>gigantic space station
>stays in 10 meter radius near you at all times pretending not to know where you are
now this is scawy
Gigantic space station
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>Implying there's only one
Because there is more than one you fucking dumbass.
Medbay was bullshit, but hang in there until you get the flamethrower.
filtered lol
Not till the last third you dumb shit
you can go to the reactor early, like way early after you beat the opening level and draw out some aliens
>multiple aliens aren't shown to the player until a certain chapter
hurrr that means there weren't multiple aliens ever on the ship!
Dumbass
It's a plot twist reveal, but I don't see how that proves there's only 1 for any amount of time. Just that they stuck mostly to their nesting ground.
>I don't see how that proves there's only 1 for any amount of time
Correct, there are more than 1 from the start.
>stays in 10 meter radius near you at all times pretending not to know where you are
It sometimes goes away, if I'm not mistaken. It just comes back often. Game would be kind of boring if the alien could travel anywhere and leave you alone for hours.
Also, yes, there are more than one
I'm losing track of who is arguing what. Carry on then.
Do you ever wonder if the alien was allowing you to live?
do you ever have to hide from more than 1 at a time?
Considering all the fuck ups I made that resulted in instant death, no that seems pretty unlikely.
shut up alligator brian like lion brian
I think there's a mod that makes alien encounters completely random.
I really like the visuals in this game.
You ever own a cat? It's kinda like that. It's toying with you.
Only after you stir up the Hive. Xenos always become less active one the amount of prey gets low, so it's not really that unusual that there'd only be one active per section of the station.
>It sometimes goes away, if I'm not mistaken.
It depends entirely upon the section of the game you are in. In medbay, it never ever fucks off very far.
Is Alien the greatest sci fi horror film ever? Aliensfags need not apply.
WHEN THE FUCK IS ROUTINE COMING OUT BROS FUCK
Isn't there literally only one for like 90% of the campaign though?
Maybe.. "The Thing" is pretty far up there imo
Aliens is better
No it was most likely a different alien almost every encounter
You only see one at a time. Prove it's always the same one though.
Aliens isn’t horror.
>tfw you will never be taken by an alien and have every alien breed you in their lair
It absolutely is. You're one of those fags who think a game isn't a horror game if you have a weapon, aren't you?
He's not wrong though. Aliens feels like other Cameron movies from the 80s: action film.
That doesn't mean it isn't a fantastic action film, but calling it horror would be denigrating the good action while also cheapening what made Alien so great.
Also, I believe Alien > Aliens even if Cameron > Scott overall
Wish i wasn't a HUGE pussy for atmospheric pressure in horror games, i can't fucking play it!
youtube.com
>tfww no notAlien aesthetic spacestation game where the aliengirld breed you when you lose
what if it was alien niceolation and he was trying to find you and give you a hug
something to think, about
>parody tier 80s action movie
There's a sense of doom and defeat over most of the movie. Yes, it's an action movie, but it is still heavily rooted in horror. If it were a video game, it would be classified as "Survival Horror" which you better believe qualifies as horror.
How? Got a vid or something?
>hudson opens his big mouth a couple times
>this movie no longer qualifies as horror
Sure thing kid.
But it ain't a videogame and the closest thing to it is the AvP series which is also solidly an action FPS.
the late 70's CRT computer aesthetics are fucking amazing and it's a shame there isn't more of it in sci-fi
>sitting in the vent right next to where you entered
dumb human
Would you say Aliens: Colonial Marine is a horror game? As much of a shitshow as that game was, the tone is pure Aliens.
at times i got a vibe like that but it's also the devs giving us scenes with the alien where we can see it for moments of semi-safety, it doing it's thing, lurking, killing, before setting it's sights on finding you. if it was always in that active coming to get you state and never had little scenes lurking about then one might play the game with very little "flavor" being silent and fast
That's biased as fuck. You have the luxury of saying "the closest thing is AVP" just because the property is tied to the game. The AVP games do not play out to the pacing of the movie Aliens.
Remember there is literally a lowercase instead of a uppercase code mistake that removes the alien understanding of the map, so it uses a more simple AI. Once fixed the AI is way better.
>Would you say Aliens: Colonial Marine is a horror game?
