>Shitty mobile game graphics >Roster is all copy pasted veterans with very few newcomers >The most popular characters are left out for retarded political reasons >Shilled hardcore by fans of the company regardless of the game's quality >DLC characters completely ignored fan favorite requests in order to push literal whos
But enough about MVCI, let's have a Samsho thread.
So how are people feeling about the game? I wasn't around when it came out.
Grayson Parker
>but enough about mvci You had me going for a second
Grayson Ramirez
So far so good user. It's not perfect but it's a ton of fun and way more faithful to the series roots than most modern fighters are.
Adrian Cooper
I really enjoy it, very easy to pick up and understand as combos are short and sweet but learning optimal punishes and the general system is where the real depth comes from.
Does this game still have rolls and hops? Are they directional like 2 or have a button like 5? Is the game still focused on using individual normals properly moreso than anything else?
Daniel Peterson
No rolls or hops. And yes, the most important part of this game is still player interaction between character tools and taking risks.
Brayden Stewart
Well that describes pretty much any fighting game. I'm talking about whether or not the game still has that sort of zoning-footsies hybrid in the neutral poke game or if there's more character gimmicks/shenanigans.
Zachary Campbell
Yeah it's a game based mainly around using normals to outspace each other, bearing in mind that almost everything is negative and recoil cancels let you go into defensive options off a blocked move. All the shenanigans characters like Yunfei and Mina are absent.
>learning optimal punishes >light normal xx special for unsafe stuff >heavy normal xx special for really unsafe stuff >meaty projectile into super if they wake up wrong
Wyatt Lee
how to deal with earthquake spamming jump heavy
Jason Russell
It goes at a steep angle. Block it and run at him to close the gap, his jump is really floaty. Also if you jump at him from a certain angle it whiffs. Who do you play?
Josiah Harris
jubei
Justin Harris
Oh that's good, you can air to air him easily or use your high counter which does tons of damage. The idea is to discourage him from doing that but since you're Jubei you aren't exactly an offensive character.
Ayden Gutierrez
thanks. counters are so hard to land though so i barely use them, kind of a bad habit.
Benjamin Fisher
You shouldn't rely on them, they have to be timed right and can only hit the height specific to which one you use. They're also extremely punishable so they're a big read. But they do gigantic damage and it's nice to put the threat into your opponent's mind.
Luis Wood
I love it, I'd not taken to a fighter or my main this hard in a while.
Still a better fighter than most of what's on the market right now
Joseph Campbell
And it's still better than most of the garbage on the EVO main stage.
Christopher Cook
Proximity normals means different punishes are optimal from fifferent distances.
Grayson Ortiz
t.illiterate
Robert Rivera
Are you telling me MVC:I is a worse game than SFV, BBTAG, DBFZ and the rest of that casual garbage? Ok I'll stop pretending like I didn't ignore what the op said and decided to defend samsho
Jose Russell
I actually think MVCI is an okay game, but the OP was clever enough for me to let it pass. It's unironically a better tag team game than DBZ and BlazTag.