What are they Yea Forums?
Modern gaming tropes that you’re absolutely tired of seeing
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I'm tired of bad games
shooters with health regen
interracial couples
it's not like it was any better when it was just crouching in plain sight instead
Silent Protagonists, Zelda, Mario & Metroid are literally the only exceptions. There’s no reason for any other game to not have a fully voiced main character
unskippable cutscenes
Anteaters wrecking my goddamn electrical cabinets
> Responding to /pol/ faggots
>wasting money on someone slowly phoning it in
bonus points for wasting even more on some celeb to voice it
Sequels, Rehashes, Remakes & Reboots. If your franchise isn’t constantly innovating itself like Resident Evil, it should be killed & replaced with a original IP
It should be illegal to have voiced characters at all
T. Incel neckbeard
>crafting system with billions of possible combinations
>only ever need to make two things with easily accessible components
I don't think constant innovation is required, hell I think that's part of the reason why sequels often times turn out so dog shit. Instead of building on the strengths of the previous games and expanding on it, nowadays everything is so overly re-worked it's almost like it's a different game and never seems to come out for the better
Generic Short haired male protagonists that all look the same
fuck crafting, i hate when they make you try to keep track of 2-3 out of 1000 pieces of trash just to make some shitty item
The one where journalists tell me what to think. But that's not a game-exclusive thing though.
Forced diversity and other forms of promoting faggotary should be on top
T. /pol/
Tacked on survival, it either does jackshit or goes way overboard.
After a decade I now fucking despise any form of morality meter
>Do you want to give all your money to this baby?
>Do you want to eat this baby?
>Pick the bad option? entire game is worse for you LOL
Kill yourself.
Anime games with clearly underage children in them.
Awww the incel has never seen a naked woman irl without paying money for it. Its so sad
what men in videogames
>get asked to either kill or spare a little girl
>you're evil and shit so let's kill her
>turns out sparing her meant you'd send her to get raped keep her as a pet
I made a huge mistake
Inevitable if the game has hitscan (which also needs to go)
but that's a good thing
hitscan works for arena shooters with small maps
The fact that modern western games (save for indies) forgot what games are all about: engaging gameplay. God bless Japan for still staying gameplay focused.
>Oh, you have a conflicted morality and there are some good things and some bad things you would do naturally? That's too bad, we tied all the upgrades to hoarding alignment points on either side.
Why even offer multiple discrete choices throughout the narrative when the actual decision is choosing good or evil at the very start of the game?
Hello /an/on.
Radiant quests being considered "hours of content"
No it's one mission repeated with minor variations.
delusion
I'm sick of videogames, people need to stop making them
Just because someone disagrees with you, doesn't mean they're /pol/, Reddit.
God, shut up already.
I hate when games rig it so whatever choice you make is always the bad end. Especially when every other choice is played straight. Fuck that sequel to Army of Two for that shit
Dilate
Cinematic games. Imitating movies
He’s right, cope more. There hasn’t been a single acclaimed western AAA game with good gameplay this entire decade
The double act where the white person is the crazy one while the black man/white women is the normal one.
That’s completely realistic though
Give birth
Straight white males
you can easily say the same for moe weebshit
>Get something important for backtracking bullshit
>suddendly enemies spawn or boss fights gets triggered just because i just got something important
Just kick my ass out any time im tired of that
Also this
>game takes place in the past or medieval inspired fantasy world
>has female soldiers and Political leaders everywhere
Niggers
Cope more westcuck
This or entertainment terrorism aids cumshake propagandas
loot boxes
subscriptions
day 1 dlc
monetization
women (also monetization)
diversity (again monetization)
"platforms"
exclusives
scripted/pre-renders
"games journalism"
Imagine being a /pol/fag & thinking your opinions matter
Forced diversity in historical eras; White man bad; Rebels always good guys and Empires/Kingdoms always evil
>Rebels always good guys and Empires/Kingdoms always evil
this is a fact though bootlicker
>Half Life 2
>hitscan
>no regen
stupid ass faggot
>Game is so poorly compressed with so many DLCs and updates that it takes up 100+ gb
Take a guess
>Falling for the /pol/ falseflags
hide in the tall grass can be fucking kino though
>All Ghillied Up
Oh fuck off, that trope has been replaced with "ambiguous brown person" for years now. Also, the last several blockbuster games with canon male protagonists have had long hair or no hair.
I don't mind female protags but I hate when they do something cool and all the npc's are like "what how did she do that she's just a woman" way to ruin the fucking moment just let them do the cool thing without trying to push your dumb shit
crafting
>When you die, you drop your gear/experience/whatever and you have to run back to your corpse to pick it up again!
Fuck Dark Souls for bringing this shitty godawful game system into the popular forefront. It was a fucking blight on Nier Automata, it was a fucking blight on Nioh, it was a fucking blight on Hollow Knight, it’s never been fun and I got sick of it the first time I encountered it.
This.
>do some chore for someone
>"for you, my dear little sweetie that i would do anything for? no charge, the smile is reward enough"
or
>"give me your money, your house, your clothes, or i kill you and play jumprope with your intestines"
Worked for Undertale
Wrong
Hey, you stupid bastard, just because people are tired of the obvious bullshit doesn't make them /pol/. In fact, just because someone doesn't like something pushed by the agenda, they aren't necessarily /pol/. You, and your filthy kind, are worse than /pol/ ever was, with your cult mentality and your knee-jerk faggotry. Did it never occur to you, in an era of legal, institutionalized non-discrimination, that your insistence that they need your help is more racist than anything?
>if you hate journalists, then you're /pol/
What the fuck, ResetEra
There has literally never been a point in history where the rebels where the good guys.
Are you fucking blind its been over 10 years of entertainment terrorism its horseshoe retards like you that allow all this to happen kys
>Press x to see, sorry I mean """hear""" through walls in a visual matter
Dying Light would have been 10 times better storywise if you were a silent protag
Seconding this
This is an American imageboard you fucking crumpet.
Are you British by chance?
Try to have a little fun
PUNISHED
open world "game" "design."
> Le resetera boogieman
>when you realise Dragon Age: Origins did morality perfectly
>but it's obviously a trap!
>but we have to go into it!
Forced walking speed to Point B while NPC exposition dumps.
It's like clockwork, this disgusting filth of a cult. How a movement could, at once, be so vehemently anti-male, yet assume that the utmost personal esteem is derived from sex. Also connecting every opinion regarding their filthy agenda to sexual frustration, when that isn't even the case most of the time. Truly, a stupid cancer that cannot dissolve too quickly.
rent free
Those are not exceptions. There are games in each of those series in which the silent protagonist bit was fucking stupid. Silent protagonists only work for games with minimal story or games with writing so amazing that you never notice the protag doesn't speak.
>Find the switch
>the switch is broken
Or alternatively
>hot steam is blocking your path, find the valve and turn it off.
