VA-11 HALL-A, Night in the Woods, etc are not video games because you cannot lose in them. A prerequisite to something being a game is a potential for failure.
Can you name a single non-video game without the ability to lose?
Virtual Novels/Some Indies are Not Video Games
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It might help if you didn't pick a game with a fail state as your first example.
you are aware many VN's have game overs right?
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Since when is losing a requirement?
What retard came up with this?
If the game has gameplay, it's a video game
Valhalla still has gameplay, even if it is on the same level as a cool math game. And you can fail at that game, just like other VNs like Danganronpa and Ace Attorney.
too bad that VNs have no gameplay either
HAHA YES! EPIC MEME DOG WOO!
Who fucking cares if it "technically" doesn't count as a video game? I still enjoy vn's whether or not they count as vidya
and console slideshows running at 10 fps don't count as video
Yeah. But they still go on Yea Forums.
Is Grim Fandango not a game anymore?
So Prey is not a video game too?
>Since when is losing a requirement?
>What retard came up with this?
>If the game has gameplay, it's a video game
Because for something to be a game and thus have gameplay there needs to be a win state and a lose state. If you can't lose, you can't win. If you can't win then why call it a game? If anything can be a game then is finishing the reading of a book the same as winning a game?
Pretty sure you can lose in VA-11 HALL-A if you don't pay off your denbts, actually, so no clue what you're even talking about.
>Pretty sure you can lose in VA-11 HALL-A if you don't pay off your denbts
Cozy hell is one of the best endings
Win states and lose states aren't what make the game. This is autistic
Gameplay is. That's the long and short of it.
And if you really wanna be autistic, I guess you could call reading a book a game if you consider finishing said book to be a challenge.
Inability of procedure is a fail state
Like putting together a jigsaw puzzle or solving a puzzle cube
I swear I feel like every time I read Yea Forums it's like a high schooler just had their first debate class and thinks they can shit out an impenetrable defense if they just hammer together enough bad points.
I think people just like to think theyre smart by being "clever" enough to constuct arbitrary rulesets but dense enough not to consider that language is malleable and defintions evolve.
Are we back in 2011 somehow? The whole NOT A GAME GUYZ! shit was pretty sad even back then.
Well, games are generally defined as a structured activity governed by a rule-set and containing at least an IMPLIED lose-state.
The thing that most people do not understand or miss is the whole IMPLIED aspect of it. Most VN's, as well as point and clicks or true sandboxes still contain some form of implied lose state, even if it's a less desirable ending or mere state of getting stuck.
it literally has Lose in it
now what?
By OP's oh so clever definition Prey 2006 or Prince of Persia 2008 are not video games since you effectively can't die in them.
imagine being this stupid
if something has a lose state and a win state, then it automatically has gameplay, the process through which the player and the game is able to determine success or failure
Does it have health bar? I thought so
But how do you identify a win and lose state exactly?