Why aren't we seeing indie devs using the low poly aesthetic? The early 3D nostalgia wave should be starting around now.
Low poly thread.
Why aren't we seeing indie devs using the low poly aesthetic? The early 3D nostalgia wave should be starting around now.
Low poly thread.
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There's Nightshift
Some of them are using low poly.
Some people eventually grew out of their 'lol 2d' phase, hopefully the same happens with low poly at one point
There have been a few developers using it and people here always cry about how it's soulless basedboy nostalgia-pandering indie shit.
it's easier to make sprites than it is models, no matter how simple
It's really hard to do well. Pixel and 2D is way easier.
if there is no "retro filter" in the gamemaker or unity engine trial application, then don't count on it.
>It's really hard to do well.
That's an understatement. Think of Virtua Fighter 2. That game was made with literal military grade hardware, even today it's not feasible for indies.
Yo! Noid 2 simulated it extremely well. Then we never heard from those devs again.
It requires a lot of knowledge/talent to pull off the right art style for low poly. A ton of ps1/n64 games don't even look all that great and people tend to post the same ones (Megaman Legends, Dr. Slump) in these threads.