What indie games have you been playing Yea Forums? Any upcoming indies you're looking forward to and want to shill to us?
/indies/
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Shovel Knight: King of Cards fucking when
thiiiiis, I swear it's probably my most anticipated game, fuckin' when reeeeeeee
been playing this shit out of this garbage and I can't stop
The Messenger is pretty good.
Not a big fan of how it turned into a half-assed Metroidvania though (and I love Metroidvanias). It's a clever concept but just drags out the game needlessly, it's a pacing killer.
Oxenfree
a billion times better than Tell Tale games
>Next game from this dev is a timed EGS exclusive
FFFFFFFFFFFFFFFFFFFFF-
Check out Horace on Steam, my personal GOTY.
Heres a song I ripped from it cause I liked it:
instaud.io
How is it? I've had a soft spot for that art style ever since Cube World tore my heart out and stomped on it
I just did my third replay of Iconoclasts today, going for both hidden bosses. Konjak really seems to be the only dev making metroidvanias that aim for Metroid Fusion over Super Metroid, as well as the only one to make the Order of Ecclesia formula actually work.
In terms of actual shills I have a stake in, give Void Bastards a try, I had some friends involved in it. It's no System Shock or FTL, but if you're picking it up on sale or pirating it you'll have a good few hours of fun with it.
that fucker has the audacity to post progress updates for cube world on his twitter and shit but never actually updates it
Legend of Princess was pretty good and free
So what the fuck is Konjak going to do now that his decade+ project is done?
it's nice. deceptyivly beefy, though, for some reason. Not too hardware intensive, but more than you'd expect from a game that looks like this. Its like if minecraft had less mining, an shit from animal crossing and harvest moon stapled on.
It's also overpriced though. wait for it to be on sale. I bought it cause I had a coupon for it for owning starbound on steam.
>hidden bosses
There is a second one? I know the one under the sea, what is the second one?
He's been releasing footage of the game he scrapped before going back to Iconoclasts which was a warioware meets Metroid setup. Maybe he's planning on tuning that again.
youtu.be
last one i've played was blazing chrome. pretty good contra clone. way better than super cyborg.
Between the stars. It's actually fun.
There's mother's corners to the far east that's a double-battle setup thing, and then there's Fitzroy which is the one you need to find all the hidden locations for.
Just finished Hollow Knight after 40 hours of no-lifing it. Glad you guys memed it so hard
Crosscode was my GOTY for 2018. Lots of new updates coming this year including NG+ and post-game content.
that game was fucking based
I really, really fucking want a second one.
>Katana Zero
Hardmode Speedrunning without slomo is next-level autism insanity. Love it.
Honestly waiting for a good indie city builder sim.
Voxels actually use a lot of cpu power, right?
yeah, lot of memory to render them all
It's also extremely moddable, so thats a plus. lot of shit both on steam and their website.
What's it called?
Staxel
Looks pretty sexy.
Wait is this an MMO?
slay the spire is great
my own, don't have a name yet though. mein waifu is the furher will probably go on to make like 10x my planed kickstarter shekel goal, feels bad bros
no but it has online play
Darkest dungeon, really hard but finally finished it. I couldn't imagine playing this game without mods, all I have left is the countess now.
I rolled through blazing chrome. Pretty good but glad it was on gamepass. Kind of waiting for spelunky 2
last indie I played was a hat in time for Nyakuza metro, also
>2019
>still no Freedom Planet 2
it fucking hurts
Sounds like something from ffvii
Are they gonna add that dungeon they teased at the end of the game?
>mentally ill millennials and zoomers making games
god help us all
Are you over 38?
I believe so, and I also think it will be a free update (as in, not part of the post-game DLC)
Void Bastards was wholly disappointing. It doesn't feel like system shock or FTL at all and I really don't understand why people keep using those as comparisons. The infinitely respawning enemies thing was just a super tedious mechanic as well as most of the weapons feeling like hot fucking garbage.
Wrath: aeon of ruin seems promising desu
Hey, that looks breddy cool
seriously what the fuck is taking them so long? wasn't that supposed to come out 2 years ago?
idk anymore it was supposed to come out this year, and we're already halfway through 2019 and still no release date
>Yuppie Psycho
Not bad but I feel like I played RPGmaker games that were as good, if not better, for free
I played Unworthy note too long ago.