Considering how bad it was yeah it was horrific
100%
Is this alien isolation? I’ve heard bad things
>coming out for switch
>still no proper VR release
feels bad
I'm not sure I agree with that. I haven't played it, but the clips I have seen make it too retarded for that to be the case. And I don't just mean the shitty alien AI. Like a marine pulling out a grenade in an airlock full of his comrades. That's too retarded for a plot device.
Wasn't it colonial marines that had its broken AI caused by a single typo?
was this patched, still in the game? source? i know that before 1.02 i think it was the alien had really bad rubber banding for some players, i think i was one of them. this something else?
A quick reminder more Alien movies are coming. Even though nobody watched Covenant
No fucking way
Yes, user is thinking of Colonial Marines. That was a Gearbox fuckup.
He's thinking of Colonial Marines. The game with the shitty alien AI.
yeh
I wish I hadn't. Covenant was bad. Not Prometheus bad, but nearly. If Ridley Scott makes another I'm giving it a hard pass.
they aren't the same one
Reminder that there are two AI at work in Alien Isolation: The first is the Alien itself, searching around for you, and the other is a "director" that occasionally "pings" your location so the Alien always knows generally where you are. The best way to play is to mod that "director" out of the game so it freely roams the facility. Much better pacing and more believable that way.
Does such a mod exist? I'm tempted to play it that way, because of how much of a babysitter it was. But it probably makes it a hell of a lot easier too, which isn't all good.
Have people figured out which player actions unlock more of the alien's AI tree?
MotherVR has gotten pretty good I hear and it's still being worked on
What are you talking about?
I was always on the move forward without causing a big fuss. This explains why outside of some obvious trigger locations i never had to deal with the alien.
Just google "Unpredictable Alien mod"
are you talking about how they get smarter the more you fuck with'em?
The Alien adapts to your tactics if you overuse certain tricks, this is implemented by locking that part of the ai tree until the player does an action too many times like noisemakers or flamethrower.
I guess I didn't overuse flamethrower then, because that was useful all the way til the end.
It's unknown whether the other xenomorphs had matured by the time that you kill off the one in the space pods. It could have been only one that is hunting you or it could have been the illusion of one
Also you don't have the alien stalking you literally all the time, it's not after you in the systech communications spire or the habitation deck during the first half of the game
>it's not after you in the systech communications spire or the habitation deck during the first half of the game
You can see the alien early if you slack around areas too long.
MotherVR was pretty good last time i played it and that waqsa before they added controller tracking.
From looking at the tracker it looks like controller tracking will be improving soon, will probably go for it once that happens. Honestly though considering how much scarier VR horror feels the game might actually kill me
Game was intense as fuck honestly, especially on the harder difficulty (not the one without the map but before that). The Med Bay, going down into that infested ship, that section towards the end in that break room.. I think horror games that always make you feel on edge are the best honestly.
>meters
its inches, eurotard
>plot twist was that the station was infested before you ever even fucking got there and thus crawling with xenos
>NO NUH UH DUMBASS THE GAMES WRONG YOU'RE WRONG THE XENOS ONLY REPRODUCED IN THE LAST QUARTER OF THE GAME
imagine being you
why would it? xenos are mindless creatures besides the queen, it needs you to help propagate and if its smart enough to let you live just for fun they're also probably smart enough to realize you're the one single person that keeps escaping and breaking shit
beat the opening level, ride tram to station, take reactor tram instead of heading to comms/medical. you can access the outer halls and control/observation room. active aliens if you make noise or linger. right from the start
Multiple at once? Damn, the game is more open than I thought. Most games would use some excuse to lock you out of taking other trams at all.
>euro
You mean the whole world.
Lol it's so weird that America is so advanced that the whole world has trouble catching up to it's standards.
God bless America. This is why people keep dying from being bombed by shitskins. Stuff like that never happens in america.
Not them, but:
Politics are fucking gay.
Kill yourself.
I don't whats sadder.
anons who can't see sarcasm, or if this sort of posts are something actual people are posting.
2019 sure is a rollercoaster.
Uhh, if he didn’t sense the sarcasm ... oh never fucking mind
Its 1:17 in the morning.
Sue me.
