>1/4/01-12/9/07: True BoomerScape (the game we all know and love) >12/10/07-11/19/12: Mix between BoomerScape and ZoomerScape (removal of PKing in the Wilderness, followed shortly by the removal of free trade. These features were added back in early 2011, but all the momentum RuneScape had was gone.) >11/20/12-present: True ZoomerScape (Evolution of Combat. What more needs to be said?)
The grand exchange was useful, at least it seemed that way at first, but then after its implementation the game started to purely devolve and in certain ways and in some ways it devolved specifically around the addition of the grand exchange. The second point you mentioned, like the removal of free trade, was one of these.
Evan Davis
le boomzoomzommyoboomy
The actual term for "boomerscape" would really be "millennialscape" you mongoloids. Why are you so afraid to use that term?
Leo Hill
Because for whatever reason, "Boomer" has become a synonym for "Millennial" on this website.
Yeah, Grand Exchange is what I think of as the true marker for the separation between Runescape's true golden era and the start of the decline that led to the loot wheel or whatever in RS3 that people apparently hated long after I quit.
Don't get me wrong, I don't dislike the GE in concept, but it came right around the time that stuff started getting weird, and then Summoning combined with the Wilderness changes outright ruined the game for years, so that's when I jumped ship. Anyhow, the GE represents a very real shift in Runescape. With the GE you have access to all sorts of weird moneymaking opportunities and it's way easier to get any random little item you might need from the world, like if you just happen to need some balls of wool for a quest and don't want to be bothered to make it. I couldn't find minor items like that easily in World 1 and World 2 waving, glowing trade adverts, so I had to actually do a lot more work by hand to get items for quests and whatnot prior to the GE, which forced me to get out into the world and do things beyond just teleport to Varrock and solve all my problems instantly with wealth, which kind of feels like the difference between making a thing in Minecraft in Adventure Mode vs. Creative Mode. You get the job done way faster in Creative and you have infinite tools of all types from the start, but nothing you make feels all that earned because you spent no time or effort on obtaining the materials needed to craft your project, where it will take much longer to make in Adventure Mode and it will consume finite resources, but it feels earned and you can be proud of yourself for getting off your ass and actually putting in the work to move forward.
Jonathan Lee
just play Yea Forumsscape lmao
Oliver Green
Great points. I've noticed that a huge chunk of the mid-2000s RuneScape playerbase were people who watched Cartoon Network in the late 90s and early 2000s (which was Cartoon Network's golden era).
Luckily ironman exists for people that don't want to fuck around with that shit. Sucks that you basically get cucked out of trading with a th other people but honestly discovering shit on your own makes it worth it.
Connor Sullivan
No it didnt and you better lurk more
Ethan Wright
I prefer to call it "the poorly implemented GE" I wish they did it like WoW or something. Would've been so much better. To me it was the new Combat System. I actually really liked Runescape back when they added that Dungeon skill. Was a lot fun to run it. Too bad OSRS is run by a bunch of retards who think makeing an entire continent centered on boring grinding is "fun"
Thomas Jenkins
I really hate to say this, but what the hell is tree fade?
Angel Cooper
What's so bad about summoning?
Brayden Gutierrez
>for whatever reason Way to out yourself as a newfag, zoomer
Nicholas Ross
Yeah, I fit that too. I miss Tom's second and third models and getting to put on Toonami from like 2:00 - 5:00 PM on weekdays.
It was boring in its release state and it introduced shit like Beasts of Burden that fucked with a bunch of crafting skills and led to the RS3 'lol every skill is 99 in like two hours' problem.
Aiden Phillips
Choosing to samefag to link these too because fuck it I want to.
The dividing line is about 4 years after you finally realize that themepark MMOs are shit and encourage anti-social behavior, which is the OPPOSITE of what they should encourage. Everyone before that is a zoomer and everyone after that is a woke boomer.
Parker Watson
>that Animal Crossing review kino
Cooper Collins
The way it inflated your combat level was really dumb and also having a skill based around extra inventory space was really dumb. It felt like another money sink like construction
Bentley Johnson
Runescape is shit after 2005. Runescape Classic was the best.
You should check out open rsc. Can download the entire game and archive it for singleplayer.
