MGSV did it pretty well.
Is there a way to do "bandit camps" in open world games well?
>Just do it borderlands style
Just copy a shit game? Sounds counter-intuitive
>Because now that I think about it, it's probably a larger issues and the poorly designed bandit camps are probably connected?
It's mostly because they always want to go larger with their worlds.
Personally I would rather play a great game for 50 hours, than grinding bullshit for 100 hours.
That's almost how it works in Far Cry New Dawn, the biggest difference is you have to abandon an already captured camp for enemies to rebuild it stronger.
maybe having camps with different enemies could spice things up, like different factions of bad guys e.g. cultists or realm traitors etc. who has different approaches to battle and weaknesses accordingly