Probably not since it's not even a little scary. You could rewrite the movie so the alien spent 90% of the runtime sleeping in a vent somewhere and not a single thing would change. Mind you, I'm such a huge coward that I had to play FEAR with my headphones off. If Alien scared you, you are an actual child.
Budget $97–111 million[4][5]
Box office $240.9 million[4]
Around 2.4x the budget, not bad.
This game was cool until I hit a door that wouldn't open and there was no way to progress. It was a T shaped hallway, with one side room and some air vents that looped around. Ran around in circles with the alien there for two hours and uninstalled. Wish It wasn't so frustrating and obtuse. I didn't get very far after the part where the alien first starts actively hunting you
Even if you all are right, isn't completely wrong. The game makes you play like you're always dealing with the same xenomorph: for istance, it won't even flinch the first time you take out the flamethrower, while it'll esitate after you burn it for the first time. Similarly it'll get more bold/aggressive if you overuse the flamethrower, and it'll learn to ditch your decoys if you use them too much. Granted, it could be that the xenos have some sort of way to communicate and thus learn from each other experiences, but seems a little bit forced to me
Yeah, I hate when sci-fi tries to update shit to make it look more """realistic.""" Star Trek is the prime example of how not to do that.
Agreed, I was hoping for more of it in Blade Runner 2049 but there wasn't much of it.
Well whoever told you the bad things is a retard. The only decent criticism is that the game is too long, but that's probably because with this amount of stress the devs didn't intend on anyone playing the game in long sittings. I played it like 2 hours a week and had a great time
Don't ever listen to those people again.It's a well done game.
My only criticism for it is that it was too spoops.
I still inch my way through the game until i get too scared. then repeat again after some period of time.
>The only decent criticism is that the game is too long
It's not really, like you said no one should be playing the game in one sitting. I enjoyed it all the way through and I took my time. The calm middle part was a welcome reprieve and I think it improved the pacing of the game.
I can see where the complaints came from though, reviewers are on a deadline and of course they would complain, I'm sure it does get tiresome if you have to play nonstop because it's your job. But for anyone who's not a reviewer there's no excuse.
Thinking about this made me realize how much bullshit game design must be because because of reviewers, like FO4's early power armor/deathclaw setpiece. I'm sure this is why games needlessly frontload cool shit in a way that hurts pacing for actual players
Yeah I love horror but I cant play this game without someone else in the room otherwise I get too sucked into the world of the space station and then get spooked and quit playing
Yeah having someone else in the room weirdly helps by a large margin.
It just sucks me and everyone i know is about as scared as me, if not even more.
Would it be stupid the play the dlc that recreates the movie if I haven't beaten the game yet? I just really wanna experience that
Game is almost too atmospheric for it's own good, I can't imagine it in VR because RE7 Madhouse made me quit.
that's not including marketing, which is often equal to the film's budget. and studios only take about half of the cut from theaters. many movies make their money back from video sales/merchandise, but in the theaters it needs about 3-4 times its budget to break even for big studio shit with mega marketing.
rent free
That, and the fact that you were probably playing it on easy mode
>he doesn't know
nobody tell him
DLC any good for this game?
>Thinking about this made me realize how much bullshit game design must be because because of reviewers, like FO4's early power armor/deathclaw setpiece. I'm sure this is why games needlessly frontload cool shit in a way that hurts pacing for actual players
Pretty much how I feel with some negativity with JRPGs or Jap games in general, although I will admit many genuinely suffer from a painfully slow early start.
Nobody is gonna take you seriously when you avatarfag as a character from one of the lamest zoomer cartoons, you're probably barely old enough to vote kiddo
I want to fuck Gwen.
How on earth is the original gwen related to zoomer material.
Beyond the first encounter after it kills that guy? I mean, how long do you have to wait to see the xeno after that point before you hit medical?
>chromatic aberration on
You can fuck off with your shitty opinions.
Ben 10. My little nephew watched that show, hes barely 17 now. You are a zoomer, a kid.
Literally every single time I see someone pull this shit the number gets bigger. Used to be "Oh, it only made 1.5x the budget? That's a flop dude, just barely breaks even at that point". Provide a source to your absurd numbers or eat my asshole.
simpsons. my nephew watches that, hes barely 17 now. you are a zoomer too, kid.