And deleted it. Too much of a chore. Indie soulslikes seem to do that, where they think that translating a simple arpg to 2D means they have to make it a chore. Still the only 2 I've found with decent pacing were Salt and Sanctuary, which was made by people proven to be competent, and fucking Shrouded In Sanity, which was a fluke because the dev went on to make a game that was a chore.
Picture unrelated.
this looks fun
It'd help if you posted the game's name and a blog or twitter to follow progress. You can't expect success to just happen with no work. Game looks cool though.
If you fuckers haven't played Kenshi yet you haven't lived.
It may look like unity ass, but when you can train someone from a pile of meat into a martial arts master that can rip limbs off with sheer force of will, you will know true meme magic.
I can't get into a game if there's no goal.
Nah I get you. I'll be the first to admit it's not a game that holds up for more than 6 hours or so. I've got a dev build somewhere of the new update and I mean it's *fine*, but it's really just there for "here's more content if you liked what little we had in the basegame" sorta things.
you make your own goals
Like overthrowing a faction with your squad of murderous chads hell-bent on ripping a weeaboo city a new proverbial asshole as their muscle-bound fists penetrate armor plating left and right.
Or enslave everything in the name of the holy lord Okran.
Or become a skin-bandit and start peeling potatoes.
Or work your way up to the Ashlands, find the lead bot there, and challenge him in a one-on-one martial arts combat within his dilapidated lair while your mates fend off hundreds of other rusty bots equipped with better weapons and better stats
>make your own goals
Cute idea, but doesn't work for me. I get little enough emotional feedback from games as it is.
Still, game looks good.
I came here to post that crosscode was also my goty
I replayed from a fresh save file when 1.0 was released, and I now have sunk 80 hours into a 20 dollar game that outshines zelda
if anyone is interested, please do not be turned off by the tumblr box art and the dialogue portraits, the gameplay is chronotrigger styled
Im pretty good at hotline miami, and now it feels like a curse whenever I play a reflex game like this.
I completed superhot in 2 hours, and katana zero in 2 hours. its satisfying and kinda sad at the same time.
Any good indie RPGs? Doesn't have to be full on classic RPG, just have some core RPG elements, such as basic character progression, skills, classes/vehicles/kits/ etc. Darkest Dungeon, FTL, Slay the Spire come to mind. Then again I guess those are roguelites more.
I got a chub when they had their tearful reunion hug, because I imagined Emilie's modest bust mashing against Lea's big udders. Lea's nipples are probably inverted because her tits are so big, so if Emilie and her ever lezzed out, Emilie could dock her hard nipples into Lea's innies while she furiously fingers Lea. There's no way Emilie isn't the one on the offensive and penetrating every one of Lea's holes. Lea can't say no.
I thought the art was fine honestly, not 10/10 but not awful.
The in-game spritework is also pretty good.
Crosscode was already posted in this thread.
It was alright until I figured out that basically there was no reason to stick around on ships. I would just run in, run past most if not all of the enemies, get to the cockpit and download the map, and then run to where I needed to get my new part and then peace. Fighting never felt like a worthwhile option since spending resources shooting enemies who rarely dropped anything but also rarely did any damage to me felt silly.
Recently been playing a lot of Slay the spire. I love how simple yet effective its gameplay is
I recently played through Iconoclasts and Hotline Miami, both of which were fairly good. I'll probably try out either Crosscode or Hollow Knight sometime soon.
Genius of Sappheiros and Labyrinth of Touhou are both pretty solid. They're both Touhou fangames, but they're more focused on mechanics than story, so it's fine if you aren't familiar with the series.
There are also quite a few good roguelikes out there. I'm particularly fond of DoomRL, IVAN, and Elona.
If only it were longer bros. Can't wait for the next chapter.
What game is this?
Completed Hollow Knight and I love it, now I'm playing a bunch of Dead Cells
This little baby right here, now I need to start a nightmare save
I got Baba Is You on sale
staxel
cute game, lotta good mods
20$, dont buy it unless is on sale
Was playing Baba is You but I'm too stupid. Kinda waiting to play it with someone to bounce off ideas.
Finished The Messenger DLC a few days ago. What a blast. I love that game, the platforming is top notch.
