How come Dragon's Dogma is so niche? Is it because of all the grinding?

How come Dragon's Dogma is so niche? Is it because of all the grinding?

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It just feels so fucking soulless and generic. It’s a single-player MMO with about as much depth. It’s Fantasy Stuff: The Game. I’ve bought the game twice and tried to start it like 5 times (including last week) and I always end up bored as fuck and dropping it after a few hours.

?

It has a lot more story depth and quests than say Dark Souls. And the combat is just as good if not better.

Look, if you’re not going to be serious then I’m just going to leave.

Did you even reach Gran Soren?

Don't let the door hit your nigger lips on the way out.

Tasteless mongrel.
Back to the Smash thread with you.

t. got killed by the overleved bandits trying to do the witch quest

I'm with user. You asked why DD is so niche, and user answered: It's a bunch of fantasy stuff with no true through-line pulling it all together with real thematic cohesion. The combat is its bread and butter, and the majority of people are bad at video games. Skyrim got away being Fantasy Stuff: The Game because it is much easier.
>It has a lot more story depth[...]than say Dark Souls
And this is plum wrong, user. In every single way, this is absolutely wrong.

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Mostly because it's shit and completely absurdly designed. It's painfully obvious that this game was made by console developers who had no fucking clue how to design western style RPG, and the result is an absolute mess with a lot of ideas that are good on paper, but are so insanely poorly executed that nobody but crazy people would bother with it.

It was so popular that they made a fucking MMO for it, it's not that niche.

>It has a lot more story depth and quests than say Dark Souls
He is absolutely correct. It has more story depth and quests which is absolutely true. You are thinking what he meant was lore. Dark Souls has more lore but DD has more story depth and quests. The lore is where Dark Souls gets deep but 80% of it is speculation.

A Japan exclusive MMO, user.

The MMO was Japan exclusive and it's already shut down.

The more relevant point is they’ve rereleased it on every console and PC to good sales numbers each time despite 5+ to a 10 year break.

He is correct about quests, which is why I omitted it. I thought that went without saying.
>It has more story depth
It does not. Grigori's musings are the most engaging part of Dragon's Dogma, and they ARE engaging, but that is it. Everything else is not thematically cohesive the way each Souls game is.
>Dark Souls has more lore
Which tie into the games' themes, reinforcing the story of a false chosen one trying to "save" the world, but really keeping the status quo for the gods.
>but 80% of it is speculation.
This thread isn't about Dark Souls, but please don't talk about things you know nothing about. The only things that are "speculation" are things like
>Smough smashed Ornstein because Smough was jealous of Ornstein's status as a knight of Gwyn
Which is irrelevant to the story and themes.

DD does have that NG+ thing you know what I'm talking about which is a high that none of the Souls games have, and I'd argue that anyone interested in video games should play it for that moment, alone, but it doesn't make DD a great game. DD is a skeleton of a great game, one I fear will never get its guts due to MHW's success.

I fucking love Dragon's Dogma. Can't speak for others, but here's what I like about it:

>fun
>TOP-tier character creation & customization
>completely weird & original pawn system
>honors & understands the classic D&D aesthetic while still feeling unique
>some of the best enemy design in video games
>does some genuinely kino shit with the plot, but doesn't take itself too seriously

I could go on and on about why I love this game. Not perfect but there's nothing else like it. Nothing else I've played deliver that same "adventuring" feel, while also being fun to play.

>DD has no narrative themes because I say so but Dark Souls has the same obvious ones because I say so
>80% of the lore isn't speculation
Oh I get it you are just have a favorite. This conversation is over I guess. I too like Dark Souls but its clear you are going to just bullshit to defend it.

Have a good day.

user, the one who is playing favorites is you. Anyone, but specifically you, should note that I never said this:
>DD has no narrative themes
I said it lacks the through-line bringing thematic cohesion that Souls games have. I also specifically said Grigori's musings are engaging as fuck. I am shocked at the mental gymnastics at play, here, to vilify me.

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If you couldn't identify the themes in Dragon's Dogma, you need to work on your criticism.

Dark Souls 1 is sublime, but 2 and 3 are massive disappointments. Pull your head out of your ass, post less, think more. You have potential.

