*clips through pillars in your path*
nothin personnel
*clips through pillars in your path*
nothin personnel
Fucking hate people that defend the game and pretend there are no cheap deaths caused by glitches and shit.
git gud
i beat every souls game
and after finishing DS3 i grew to hate the fucking series
cheesy unfun bullshit, only defeated by trial and error "exploration", and by abusing the i-frame button (rolling)
literally the only good thing about the soulsborne series is the atmosphere
I've invested over 500 hours into the series and I can honestly say that, outside of the satisfaction I got as a NEW PLAYER from beating bosses, I only enjoyed around 10% of my time spent playing the games
the series is as simple as
>new area
>suicide run until you learn the layout/enemies
>press i-frame button on time
>press r1 to win
>repeat until game is over
the soulsborne series is, really, an overly complicated QTE genre
git gud
ive beaten this boss over 10 times it's just very poorly programmed but gets shilled cuz it's so dramatic and seems cool in concept
*is the last good part of the game until the final boss in your path*
like just don't literally hug the pillars lmao
the pillars were very clearly put on this map to use as a shield lol, they just are buggy as fuck. even if you didnt take damage getting hit through pillars watching smough's hammer casually float through pillars is a bad look.
they would have been literally impossible if it weren't for the pillars
You make a fun but challenging dual boss fight then
Go on I'll wait
the fact that you have to use the pillars as a shield seems cheesy and is bad game design imo
I dont get why people wank over this bossfight so much
Man, I love these guys but Ornstein's dash is so awkward some times, it either goes well or he suddenly teleports in front of you. One time I was fighting big Ornstein I got hit, and right when i was standing up, the guy, without any animation, he just appears on my face and I die.
Throne Watcher/Defender
every fucking time you have to post that pic and the first thing you see are the penis and balls goddamn it man
I don't see how using the environment for you strategy can be bad game design
i beat every mario game
and after finishing SMB3 i grew to hate the fucking series
cheesy unfun bullshit, only defeated by trial and error "progression", and by abusing the A button (jumping)
literally the only good thing about the mario series is the music
I've invested over 500 hours into the series and I can honestly say that, outside of the satisfaction I got as a NEW PLAYER from beating levels, I only enjoyed around 10% of my time spent playing the games
the series is as simple as
>new level
>suicide run until you learn the layout/enemies
>press jump button on time
>hold B to win
>repeat until game is over
the mario series is, really, an overly complicated QTE genre
I just hate people who claim O&S is a good or even well designed boss fight when it's just a mess of horrible AIs blocking each other in case they are nit currently being blocked by pillars even a 1999 game AI could walk around
>Game is easier once you learn it
Wtf? It's SHIT!!
>2019
>pressing the A button in a mario game
weak
i dont think it's a bad idea it's just funny they programmed it so poorly and never corrected it. then it goes on to be considered among the best bosses in the series.