Inches are easier to use than meters. Get over it. Literally the only people that use "meters" and "kilograms" and shit are le pop science reddit cucks who watch rick and morty jerking off to how scientific and progressive they are
FUCK OFF FROM MY BOARD BRITBONG
My super small little miniature nephew watches Flintstones, he's probably 17 now. You're zoomer too, kid.
See now posts like these are sarcasm...
or actual stupidity.
Regardless you have fun reading things like these.
>Inches are easier to use than meters
lmao
Can't wait til summer ends, anyone that can't remember 9/11 isn't worth speaking to
>make a good ayyliens game
>it still doesnt let you play a colonial marine coop survival horror with your bro
Why even live
My lilttle nephew caught a glimpse of a recording of a news on 9/11, he's 17 now, Hate to break it to you kiddo. You caught the zoomers aids
>Alien starts ignorant of the flamethrower's abilities
>After you torch it once it recognizes if the flamethrowers pilot light is on or not. If it's off it charges you because it knows you're empty
>Torch it enough and it starts raising it's hand to protect it's face and it slowly advances on you if you aim the flamethrower at it
>Torch it more and it figures out the flamethrowers range and keeps at that distance to maximize the amount of fuel you waste
>Torch it more and it will charge you when you're low on fuel anyway because it knows how much you have in your tank isn't enough to drive it off
>Alien can learn you're ducking into lockers and cabinets and starts popping those
>Alien can learn that sometimes you hid in rooms so it'll leave, wait a second or two, and then run back into the room
>Alien can learn to ignore distractions because you're never there. Toss enough and it'll start charging the area where you've thrown the distractor
>Alien can learn that you use the vents and it will start searching those
And yet the dumb fucker cannot figure out tables
look look someone prefered Aliens 2 over Aliens 1
my grandmother detected in her peripheral vision Aliens 1. She's 17 now. You zoomer certified.
It certainly is my favorite movie of all time.
My Nigga
>Alien can learn
The alien doesn't learn dick. As you progress further into the game more and more "behaviors" are unlocked. That's it. What the player does has almost no bearing on this, only how far they have progressed into the game does. The devs flat out lied about the AI. They also claimed the alien doesn't teleport around but people using free cam hacks have demonstrated it does. Not that you even need a hack, it's obvious form playing the game it does.
Xenomorphs are honestly the scariest monster design. Nothing else is as creepy or interesting as them.
I would like a horror action game focusing on them and marines in conflict though.
Damn shame it teleports around, Mr. X in RE2 seems like what the Alien should have been.
>never use torch
>use it once
>never works again, alien just charges me and automatically kills me every time
>use distraction device
>doesn't work at all
>never hide in cabinets
>alien never checks cabinets
>never hide in vents only use them to travel when it's mandatory to go to next section
>first time I use it, get instantly killed
Great supposed AI there buddy.
The teleporting is obvious if you just pay attention to the movement radar, and if the unlocking of behavior is correct as you claim, it might be the reason nothing I used worked well when I played.
I avoided using most items until later in the game and nothing worked right, so it sure as hell didn't "learn" because it had nothing to learn from.
One of the most annoying things was when there would be a group of humans and I would try to have them shoot and yell to draw the alien to them and it would come out to the vent closest to them but rush past them and right at me.
Or would use the noise distraction throwing at group of humans, the alien would pop out right next to them, past them and then rush me while I'm still hidden.
Nothing worked right in that game as far as my experience went, I guess I didn't play exactly as the devs intended and as a result I broke away from their scripted game.
It doesn't know where you are precisely. It only gets a vague whiff of what general direction you are in after a fixed interval.
Mr.X also teleports.
>Mr.X also teleports.
He also doesn't.
Or rather it's both, I think some youtuber messed with the cameras to observe his AI, apparently Mr.X does legitimately roam the different "unloaded" maps until the player triggers certain scenes, which then teleports Mr.X to the player.
But i think the teleporting only happens once or twice due to cutscenes only playing out once.
I really love these behind the scenes shit.
He's also much more likely to find the player based on their actions, running draws his attention and shooting will make him B line towards you.
>running draws his attention
The shooting i get, but running was a bit over kill.
I'm guessing it's to help out with tracking both mr.x and the players more or it'll get dull or something.