It really isn't, you're just stupid and easily brainwashed.
comic relief character in a serious game that annoys you the entire fucking story
>shitty little flamethrower is in the way
who gives a fuck you can pass your hand through a fire without getting hurt if you're fast, just pour water on yourself and dive through
Imagine being this schizophrenic & paranoid
>Pick the bad option? entire game is worse for you LOL
But it's almost always the opposite. Those sorts of games are much, much easier for evil characters because they don't give all their money and items away to useless bums and they steal the best equipment.
Got em
This one in particular is a common trap that devs fall into. But if the "meaningful choises" aren't a part of building your character in a set direction then you have to make them actually impact the world, which is a lot of work
tall grass isnt bad at all, Far Cry 1 had some major issues with stealth since the enemies could see through foliage, the stealth was very unreliable. If that mechanic was popular back then then the foliage could have been more balanced with short grass where you obviously couldnt hide and the more dense areas with tall grass and big bushes where you knew for certain you could.
In stealth overall Im more upset by the constant implementation of it while keeping it very basic
>enemy only has 3 states (calm, checking that "weird noise" where he simply walks to the place and comes back to being calm, and combat)
>can be easily exploited with whatever noise maker feature the player has, no matter how many times
>once the player is spotted everyone knows their position
>no team dynamics, searching in groups and becoming more careful as the warnings stack up.
>not entering full on alert if a teammate is found dead, or even missing
you can play as a man in AC
you can play as a man in BFV
you can play as a man in Gears
its fucking Tomb Raider you goddamn moron
i dont recognize the last game
>soulless open worlds for the sake of bragging about map size
>multiple "seasons" of paid DLC
>""survival"" mechanics
>character banter through all the gameplay telling you what to do
>low percentage RNG drops in singleplayer games
Imagine being this form of disgusting lower lifeform that thinks they know anything.
Witness this moron that assumes that I am an Imperialist because I simply point out a tired trope that never finds any exploration of the opposite circumstance. Can this subject even dress itself? Truly a drooling imbecile.
user, you need to find the backup generators and turn them on.
People who use the word trope are incredibly pretentious
Based.
Yea Forums hates /pol/ more than they hate resetera
Kyle Crane was a pretty good character, most of what he says makes sense for his character and the player.
Read that as
>interracial corpses
at first.
I'm tired of Anons posting article headlines and twitter screenshots.
colored keys
>le /pol/ boogeyman xD
> How dare people talk of video games
> We need more Wojak, Pepes & /pol/ threads
>It doenst open from this side xD!!!
>that never finds any exploration of the opposite circumstance
What is the Vox Populi in Bioshock Infinite then? They are portrayed as good for the first half but are arguably the biggest enemies in the second half.
Imagine thinking someone has a mental illness when you espouse incorrect ideas and blanket statements. "Truly this person that disagrees with me must be mentally ill!" Imbecile.
I'd like to see delta P used as a game mechanic
colored people
Microtransactions can go out the fucking window. I don't care if the game wasn't balanced with them in mind, it still means I won't be 100%ing it because I have no choice but to assume it was.
>helicopter boss
Yea Forums is /pol/ trannies and jannies be damned
>switch puzzle
>flipping the switch plays an animation of the character moving the switch and the objects in the puzzle moving
>this animation cannot be skipped no matter how many times you flip a switch.
One example out of ten, if the ratio is even that. The same argument could be used for any trope in this thread, because there are no absolutes in this discussion. For every "straight white males" there's the latest Wolfenstein with the afro-haired negress.
>"fluid" animation with "weight"
>characters just wobble uncontrollably
>adds lag to every input
This shouldn't be as common as it is.
As someone who identifies as an attack helicopter,I enjoy the representation.
The funny thing about your picture is that white people have literally been kings, emperors, and world rulers far more often. That is truly a stupid picture. People really should think before they post.
difficulty levels that adapt to the player so they never get frustrated and keep playing
it's some orwellian handholding shit
Every board should hate every other board for OT shitposting, not just /pol/
oh no actual consequences for dying in my video games.
>not identifying as an AA gun
get oppressed shitlord
>has the added effect of making a lategame race flat out impossible unless you fail several times
spyro 3 did this shit
woosh
Characters going through crevices.
Which fucking game popularized this shit anyway and why does every triple A game need to adapt this?
Cities are places where the majority of people mix and live together.
Im tired of games with low effort, tacked on crafting systems for which the recourse gathering method is scrounging every nook and cranny and cabinet and trashcan and dumpster for every little odd and end you can find like some kind of meth addled hobo.
For real though, are you actually retarded?
>social features that let you hang out/bond with characters
>no payoff aside from achievement or token item
Go back to whatever filthy hole you've crawled out of and take your normalfag maymay with you.
Europe is full of ethnic enclaves tho, people don't want to mix.
Will you lighten up? It must be so exhausting trying to police everyone's thoughts and opinions here.
Let people think and say what they want and go live your life.
this but in stalker
>all those trees with shrubs around them that don't affect the enemies but I can't see jack shit
>get called out
>HURR LET ME SPOUT BULLSHIT
Fuck off.
based retard
Cant prove it.
>open world meme
>walking simulator
>story driven/narrative driven
>mature games for mature gamers
>games are art
>forced """""minorities""""" in western games despite there only being 500 million white people worldwide against the rest 6.5 BILLION non-white
>paying for porn
lmaoing at your life
U mad?
>buzzword
Not sure what I expected from a tourist.
Forced tutorials that make you do something 3 times in a row
I bet you won't even let me kill you from 3 kilometers
no u
You are deaf to the sins of this world. There's more to human history than racial oppression narratives. Grow up.
Lol. Zoomer retard.
name one instance where they werent?
wait what
U mad
List articles that draw their point out so they can shit ads in between each item on the list.
>unskippable tutorial everytime you start a new game
Fuck this shit
Makes me wonder what the warninh signage in yellowstone says in moon
Should've admitted you're retarded instead of doubling down. Now you're just trying too hard.
If you do good enough spyro 3 secretly ups the difficulty. It's most obvious in the races where even if you're perfect, you can't win the first attempt or two. It's better to just throw a race or two to force the difficulty to drop
>Cinematic
Can you tell me in explicit detail what that means?
>game has a boss fight that's used for comic relief
>game has a mounted machine gun segment
The removal of bosses for the sake of "being different".