>indieshit
>Crosscode still not on PS4 or Switch
What the hell are they waiting for?
is there a good plot explanation for a brainlet like me. i didnt understand the ending at all.
I've recently played a game called OneShot and its really fucking good even if it is shorter than the majority of the indie games in this thread it is still something I highly recommend.
Just finished hylics and dust and an Elysian tale
Both are pretty nice
>The infinitely respawning enemies thing was just a super tedious mechanic as well as most of the weapons feeling like hot fucking garbage.
Well that sounds just like System Shock 2.
I did the campaign in about 3 hours, definitely give the speedrun hardmode a crack. It's way more challenging.
Only played and liked Hollow Knight. Are there other indie games with that much polish?
been enjoying the fuck out of necrodancer, it's pretty hard given that it's my first rogue-like type game, keeping rhythm and not dying is a good challenge. however there's not any Indies I'm looking forward too. I mostly just play dated AAA he's like Skyrim and MGSV.
whats a good turn based rogue-like that has lots of content that's out right now?
>still no fucking traslations
fuck
Eh I liked Super Cyborg more overall. Blazing Chrome looks amazing but the game seriously lacks challenge. idk what they were thinking with the 2 bike levels and Space Harrier shmup section either
you might enjoy games from Supergiant Games
I'm waiting on these 2 games they both have really good pixel art. although only the gameplay art looks good in Shakedown Hawaii, the cutscene portraits look like shit
Why do people keep saying Iconoclasts is a metroidvania? you'll give people the wrong expectations.
Indie games are fucking cancer
I've started to hate indies because I feel like there's no middle ground, it's always roguelites or metroidvanias
the metroidvanias are usually fantastic (Hollow Knight) but the roguelites are so boring, always the exact same thing, and then you have the retards that try and make a metroidvania roguelite, something that contradicts itself and can never even exist since Metroid games are by design non-procedural
I want finished games, not 5000+ hour long arcade-tier experiences of doing the same monotonous shit forever
There is nothing wrong with an arcade-like game experience.
>using arcade tier as a negative
So you want cinematic experiences, not actual video games? You have the rest of the industry for that.
It's fine to not like rogue-likes user, some people want that 5000+ hour experience of forever playing the same game
You have plenty of options to choose from
Why is this game so fucking ugly.
I think everything is heavily up to interpretation until the dev makes the DLC for the ending. From what I've seen, the Cromags make a squad of super time Chronos soldiers to win a war 7 years ago. At the end of the war, the squad goes their separate ways and the MC (Zero) somehow begins working for the Cromag Government covering up loose ends in regards to Chronos. Fifteen and The Dragon (the real dragon, the blonde guy) go rogue and try to hunt down everyone responsible for turning them into super soldiers.
It's hard to tell what is real and what is not (i.e. the girls and the masked men) because Zero is super fucked in the head. The game pretty much ends with Zero rediscovering his memory of him as a super soldier, The Dragon planning his next move and the government looking to hunt down all the rogue NULL soldiers.
played it, hated it.
I just played through Return of the Obra Dinn yesterday and it was great. I'm really excited for Radio the Universe, since it's finally supposed to come out this year. Besides that, Eastward, Blasphemous, World of Horror, Hollow Knight: Silksong and Omori are all titles I'm particularly looking forward to.
>I want finished games, not 5000+ hour long arcade-tier experiences of doing the same monotonous shit forever
Based
I've tried a few indies recently:
Axiom Verge: 6/10
Crypt of the Necrodancer: 3/10
Cuphead: 4/10
Wargroove: 7/10
Hollow Knight: 9/10
>Crypt of the Necrodancer
fucking retards couldn't even program gamepad support properly.
>Cuphead 4/10
Imagine having taste this awful
You folks be sleepin on blasphemous. This game art and lvl design look fucking dope.
the pixel art is fucking messy and sloppy i'll never be able to play it.
>Crypt of the Necrodancer: 3/10
>Cuphead: 4/10
jfc that taste
store.steampowered.com
Check out this game. It's got an insane amount of content for how cheap it is. It was made mostly by one guy over 6 years with very little resources. All voice acting is just one TTS and many songs are retro remixes of classical music. Despite how it might seem kinda shit at first it's actually amazing and SOULFUL as fuck.
