It's the only Valve game that deserves sequel

It's the only Valve game that deserves sequel

Attached: maxresdefault.jpg (1280x720, 69K)

Other urls found in this thread:

theportalwiki.com/wiki/Portal:_Prelude
twitter.com/AnonBabble

Will be vr bro

>3

Attached: file.png (480x360, 211K)

Fuck you and your cube, Chell. Get lost in that wheat field already.

Attached: npc_combine_s.gif (240x427, 3.8M)

2 was shit

Left 4 Dead nigga

Portal 2 sucked
DUDE ZOMBIES LMAO
DUDE COOP LMAO
DUDE COOP
DUDE IT DOESN'T MATTER IF THE GAME ISNT FUN
DUDE JUST PLAY IT WITH FRIENDS TM

Didn't the creators of Portal leave Valve?
And Left4Dead 3 is being made under a different name.

Attached: 571.jpg (1000x562, 80K)

I hate Gaben!

Attached: Francis.jpg (640x612, 291K)

Portal 2 coop is the best Portal has to offer. Only friendless Yea Forumsirgins can't appreciate that fun.

How the fuck is Portal 3 going to happen when Chell is gone you moron?

Attached: 1561752778433m.jpg (768x1024, 97K)

DUDE PORTALS LMAO
DUDE MUH AI ROBOT LMAO
DUDE YOU CAN GO THROUGH PORTALS
DUDE PUZZLES LMAO

Mei

Portal 2 ended perfectly, what more do we need?

Who?

>It's the only Valve game that will get another sequel
FTFY

>Didn't the creators of Portal leave Valve?
Yup, Kim Swift, she left for airtight games were she did Quantum conundrum
pretty sweet puzzle game

>it's not Portal without Chell

We have Atlas and P-body now

>Francis: "I hate gay men"
It was a simpler time...

Attached: 1533805867347.jpg (1890x2834, 330K)

>3
Wait a minute...
>:3
Oh SHIT

The only thing I want from Portal is to see the world after she escapes.

theportalwiki.com/wiki/Portal:_Prelude
there were a lot of frozen test subjects still in the Lab at the end of the CO-OP with Glados saying THINK OF ALL THE TESTING

Why would Portal 2 even need a sequel? What is there left to do gameplay-wise?

A third portal.

Co-Op was pretty much just a long epilogue. The main story is all wrapped up.

nigger

More gels, space, gravity shenanigans

Nah, Day of Defeat.

How would that even work?

What gels?

Let someone with bigger brain than mine figure that out

How did the Combine not raid the Aperture complex yet? It's not like it wasn't publicly known there was a parking lot and it wasn't a crater like Black Mesa.

Attached: 1562538430026m.jpg (1024x511, 40K)

Make it a prequel with different protagonists and the rise of glados, where she goes on a murder spree. Put some horror ontop of puzzles and you get a 10/10 game.

I want Gordon going to Aperture to attempt to find the Borealis's whereabouts

I know the actual plot of HL3 leaked but damn it I want that

Attached: 1560188356031.gif (500x375, 755K)

Are there any good Portal 2 mods out there?

Steam has a bunch of them, just go to the Portal 2 store page.

Why is that portal and not left 4 dead

>more of the same
No thanks. It's like you people don't understand why Episode 3 got canned back in 2009.

I played Portal Stories Mel and it was pretty solid

mel is the best

>Quantum conundrum 2
>never

Attached: 1440870978578.jpg (247x243, 13K)

It unironically needs to be released as a cameo/crossover with Half-Life 3. Anything short of this is not won't work. Mostly because both of them would need to run off of SOURCE 2 and the plots reference each other too much.

fag

I'd imagine aperture has little interest to the combine until the resistance started poking around for the borealis.

Black Mesa despite its seclusion also ran a front to cover up its shadier secrets, I assume Aperature does something similar and on top of that the whole facility and faculty was already dead. Even if the Combine broke in and stole their tech, there'd still be a matter of getting out and figuring out how it even works before it somehow vaporized you. Aperature were crazy assholes obsessed with outdoing Black Mesa and somehow had even less ethics as a result so their shit is far more dangerous.