>set the game to fuck you difficulty because you're a masochist
>like the unskippable tutorial because you know it's the last time you're going to succeed
I don't think I've ever played a game where being evil was easier, it's always something like
>Evil
Kill the peasant for daring to bother you with his quest, receive 3 gold
>Good
Do the peasant's quest, receive 200 gold he magically didn't have when you killed him and he'll join you for the final boss fight with his Pitchfork EX
1. The CrAaAzY antagonist
2. Artificial customization
3. Incrementally numeric skill trees
4. Pretending multiplayer games have worthwhile singleplayer components
5. Hiding in "tall grass" and throwing rocks as stealth
6. Getting duplicates in loot systems
7. Four-tier loot systems where "white" and "green" are unusable
8. Bad checkpointing
9. Being open world
10. The "Souls formula" and control scheme
>unskippable cutscenes
>slow text with no Instant speed option
>overreliance on cutscenes
>lackluster world design
the four horsemen of bad games
too costly for some devs esp smaller rpgs with lots of writing sometimes funner reading in your head than having some generiactor drilled into your ear
Ace Combat
Crafting
Walking segments where characters vomit exposition at you until you reach an inescapable battle arena
the ear can hear more nuances in distance and positioning than the best sound designer can put in a game or the best headphones can relay.
same with seeing, and entirely out of the question with smell.
games communicate their information largely through visual clues, either text or by showing what is happening, and if they need to show things that are obviously not visible since they pertain through other senses, the best you can do is show it through walls or make it brightly colored and obvious.
This, and also heavily scripted non-shooting segments in FPS games
>once the player is spotted everyone knows their position
Far Cry 3 had it worse. If you approach a base and kill someone with a suppressed sniper rifle from a distance, instead of them looking around the area, they all walk to where you are. It was stupid as fuck.
huh, guess I wasn't good enough to notice the difficulty changes. The game really did have some tough shit, the second fight with the yeti and the flying spirits in the firework world gave me hell
>t. resetera
Shit. You gotta restart the back up to the back up generator. Hold out for about 2 minutes. Enemies definitely won't attack you.
This, AC only works if the MC has no name and no voice
>put game on hardest
>tutorial is literally impossible like it expect you to be on NG+ and overpowered
>once past the tutorial (most likely by temporarily setting it back to normal) and doing a few things, it's piss easy on hardest even though it's your first playthrough
>The "good guys" believe in convenient "everybody wins" feel-good philosophies.
>The "bad guys" talk about necessary sacrifices and have a more realistic, nuanced view of the world that is more focused on future generations.
>In the end, you're forced to defeat "the bad guys" and ignore their views entirely. Because it's better for everyone to die than for a few people to survive or something.
God-tier
>dialog options with silent protagonist where what you clicked on is exactly what the protagonist said
Absolute shit-tier
>dialog options with voiced protagonist where what you click on just points in the general direction as some voice actor says things not in the dialog option
>rebels always good
I'd be completely okay with this if the people who consumed it most enthusiastically weren't goodthinkful lickspittles.
Based and Rhodesiapilled.
>tfw I was gonna ask "who's that jew on the left... next to the jew in the middle, beside the jew on the right..."
FPBP
/Thread
Based and repilled
KotoR is a prime example
>bum on the street
>give him 50 credits
>sad mother can't afford to get herself and her child off-planet
>pay 200 credits for the child's shuttle ticket
>dude lost his armor
>find the armor and give it back to him. He rewards you with 50 credits
vs
>kill annoying bum and get exp
>threaten mother into giving you her 100 credit savings
>keep the armor for yourself, kill the dude and loot 200 credits off his corpse
Plus you get a ton of Dark Side points for all of these actions, and comparatively little Light Side points for the good options, meaning Dark Side characters can unlock higher level abilities faster.
The trope where the goyim must be reminded of WWII and muh Germans.
I just want to know why Aloy's head always pokes out of the grass. Why did the grass always fold over?
"Oh hi Dave Reuben I'm a jew and today we're going to talk about how the only thing you're allowed to disagree on is economics"
Open world first person "Sand box" games.
Games with absolutely no replayability.
I fucking hate that all new AAA games have to be one off titles to appeal to people who don't actually like video games for a couple hours.
There's a reason that they're remaking and rereleasing shit from several generations ago.
bethesda games
They said tropes we're tired of
It's fun in many cases
>KOTOR where you get dark side powers from mugging and chimping out on people
>Mass Effect with punching people for shits and giggles
>Fallout ridiculousness like blowing up Megaton for no apparent reason
Most people don't have time to play games that much anymore, what are you a NEET?
>quick-paced arcade fps becomes painfully slow cover shooter cause of insanely accurate enemies in late part of the game
infamous had a morality system and all of the Good upgrades were dogshit
So much fucking this.
Silent protagonists only worked when games had simple stories, but the more complex the narrative the more it makes no sense and makes the story telling incoherent.
HL2 already struggled to do silent Gordon where in HL1 it fit perfectly.
By Episode 1 and 2 silent Gordon made 0 fucking sense as you interacted with characters all time.
Some games can still work with those silly trope, but in others its just weird as fuck.
On other hand we get games like Dishonored 2 where the voice acting is clearly stuck on after the game was written and made so your character never talks to anybody, just monologues to himself or makes weird one liners that dosnt seem to be acknowledged by anybody. Thats even fucking weirder as it makes it seem like nobody can hear your character.
>There's a casino
>you can cash in your chips for rare or exclusive prizes
>one of the most expensive prizes is given to you next chapter for free
Dead Space 1 was excellent. Fuck you.
what the fuck are they doing, sitting on a bus for 5 hours a day?
how the hell do you make guns without them being hitscan? Bullets travel too fast.
I can hear the music from that scene in my jead and it almost made me tear up.
Video game journalists
it's not even common, it's just a handful of "AAA" series that keep doing it, but they're popular so it feels like they're everything
rest of the time I almost never see that
The protagonist should not be voiced, but they should be able to pick answers.
Yeah, it's when they imitate movies. See RDR2, most Sony games, etc
Now we got top10 clickbait bullshit as thread starters. What's next? Randoms on Discord?
How low can this shit go?
Mobile ports/remakes of beloved games.
>sprint
>1.1x faster
>gets winded after 2 seconds like the protag weighs half a ton
The bum on the street example gives you like 5 xp for killing him. That is not going to make a difference in leveling.
Credits also dont really serve a purpose in that game. All the best gear you get naturally, minus a few weapons you can give to the non-jedi characters, that is extremely overpriced for what it gives.
Like yes your examples are correct, KotOR is a game where being a dark character makes the game easier, but its such a small change, you wont even notice it while playing. If you do every dark option in the game compared to every light, the end result is that you will hit max level like 2 encounters earlier and thats it. And for money, it doesnt even make a difference because money is worthless in that game.
The real red pill is that everyone was kings. In every society ever, people got into a position of power, and then they had probably had sex. It's probably much more unlikely that all your ancestors were peasantry than any one of your ancestors being some kind of leader or royalty. Everyone was kangz n shit
The /pol/lacks you see shit up threads are just the minority who can't turn it off. I'm not convinced resetera tourists are capable of turning it off, though thankfully the vast majority are actually afraid to visit here so the number of cases stsys relatively low.
>quick action time event where you just button spam a single button like crazy
>during a cutscene press a button quickly
>Bullets travel too fast.