Ethan Hall
I really wish there was a dedicated 'no GE' type of Ironman, or some sort of equivalent. I want to be able to trade with players and junk for that pre-GE experience, but I want to be cut off from the auction house so that I'm forced to talk to people to buy and sell stuff, and so that the game makes me actually put in the work to get some random, possibly obscure items for a quest, except without being able to solve that problem instantly by dropping a few thousand GP into some faceless GE seller's wallet. It just feels impersonal and it really reduces the multiplayer feel of Runescape if you ask me, since the GE's existence makes people less likely to go out into the world to get resources, so a bunch of people just congregate in the GE instead of spreading out to gather materials from all corners of the world themselves because god knows no one in World 2 is going to have, say, some random tradable poison that you happen to need for a quest but it only spawns in one specific room in bumfuck nowhere so get walking. That's a made up example but I imagine you all see my point.
In any case, it would be nice to have that as a dedicated mode if you ask me. Normal gameplay but you're not allowed to use the GE, which does make the game much more demanding of the player's resourcefulness rather than just letting them bypass the gathering component of things like quest items by throwing gp at the GE.
James Morris
I really like the idea of bronzeman. You can use the GE, but only after acquiring an item through some other means.
Evan Nelson
>go to the wilderness with a friend >he attacks me
I guess I'd be fine with that if that includes the freedom to buy and sell items directly to and from players. One of the things I hate about Ironman is how difficult it becomes to just get shit like a rune scimmy and rune platebody. Simple rite of passage moments for normal Runescape play turn into ridiculous fucking mountainous hurdles in Ironman where you need to do shit like youtube.com/watch?v=iTx5A4Y39LQ and farm mobs in the mid 80's just to get that rune scimmy. It's so obnoxious to me. If I hit 40 Attack on an account I want to go buy a rune scimmy, plain and simple, not continue right on with grinding for god knows how long with shitty weapons just to eventually be strong enough to then begin farming for the weapon upgrade. No. Let me buy one from someone who has one, like I did in 2005 or 2006. Back when they were going for like 42k but if you got a good deal you could maybe get it for like 30k.
Jack Cox
Ironman has made me value runes way more. I used to never do magic because it was too expensive, but once you get double/triple air runes, why not. Also, if you can get your firemaking to 50 in an afternoon or two, you cnallan get a shit load of cash at wintertodt.
Isaiah Nguyen
funny that rs3 is called zoomerscape yet kids can't understand how the UI works and the majority of people who still play are like 25+ and all the popular osrs youtubers and streamers are literally in their early 20s
>Also, if you can get your firemaking to 50 in an afternoon or two, you cnallan get a shit load of cash at wintertodt. Mind explaining this one to me by chance, user? I'm pretty bad at making money and I haven't messed with Wintertodt because I don't really understand what it is. It sees like an equivalent to the Mining Guild but for firemaking, I think. Isn't that sort of what the pyre stuff introduced with metal dragons was about; giving the player higher level, more efficient ways to level up firemaking? I guess they felt it didn't do well enough and players needed more options for that skill, but Wintertodt was way after I quit and I've been having a bit of trouble 'catching up' on everything I've missed, since I haven't touched Runescape since like January 2008 or so, and just got back into the game two months ago, starting off fresh with a new account because I wanted to have fun reliving a bunch of the quests with reasonably fresh eyes after so many years. I really love Runescape's quests, they're like cute little self-contained Point and Click Adventure games that rarely overstay their welcome, at least in my opinion.
Nathan Flores
>Old School Runescape? Yeah man I LOVE that game! >*hits juul* >Whats your slayer level? >Man the GE was LIT!! >*packs bowl* >Who's your favorite streamer?
Gavin Jenkins
>boomer >zoomer
Just fuck right off with your age bullshit.
Lincoln Parker
if you didn't choose a class on character creation you're a zoomer
Carson Carter
Because OSRS was made for people who played RuneScape in the mid-2000s, who also happen to mainly be people whose core childhood was in the late 90s and early 2000s.
Wintertodt is way less click intensive way to train firemaking, with a bit of fletching and construction xp thrown in. You basically alternate between good wood, making kindling, and lighting a bonfire while randomly taking a bit of damage and healing. You get a ton of decent drops including money. I got like 80k in raw coin in a couple afternoons.
Thomas Cox
>cute little self-contained Point and Click Adventure games
>instantly gets reminded of Humongous Entertainment