Does it still hold up?

Does it still hold up?

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it not only holds up, it is still superior, more enjoyable, than any of its own contemporary counterparts.

It was dated upon release.

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Your opinion's alright, but I'll always defend RE4's controls. If it's ever remade, I hope they keep the tank controls. The limited mobility is half of what makes fighting enemies so stressful.
The chainsaw guys are fucked, and I'll always freak out when I hear the revving up of a chainsaw in the distance, because I have to run away, turn around, and aim in order to kill him. If I can just run backwards while shooting it'd completely trivialize the combat.

>comparing apples to oranges
the saddest thing here is the fact that someone probably thought they were being smart when they made the pic.

>majority of game is escort mission
No it isn't, you barely have Ashley for half of the Village, half of the Castle, and almost all of Island. You have her for MAYBE a third of the game.
Also, Ashley's not that bad anyway, if you're letting her get hurt then you're probably just bad at games.

*don't have have Ashley
That's what I meant.

Can I see your cock?

It's shit. Probably the worst controls I ever played in my life and the story is pretty mediocre dribble.

If a game only manages to be stressful and scary because of shit controls that's more a testament that it completely fails at the actual horror parts.

It's pretty fun on the _w_i_i_

I wouldn't say "only" manages, it just helps. Resident Evil 4's controls are still a product of its predecessors having those controls.
All the mainline games past 4 (except for 7) are shit and IMO one of the biggest reasons why is because of all the control you have, you curb stomp every zombie and monster easily because you can make laps around them. Resident Evil 4's enemies and bosses are built around the tank controls, and thus that requires you to be strategic and actually consider how you'll take down enemies without them overwhelming you, unlike later entries where you can just shoot and run.
RE7 broke away from this by severely limiting your ammo like the older games and making enemies stronger so you had to consider whether it was worth it to take enemies down at the expense of ammo. That and Ethan's low speed helped that.

It has tank sort of controls but you can see what you're doing and it makes things more tense than they would be

Some of the graphics are pretty fuckin technically bad now but it's not like the art design or level design have changed. The only thing that stops it from "holding up" imo is that I've played it so much that it's never really intense anymore

I replayed it last month and it hasn't aged all too well, it was okay but I'd imagine that a player who hasn't played it before would not like it at all, you need those nostalgiagoggles to forgive it's shortcomings.

I watched my mom play it when I was a kid, but that's about all the nostalgia I have for it. I played it for myself last year and I thought it was definitely better than a lot of survival horror games today. It's just so well designed, and I like the characters even if they can be dumb.
Game still has a ton of flaws though, particularly in the plot and character avenue.

>Switch release is way too expensive and doesn't even have the Wii gyroscope aiming
What a bummer.

I didn't feel good buying it, because that's bullshit, but I pirated it on Switch and it's pretty much PS4 version, didn't notice any downgrades or anything. If the Switch version was $20 it'd be acceptable, even without the gyro aiming. Gyro aiming sucks anyway.

I don't know, was the faggot that made the pic aware that both games don't belong to the same fucking genre? One is a pure action game, the other is action horror. One puts you against just punks with guns that die in one shot, the others put you against a variety of monsters, most of them hard to kill. One has virtually unlimited ammo and allows the carrying of an entire gun shop, the other limits the guns and ammo to whatever can fit on your inventory.

RE4 increases ammo drop rates the lower you are on ammo. There's nothing horror about RE4's game design at all.

It's almost as if that picture was made to rile some shit up.

>lmao dude Mario is so much better than Zelda because like, you can't even jump, and Zelda covers the camera the whole time! Mario has unlimited fireballs, and you gotta, like, conserve arrows in Zelda and shit. What a bummer, man

There certainly is compared to Max Payne.

>I haven't played on professional
pleb

Not him, but how the fuck do you get through Professional? I always completely run out of ammo around the Salazar statue part. How do I kill enemies while using up less ammo?

You run past enemies and use the knife when possible.

If you don't know you shoudn't be playing on Professional.

might be still the game of the lasr decade but, in reality it ruined survival horror for 10 yers, thank god they found their way to thos eold track on RE7 and go all the way with REmake2

That makes no sense, I've beaten RE4 like 4 times on Normal. Isn't the point of playing on Professional to learn how to beat it...?

i played it for the first time earlier this year and i thought it was fucking great. wish i hadn't put it off for so long. i honestly want to play it through again.

UN FORASTERO

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>playing the literally named "pro" difficulty without being a pro
That's where the problem is

It's almost like one was trying to enhance the tension by being different.

DETRAS DE TI IMBECIL

I'm buying resident evil 4 on Nintendo switch even though I already have it on wii u. Take notes sega who made sonic adventure. Don't get rid of source codes of modern sonic.

You kick and suplex them

What? You can suplex them?
How do you do that?

You finished the game 4 times and still don't know? Shoot enemy on head, get close until the prompt appears, press the button.

Shoot them in the lower leg they kneel

gz you ruined the game for him.

Huh, damn. I didn't know that.
This game still surprises me sometimes. It took a long time for me to realize Ashley pumps her fist in celebration when you kill someone.

this