Not too fast for your computer to determine where they would be at any given moment.
>LoS plus light-mechanics plus lethal/nonlethal takedown stealth mechanics
>Section with scripted outcome pretending to be regular gameplay
>Strict pacifist/anything else morality system
>Being good is rewarded more than being evil
>Cool mechanics are tied to the bad ending
>Skills improve so quickly that having multiple routes does not matter
In other words, 95% of immersive sims and FPS/RPG are garbage.
This, who the fuck designs a game and thinks "Good" instantly means "being the world's ATM"
>mash/shake around the stick to break free
fuck off, just let it do the damage to me and let it be over with
this. it's easy bux from autists and a lazy way to fill your game world with bullshit like wood and screws so you don't have to create any worthwhile content.
This thread isn't asking for commentary on the article which would require reading the article. This poster is actually just taking the top of the article and using it to start a discussion; you dont have to read the article so it's not clickbait.
Skill trees that make you choose between actually useful skills and quality of life improvements are the gayest shit
Go back to your reddit church
god I hate this shit
sound better than the usual skill trees where virtually everything is useless and your picking between things that change nothing
Literally name one game
I simply wish we got gamey video games again. Make them with the philosophy or whatever that devs once had just in 3D. Sega was good at this with Dreamcast. Titles like Crazy Taxi come to mind for what I mean.
Dude
>generally good at vidya
>mashing a single button as rapidly as possible is my one massive achilles heel
>actually no way to improve at it because it barely even qualifies as a skill
>actually can't progress in some games on their hardest difficulty because it has one QTE in the late game I'm physically incapable of clearing
KYUUSHIIII
But these guys lost lol
Man this place really is full of zoomers
>implying Zimbabwe isn't the last laff that keeps on going
Still lost
Skill trees.
>fights against big enemies consist of hitting them in glowing spots because other body parts take no damage at all
>last glowing spot is in a really awkward place and you have to spend over a solid minute trying to line up shots while being constantly staggered by the boss' frenzied state/last stage
only started playing Dogma recently and it's becoming one of my favourite games but I wish there was more variety in boss strategies
>QTE
i have dropped games simply because they killed me in a cutscene, while i wasn't even holding the controller.
>time to meet the mysterious leader of the main protagonist faction
>oh look it's an old ugly brown lady with nothing interesting to say
really sick of this lol it's in basically every AAA title nowadays
Oh and forgot to add
>move thumbstick to survive QTEs
Resetera tranny seething
Kill yourself faggot
>Bing Bing Yahoo
>Silent
>stealth game lets you choose between a stealthy build or a kill-everyone build
>as a result stealth has zero risk and the only plausible explanation for the protaganist not killing everyone is because they are a nice guy
Getting really sick of this
Non-lethal means in stealth games should have some kind of super high risk instead of just being sleepy shooty guns.
This shit
>game actively penalizes you for killing or alerting enemies in certain missions in non-stealth-oriented games
>crafted gear is far and away superior to loot and even plot-required gear
>crafting only becomes viable if you invest a large number of your limited skill/perk points exclusively into crafting
>melee combat is intense and fast-paced
>ranged combat consists entirely of kiting enemies around until you can stand still long enough to fire off one attack
>ranged combat is objectively more effective than melee combat
Something about a silent character is just badass in its way. The fact Cipher is literally known as a Demon Lord, shoots down the most elite airforce in the world, and never says a single word. It's just pure kino.
Checkpoints every time you do anything
What's the fucking point of having a system where you can die then, why isn't every game just like Kirby's Epic Yarn or Wario Land 3
>Silent Protagonists, Zelda, Mario & Metroid
>literally only of the 15 few of Silent Protags in all of videogames
Bitch are you for real? Silent protags are the best Protags
>you can become so evil that enemies are terrified at the sight of you and either run away or are paralyzed with fear
I'm almost level 100 now and from the start I've done purely magic archer+ranger but had to change to fighter for a short while to dragonforge my pawn's stuff and yeah you're right, but I feel this only really matters in BBI where every enemy is a walking tank of health that can two or three shot you, I want to use my other Ranger skills and I can't because the guided shot is just too good.
photorealism without anything added to it, making most games just blend together
Half-Life 2 should have made Alyx the protagonist, Gordon served no purpose in the story & everything revolved around her
"Puzzles" that are so simple and easy that they aren't even puzzles. Shit like "hmm, there's an unlit torch in this room, I wonder what I should do..." If those are puzzles, then a fucking doorknob is a puzzle.
>fps bosses reflect bullets literally right back at you at all but one tiny spot on their body and have huge amounts of health even when shooting weak points, which is hard enough cause they move around erratically and attack you all the while
>friendly NPCs can accidentally hit you as much as they want
>if you accidentally hit them then every NPC in the game wants you dead
Wait... that card...
wait a minute, this post
Big empty map with nothing in it. It's the laziest and biggest fucking meme on the industry right now, I think. The way companies flaunt their big map, as if there's something to do in it. "Wow, you get to walk around a lot in this big empty map made by a AAA dev!". Fucking stupid.
cardmind
Arcades are dead. We will never get those kinds of games again outside of indie shit.
This. RDR2’s map is a great example of this. It’s such a fucking chore to navigate and the fast travel system is laughable.
Realism to the extreme + huge map = trash
niggers and roasties in my games
>Crafting
Dont need to have crafting in every fucking game. Even worse when used as a direct upgrade system for weapons.
>RPG elements
Not every FPS needs to have RPG and Talent trees.
Ubisoft-likes and BamHam-likes.
Any game that has a segment where the character slows to a walk in order to dump exposition or force a scene. You should honestly be killed if you think it's a good idea.
Walk forward slowly to advance dialogue
Whoever came up with this is an idiot and everyone who keeps doing it is a jackass
personally i'm tired of teenage white incels who will never have sex acting like they're a participant in a race war rather than an evolutionary dead end
you're not nazis, you're just a crying incel who will never, ever, ever manage to do ANYTHING except kill himself
>shoot a gun
>long as fuck reload animation animated by some chink nogunz
>now I'm fucking dead
fuck consoles and idiotic console games
I fucking hate voice acting
zelda is not an exception. there is no reason for link to be silent.
Then play aaa games.
Great ancestor will commence your body and soul to the 1000 hells of endless agony if you violate this watering hole.
>he took it seriously
>when they imitate movies
How? By having a script?
by enforcing a script through slow walking sequences and vast stretches of traversing empty space so NPCs can get their lines in
That isnt in the games
More games should have a system like Alien Isolation or RE7. I didn't play the former, but I can remember people were saying its system is decent and RE7's crafting is pretty alright except for the fact that the blue chem fluid seems useless unless you're doing some hardcore run and need something specific.