That's not true. For example, it never looks under a desk or in a locker unless you are hiding under a desk or in a locker. When you try to hunker down somewhere for a bit, especially towards the end, the game has a habit of just telling the alien exactly where you are and he'll walk straight to that spot. And then after the timer expires it orders the alien to leave the room so you can move on. The alien does not have anything even coming close to organic behavior. It's constantly being led around on a leash by the game and the more you play the more obvious that becomes. The end result is the AI is predictable, the very thing they claim were trying to avoid.
does the xeno remember your item usage between loading screens?
Except it is true user, there's two set of AI for the Alien. Literally what said is accurate.
>The end result is the AI is predictable, the very thing they claim were trying to avoid.
I'm going to tell you something about all video game AI user. All video game AI is predictable, video game AI is actually extremely clever smoke and mirrors. In fact for some games the video game AI isn't necessarily there to beat you in most cases. There's an old pdf floating around about video game AI by Jeff Orkin who did the F.E.A.R game's AI and explains this very well and that game had pretty good AI for enemies.
I wish the game kept up the same magic it had during the first few hours. I remember playing it at release, no idea on how it's AI worked.
>In some sort of Med Bay, human enemies looking for me
>Hide under stretcher, only half concealed
>All of a sudden hear thumping in the ventilation
>Alien lands a few feet away and approches
>Can hear it hissing, does it know where I am?
>NPC turns the corner
>alienscreech.mp3
>Alien rushes him, knocking over some lights in the process
>Hear the screams of this dude getting ripped apart
>The knocked over light casts the shadow of him being impaled from around the corner
>Except it is true user, there's two set of AI for the Alien
Not really. It's like L4D, there's the alien AI and then a "game director" AI. The alien AI doesn't do much but see, hear, wander around aimlessly and attack enemies. The "game director" is the thing that tells the alien to do more specific things, e.g. teleport to this location, enter this room, look under this desk, etc., etc. The alien has no idea why it's doing any of that stuff, it's just following orders. There's not really any AI there, it's just the game "cheating" and then telling the alien what to do.
>All video game AI is predictable
Some games are more predictable than others. You can make AI 100% unpredictable. Just make it purely RNG based. There's no way for a human to predict that. And not many games claim they have super advanced, adaptable and unpredictable AI. The devs for Alien Isolation did and that's just a flat out lie. I'm well aware AI is just smoke and mirrors. The entire video game is 100% an illusion. But not all illusions are equally effective.
If the player goes from West RPD to East RPD Mr.X teleports to the same side as the player, that's why I mentioned.
Mr.X does roam more often, but he is clearly "tied" to the player.
>Mr.X teleports to the same side as the player
This i did not know, neat to find out.
A good design regardless.
It'd probably be too calm if he was missing the majority of time.
I wanna play this with the VR mod and panic attack so hard that I vomit.
>Revolver cant pen and kill a fucking drone
I think the game would have actually improved if, after the Hive part, you became actually capable of killing the drones.
I mean think about it, by this point in the game you've seen everything. It actually starts to drag on. It might have been very interesting if, after the Hive, you could now kill them, but at great risk and there's often more than one running around.
Really, who didn't try to gib the alien with that fucking anti-android railgun you find? Everything else has a justification for not being able to hurt it, but not that thing.
It could be. You don't know what happens when it runs off into the vents. There's kind a big assumption everyone is making at first that is revealed to be false later in the game. That assumption might be why they believe nobody has managed to kill "the" alien yet.
It should be one-ish alien per "area". And drop the rubber banding.
agreed, the game is an incredibly faithful fanwank but the alien was trash tier
>ignores other humans shouting in the room next door
>can be summoned reliably by making any noise or just sprinting for less than five seconds
>is always on a tether to the player and no one else
>boring hiding mechanic that gets old after the first time you use each object (locker, trolley, under a desk)
>you're surrounded by 10 identical medical rooms, you throw a noise maker on the other side of the area, sneak into one of the rooms at random
>alien comes into the one room you entered to look around, and doesn't enter any others
its shit man, it needed to be more like prey, massive and open with the alien randomly existing (or not) to build tension and fear rather than simply being predictable as fuck
the only unpredictable scares you get out of the game are when the alien is in a vent or crawlspace
legit most horrifying part of the game wasn't the fucking titular alien but instead the working joes, but sadly
>working joe isolation
doesn't have a nice ring to it
I'm pretty sure you have that backwards, the game director is telling the Alien "There's someone to the North/South/East/West" and that's it. The individual Alien AI is the one that wanders around searching the rooms and i'm basing this on the actual dev video explaining the alien AI but prove me wrong otherwise.