My girlfriends uncle the producer of Diablo 3 is making that game

Because they wanted the technology to teleport great masses of materiel, and not a puzzle-solving tool.

this.
>And Left4Dead 3 is being made under a different name.
it won't be as good. i'm pretty sure valve was the one who developed the AI director among other things.

>Didn't the creators of Portal leave Valve?
narbacular drop =/= portal

It really doesn't need one.

I can't imagine it not being VR. It'd be puke bait but when you got acclimated it'd be genre defining

>tfw portal 2 gelocity races
Shit was cash, wish I had some people to play those with again.

Attached: ohwhyhello.gif (375x375, 1.99M)

Like hell it doesn't.

No, it doesn't. There's nothing else to do apart from doing everything Portal 1 and 2 did except its in VR.

Attached: Dinosaur2.png (320x240, 252K)

They never said why.

Because not many people escaped from Aperture once GLaDOS flooded the Enrichment Center with neurotoxin and the events of the Portal happened days after the Resonance Cascade, so everyone was lot more concerned about the aliens running around and eventually the Combine showing up. The Combine had more important things to worry about and perhaps already encountered Aperture's defenses if they did get too close. GLaDOS tells Chell that she's the only thing keeping the facility safe from "Them" (The Combine)
Since the Enrichment Center was linked to GLaDOS, her being offline meant everything inside was effectively dead as well so anyone who found an entrance wouldn't get very far into the facility without the elevators, doors, etc. Anyone who did likely died due to some hazard.

New engine and new mechanics.
And allow for moving portals.
You're fucking insane if you think that introducing two gels is all it takes to perfect portal. Why are you even allowed to have opinions?

But when Chell gets out of Aperture there's already maintained wheat field. How long after Portal 1 is Portal 2? Because it could mean it already takes place in timeline where Gordon won and Combine is no more.

And? Go listen to the developer commentary tracks for their games. Valve doesn't make games so they can keep doing the same single-player experience over and over again.

What new mechanics? And how does a new engine add something new? Do you even understand what a game engine does? Portal 2 already had moving portals. What other properties could the new gels have? What sort of puzzles could you have with them?

IT'S A LION

GET IN THE CAR!!!!111!!!

The only idea for a Portal 3 I could think of would mean essentially throwing away Half-Life and admitting Freeman failed.
>Play as Chell
>Explore the outside world and find mostly ruins, very few people and those that are around are very cautious or hostile
>Find tributes to a failed resistance and learn about Gordon Freeman
>Without a portal gun, things are back to simple mechanical puzzles for the first part
>Chell knows how to solve these things
>Learn through surroundings that humanity is pretty much gone and only exists as small settlements
>Encounter Combine forces or some kind of successor, they chase Chell
>She runs to the only place she knows, Aperture
>Break back in
>GLaDOS is torn between being pissed off and happy
>Combine start breaking into the facility
>GLaDOS, Chell, and the robots have to fight them off
>Get access to other Old Aperture test shafts which introduce new mechanics with the portals, gels, and other stuff
>End of the story is Chell accepting Aperture as her home and GLaDOS even opening up to the idea of inviting other humans and letting them in so a colony can grow and science can begin again

Maybe blackmesa?
That was a jocke Ha ha
Any way tgis cacke is great

>i don't know what could be added to portal 3
>but i totally know that there is more to add!
Why are people like this born? What's the point of someone so grossly stupid existing?

Attached: 1517949411364.jpg (782x788, 321K)

>admitting Freeman failed.
Well to be honest he was against intergalactic civilization that have already utilized a fucking Dyson sphere

>we need to shoehorn Half-Life 2's story into Portal because I have no creativity
Stick to writing fan-fiction, but never publish it, for mercy's sake.

Portal 2 takes place thousands of years after the first game and in the same timeline. No defined date but it's clear nature has retaken things.

Portal 2 was literally a walking simulator. 85% non interactive story exposition, 15% """""puzzles"""""

A literal silent protagonist, how could we ever replace her.