>traversing empty space so NPCs can vomit exposition at you coming to and from the actual mission area isn't in RDR2
cringe and autisticpilled
if the hitscan is telegraphed and you can avoid it, then its acceptable
nah
It would be more interesting if they used Honor instead of good & evil. That has a far more interesting Man vs Society element to it, and directly plays into RPG faction systems,
>who will never, ever, ever manage to do ANYTHING except kill himself
you won't even be able to do that, you'll just rot and pretend its something to take pride in
It's cheaper to write a line than writing a line and voicing it. Thank for slowly killing RPGs, retard.
RE7 was a breath of fresh air. the way the first person camera functioned really did make it feel very deliberate and methodical. like a nightmare. gorgeous graphics and atmosphere definitely helped
>you'll just rot and pretend its something to take pride in
Sounds like the rotting ax wound between their legs
>waah why are you having us, a territory of the crown, pay for the crown's war that was fought on our soil
>REEEEEEE
>dwarves have a cockney accent
One of my biggest complaints with dishonored 2 was that the protag wasn't silent
Ironically, Pillars of Eternity has attributes that over time your character become known for, for good or ill. Shame it's barely used at all ingame.
uhhmm how? how am i gonna hear his grunts and moans when he's tired after parkouring?
thats half of what made dark souls fun though
Issac from dead space was also an exception.
Any character that has a consistent design should speak, there's no reason not to also attach a consistent personality. If you can extensively customize them or use a character creator or something, they should be silent so the autists can self insert and everyone else can freely interpret them as they wish.
>crafting game has unique crafting recipes for every single player
Life is Feudal is a shit game but its herb crafting was amazing. Each player had to find their own herb combinations to make anything.
I have no fucking idea why devs dont do this more often, its not that hard but makes it a lot more fun to figure out what you need and where to get it.
>Play some random, generic AAA game
>Main character won't shut the fuck up
No, you're retarded
Destiny 2
I liked Issac getting a voice, he very rarely spoke and it gave him more character. Issac is a character I really liked.
took them long enough to complain about this. I'm actually surprised journos are complaining about something legit this time
how does he get sucked? shouldn't he be pushed out? can someone tell me how this works wtf im confused?
The entirety of Tenpenny Tower in Fallout 3 is a trope that is retarded.
>Help ghouls live in the tower, get good karma
>Help the tower residents open up and accept their new neighbors, get good karma
>Ghouls murder the fuck out of the residents because
>Kill the ghouls because they are literally no better than the bandits and feral ghouls you've killed up til now
>bad karma
No fucking excuse for that shit. Either do karma right or don't put it in a game.
DELET
>Sci-fi game where humanity is reduced to living in a single settlement/cty
>Crafting that's only there to pad out the game
>Weapon durability
Communists
Retard
t. water buffalo
the problem with tall grass is that in modern grass, it means the character is automatically in stealth mode and invisible.
The grass is also a recognizable hotspot.
Before the tall grass meme, you has shadows, but shadows are too dynamic so they came up with grass.
Survival mechanics, a.k.a tedious bullshit chores
>every game should be an RPG
stfu faggot
Exact opposite for me, voice acting is a cancer in a lot of games. e.g. Breath of the Wild, they should have stuck with unintelligible grunts like previous games.
I mean queens are a thing user
Forced political agenda
It’s 1776 I want to shoot some red coats
Get ready for some kino informational video.
youtube.com
>those shorts
lol fags
>IT’S OK WHEN NINTENDO DOES IT
Never change Yea Forums
So it’s applying suck pressure or negative pressure at 1.3 tons.
That 3mm slit could just as easily turn you into liquid
Oh god this. Not once during Dishonored 1 did I ever stop and look at the dialogue options when they were there and think "gee wiz I sure wish Corvo would actually say these lines". It added absolutely nothing to the overrall experience and was more annoying than anything, especially since they comment on every little thing and never actually say anything interesting.
I kind of agree. I just feel him not talking in DS 1 really the tone for the whole game.
>No indication on whether or not pressing start skips the cutscene or pauses it
>Cutscene ends, walk 10 feet, another cutscene begins
>Segments where the camera pans to introduce an enemy or show something and pressing start pauses the game instead of skipping it or just does nothing at all
>"Modernizing" or changing character designs to appeal to a broader audience
I could do without all of these
>have to choose between two options
>not clear which color is the selection option
>pressing left or right twice just cycles it
Yeah I always skip those
Let me fight the giant monster
Just looking at him is lame
1 - 10 The AAA industry
It should be illegal to make AAA games, AA or lower only. No money on advertising, no money on over the top graphics or effects, all money into being unique and different games.
Fuck off Pagliarulo, go ruin Starfield so your company finally demotes you.
>here's a 5 minute timer countdown at the end of an hour long mission and hey if you fuck up your objective within this time limit you forfeit the entire mission
it's a difficulty crutch that just makes the player insanely anxious and takes all the fun out of long missions.
This and sexualisation of female characters.
Show me a game with short haired white male protag made in the last 5 years. Protag, not side character, games with character creators aren't eligible.
prove it you fucking faggot. two of us are waiting.
Doom 2016
>running along at my own pace
>enter a zone
>NPC who follows me around "WAIT LOOK AT THIS"
>my movement speed gets locked, camera control taken away
>listen to some terrible fucking dialogue at snails pace that could have either been placed into a cutscene or made skippable or done via a player prompt
>but these devs have their heads extra far up their asses so they can sniff their own farts they make sure you can't possibly miss their shitty dialogue segments
>remake where the character literally doesn't matter
kek, you really proved your point huh?
moving the goalposts
fucking button prompts
if i walk up to a door and it doesnt say what button to press ill try some buttons and figure it out. it fucking ruins any immersion when you constantly have to be beat over the head with button symbols
kek, I didn't move shit. Remakes don't count. :)
Battlefront II
it's slick as fuck when games use colours to tell you what button to use like green lit doors you press A blue lit buttons you press X, etc.
>Remakes don't count. :)
moving the goalposts
This whole obession with turning games into movies.
Its an interactive medium, the more you take away control from me or make it boring the less I want anything to do with your shit.
This. Or the morality need to evolved beyond braindead binary choices. at least attempted to trick the player into thinking chose a moral path, when it in fact wasn't.
haha
>see em
>snipe em still one by one
still get the "ghost" bonus or whatever it was called.
Why do they bother including six thousand materials anyway? Why not make fewer materials in the whole game and different material combinations make out different items, so every combination possible is a new outcome.
>hunger system
fuck off with this shit, it's never an issue, it's just busywork
Infamous? Good morale leads you to needing to not kill and try to be aware of civilians rather than evil you can say fuck it and level the place lol
Any poker minigame or some other card/gambling minigame. I don't get why every fucking RPG has this or why they think playing poker through dialogue boxes is fun in any way.
To this day I do not know what the fuck you do with half of the shit in new vegas
>enter room
>control ripped from me just so the camera can pan to something on the other side and focus on it for 5 seconds
name gays that do this?