>You can make AI 100% unpredictable. Just make it purely RNG based. There's no way for a human to predict that.
You honestly really can't. Human beings are incapable of generating true randomness since we tend to look for and notice patterns in everything. Even with programming where we might make the AI randomly switch its behaviour we will still figure out the pattern because subconsciously we'll end up coding a pattern of behaviour to the AI to do so. Example is Gill's AI in Street Fighter 3 which supposed has four( i think four) different AI attack patterns it uses, which if you can identify on which "pattern/routine" he's on you can do stuff to make him switch his routine and change what attacks he uses.
In gameplay terms, yes.
Yeah this game would be so much better if you just never saw the alien.
They should have just called the game "Isolation"
I don't need a game about my life user.
he speeds up and zooms around off-screen, but doesn't teleport, more like high speed moving, until he enters the adjacent room or the room you are currently in
the most bullshit thing about X is the fact he can "ping" you and know where you are magically but this is very rare
it was demonstrated that using cheats to send Mr X to one side of the RPD and then hiding somewhere between the book cases in the library, if you don't move he can take up to fifteen minutes to find you, he'll even walk in and right by you so long as he doesn't get eyes on you
the RPD is too cramped and linear to really demonstrate how fucking good he really was, he ends up finding you regardless because he's always hearing you run around and move and shoot, and as you run away from him he speeds up through rooms to catch you which is pretty gay
really hoping RE3 has more room to hide and move and breathe compared to 2, so the Nemesis actually feels like a random encounter
Install the unpredictable Alien mod for more randomized encounters.
>Human beings are incapable of generating true randomness since we tend to look for and notice patterns in everything.
You're wrong for multiple reasons. First, human pattern recognition is not infallible. We see patterns were there are none and we miss patterns too. Second, we can generate true randomness but it's beyond the capability of a home computer. While it's technically true that home computers aren't actually capable of generating true randomness, that's why we refer to it as "pseudo-random", what they can do is still far beyond the pattern recognition capabilities of humans.
>Example is Gill's AI in Street Fighter 3 which supposed has four( i think four) different AI attack patterns it uses, which if you can identify on which "pattern/routine" he's on you can do stuff to make him switch his routine and change what attacks he uses.
That's the anti-thesis of random and it's by design. The Japs are very fond of programming predictable AI for some reason. Even when they do random they tend to be predictable anyway because you can manipulate the seed. The west doesn't do this as much. You are demonstrating a fundamental misunderstanding of the subject. You are not a developer, are you?
It’s called eye focus you fucking retard
The only way for truely random AI is for the AI to be able to learn and adapt quickly, too bad that Gaming AI doesnt have that option yet. Probably for the best aswell
>The only way for truely random AI is for the AI to be able to learn and adapt quickly
No. You don't get it at all. "Smart" is not a synonym for "random". Random is not challenging to implement. Not even remotely. The problem is it's not very fun.
>First, human pattern recognition is not infallible. We see patterns were there are none and we miss patterns too.
That's my entire point of human beings not being able to truly generate true random though. We can generate and record a fixed series of performed random coinflips or card shuffles and record the results. Then get people to write down a series of random coin flips and card suit/number sequences of their own choosing, mix it in with the results of the recorded random flips/shuffles and with high success rate we can spot the fake RNG results.
>Second, we can generate true randomness but it's beyond the capability of a home computer. While it's technically true that home computers aren't actually capable of generating true randomness, that's why we refer to it as "pseudo-random", what they can do is still far beyond the pattern recognition capabilities of humans.
That's not necessarily what pseudo-random is, at least when it comes to some aspects of game programming for some % based abilities to control an outcome of a result. In a coin flip situation every flip is weight 50/50 so even if out of 100 max results the first 50 comes out heads we both know that doesn't mean the next 50 flips are guaranteed to come out as tails. If the coin flip was affected by pseudo RNG for some reason(lets just presume these are digital coin flipping games)what happens is for each flip that comes out as heads now "weights" the next flip to be a slightly higher chance to come out tails and stays that way until after 100 results the end shows to come out as close as possible to 50 equal heads and tails results though since it's PRNG it could end up being 60/40 or 55-45 where as with true RNG it could be extremely varied on the results.