Attached: cd6.jpg (305x309, 13K)

There's a reason we arn't game devs

>:o c===3
>:o c===3
>:o=3
>:3

Why do you have any answers to my question other than saying that someone else has the answer?

>Portal 2 already had moving portals
Anything fan generated is wonky as fuck, and the ones included in the game itself is not an actual portal. And that's partly due to the engine itself.

>What new mechanics?
Off the top of my head? A Time Dilator to slow down or speed up objects. Phase shifter to temporarily allow walls/cages to be traveled through. Gravity manipulator that could change the rate at which objects fall (though this is might be difficult to separate from a 1-dimensional time dilator). A size manipulator a la Pillow Castle? A Time Traveler that lets you swap between different stages of development in a portal room.

(((471351519)))
Here he is, that retard who thinks he has the upper moral ground by stating the obvious

Giving him a (You) just to spite you. Don't fucking post in the first place if you don't want to give someone attention, faggot.

There was the one unused idea of the purple gel which would allow walking up walls and on ceilings. It was something that could get confusing or disorientating but it is still a gameplay idea.
Who's to say a hypothetical sequel would need new mechanics? Between the portals, gels, light bridges, and aerial faith plates, there was a lot going on in the sequel.

that would all just be copying other puzzle games and wouldn't work well combined with portals

471352243
471351519
Couldn't make it more obvious

What's the point of a sequel if all you're doing is new geometry, then? Valve learned this from Episode 1 and 2, hence why 3 and Return to Ravenholm got canned. A sequel doesn't need to exist for its own sake.

You're retarded.

Attached: screenshot.png (914x83, 7K)

And you know how to inspect element bravo

Fucking with time and gravity sounds very dangerous, which is right up Aperture's alley. I could see being able to decrease or increase the force of something moving & colliding to have an application for a puzzle.

None of those compliment the 2-portal mechanic. The gravity manipulator could be a beam, but then it'd just be the the Excursion Funnel but you could set the speed, which would be nonsensical to add.

Stop asking for Half Life or Portal sequels. The stories were already stretched thin in the first sequels. Absolutely nobody gives a shit about what happens to Gordon Freeman or the meme characters in Portal.

>None of those compliment the 2-portal mechanic
As though speedy gel and bouncy gel did?
The only reason you consider them complimentary is because you actually saw them in action. Beyond that, they were both rather bizarre additions.

Yeah, you need the portals to get the gels to the places you needed them at. Have you even played the game?

>Left 4 Dead doesn't deserve a sequel
OP, please don't say silly things.

Not everyone is as bored and pathetic as you, user.

Valve doesn't make games for the story, the reason we haven't gotten any sequels is because there is nowhere else to go in a gameplay sense. Half-Life 2 and the episodes could use a re-work so the gunplay is actually interesting, but that's about it, really.

So what, your argument is that those mechanics don't work because I didn't specifically deliver them in a gel format? That's stupid.

Physics for fluids is totally absent in Source. Making air/water/etc. have weight, momentum and impact on the rest of the physics could open doors to really interesting puzzle designs.

I guess it's just an extension of the physics, but it's not like there is some magical way to re-invent FPS at this point anyway. Just making a good game would be perfectly fine for me.

>that would all just be copying other puzzle games
The ONLY problem with that is making sure creative credit is given where its due. Beyond that, that's not a good reason to say the mechanics from the respective games wouldn't merge well together, and intentionally avoiding a mechanic on the grounds that it's "too similar" to another game is limiting.

>wouldn't work well combined with portals
It depends on how they're introduced. Considering that Portal is, at its core, a physics similulator I don't see how acceleration manipulation on a more fine-tuned scale doesn't mesh perfectly with the game. It was basically the central premise of the orange gel.

No, you retard. I don't even know why you're obsessing over the gels. Portal 2 added three new gameplay additions that were unrelated to the gels, and in the same way as the gels, you needed the portals to use said elements to complete the puzzles. It is senseless to add something to solve puzzles that isn't going to use portals as well.

Half Life 2 wasn't an improvement on Half Life 1's gameplay. It was just more of the same with prettier graphics.