Ammo crafting seemed needlessly complicated, I never even bothered.
>Neon pastiche
>80s aesthetic
>Tattoos, piercings, and colored hair on every character
>The, "my only issue is that people don't know how great I am" trope
I only ever took apart bullets in order to make mad bomber grenades
Inventory management of any sort
It is not fun having to store key items
It's not fun having to sort shit in your base for half an hour every time you come back
and it's absolutely not fun
And it's absolutely not fun having to leave the dungeon, run back, and pick up a key item you stored because it was eating up space
Scripted slow walking segments made to function like cutscenes. They gotta fuckin' go. It's just another unskippable cutscene pretending to be gameplay.
I don't even know why I laughed.
>its fucking Tomb Raider you goddamn moron
fuck new Tomb Raider, give me back big tits Lara goddammit
>Tattoos, piercings, and colored hair on every character
This gets me. Every piece of media these days has modern and popular hair and fashion no matter where or when it's set.
Modern day or near future is one thing. But in post apocalyptic worlds people are still perfectly groomed and 50% of modern characters have that shitty side under cut hairstyle. Even period games where we have history to see what people were like then get the side cuts.
pressurised steam will tear your meat off your bones
The bolt stream, homing rockets, and shield were all good though.
>die after this
>you have to sit through it again
the shield was like 10 hours after you should have gotten it, and multi grenades were better anyways
the shitty little flamethrower wont
um jammer lammy was good at so many things
but not this
at least once you 100% the game you can finally tell
wish I didn't accidentally reset my save haha
I'm tired of you unfunny tourists
In nearly every big-budget PS4 game, the filler gameplay moments
>push this conveniently placed crate so you can get up
>give your AI companion a boost and wait for them to let you proceed
>mash X to lift this thing out of the way so you can load the next area and eventually do the same thing again
I don't have a problem with games being cinematic, since there are right and wrong ways to go about it like anything else. But this lazy design is uninspired. There are better methods of masking loading screens, and better methods of tying gameplay into the story
>attacking with melee hurts the enemy more than a gun without the need to aim
>KO'd and gear stolen despite your full body armor
I fucking hate it when you start up a game and you have to go through this slow tutorial section that tells you the controls. It's especially annoying in a first person shooter and the character is simply going way too fucking slow.
Once you finish learning how to crouch or some shit, then you have to wait for the fucking idiot NPC to walk all the way over to the next objective so you can learn the function of how to USE things as if it was some foreign concept. I mean, it's a first person shooter, what the fuck is there to really hammer into the player's head outside of aim and shoot?
And then following that stupid shit, you'll come across a section where another character talks to you about what's going on in the world and blah blah blah and WHO GIVES A SHIT just let me play the game and go shoot stuff like a fucking monkey already. Games do too much nowadays at the beginning. They need to learn to leave the player alone.
>Dying Light would have been 10 times better storywise if you were a silent protag
On one hand I agree, but on the other RCS' ridiculously over-the-top voice acting for Crane made the character really entertaining in a B-movie kind of way.
>>last glowing spot is in a really awkward place and you have to spend over a solid minute trying to line up shots while being constantly staggered by the boss' frenzied state/last stage
The Gold Golem is the worst as any thing with out a normal bow.
Elo/skill ladders
Killed League, Siege, Overwatch, etc. by forcing you to either go tryhard over a fucking video game or play exclusively with shitters
>dialog options with voiced protagonist where what you click on just points in the general direction as some voice actor says things not in the dialog option
I've never understood why the modern Deus Ex games are the only games with dialogue wheels that actually show you the entirety of what the main character is about to say.
weapon durability
The obligatory detective mode/batman vision
when was the last time a game used bamham?
that's rather specific, mind elaborating?
>there's literally no mechanical benefit to not having assvision on at all times, it just looks like ass
i agree with 80s aesthetic. as much as i like it, it's definitely getting old.
>Items require crafting items that have insanely low spawn rates
Fuck devs who do this shit
>lockpicking minigames
>game has tons of crafting but the grind for mats is a mess
>weapon durability
basically Dying Light
Eat shit and die
My Friend Pedro? I heard it suffered with similar issues where the enemies were bullet sponges in later levels, so you couldn’t pull off the cool moves and combos the game was designed for.
Games where they try to be realistic
I need more games with naked lolis who are 9000 years old okay
We need more cute traps
We need more yuri 9000 loli sex
We need more gender bender in video games
We need more mind control and break in video games
I don’t want realism I want those things!
Not an FPS, but Hotline Miami 2 suffers from this
>RPG has shop
>Even the most expensive equipment there is easy to find as loot/enemy drops in the very next area.
>Therefore, buying anything other than very rare consumables just jews you out of your money
Why is health regen bad?
>protagonist face a problem a 5 years old kid or arthritic grandma could solve in 5 minutes
>doesn't even vaguely mention why the sensible solution can't work
>go on an hours long quest to find the key item that lets us proceed
or similarly
>character is a veteran with an arsenal rivaling a small nation's military and gadgets that would make MacGyver jealous
>can't get past a small gap or a locked door
It's a video game just make up an appropriate problems ffs. I swear stories and getting more retarded by the year.
>incels
Its people like you who use the word incel with the meaning, "person I disagree with", that make liberals look like fucking morons. I want you to be aware of that. All the good things the left stands for will be ignored and laughed at because of literal fucking retards like you, who can only spam buzzwords instead of having a proper debate with someone.
Neck yourself(in Minecraft).
this
>make liberals look like fucking morons
no, trust me, liberals make themselves look like morons. Dumbass Yea Forums posters misusing memes are easy to spot as ignorant kids who don't know shit about shit.
You are the worst sort of gamer.
"""Immersive""" cutscenes
You know the shit, where story events happen in-game
The shit some brainless troglodytes defend because "control isn't taken away from you"
Meanwhile you're stuck slowly walking behind an NPC until they're done talking. Or stuck inside the room until an NPC decides to let you move forward.
It's infinitely more obtrusive than traditional cutscenes, which can be made skippable.
Fuck this stale meme, and fuck Half-Life for popularizing it, and fuck you if you ever once praised or defended this concept.
>protag is able to withstand complete destruction and being torn apart every waking moment
>shrugs it off
>gets punched during a cutscene and passes out immediately
>you cant skip the cutscene because it's not a cutscene, it's a text dump
"half life 2 is FUCKING PERFECT" - arin hanson
>Silent protagonists only worked when games had simple stories
maybe games should have simpler stories
third-person shooter
cover mechanics
cutscenes
voiced protagonists
Female protagonists
Black protagonists
Zoomer protagonists
Fuck gears of war 4 and 5.
I played Assassin's Creed Origins and right now I'm playing Odyssey. Pulling niggas into the bushes and shanking them still hasn't gotten old for me. Long live the shrub-based murder system.
tell that to devs.
