Shitty mobile game graphics

>Shitty mobile game graphics
>Roster is all copy pasted veterans with very few newcomers
>The most popular characters are left out for retarded political reasons
>Shilled hardcore by fans of the company regardless of the game's quality
>DLC characters completely ignored fan favorite requests in order to push literal whos

But enough about MVCI, let's have a Samsho thread.

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So how are people feeling about the game? I wasn't around when it came out.

>but enough about mvci
You had me going for a second

So far so good user. It's not perfect but it's a ton of fun and way more faithful to the series roots than most modern fighters are.

I really enjoy it, very easy to pick up and understand as combos are short and sweet but learning optimal punishes and the general system is where the real depth comes from.

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Does this game still have rolls and hops? Are they directional like 2 or have a button like 5? Is the game still focused on using individual normals properly moreso than anything else?

No rolls or hops. And yes, the most important part of this game is still player interaction between character tools and taking risks.

Well that describes pretty much any fighting game. I'm talking about whether or not the game still has that sort of zoning-footsies hybrid in the neutral poke game or if there's more character gimmicks/shenanigans.

Yeah it's a game based mainly around using normals to outspace each other, bearing in mind that almost everything is negative and recoil cancels let you go into defensive options off a blocked move. All the shenanigans characters like Yunfei and Mina are absent.

Fuck off, Irohafag. Seethe more, you little bitch

>Didn't read the whole OP

Rent free

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>the state of this poster

This game and UNIST are also the only modern fightans to reward good defense.

cute

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>learning optimal punishes
>light normal xx special for unsafe stuff
>heavy normal xx special for really unsafe stuff
>meaty projectile into super if they wake up wrong

how to deal with earthquake spamming jump heavy

It goes at a steep angle. Block it and run at him to close the gap, his jump is really floaty. Also if you jump at him from a certain angle it whiffs. Who do you play?

jubei

Oh that's good, you can air to air him easily or use your high counter which does tons of damage. The idea is to discourage him from doing that but since you're Jubei you aren't exactly an offensive character.

thanks. counters are so hard to land though so i barely use them, kind of a bad habit.

You shouldn't rely on them, they have to be timed right and can only hit the height specific to which one you use. They're also extremely punishable so they're a big read. But they do gigantic damage and it's nice to put the threat into your opponent's mind.

I love it, I'd not taken to a fighter or my main this hard in a while.

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Still a better fighter than most of what's on the market right now

And it's still better than most of the garbage on the EVO main stage.

Proximity normals means different punishes are optimal from fifferent distances.

t.illiterate

Are you telling me MVC:I is a worse game than SFV, BBTAG, DBFZ and the rest of that casual garbage?
Ok I'll stop pretending like I didn't ignore what the op said and decided to defend samsho

I actually think MVCI is an okay game, but the OP was clever enough for me to let it pass.
It's unironically a better tag team game than DBZ and BlazTag.