I thought Portal 2 did a good job of simulating fluids with the gels.

For resolving the stories of the games the best bet at this point would probably be official novels or a film. If Valve can't do a sequel game for whatever reason (the biggest one being disagreements over gameplay) then a more linear form of media would still finish the story and get people to stop asking.

Watch out now, you're close to realizing why there isn't a Half-Life 3.

fps games with a mute main character from the 90s don't need any novels. The story is about as important as it is in a porn movie

It's totally different from Half Life, actually. It has a hoverboat segment, a car segment, ant lion controlling segment, a different enemy cast and takes place in multiple locales from cities, to beaches to small towns to warehouses and NPCs have gone from window dressing to actors you get the story from.

Is it better? Eh. It's not more of the same though.

holy shit man what an interpretation

Attached: 1558230572947.jpg (918x597, 78K)

DOOM 5 is doing a good job of freshening up the single-player FPS, maybe now we just need a small, independent studio to make a killer single-player FPS so Valve can buy them and become inspired again.

Attached: 02099218.347.png (608x496, 18K)

Half Life 3 is a VR game, and as goodwill to get people interested, they release a short 4-5 hours WELL MADE Episode 3 game to wrap up 2's plot points and lead into 3

This is the ONLY acceptable way they can continue the franchise. We all waited too long and after the plot was posted online by the writer himself, it's about as dead as can be.

The only reason they need to release Episode 3 is if they want people to give a shit about their games or Half Life ever again.

>No, you retard. I don't even know why you're obsessing over the gels
>It is senseless to add something to solve puzzles that isn't going to use portals as well.

Because you're doing a terrible job of explaining what does/doesn't belong, and it's bordering the hypocritical. Portal and Portal 2 have loads of mechanics that don't directly involve using the portal, but simply involve getting you to the portal. Jump pads, for instance, just mess with the physics slightly. And objects with blue/orange gel just move differently. The only way it seems like the "blue" and "orange" gels interact with the portal is that they have to be delivered through the portal like that on occasion. So I don't get why you see that as a necessity to begin with. Alternatively, I don't see how the objects I listed couldn't interact in similar fashions.

OwO

The HL series has grown far beyond that origin though, a lot of people care about the story as evidenced by the millions who keep asking for another game to give it closure. HL games have been the same in that they have been impressive when they come out because they feature something new (The first being a very well-designed FPS and a way to tell a story without cutscenes and through the environment, the second with its physics on the Source Engine) Valve seemingly isn't innovating like they used to and even the next frontier of VR is being approached by others. I couldn't see a HL 3 being anything other than a competent shooting/action game where the real draw is in its story. No one ever talks about what new mechanics HL 3 will feature, it's always what locations will be shown and what will be revealed.

Portal's fluid manipulation was limited and framed in ways that weren't obvious.
For instance, they don't pool and their splash is off. But neither of those is obvious because none of the puzzles require precision or collection. Those issues don't exist because the engine doesn't allow them to.

Portal 2 was merely adequate, when it should have and actually could have been something as truly exceptional as the original. It was the game they truly went too far in listening to focus testers, and turning entirely away from their original vision. It could have been a game set in Old Aperture, with race-parable undertones, with the F-Stop mechanic (forced perspective scaling tricks). But idiot focus testers didn't like that it was too different from the first game, so they ended up just making the most obvious direct sequel possible.

>game is called Portal
>you don't need to use portals to solve puzzles

Attached: 1525985112937.png (300x256, 88K)

Pretty much this. When I say wind/water/etc. physics, I mean calculating for wind drag on projectiles, drag on throw/falling objects, strong winds altering player movement speeds, water slowing your walk/run, water actually reacting appropriately to disturbances instead of just tesselating the surface etc.

Who are you quoting?

I think it was in the Portal 2 book that came with the game but I remember reading that originally, when you fell down, you would lose your portal gun and have to get one of the classic ones that would weigh you down.
That would've been so cool! I can't believe they didn't do that!