This
That shit died back in the late 2000s.
i think the only 2 games i've played were being evil was better were bioshock nd infamous.
In bioshock you get way more adam, or whatever that shit that powers the plasmids is called, but you loose a few secret upgrades that the little sister give to you. In infamous being evil makes you waaaaay more powerful to the point i would always do the good route on easy/medium and play the hardest difficulty as an evil guy. Being good just meant you would have shittier powers and would have to risk yourself way more to finish enemies, in the evil route you even get 100% upgraded in infamous 1 without having to collect all the 300 shards.
forced swearing in ubisoft games
Well, yeah, in certain games its retarded how close an enemy can be and he still cant see you, but that is a problem that isnt outright from the mechanic. You said shadows, and yeah, some games did that with shadows, but then others, even in deep darkness the enemy could still see you if close enough, like Splinter Cell.
With grass it should be the same, depending on light and distance the closer you could get without being spotted. But I still prefer clear defined areas then the oldschool bushes and shrubbs
lol
time gates
The small amount of bonus adam you get in Bioshock is worthless compared to the free upgrades.
t.
sheboons
seriously there are so many and they all look and act the same. all sassy independant black wimmin who dont need no man and have an afro and an ugly face.
Honestly trying to measure morality itself is a flawed concept
Is there a trashier thing than shitty polyester flags covered in crease marks?
>romance options
>only straight
>even worst there are gay/lesb options but each character has a preference
what's this obsession with making everybody ugly anyways? They could at least try to make it look like they didn't hit Random in character creator
Usually the blobs holding them
>all sorts of horrific creatures ranging from communist trannies to 500lb el ogros de las americanas at walmart
you may have a point
OH NO three basic enemies have surrounded us in a cutscene, now we've been captured!
Holy fuck that's Neir Automata
Achievements
Collectibles
DLC
Microtransactions
Loot boxes
Open Worlds
Crafting
Stealth in a non Stealth
>thank god we dont have to go to [god forsaken hellhole]
>*something happens*
>well guess we're going to [god forsaken hellhole]!
ARMA does just fine. The key is that bullets aren't lasers, and have drop-off, ballistic effects such as coriolis, and are individually different from every other round fired due to manufacturing not being perfect. The same box of ammo from the highest quality brands will have a variance of +/- 100m/s at the very least between the fastest and slowest round.
The round can still get there instantly, more or less, but it shouldn't be a laser or a perfect parabola.
the new wolfenstein games
every enemy uses hitscan, how am i supposed to fucking do anything? you get all these gadgets you cant even fucking use cause you'll get minced.
>devs put in hundreds of hours of work to make every recipie work in some manner or another
>there's like two that anyone ever uses because of the common ingredients and the fact they're either better or in no way worse than the rarest ingredients with a obscure cooking method
I'm always impressed by the level of dedication on display to sabotage their own work.
>green = white
>blue = asian
>orange = spic
>red = black
Did I get it right
>game has specific scripting for tutorial, making it impossible to easily emulate and requires specific patches to make it work
>tutorial has almost nothing to do with how the game actually plays, more of a tech demo of some cool stuff an animator/effects artist did
>or is entirely worthless and lazily implemented
>or both
looking at you armored core FA fuck you
you're forgetting indians and pakis, which are likely the red zones. Orange is probably black, blue/green is either spic or white. Probably.
Name 30 games that do this
>city has like 10 houses/buildings and 15 people
Does anyone have more of these low-budget CGI case study videos? I have an autistic fascination with videos about workplace accidents and how they happened.
>i am retarded
>final boss is a QTE
literally ruined Fable 2 and Dying Light for me
>bullet-firing weapons are hitscan
>energy weapons shoot a projectile
fuck you
pebblechuck is such a shitty artist
Because they usually substitute a health bar by smearing jam all over your screen when you're low on health. It also completely kills the flow of combat.
I wasn't too bothered about this till I watched my brother play rdr2, and there's a lot of parts where you mash a button at something stupid or walk over to something to do one little thing, like the part where you put the wagon wheel back on. It just occurred to me that they were just worst, unskippable cutscenes.
The morality meter isn't a bad thing in and of itself. The problem is the way it's implemented is always black out white and there is never any inventive to going for the middle ground.
Choices never present an equal reward either. One choice always gets you something significantly better (usually the "good" option) than the other when it should be either choice giving an equal but different reward.
Infamous probably did the best job with morality presenting you with equal but different rewards for being good/evil but it still failed completely in that you literally couldn't choose a middle ground because specific morality values were tied to progressing the story and your skills.
ME2 did a better job at giving a middle ground by providing two separate meters instead of a single meter that tips back and forth but it still provided more incentive to go all in on one side than balancing based on what you actually thought was the right choice to make on a case by case basis because it still locked dialogue choices behind being paragon/renegade enough to make them.
Morality systems are still a great idea in theory when it comes to role playing genes but they fall apart in practice because the devs never think about how morality actually works.
throw bottle to distract enemy
how much does the difference in bullet speed among brands affect gameplay, though?
Dishonored?
there's a mission where you have to find your target among a masquerade party. Unfortunately there's a guy there who just tells you who it is so that kills any challenge in it, but he begs you to knock her out so he can kidnap her and be with her forever
Quicktime events in cutscenes
>over a minute into another boring ass cutscene
>either put controller on the couch or let it go limp in one hand
>suddenly I have to press x to avoid getting stabbed or some shit
>cutscene starts over from like five seconds before the quicktime event so the only consequence of missing the event is going back five seconds in time
I don't even like quicktime events during combat, but having them in cutscenes always ruins a game for me
>t. phoneposter
Quit playing JRPGs
Please
Please
Please
Die
Right now
voiced dialog
It's a mechanic that's really much more based around the Legendary difficulty mode that introduced carry weights on ALL inventory and disabled fast-travel among things. Crafting to save caps and leveling up the Suvivalist skills became much more important.
Seasons of DLC are getting old. Anyone with half a brain hasn't bought a season pass in the last five years.
>Final boss is a cutscene
>Dialogue boxes with no meaning and often no impact on the story
>You will click over a thousand of these in a playthrough
Any current gen console shooter.
Games as a service. I want to beat your game and move on, not play it for half my life and invest hundreds of dollars in something that's free or, even worse, pay-to-play. If you want me to play the game for longer than a month, do the right thing and make the gameplay loop compelling. Don't just add in microtransactions and a battle pass when your game is fundamentally broken, Royal Heights and Apex Legends getting most of this focus. Royal Heights was literally in a pre-alpha state, but that didn't stop the game from having purchasable coins and cosmetic items unlocked from grind or paying, and Apex Legends? No solo queue and the Mozambique was broken for months, but that didn't stop them from adding a battle pass that was shit and nothing else. When your game is shit, but you put cosmetics behind a paywall? That's shit. When I buy the game for 60 bucks, but THEN have to pay for a 20$ season pass for content that's not even out yet? That's shit. When your matchmaking is broken enough that noobs are getting paired against level 100+ players? That's shit.