>If you couldn't identify the themes in Dragon's Dogma
I have now come to the conclusion that the diehards of Dragon's Dogma have great difficulty reading. This thread is no longer worth anyone's time.

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the shit save system

Dark Souls' backstories have more depth and richness alone, at least until you beat Grigori. The Everfall is when the game becomes interesting, as well as Dark Arisen.

80% is a little too much, you're reaching there. I'd say more like 40% or so. It's also kind of the point. Fill in the gaps with what makes sense to you, or listen to what others think.

here's whyit took me 3 attempts to get into the game, everything is so confusing at the start, the new player experience is awful and that draws away a lot of people

why is there so much dizzying cancer in this thread

DD is a pure and wholesome and fun video game, it was fucking inspired.

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Much as I love the game, the beginning is nothing but a fucking giant slog that's as unfriendly as it can get to new players.

It's probably just not for you my dude. Me and all my friends loved it from the very beginning.

Yeah I started as Strider (the best class) and still had no idea what the fuck am I doing until like after reaching Gran Soren and getting the Wyrmhunt quests. Also had to look up how to not permanently miss out on many optional (but very important) quest arcs and locations.

It gets good only when you have plenty of meta knowledge. Sadly.

I'm close to clearing bitterblack isle you stupid nigger, I loved the game despite its flaws

How is this on Switch? Thinking about playing it again, are there lots of pawns available?

Post pawns and/or arisens. Please.

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100% correct.
The only interesting thing about this game is combat with large enemies. And there is about 5 types of them. The moment you kill your first enemy of each type - game has nothing more to offer except for dogshit quests and boring ass story.

Calling in niche is incorrect tho, there is a huge fanbase of weeb teenagers who fap to their pawn waifus, they don't care about anything else and therefore for them the game is 10\10.

Objectively its 6\10.

It isnt niche on Yea Forums, so i wouldnt oniw what makes it niche on reddit or wherever the OP comes from

A huge problem with DD is that 90% of user created pawns are fucking ugly as sin with maxed out sliders and weird armor choices. Yours is a prime example. Really takes you out of the game when you see all those green/blue/white etc anime hair thicc chicks walking around the city wearing thongs.

Yeah it's because of the grinding, you know, the thing that's not in the game. Retard.

>want to upgrade your gear
>the material is a 5% drop from some monster/chest/ore deposit
>need to either re-roll the area like 20 times or just godsbane until you're sick of it

Don't blame me, all my Pawns have been cute lolis

Also how is it in undocked mode?

It's a bit better than on the 360/PS3, but still lots of frame drops and only 576p (900p docked) compared to the other consoles/PC which are 1080p at rock stable 60 fps and up.

linear game world with respawning enemies was pretty fucking dated even when the game was new

Yeah the enemy spawns are all static. Like those 2 goblins will spawn by that tree at those exact X, Y and that's it, it will never ever change during the whole course of the game, they will always be exactly there when you revisit the location.

Why not use encounter tables like in Bethesda games? Fucking stupid Japs.

>playing for the first time
>night
>see fucking nothing beyond the two meters of light that the lamp grants you
>suddenly Chimera pounce
Love this game.

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Because it's not very good

Sorry bro but the combat is boring as hell

>It’s Fantasy Stuff: The Game
This is how I can tell you didn't play far enough into the game to learn remotely anything about Grigori.

It's niche for the same reason DaS2 is niche.

It was shit at launch. It was an amazing game when it was re-released in a finished state.

Eternal ferrystone alone changes the entire flow of the game and makes it fun.

/thread

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>/threading the own post
R*ddit

The only fun I ever had in Dragon's Dogma is when you're relatively low level and don't know the map yet and you're stuck in the middle of nowhere with no ferrystones and the night is setting in. That was awesome.

this retarded game doesn't even tell you where the roads lead to

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>All the people that complain about grind didnt even make it to BBI
>They didnt even make it to post game
Oh you poor poor souls

>all the grinding
What?

It's literally the opposite of soulless, and BBI is the best designed dungeon in a modern action RPG.