The old aperture was the best part of the game by far

Attached: d1a41ee6b53fa33a0fb22e54db1a467d.jpg (600x665, 62K)

I know of that Alyx game that was going to be in VR but that was going to be between the games. HL3 itself would almost certainly be in VR but hopefully there would be an option to play it normally since not everyone can do VR. Few times I tried it and I felt nauseous.

They could still have the F-Stop game as something else. I know Portal 2 went through a lot of changes but I think the final product was very good. Enough familiar to make it a clear sequel which built on what made the original game so good, while also introducing more mechanics and lore. It wasn't too ambitious for its own good.

Valve wants to make a VR FPS that plays as well as any FPS would play on a keyboard and mouse, I don't see why they would release a hypothetical VR Half-Life title without also making the same game fully playable without VR.

They can't count to 3
>HL2
>TF2
>Portal 2
>L4D 2
>DOTA 2
I don't believe Valve really exists anymore in any kind of worthwhile capacity, almost like Konami.

This. Just make the VR aspect water tight, bulletproof quality but otherwise make it a physics heavy first person shooter with puzzle elements

>vehicle sections
>NPC followers
>multiple locales
>NPCs giving you story exposition along the way
>soldiers became combine
>snarks became ant lions
>attack helicopters and tanks became dropships and striders
>zombies are still zombies
>flying robots are just airborne headcrabs
The differences between Half Life 1 and 2 are mostly superficial

OH SHIIIIIIIIIIT

Attached: 1478408398981.png (376x332, 143K)

>CS 1.6
>CS:S
>CS:GO

But you forgot
>Day of Defeat
>Day of Defeat: Source
>???
I'm guessing this will stay at two entries.

You can't say that there is much difference, but new graphics and the functional physics added enough added enough to make it feel fresh. But be that as it may, it's still not the point. If Half-Life 3 had come out in 2012 or whenever they planned it to come out, it wouldn't have looked that different from Half-Life 2.

people ask for HL 3 because they had fun playing HL1 and 2. Nobody actually cares about the characters or story.
I can't even remember what happened in the episodes

We need a Cave Johnson Prime space empire strategy game

Leave the masterpieces rest (even though 2 was more of an 8/10)

Valve were the ones who did that and it's canon.

No they didn't. I didn't have the Combine shoehorning itself into my puzzle solving.

>page 9
>no replies
Feels good to win an argument.

Attached: 1504134388710.png (1116x1260, 1.72M)

Portal 2 has a Borealis easter egg implying that Aperture created it and Cave Johnson mentions Black Mesa a couple of times. They did it.

Maybe your argument was so garbage that the person you're arguing with didn't even know where to start with it.
Maybe you're so stupid that people don't have hope for you to begin with.

Does valve hate niggers?

But portal two basically concluded the story, there isn't much else you can do with it besides explore it's ties to half life which by that point you might as well make it a half life game

471351635
(you)

>Turtle Rocks crawls desperately back to the only thing they ever did worth a damn after the fantastical failure of Evolve
Serves those cock sucklers right. They'll probably fuck this up too though.

Giving him an actual (You) just to spite you.
Don't fucking post in the first place if you don't want to give him attention.

@471361789
(You)

Portal's story doesn't matter, user.
They completely circumvented the DLC for Portal 2 Co-op by having glados essentially kill all the humans that P-body and Atlas found.

*If* the story matters, it will heavily involve Glados's new unresolved obsession with crows.

Giving him another (You) just to spite you.
Don't fucking post in the first place if you don't want to give him attention.

@471362416
(You)

(((You)))

Trolling outside of Yea Forums is a punishable offense, user. So are excessively low-quality posts.

Me

Because it's secretly HL3

Who needs this shit when Talos Principle exists. Stealing props and connecting multiple puzzle rooms with beams was pure fucking kino. Portal series is too brainlet-friendly to push the boundaries of puzzle genre again.

Attached: 1560804591843.jpg (776x872, 85K)

talos fucking sucks.

Favourite Games:
The Talos Principle
SOMA
Half Life 2
The Outer Wilds

Just play quantum conundrum dude

QC doesn't have a portal gun though.

Talos is great, what are you smoking?

Talos doesn't really have any realy physics elements in it though.