It didn't get nearly as much recognition as it deserves. Pretty much the only reason any people know about it is that a famous streamer played it over the past few days.
I'm still hoping indivisible still has good gameplay despite the questionable design changes
I started playing Into the Breach again, this time on the Switch.
Really hoping they put FTL on there some day.
Which one is your favorite?
I can see why no one played it. all its assets are super clashing and incoherent. just looks slapped together with no artstyle.
Looked great, but it wasn't fun. I 100%ed it on normal and there wasn't a single level that I actually liked. The whole game was a chore.
If you're looking for a Descent type 6 DOF game give the demo for Blast Axis a try. The movement and shooting are pretty smooth, and it's supposedly made by just 1 guy.
Is Heartbeat any good?
Oneshot is fucking great
If you want a genuine roguelike, Brogue is a very good introductory game. Has lots of on screen references, uses ascii graphics but it’s all colored in so it still looks recognizable at a glance? And isn’t too difficult. It also has mouse support if you need it and has tool tips for hovering over pretty much anything if you feel confused.
Indeed. I love the game to bits but I'm tired of waiting.
How did Hollow Knight run on Switch? I played it on PC but want to get Silksong on Switch. I imagine it should be fine but you never know with Unity games.
Also looking forward to Will of the Wisps if that counts as indie.
I was disappointed by Iconoclasts on so many levels, but the foundation is good.
I also found pretty annoying how they kept forcing Black and her tragedy despite her being a thoroughly unenjoyable and annoying character.
The problem with your game and many other 2d sidescrollers is that it's damn hard to see where the bullets are actually going and what the hitboxes of both you and your enemies are. So it's automatically shit.
>you make your own goals
So it's a sandbox and not a game. I like games.
Cult sim, it's as much of a grind as before. But I'm connecting more of the dots behind the lore. I'm also save scumming curses because they're bullshit.
For me it's expeditions:conquistador.
Fuck u i don't like that game
Just hollow knight rn
Is it worth $40 just for the physical edition?
Dust an Elysium tale is dookiewater fuck u asshole
Wrong.
Can't even argue with any of that. Necrodancer is carried by Danny B's music while the gameplay is subpar roguelike , Cuphead is style over substance, Axiom Verge is competent Metroid clone which shits the bed very hard in the story department, Hollow Knight is amazing value for price and overall great game. Never played Wargroove.
too much visual noise
i really don't like autists...
Just pirate sh until it comes to steam
>while the gameplay is subpar roguelike
What makes you think this? Lack of flashy special skills?
OneShot is okay, but the DLC update made it really bad.
>Also looking forward to Will of the Wisps if that counts as indie.
Well it's being made a 50+ man team backed by Micro$oft, how indie does that sound to you?
the portraits are pretty bad, almost as bad as wargroove
I'm waiting putting off this game until it comes to the switch. Is it a mistake? Is the game good as a twin shooter, because I've heard it requires some very precise aiming.
Well we know for fucking sure Double Fine is going to continue pretending to be indie under Microsoft.
Nightmare Reaper is crack. Also, Streets of Rogue is fantastic.
Game is inconsistent within it's own rules, sometimes green dragon takes two beats to attack, sometimes its three, I was never able to figure out why and it's one of the reasons why I dropped it. The unlock system is trash, why Isaac is the only one to figure it out is beyond me. Ability to skip floors diminishes the "permadeath" aspect. At least it is turn based, unlike most of roguelikes, even if the turns are beats.
All zones mode is the real content of the game, and no dragons always attack every other beat..
>Game is inconsistent within it's own rules
it isn't
>I was never able to figure out why
because you're a shitter and blamed the game for your mistakes
>Ability to skip floors diminishes the "permadeath" aspect.
yeah playing the game on tutorial mode probably does diminish that
That’s what I originally thought after getting Dead Cells and Enter the Gungeon and being bored with both. Then I got Slay the Spire and the runs didnt feel monotonous and boring so I’m not quite sure what to think about the genre now, maybe I just perfer the “turn-based” combat.
Runs perfect on switch, the only thing I’ve noticed is ocasional fps drops when swimming in the water in Godhome.
I don't know why you would bother with physical editions these days when they don't even come with cool manuals or anything.