The soulless feel of the characters is literally part of the plot.

loli pawns

I don't know, I played through it once and had the time of my life discovering everything there was to be discovered. But after that I can't get back into it at all knowing that I'll just be beating on the same 4 enemies and last boss, and that there's no middle ground between walking back and forth between objectives for hours and teleporting all over the place.
I loved it, but more enemy variety, a horse and actual multiplayer would have tremendously improved this game desü.
>no lolirisen

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It's because it's a skeleton of a game. It's got a solid framework, glistening bones, a true masterpiece of a skeleton. But the base game lacks flesh.
Dark Arisen is like they added some muslcle to the top half of the Torso, but it didn't flesh it out entirely.

Maybe DD2 will be less niche.

Yeah, the game was incredibly rushed and over half the content was cut. I'd imagine if that didn't happen the entire game would feel as fleshed out as BBI.

The way it handles damage reduction just isn't fun.

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>everything is so confusing at the start, the new player experience is awful
Such as? Seriously what was so confusing? I can agree that beginning is a bit boring, but nothing about it is confusing. It's as straightforward as it gets you even get a tutorial pawn to help you out and guide you.

it's fine if it's niche, I've played 450 hours of it and enjoyed every second, I don't give a shit if other people like the game or not
besides, the sequel is undeniably in development and it'll be the second coming of christ, so all you faggots can kiss my ass

user untill you understand how the god awful damage mechanics work it can feel like you've hit a brick wall with no way around it.
The game could have explained it better.

Saw the pawn system and I refunded it

>Is it because of all the grinding?

What?

>untill you understand how the god awful damage mechanics work it can feel like you've hit a brick wall with no way around it.
I've went whole game and whole bbi without knowing any of that shit. You know you can just upgrade your gear like you usually do in any rpg ever made. It's like complaining you can't beat baldurs gate with lvl 1 character. Only once I went to /vg/ and talked with the autistic min maxers I get to know how pawns and damage system works in depth.

DDON in the west fucking never

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Eh, the combat just felt to grindy for me without knowing that. But sure whatever.

Good, DDO is the sacrificial lamb by which we summon DD2. Weep not at its death, celebrate its act of rebirth

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>kills Damian in one minute
Whoa... So grindy...

>damage system
Just eat a bunch of periapts

Daimon*

You can literally just use one pawn to buff and heal you. if you're autistic about the chance of NPC combat ruining your immersion.

Wtf you can make them this thicc?

i liked it kinda dropped the game after finishing main quest (grigori battle), pointless grinding BBI didnt seem so appealing

>one minute
not even that long youtube.com/watch?v=CcCIr-NtslA

Thanks, I didn't plan on eating ever again anyway

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are they supposed to be overlevelled? they always body me, because i forget about them. i know they're doable, but i honestly can't think of any other instance where the enemies are that strong.

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Partially because of the grinding, partially because people take it more seriously than what it is. I love it though, a good mix of Monster Hunter and DMC, with a heavy heaping of customization for your characters and Pawns

No fuck you go die in a fire dragon's dogma is crazy popular in the west and we have been spurned its natural evolution. If DD2 happens I hope it is SHIT as revenge for not getting DDON.

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The earlygame is garbage and puts off a lot of people before they can get anywhere near the good part of the game. This is coming from someone who's platinumed the game twice.

>I'll just pop into my inventory to heal and buff everyone instantly
This is the biggest reason it's shit, only dumb cocksuckers disagree.

You can assign items to keys though

You're just moving the goal posts out of stubbornness now. He made a very clear point and you're just resorting to talking about other games and condescension. You should take your own advice

It’s because plebs think you have to re-invent the wheel every time you do a fantasy setting. The generic setting of Dragon’s Dogma gives it a more classical selection of monsters and mobs to fight. If they tried to come up with their own monsters then it’d just feel like a Monster Hunter spin-off.

>How come Dragon's Dogma is so niche
It's not niche at all. It has been released on every platform and has sold really well.

Really wanting to make a couple of viking bros, an Assassin and a Fighter

Extremely slow starts, frustrating inventory/party management that either gets you a very good useful party or a shitty one that only leeches exp.

