tell me why this game is good/bad
Tell me why this game is good/bad
Maya is the best and cutest!
that is a girl, not a game
Could you prove that in a court of law?
You need to fuck one
Good reply, incels.
Have sex bro. Seriously you need to have sex.
I have a girlfriend who I fuck every time I see.
Have more sex incel
IS has a great story and characters but some of the worst JRPG gameplay I've ever endured
EP is the same but they fixed the gameplay as best they could
>good
the story
>bad
the gameplay
How good is it to play EP? Is it like 3 or 1?
literally every persona game, except that the story is bad in them all too
EP is a direct sequel to IS so you have to play that first. 2 overall is closer to 1, basically the same structure but with a different combat system and dungeons.
im asking if the gameplay is like 1 or 3 at all
Bad art style
wrong
It's like 1 but super streamlined. No positioning or grid, but you do get fusion spells. It's kinda bog standard 2bh, not great, but EP is challenging enough to make you use the mechanics to their fullest.
I see, is there a game that it's most similar to?
you should try forming your own opinions you dumb pussy. quit being afraid of forming a personality of your own.
or, you know, not waste my time playing a game not worth the time
Like Persona 1, everything is great EXCEPT the gameplay.
I really wish Meguro put in more effort into the remakes. At a bare minimum reduce the encounter rate, such an obvious change.
I would love for Atlus to try again but I have a feeling they would go too far and P3-ify them.
Persona 1's gameplay is really fun.
Absolutely not. The grid system is half-assed, the card system is garbage, the dungeon design is garbage, and the encounter rate is tediously high.
There are far better Megaten first-person dungeon crawlers.
p1 unironically has the best combat in the series though
Fucking how?
because it's not literally just "hit the weakness to win" like 2, 3, 4, and 5
granted, it's still not as good as regular megaten combat, but the grid and spell positioning gives it at least some depth
>the grid and spell positioning gives it at least some depth
Having extra mechanics you have to fiddle around with is not automatically deep, or at least not the good kind of deep. Like I said, the grid system is half-assed. It had potential but was implemented poorly. Instead of being able to move characters on-the-fly during combat, you have to pre-make four sets of party positions, which is super tedious, especially considering you have to readjust it every time you get a new spell, or Persona, or weapon, or gun. Not to mention you have no way of knowing where enemies are going to be positioned ahead of time. It's just more time wasting in a game that already wastes your time. You're better off just spamming spells that hit everything. Persona 2 could have fixed it but instead they decided to do away with it, which is a shame but ultimately a positive change.
Radiant Historia has actually good grid-based combat.
>the card system is garbage
Why? It's just standard demon fusion, infinitely superior to the obnoxious grind of 2's system
Thought EP and IS were separate universes.
Is this the one with the literal crackwhore?
Yes, but EP's universe is created by the events of IS, and EP is about how the events of IS fuck up the new universe. It's complicated.
you literally can move around in battle. I have no idea what you're talking about. And no, there's rarely new adjustments needed for everything, most weapons of the same type have the same range and spells tend to ignore the grid. What moving does help you do is avoid certain enemy attacks in a way that you can't in the other games. It's just something that allows situational flexibility, not the source of constant tedium you're making it out to be.
And apart from the grid, P1 is the only game in the series apart from P5 that has actual levels. P2 is nothing but a series of barren hallways, and P3 and P4 are nothing but procedurally generated series of barren hallways.
Mayan temple was boring