality gear wears down really fast

SMG is objectively better, but you can pistol; it's not that bad. You either want a heavy slow pistol for crits and executes, or a light pistol to maximise attacks per round (expertise is good for that).

Crossbows are a very well-rounded weapon. My first run was a crossbow and I had a lot of fun.

that was a random encounter
one Ive never seen

Styg doesn't come here, I'm sure of this. He has eyes here, but as long as they turn the other way it'll be fine.

Psi is most fun when you're completely invested in it and using all your AP on it.
If you're going with crossbows you should just focus on few psi spells that don't need high skill. Basically all of time manipulation and few others.

When can I get the first sniper?
I started the game and running around with a shitty pistol is painful

Depends on luck. But try Junkyard.

>pumping animation
hell yeah
how's the sound design for shotguns? I can't play till tomorrow

if I wanted psi later on, can I take the pill at a later date or do I need to avoid the doctor until then?

Friends, I bought this game in the last sale is the DLC required or is it better to wait for the dlc to go on a discount?

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you get it as early as junkyard

you'll either need to have the skills to craft it or spend some big boy charons on one from the gun vendor though

you can take it whenever you want

You can take the purple at anytime -I think-

>Junkyard
All right, that's not that far.
Also, am I the only one that's tired of doing the "light up all the bunkers while killing rathounds" starting quest?
The real "is your build completely shit y/n" test is depot A anyway

I think he'd be fine with it. It's one of those things clever players might think to do that ought to be rewarded.

I really love the starting quest. Mushroom cove and GMS can be annoying in how far and/or long they are, but I do like them too.

Are there psi jet ski?

Mushroom cove is too far now if you ask me. Waterfall tunnel, small cavern and the coast would be fine, but that one long tunnel was a mistake.

They are comfy desu
Nothing like fighting with scraps to get by, is refreshing

>oh shit underrail finally released that expansion I can finally play it
>boot up torrent because i'm a poorfag
>old versions are like 2gb
>the only expedition torrent is 8gb

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It's fucking huge

fucking lol Styg, love your sense humor

Attached: Underrail Screenshot 2019.07.23 - 22.09.19.24.png (1600x900, 1.04M)

Downloading now
Hows the Jet ski gimmick shit? I thought it sounded dumb as fuck but i'm going to give it a go because i love the base game like my own child

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I just made it to junkyard after clearing out the nearby burrower nest with the injured faggot and his girlfriend inside, but suddenly I feel like starting over with a classic sledgehammer heavy armor build that can use balors hammer, should I ignore the thought and keep going or bite the bullet and restart?
I was on my way to collect cave hoppers and found a guy with completely new sprites named "cuffed man", he asked me to help him but I was unable to free him, some dialogue would make hostile, and he'd absolutely fuck you up with psi powers and had like 300 health despite my character being something like level 3

Can't say, I didn't get there yet

That size sounds about right if it's the base game and Expedition together.

Play sledgehammer metal armor + psychokinesis
Do eet

5.3gb not too bad

Attached: file.png (752x493, 491K)

Yeah, that sounds like a random encounter alright. Never seen him.

>pirating Underrail

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Hey, at least he found the torrent.

Jet skis are just faster transportation and mobile lootboxes, you dont need to fight much on water
Or at least i havent yet

It's really fucking hard to hit anything from a jetski anyways and your shields dont work

sounds like a random event

never seen or heard of it though and google doesnt show anything either

something similar happened to me

>doing first DOMINATING run
>go down to mushroom cove to do psi beetles at level 2
>group of 4 named hostile characters randomly standing around a lit barrel all with 500+ health or so, frag grenades literally tickle them
>literally have to stealth around them to and back from the cove until they despawn

if i had money for games i'd upgrade my toaster first

never used guns before. 5mm hawker is the shiv of guns, i guess.