Quests are incredibly boring and generic as are most characters. No, grigori being the only good one isn't enough.

The world is empty. Barren. The only city is tiny and lifeless. There's like 4 things to do in the city and it's just shops. That's probably because 80% of it blows up in a hole and nothing of value gets lost in the process. It becomes a repetitive dungeon filled with spongy enemies. Great.

Enemies are sponges, after all. You're doing the same old boring shit just for a long ass time. No fast travel too so you'll be fighting boring enemies as you traverse from ShitSoren through barren green field #12 to forest with tall trees#3 while you fight Goblin and BiggerGoblin and Lizards and RedLizards

Dungeons are a slight improvement over the world.

The reality? DD is a fucking mess. It does a few things great and a lot of them are just bad. It's liked in spite of its flaws because there is a good game beneath all that sludge. Because of it it got a tiny but dedicated following.

Hopefully DD2 will be made with the people in charge understanding what made DD great and its clearly weak points.

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>BBI is the best designed dungeon in a modern action RPG
Not with that much copypasta. Practically every single room was copy pasted at least 2 times, even with the same clutter and same "secrets".

be that as it may, the mere fact that you can just open the inventory at any point in time completely ruins any tension or stress when in combat because you've always got that safety net.

>How come Dragon's Dogma is so niche
It's not.

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>The world is empty. Barren.
That's Japanese "open world" games for ya.

>he thinks the main quest ends when you kill Grigori

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it has one of the worst starts of the game. good fucking lord the first 2 hours are so goddamn boring due to the early quests all being fucking lame, the combat being super restrictive due to lack of skills that make up the combat and only having access to the most boring classes of the game.
If Itsuno's gonna work on DD2 he better give access to all classes from the get-go and not force you to do a 15 minute long escort mission

There's plenty of it, e.g. needing to grind out the passives on the classes you don't give a fuck about. Also farming all the rare drops for upgrading your gear etc.

I love how people shit on that despite the fact that good games like Ninja Gaiden allow for this too

>People shitting on Dragons Dogma for their daily fix of (You)'s
Pathetic

>needing to grind out the passives on the classes you don't give a fuck about
you don't need to ever do that unless you're an autistic minmaxer

As much as I love it the game tells you absolute nothing of the intricate gameplay details and BBI is fucking brutal. Stamina mechanic pissed me off when I first played as well.

>needing to grind out the passives on the classes you don't give a fuck about
unnecessary
>farming all the rare drops for upgrading your gear
unnecessary
Dragon's Dogma requires zero grinding

Post your non-meme high effort arisen/pawns.

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What's your wishlist for DD2?
>6 skills for 2 handers
>actual coop

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reminder that all game elements are translated and that you can play the game without a vpn.
>but muh lag
doesn't fucking matter since single player is all local and even multi player has almost no issues

Yeah sure bro let's miss out on +10% STR from Fighter and +20% STR from Warrior that would buff the FUCK out of your phys damage build.

Same goes for the Magic passives on Mage/Sorcerer that you'd need to grind out even as Magic Archer or Mystic Knight.

it's not a very good game is why

I'm the biggest DDfag and will defend pratically every aspect of the game to my grave, but I cannot defend having to rest for 30 seconds between 20 seconds of sprinting, and getting out of breath if you let your stamina reach zero

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>No fast travel too
uhm why are you lying?

yes, you can miss out on those and still beat the game without much problem
there's no requirement to play with an optimal build

>t. periapt junkie

And you can just use 4 periapts with lvl 3 bbi gear and beat the final boss in like 20 seconds.

You have bad taste if you don't like Dragon's Dogma.

the fucking loading screens are constantly telling you that if something is too strong, LEAVE and come back with better equipment/knowledge/party composition

people are so fucking dense and unimaginative

I've beaten the game many times and only ever used periapts for Daimon's second fight and for the speedrun mode
nonetheless, why would you refuse to use a damage boosting item if you're bothered by having to grind in order to be able to deal more damage?

>is it because of all the grinding
the grinding is overstated. You don't have any real reason to get near max level. Just get near the end of main story, then start running bitterblack isle.

