I will start with an easy one.
ITT Dark Souls of their repective genres
The original Crash 1 is actually easy.
The remake just fucked it up by changing the hitboxes of Crash's feet from a box to a pill shape (leading to way more slipping) and changing the arc of his jump, without changing any of the level design to compensate. The only way the remake is less tedious is with the save system, the original only let you save at bonus rounds.
Just watch his fucking shadow when you jump it isn't hard
How is that at all relevant to my criticism?
its easy but it still moves like a potatoe in the mud on ps1
The remake also made it so you don't have to perfect the level to get the Gem. I hated having to quit out of the Boar levels every time I missed a crate in the original.
Kart racers will never be the same again
This art looks really ugly.Youd think they would have put effort into it since its such a popular game.
welcome to the salty spitoon how tough are ya?
Is anal the dark souls of sex?
The Dark Souls of third person fantasy ARPGs
Getting Over It with Bennett Foddy.
Platform game.
>The original Crash 1 is actually easy
Crash 1 on ps1 is pretty hard, crash 2 and 3 are far easier.
The PS1-era Tomb Raider games are way more difficult than the Crash trilogy
I would say extreme fisting is. Anal can be enjoyable even for first timers. Fisting requires a lot more practice and technique
Proud of its power lucario is the dark souls of pokemon
>Crash
>Hard
The only thing that crashed hard was the quality of the remake
It seemed hard because new games are easy. The final level of the second mario land game is harder than anything in Bloodborne, despite that game being considered one of the easiest 2d mario games. People just don’t have any perspective on how hard games used to be, games took a sharp dip in difficulty when the n64 came out, I’d actually say they’ve come up a little from the most popular games on that console.
New games are braindead easy, everyone knows but zoomers. Things is PS1 Crash wasn't hard either and then it got easier its sequels.
I think I had so much trouble with this because I played it with a keyboard as a kid
PS1 era crash wasn't that hard except when you try and 100% it, that's where the difficulty actually lies. Sure, there isn't anything super cryptic or mechanically frustrating, but Crash 1 with the "death = no gem" rule and Crash 2 with levels with Cold Hard Crash offer up a decent challenge.
Exactly. And by 100% it became pretty great. The only legit shit thing is crash 1 was the saving in the memory card.
Beat-'em-ups
Underrated post
This is honestly quite accurate
Halo:CE on legendary for shooters perhaps
>implying original CB1's jump physics weren't the equivalent of lifting a dead rat by a string and dropping it on the floor
I still haven't beaten it to this day and I still play it occasionally. Way back I had a save file from after beating Mr. Skops and the map wouldn't continue unless you saved all of the electoons.
I couldn't find one of the cages in the earlier levels and since it was before my family had dial up I couldn't look it up. Then my fucking mom gave away our ps1 after we got a ps2, the memory card with it.
>It seemed hard because new games are easy.
Also I think platforming is just a foreign concept to the typical zoomer brain. Their brains were never made to handle that shit since platformers aren't nearly as popular as they used to be.
Not a vidya skillset they ever learned.
You have a ton of leeway for your jumps and the majority of platforms are deliberately spaced so you can just keep on jumping and always land. There's generally not much precision required.
I literally just emulated it like a year ago, the controls are fine. Very generous.
because regardless to his jump arc, you can watch the shadow and judge the distance based on that.
i felt the difference at the first hole, then adjusted and didnt have any problems after that
Everyone says this game is hard but I'm like 30 hours in and nothing has stood out as being difficult. The only thing I can think of is people aren't picking good abilities or not swapping pawns every few levels.
such a shame LW2 was awful
I never got through the fucking tunnel
Crash 1 was easy as fuck to me. One of the earliest games i 100%. Crash 2 as well but i sucked at and hated racing bullshit in crash 3 so i dropped it early. Someone told me later that i had to unlock some new move or something before getting the best medals. I dunno its been like 20 years
>CB1's jump physics weren't the equivalent of lifting a dead rat by a string and dropping it on the floor
>It's a X press
Agreed but the levels and jumps were designed around that. Changing the jump arc makes every single level unnecessarily harder and that's before going into the hitbox issues. It really goes to show you that the hardest level in the original game was Slippery Climb. In the remake it's The High Road and the earlier Road to Nowhere is also harder. Comparing them side by side it's clear something fucked up massively in the remake.
>people joked about normalfag reviewers comparing Spyro to Dark Souls when the remaster dropped
>some miserable piece of shit actually did
user...
He did say he would start with an "easy" one
If anything, I think the original CB1's level design is, in a weird way, flawed by being built around the weird "dead rat on a string" jumping physics. You can't just make the physics more refined as in CB2 because you inadvertently make CB1's stages more annoying than anything. Everything's built for a dead rat on a string, not a nimble rat with springy shoes, so CB1's stages suffered in the remake, if that makes a lick of sense. Worse yet was Time Trials for a game that was not meant to be sped through. Yeah it felt good to get every last Platinum Relic, but it didn't feel natural with how obstacles worked, either.
Physics worked worse in 2 and 3 because that pill hitbox was clearly not designed around the large distances you have to slide jump
>I hated having to quit out of the Boar levels every time I missed a crate in the original.
just die
It definitely is. It's a very poorly designed platformer with pill shaped hitboxes causing Crash to slip off if he isn't perfect in the middle of a platform. Defenders also act like Soulsfags and excuse the shit design.
Fuck this game honestly and especially that level with flood (?) and purple fly or whatever that thing was. I have nightmares to this day.
You could just make the jump arcs match the original and maybe have a flat hitbox? That would fix most of the problems. Honestly the way VV did the remake overall just had a massive lack of polish that the originals had.
>zoomers think Dark Souls are difficult games just because they require learning patterns
None of you would have completed a single game in the 90's.
nani sore
Original Crash was hard, but it was still doable (even if it had a completely fucked up save system). Now the remake?
Now that's the devil's spawn. I ain't even gonna bother 100%-ing that. I'd rather keep my bloody sanity than lose it all on those slippery as fuck platforms. I'm happy enough if I even GET to the end of those games. Jesus lord, the lighting/shading doesn't help one bit either. You thought slippery shit was already hard? Maybe that won't stop you, hmm?
FUCK THAT, LET US FUCK THE LIGHTING EVEN HARDER SO WE CAN MAKE THOSE DARK LEVEL ONES EVEN MORE OF A BITCH TO HANDLE
>Atom Smasher on Hard
>1:00 time limit for each bomb
>Autoaim snipers
>Boss fight is far as fuck from teleporter
>Reaper Splitters
>Aztec on Hard
>Melon Bombs
>Stone Golem spam
>Robot Factory on Hard
>Sponge ass robots
>THOSE FUCKING TURRETS
>No armor
>Boss is cancer
>Respawning enemies