>melee kills take the same amount of time as knockouts
>make more noise than knockouts
>give less XP
What were they thinking?
>melee kills take the same amount of time as knockouts
>make more noise than knockouts
>give less XP
What were they thinking?
>killing bad mmkay
is that the message?
I figure it was their way of making it more costly to kill enemies permanently, rather than KO’ing them and risking another enemy waking them up. Do I get my cookie now?
that might be fine and okay if you couldnt drag enemies and stuff 10 of them into an air vent
Literally this, it's the simplest fucking reason ever, you are at a disadvantage when you knock someone out therefore you get more experience.
>slicing someone with a blade is somehow louder than beating them up
>animations instead of fluidly animated actions on button press
I like DX:HR but looking too deeply into the mechanics makes it abundantly clear that it could have been much better.
you shouldn't get xp at all for taking people out let alone extra xp
This. VTMB/Deus Ex model of EXP for exploration and completing quests is superior. EXP for kills is great in certain kinds of games, but not stealth games.
she'll never be in another game and even if she is wont be romanceable
Yeah that's really dumb. The Arkham games had you choosing between a slow silent takedown or a fast and loud knockout smash, that makes sense, nu-DX should have done something similar.
Making more noise already disadvantages you enough, there was no need for an XP loss
who gives a shit
Lets be honest with ourselves user. It's better this way. If they ever brought her back in any capacity they'll fuck up her character somehow.
>stealth takedown enemy
>shoot in head with silenced pistol
they should have made nonlethal takedowns impossible from the front or something
Hi Pat
She kind of was in DXMD ;-)
Does this confer even more XP? It should incur a penalty.
yeah as a note taped to the bottom of a cereal box
I mean going non-lethal is usually just easier in stealth games like this, sticking with the prod was easier then actually killing
>give the player a bunch of weapon options
>the two pistols in the game outclass everything so much there's no reason to use anything else
>sticking with the prod was easier then actually killing
In OG deus ex? Fuck no. Also full non lethal runs are the most boring way to play cause your options are limited and you have to take everything ridiculously slow near the end.
The stealthiest kills are the ones you don't even expect.
oh shit, now I remember yeah. I just used the fucking lightsaber after a certain point
Is this a reference to pressure sensitive controls in MGS?
Literally never happened to me. I didn't even know that was possible.
I mean who leaves bodies laying around anyways?
It was made by canadians, what more explanation do you need?
I'm more annoyed by the fact that manually hacking gives XP, but using the right password does not.
what other series only have 1 good game
invisible war isn't as bad as people make it out to be
>I just used the fucking lightsaber after a certain point
Yeah there we go. Speed and dragon tooth is the most fun way to play and there's nothing non lethal about it. Most people do just that I've come to realize.
I just left the knocked out bodies in the hallway on my first playthrough and I've never seen another enemy wake them up, ever.
based
You're not really exercising any kind of skill by typing in a password. Maybe you could argue for earning xp from the investigating to discover the password.
>Shoot someone in the head with silenced tranq
>They fall down the stairs and die.
nigger
jaron, is that you?
>PS3 version
eeish
>original Deus Ex
>here's your environment, bro, play as you like. you get xp for exploration and completing objectives
>nu-Deus Ex
>play the way we intended or you get punished
based black consoler
?? Your never punished for the way you play tard
>here's your environment, bro, play as you like. you get xp for exploration and completing objectives
Literally true in every sense of the word for the new deus ex games. You should try them sometime dude.
You do get more XP if you play the encouraged (non-lethal stealth) way. Hell, the first nu-DX has loud combat feeling like an afterthought, with exactly one offensive augmentation (Typhoon).
It's not that much of a big deal, but it's still bad. And what makes it worse is that sneaking not only gives you more XP, but is also far easier than playing loud.
MD made direct combat much more viable. And yet the Typhoon also has a nonlethal mode. It's just a much smoother and more balanced game all around.
Reading through e-mails and exploring to find a password should be the preferred method for a spy.
It makes no sense that brute forcing your way through locked doors and computers is the most rewarding way. And not only that but the EXP warned from hacking can be used to upgrade unrelated augs, so investing on hacking early on pays for itself on the long run.
It's retarded, they wanted players to engage with their shitty RNG based minigame even at the cost of exploration.
The original didn't have this problem, you received experience for completing objectives regardless of the method you used. That way player expression wasn't hampered.
I will refrain from asking making a "who did you steal them from" joke as I know that is what you want, you nigger.
playing FPS games on a console is fucking retarded though, and it is a sign of your lower IQ that you did not buy the superior PC version instead
Are you saying that you don't get less XP for lethal playthrough in nu-Deus Ex? I think it's you who should refresh your memory.
A couple point here and there don't add up to any more than one or two praxis kits. You're making a big deal out of nothing.
>are you saying this thing you're not saying?
No idiot I'm calling your shitpost out for being obviously false. The slight differences in XP rewards don't mean shit. You might get a couple upgrades slightly earlier if you play full lethal but that's it. No reason to pretend otherwise.
>nigger
>buy
if you play full non-lethal*
I fully agree, and I had a blast playing a loud lethal playthrough murdering everyone including the cops, playing it as an FPS instead of a cover shooter.
It's also funny how easy it is to break into places when you don't care about being sneaky - you just shoot the door with your shotgun until it breaks.
Do you have any idea how many locked doors and computers there are in Human Revolution?
And even if the difference was small, it's still there. There is no downside to picking hacking over something else. That's shit game design no matter how you spin it.
>HR
>FPS
Hey did your high IQ distract you from the fact that the game is mostly played by walking up behind enemies and performing takedowns that require no aiming whatsoever?
Maybe if enemies could notice that hacked doors and alarm panels have been tampered with and go into an alert state it would help balance it
I do. I've played through HR many times in many different ways. The differences between lethal and non lethal are insignificant in terms of experience gained. Incentivizing a certain playstyle is unnecessary sure but it's not bad game design, there's nothing wrong with it.
>And even if the difference was small, it's still there.
This. It's really not a huge deal, but it's still a bad design to build the game around. Like why should headshots give you extra XP? You're killing the enemy instantly and only spending a single bullet to boot, you've already been rewarded enough. Just hand out XP for progressing the story and let the player overcome obstacles however they want like in the original DX.
Give it back, I'm trying to enjoy my action packed trip to Detroit.
but you're not at a disadvantage for pacifist takedowns. 9/10 it's more advantageous to do it quietly.
Rest in peace Big Rizzle
Yeah, RIP.