>need to look up all the abilities and passives on the wiki because the descriptions are vague as fuck

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you're literally proving my point.

and are wrong too.

Have fun trying to get your gear to Gold Forged.

If much, DD didn't have enough grinding.
I wanted more jobs, more skills, more equipment, more of everything.

But zelda isn't barren.

you should try out DDO. they massively improved all the classes and allow for 4 player jolly adventures

Typical Japanese game design. Over explain the obvious shit (e.g. all those tutorial prompts for using the lantern etc), but never tell any actual numbers that are very important for fine tuning your build. Like, is skill A better than skill B? What exact damage does it do? What does that one passive do?

>DD2
user...

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Is that Punky Brewster?

A Dragon's Dogma anime has been announced and Itsuno has stated publically that he wants to make more Dragon's Dogma.

With DMCV out and a success, DD2 is most assuredly happening.

I admire your optimism.

ign.com/articles/2019/02/07/devil-may-cry-5-director-considered-dragons-dogma-2

It definitely seems like we're going to get a sequel at some point.

>game is re-released on every platform imaginable and sells well
>anime in production out of nowhere
>Itsuno was considering making either DMCV or DD2, and after releasing DMC has said he's already working on another project
>DMCV's reception was overwhelmingly positive on all fronts, meaning Capcom can trust Itsuno to other projects he wishes to make
>DDOnline announces it's shutting down, possibly to shift the crew to work on another project
see you 3-4 years from now, non-believer

It's kind of hard to imagine some weird ass anime being confirmed if a game isn't being planned.

It's because people took a left at the fork in the road instead of a right and got their shot pushed in by bandits and rage quit because it wasnt like skyrim that level scales everything

Castlevania got an anime with 2 seasons already out and more on the way. There's no sign of a new game in sight.

Because the only thing it has going for it are the classes and those dont make up for the shit story and boring fights.

Or because it's just a shitty game

any other games that let you play as a little kid in a grown up world?

Yeah, and unlike Capcom and Itsuno, Iga made Bloodstained on his own because Konami hates video games and hasn't made a good one in over 5 years.

The Legend of Zelda.

>DD has more story depth
false, only Grigori and the Seneschal cycle can even remotely compare with the narrative themes explored in DS
>DD has more quests
quality over quantity, half of DD quests are fetch quests and escort missions
>combat is just as good if not better
this is fair, wish DS let you climb monsters too

>Y-you don't like my game just as much so everything you say is bullshit! You are playing favorites. THIS CONVERSATION IS OVER!!!
user... How did you think this statement would reflect well on you?

For all its issues, I fucking loved the combat in DD, so i kept coming back to it.

Hope DD2 eventually happens, but who the fuck knows with Capcom.

Just another anglocasual mad cuz he’s not good enough for Eastern games

I only bought it in this summer sale even though I wanted to buy it on launch but just didn't have the opportunity at the time and then it just slipped through the cracks as other games captured my interest. I'm loving the game and it's becoming one of my favourites, I don't really believe anyone who describes the game as grindy seeing as I was able to finish the base game plus BBI with no real grind to speak of until I decided to postpone NG+ to dick around in BBI dragonforging all the equipment that I like. I also assume anyone who considers "it's generic" to be a valid form of criticism is a fucking retard, it's just a brain dead point to make especially when all the "generic" elements are done excelently, everything feels alive and full of detail, one of those cases where SOUL is actually applicable for something more than just collecting (you)s. However the game has some big flaws in my eyes
>mining feels kinda out of place in the game
>most bosses and enemies have no major strategy behind them asides from hitting them in glowing bits or in the head
>a lot of curatives and materials feel redundant or useless
>the Guardian inclination exists
>the Warrior class
>missable quests that don't really tie in to anything that's happening through main quest progress
>the beloved mechanic doesn't fucking work

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based

As I'm playing for the first time I gotta agree to this. shits just confusing, yo.
But I got hooked to the game during my first night journey, when I had to fight chimera and a cyclops. Then I knew this shit right here is the adventure I was looking for since the dawn of Infinity Engine games.

>kill 15 rabbits
>collect 50 war bugles
>etc
Honestly felt like doing dailies in an MMO.