Attached: Untitled.png (1366x768, 787K)

Holy shit Silent Isle kicking my ass
Fucking Doppelgangers and fucking big bettles

just run away bro doppelgangers disappear after 4 turns

you can actually make a shiv build that works
pistols are just earlygame shit no matter what
it's a shame since there's quite a few unique ones

reminder to use flares on rathounds

yeah, its best to shoot rathounds from behind fences in the first quest

go back to jonas and buy a couple bear traps, put them down and lure the rats into them
bear traps are almost guaranteed to kill a rathound, no damage from you necessary

Hahahahahahahaha How The Fuck Are Doppelgangers Real Hahahaha Nigga Just Don't Let The Debuff Get To 4 Like Nigga Just Stand In Light Haha

just stand in the light and they dont spawn

>Implying they dont catch me and give world's hardest migraine

user, get a 7.whatever smg, shits tight as fuck, like 10 ap cost per shot, way fucking better than 5 mil.

all that section is meant to teach you that you can shoot stuff behind fences and that animals can't open doors

pls no bully brainlets

are you using your aimed shot?
I dont see it on your bar.

If you do have it, get behind a fence and only shoot with it every three rounds to save ammo.

how do I rescue Newton? those beetles are wrecking my shit

>only shoot with it every three rounds to save ammo

man i've played through this game like 9 times and i never thought of that, i always end up running out of ammo by the end of that quest too. based af user

Beetles cant open doors
Molotovs

grenades and molotovs. try to group them together by closing the doors near the entrance after they spot you and you can get 3+ in one throw.

doors and grenades

>doors and grenades
Is there anything this can't solve?

things that can open doors

What the frick is this game? Is it like bootleg fallout or something?

>frick
Go back to your weeb trash

literally every enemy that can open doors and proceeds to buttfuck you in the small closet you where dumb enough to get trapped in

opposable thumbs > doors

if it makes you feel any better, I didn't think of it immediately either, and when I did I felt dumb for not seeing it sooner

I WANT TO PLAY THIS GAME BUT MY AUTISM WONT LET ME START

SOMEONE HELP AND TELL ME A GOOD STARTING STATS/SKILLS TO DUMP INTO.

I want a mean thug with psi, cant decide on guns or sledgehammer. pls help

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>I've got 8 Con. At my level that's 170 health.
Wait, what? I'm in Depot A on my machete wielding character with 4 con, and I have about that much health. Damn, you're missing oddities.

>pull room of people
>run to nearest room and shut door
>toss gas grenades and crawler caltrops
>stand to the side
>guy in front of opening the door has all of his of his action points drained and wont attack, depending on how initiative rolled out most of the others likely will have had to pass turn and not be able to come in
>spam burst/cooked shot/psi AoEs and MK V frags

and thats how you beat the lurker dogfight room on DOMINATING difficulty

Closing the door and realizing you are already dead is a terrible feel.

The true nature of dominating, doors and forcefields

godmen bless the dogs that can't open doors

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play on easy
bam, you don't have to proper build, just b urself

Hey I'm just curious man, I'm trying to decide to play this or E.Y.E, I'm not sure about either.

Sounds like you're on normal mode. The higher the difficulties, the less health you have.

my autism wont let me, its needs to be decently challenging, I just cant seem to figure out how to dump my shit

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Yeah but which one is more fun

both

it literally depends on what kind of game you like the most, they are both fun in their own kind of way, underrail is fun because its a decently difficult rpg with a lot of customization and build variety, EYE is fun because you should stop making questions and follow orders

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go guns
8str 6dex 3agi 5con 8per 3wil 7int
guns/throwing/hack/lock/mech/elec/chem/tail
expertise and conditioning feats
from there you can build into AR's or shotguns depending on which feats you take, make sure to pick up grenadier at level 4.

Ah, I thought that might've been it but I wasn't sure if difficulty changed your HP.

You ARE playing a high defence character, right?

Attached: URDR.png (485x446, 19K)

5mm smg cannot kill a psi beetle.

>Defense
>Only shields
U ded at the first EMP

Pic unrelated?

>resistances
>none
>none
>none
>none
>none

>mechanical
>0%
what

Who here has started the west deport storage quest? I cannot find that microchip the expedition is looking for.

I think I know where it is, on the dead technician body on the power floor, but I cannot find a way into that room

>spam all temporary buffs
>take screenshot with 0% damage taken
Epic defense bro.

kek, so many brainlets

t. doesn't understand how defences in underrail work
that means i take ZERO mechanical, heat and cold damage. no matter how much it deals, i take zero damage from it.
I take 10% of the damage from the others.

no

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Check the pump station and fix it then go below ground (watch out for crabs) then go up on the other side.

I go into the bathroom, kill the guy taking a piss, and make that my chokepoint

its not like any build can chug an aegis and a morphine shot and get those defences, you gotta build around em

sometimes

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