I wish I did not waste my time watching Alien 3 and Resurrection.
Resurrection was enjoyable until the last part
3 was just a mess
you see multiple near the end, theres no reason to think they only existed for that one part
>That's the anti-thesis of random and it's by design. The Japs are very fond of programming predictable AI for some reason. Even when they do random they tend to be predictable anyway because you can manipulate the seed. The west doesn't do this as much. You are demonstrating a fundamental misunderstanding of the subject. You are not a developer, are you?
Yes it's by design like all AI is in a game but in SF3's case it's designed to try and be unpredictable hence it's trying to simulate random but i'm pretty sure they didn't design the AI in that game to be exploited by non-fundamental playing in a fighting game. Gill's AI in SF3 is very unique amongst most fighting game AI's in that it tries to play more like a player and less like a CPU bot just spamming moves and reading inputs aka SNK boss syndrome. Predictable AI isn't a JP only thing either, the west does the same thing but just uses different smoke and mirrors to do so.
No, dude, you are talking complete crap. First, who gives a fuck about the human perception of things. Human perception is not reality. Reality is reality. Humans are shit at objective pattern recognition. They just are. We have no innate "random detector". We will not spot "fake" random with any accuracy. Second, pseudo-random in relation to mathematics, i.e. computer games, does not really refer to the fact that there is a necessary bias. It refers to the fact that it technically isn't actually random, it's just a very, very, very long and predictable sequence of numbers. But don't think mathematically predictable is equivalent to human predictable. It is true that some pseudo-random number generators can have a distribution bias but they don't all do and it hasn't really been a huge problem for video games for many, many years now.
>Humans are shit at objective pattern recognition
That's where your wrong. People in the Ancient times wern't retarded and were able to use pattern recognition to achieve great things
I still havent played this because im too scared
Any tips on how to not be scared
100%
It has its own checklist which unlock automatically overtime, however you can unlock these nodes prematurely if you use certain items/tactics.
Basically it gets "smarter" over time/progression but when it encounters you and your gimmicks, it speeds up this process.
That unironically will make your experience way worse. If you constantly move towards the objective marker then the alien will barely ever run into you. But if you spend too much time hiding you will get stuck with it around.
I played through the game on hard and the actual times I ran into the alien were almost tied with the amount of times I had to deal with humans and working joes.
>First, who gives a fuck about the human perception of things. Human perception is not reality. Reality is reality. Humans are shit at objective pattern recognition. They just are. We have no innate "random detector". We will not spot "fake" random with any accuracy.
Because we are humans and the things we make are made by humans. When human beings try and be random we're unlikely to write a set sequence of 10 H/T coinflips as HHHHHHHHTH and more like to write it as HHTTHTHHHT. So yes we can spot human faked random with relatively good accuracy.
>Second, pseudo-random in relation to mathematics, i.e. computer games, does not really refer to the fact that there is a necessary bias. It refers to the fact that it technically isn't actually random, it's just a very, very, very long and predictable sequence of numbers. But don't think mathematically predictable is equivalent to human predictable. It is true that some pseudo-random number generators can have a distribution bias but they don't all do and it hasn't really been a huge problem for video games for many, many years now.
The point is that many games that try to be random for AI behaviour can and still always is figured out no matter what by human recognition. Because ultimately the game AI itself is made by a human and always no matter what ends up with a pattern of behaviour that a human being figures out. PRNG in games is done to eliminate the extreme variances of a result of a particular chance. If you roll a d6 in a game with a true RNG that is trying to simulate a 16.66% chance of something happening with your base 1 in 6 chance of rolling a 6 or higher to trigger said ability in a RNG it's always a 1 in 6 chance on every roll. In a game using PRNG every time you fail to roll a 6 it adds +1 to your roll until you eventually roll a 6 or higher on the d6 roll until you do so and then resets the count again until you hit the target number of 6 or higher. This is literally in Dota for many abilities
The Xenos have a hivemind, user. They all learn from the experiences of a single drone.