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I wanted to impregnate his daughter so hard but the dumb dragon had to pick quina instead

Don't do those quests then, the rewards aren't worth shit and it's not like they have an impact in the grand scheme of things as far as leveling and money goes. What I did was accept every board quest and just play the game normally and by BBI the only things I had left were shit like 10 Kept Giant Fish which just doesn't matter.

Symone's ending was so fucking weird. Why the fuck is it even in the game.

>tried to waifu Mercedes
>got dumb princess instead
I never should have gone to her room

My complaint was exactly because of mercedes
>max out affinity
>give her the bond ring later
>lower my affinity with every merchant by standing next to them drawing my bow
>throw the princess around a bit before finishing her quest last
>get Reynard at the end
At least I can trade with him in cassardis i guess

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>Bland visual design, horrible boring setting, no "hook" to make you interesting in the world
>Weak story, only somewhat redeedmed by twist at the end
>useless openworld with barely any reason to explore and find stuff

I wonder why. I really liked DD, but while i played, i kept thinking of what it could've been with more budget and creativity

Imagine Skyrim but with Dragon Dogma's combat. Would be a fucking 11/10 WRPG that would be remembered for decades to come.

At least I see you have taste. I might replay it just for that chocolate tomboy.

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>DD is a skeleton of a great game, one I fear will never get its guts due to MHW's success.
Itsuno's already working on another project, DMC5 was a runaway success and he's basically come out and said that DD2 is his next project.

If DD2 is to DD1 as DMC5 was to DMC4, it's gonna be one hell of a wild ride.

The beloved mechanic was a bad idea even if it worked exactly as you wanted. The game should have had Grigori take your pawn, that's probably the character you have the most actual attachment to as a player and it makes perfect sense from a narrative perspective.

This is why. Dragon's Dogma looks bland and uninteresting on the surface, but anyone who has truly played DD knows how interesting the story concepts and the combat complexity are. It's a game that gets better and better the more you play it, and the final sections in The Everfall and on the Dark Arisen isle are amazing. It's an unpolished gem, for sure, and I'm very sad that Capcom never continued with Deep Down, since it appeared to focus everything that Dragon's Dogma did well and remove the boring filler.

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Even though I agree that it's a bad idea as it is because it's obviously unfinished, I don't agree wit the pawn part purely because
>open Rift
>bunch of pawns dressed as jester or wearing stupid shit
>bunch of pawns look retarded with maxed out sliders or stupid colors
>bunch of pawns with meme names or named after pornstars like madison ivy, she was even dressed in similar clothing to that one anal video
>pawns with a 100 level difference compared to their Arisens because they're min maxing faggots who play Assassin all game
I don't think a lot of players take the pawns all that seriously so the end result would still be a scene that would feel out of place

You don't pour that much time and effort into something and not get attached to it. Doesn't matter if it's not the sort of attachment that is analogous to actual human attachment, the fact is you as a player will be asked to sacrifice a character you spent a shitload of time playing the game with, building up, managing, teaching, and shaping into what you wanted it to be.

bonus points for the sacrifice Nier-ing your pawn from the servers permanently

Thing is, most people playing these games don't even take the player character seriously. On NG+ the seneschal is replaced with a random online arisen and I got a pimp nigger in a garish coat and a pointy hat which completely ruined the scene.

>starting mid level wepons/armor look nice enough
>endgame goes wild with mmo edgy14old aesthetic
Ah, Dragons Dogma you could be so much... And yet here we are.

I pity the unlucky ones that didnt end up fighting their original arisen

I know about it but you have to be playing offline for it to happen. And why would you switch to offline?

Why is it so niche?
Because it isn't that good.

I think it’s random. I was online and got myself

I hate that, they got the medieval look right and then it goes full retard mode

It's the worst when you're just starting to get endgame gear, it looks so dumb and out of place.

> Deep down
STOP

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Dragons Dogma is one of those games that shows who is capable of playing a game in a way that they find fun on their own, and who needs the game to force them into having fun.
The majority of common complaints are things you can just completely ignore if you don't like them.
Don't want to grind? Fair complaint, but just don't bother, I didn't do a single upgrade in my first playthrough and just ignored the entire materials system altogether, the game is easily forgiving enough that you don't need maximized damage and just buying new weapons as they unlock in the shops is enough to beat the dragon and get a free endgame capable sword.
Don't like the damage formula? Fair complaint, it's a bit swingy and can cause some weird difficulty spikes, but the combat mechanics are free enough that unless you're massively out of your depth you can abuse weak points and damage multipliers to still kill shit pretty easily. Everyone complains about the early high level bandits, but just knock them down and hit them with high damage single hits and they die almost as fast as the basic bitches.
Don't like the inventory system? Still fair, it's basic as fuck and instant consumables take a lot of the stress out of combat, if you use them too freely. Just don't.

They're all legitimate complaints and I think even most fans of the games would agree that a sequel should improve on things like item use, sidequest variety, vocation balance, overworld variation and whatnot, and not being able to look past them is understandable. People have different opinions about how a videogame should present it's fun and I can understand someone not wanting to change the way they play to make the game fun, rather than the game only letting you play in the way you find fun from the start.
I think that's why it's pretty common for people to try it, not like it, then try it again some point later and have it "click." You have to figure out how to have fun with the game before it starts feeling worth it.

>In June 2018, Capcom extended thetrademarkfor the game.
maybe we're getting this instead of dragon's dogma 2

>level 100 ranger
>have trouble taking on any bigger enemy in BBI unless I turn the fight into a boring slog with the stamina consuming shot
Can a strider handle BBI well if he packs specific equipment or am I stuck headshotting every big enemy I find?

Always carry a bunch of periapts
Just don't give them to your pawns because these cunts will use them

10fold blast arrows, son

You need to switch to Magic Archer for BBI, some enemies have stupid high phys defense or are outright immune to non-magical attacks.

Also, stock up on Liquid Vim, it gives you infinite Stamina for 1 minute, very useful when fighting bosses or other dangerous enemies.

I do that from time to time but it feels just as cheap, some dude told me he rocked a Warrior build and was able to kill firedrakes just fine in BBI but I fear I'm not that cool.

oh I didn't know magic archer did fine in bbi. I used that class for most of my mainland playthrough but then changed to Ranger because I didn't like that final ability much (the pawn sacrificing one). I'll play around with Magic Archer for a while then

It took me 2 years and 4 attempts but when it clicked it clicked i beat the game 6x in a row user

Are you me?
In the end its boring as all fuck.
Maybe i got too high expectations over the years, but Dragon Dogma always seemed like a waste of time for me.

It's surface level is not good enough for the casual consumer. Always remember that playing games as a *HOBBY* is considered niche itself.
Hobbyists will play a game from start to finish no matter how absolute shit a game might be.
The special case with Dragon's Dogma is that at a strictly surface level it appears to be a pretty bad game, that is, until you play the whole thing. It's without a doubt one of the greatest dungeon crawlers of all time thanks to BBI, and has one of the best written bosses and "true final bosses"of all time.
The reason why DD is niche is because only a niche group of people stuck with it (hobbyists).
The casual person who enjoys games but doesn't love them never stuck with it, and instead berates it because in their eyes it seems to be worshiped more or less as a meme or because it has suggestive sexual approaches with pawn customization.
If everybody who played it got threw the SLEW of it's fault, because there are plenty, they would have found a monumentos staple withing the dungeon crawling genre.

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>being able to use consumables at any time you want, how many times you want makes a game shit
This has got to be the dumbest post I've seen all day.

BBI grinding is what makes it fun, reminds me of my endless Diablo & Baal runs from Diablo II. Besides you can play as 9 different classes while doing so.

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He does have a point as far as tension goes. I started limiting myself extremely as far as curatives go in order to have a funner experience with the game and it sure improved the whole thing. It's like eating 50 fucking cheese wheels in skyrim, you can do it but it sure breaks the flow of the game

it's one of these games you wonder if the devs actually played
it's also one of the most overrated games on this board

It has great combat but it's shit in about everything else. Never liked the pawns because if you want to make one with a different class from you it''ll end up retarded. Story has cool concepts but everything except Grigori is meh. DLC is great though.