Fuck games as a service. If I wanted a "lifelong commitment" that ends when I stop paying and giving a shit, i'll get married.
>game is based around multiple playthroughs
>audiotapes/cutscenes are unskippable
>story is fucking garbage to top it off
This gets me everytime. QTE and cutscene are the same thing and both annoy me.
just don't die then retard
only the perfect should have fun
Hitmarkers. If you like hitmarkers ur a faget.
>ugly white (((female))) interracial relationships
Fixed it for ya
everyone shat on fallout 4 for the voiced protagonist
>games that aren’t realistic
Oh I totally-
>pedophilia
[spoilers]Hang Yourself[/spoiler]
Nah eat shit. Voice acting should be limited to grunts or not there at all.
what's wrong with being told you actually hit the enemy that's far away?
Based
>Talk hot shit about an illegal rebellion.
>Base their entire national narrative about being the secessionist underdog fighting the evil empire.
>Sperg the fuck out when a secession happens to them.
>Increases federalisation, emphasises indivisibility, becomes the evil empire themselves.
It's pretty clear who got the last laugh here.
Direction arrows.
Linear direction.
Bullet sponge enemies.
Anything that removes the difficulty of the game.
The start of RDR2 is a literal movie.
Well in DS1 he wasn't that crazy.
I don't get GaaS. The market can only support so much. Are we all supposed to be subscribed to dozens of games?
Do you not know what the word trope means?
>>Tattoos, piercings, and colored hair on every character
Also add Skrillex hairstyle.
I want small thin girls lifting giant weapons.
I present you something worse.
>Final boss does nothing
GaaS solves that by allowing the big companies to make fewer games. Instead of fighting tooth and nail to get every consumer every release, they can rely on brand loyalty to keep customers instead of needing to fight a new war with every release.
GaaS means you're guaranteed repeat business.
This but unironically.
Based and cunny pilled.
>FO3: craft at a workbench? that's pretty coo!
>everygame afterwards: craft at a workbench? wow so original. jesus fucking christ
FarCry3: I have to hunt and kill 20 komodo dragons in order to craft a new wallet just so I can carry 15 more dollars? FUCK YOOOUUJUU
Literally "it's ok when Nintendo does it".
games with this?
Yeah, America
She got rescued anyway later and all "revenge" is pointless.
Fucking hate then sequel ruining everything with their "canon" choices
>NPC has cool moveset or weapon that works a particular way
>Later in the game you get joined by that NPC/ given moveset/weapon
>It's nerfed to shit and doesn't work the same at all
Wolfenstein 2 on I Am Death Incarnate is fucking awful because of this shit. It's not even a "git gud" situation, the combat becomes impossibly hard and the damage indication is barely there.
Social justice re-imaginings.
Fallout 4 proved that having a talking protagonist is not a good idea for that type of game
To extend this, as you just reminded me of another "trope" that I despise while it becomes more common, is to have dozens upon dozens of choices for builds/skill setups and there being truly only 2-4 that are actually "good" for the long-term. Even worse in games with any sort of learning curve and little feedback for your choices until it's too late to do anything about it. While building is something I enjoy, and I take my sweet ass time doing it in those games, having "useless" choices to sift through that don't really do anything cool or useful is annoying.
open world sandbox survival
whats wrong with replayability?
>tankphobe
stug isnt a tank
>tfw being lectured because you fucked up the electricity
>tfw you'll do it again tomorrow anyway
XBOX HAS NO GAMES UH
PS4 HAS ALL THE GAMES BRUH
SWITCH IS FOR BABIES UH
PC IS FOR ANIMESHIT BRUH
>blacksmiths exist in game
>player character with no prior experience can somehow make sword 10x better than strongest steel forged blacksmith sword using nothing but, some sticks, some tin and a campfire.
why can't we have games with competent blacksmiths?
Open world anything. It adds nothing but a huge sandbox full of nothing that looks pretty.
A protagonist that talks to themselves constantly, pointing out things in the world and giving the player "tips" on what to do like we're too retarded to figure it out on our own. Absolutely immersion breaking too.
Bros, my dialogue choices are the entire line your character says, but I'm stuck and could use some concensus
after clicking it, should it be like:
>character says the full line like in monkey Island, opening you up to gags like what you say differing to what you picked on occasion as a joke
>skip straight to their answer, without playing out what you say, more like fallout 3
>Buy item from vendor at for the price of 325982375982375$
>Sell it back to him for 10$ max
I get that it has to be lower, but it's especially dumb in RPGs where some fucking smith won't pay more than 1 gold piece for some famous sword forged by literal gods.
needs a water edit
Based
That's what happens next (ideally)
remakes
over the head view
"badass" story/game
You, sir, are a true gamer.
Not really.
>most weapons are hitscan
>the ones that aren't, have such slow fucking projectiles they might as well be melee weapons
>no difference in damage output, at best they have bonus damage against very specific enemies, that is, if you manage to hit them
also
>the only ways to move around are walking, sprint which is just barely faster but hinders turning like a motherfucker, and barely ever needed crouch
I don't like the game itself too much, but I fucking love how in warframe you can move around by mixing-up power jumps, slides, double jumps and such to a ridiculous degree of fast
made me realize how most of the other games are clunky and slow as shit when it comes to movement
fabble prolly
At least you tried. Its the thought that counts
t. dingo
We didnt want be your territory anymore. You couldn't make us. How is that a matter of morality?
What happened to your empire if I may ask?
learn to read, retard
Women and minorities.
Just play it as death being a game over then and rotate hard saves.
We don't know what hair he has in D2016
Maybe he's bald
What's wrong with that exactly? I guess making it non-interactable would be less annoying. But it forces you to play through the level then open a shortcut so you don't have to do it all again.
The main strength of games over other mediums is their ability to put you directly in the world. Having a voiced protagonist plays directly against that, as if anything is truly immersion-breaking in a game, it's hearing another person's voice coming out of your mouth. At that point the character is no longer "you," and the feeling is a bit more akin to watching someone else's story play out rather than experiencing your own.
>White people bad, colored people good.
>Man bad, women good
>sexy women bad, fat ugly women good
>we wuz every colored people
>strong women
Uncharted 4
>install a shooter
>click play
>everything good, guns, skills, gear, is locked until you make a number go up first by waiting through many limited-fun games while crippled
>can't even heal as medic or do other basic things necessary to fill your role on the team
>many locked things required to play on higher difficulties, even if you think you're good enough without it people will just kick you if you're low level
>have to spend 100 hours unlocking shit before you can even begin tackling higher content and "playing the real game"
I'd love to never see another experience, credit, etc system in a shooter ever again. I'm so fucking sick of artificial time sinks getting between me and content
have sex
BASED anteaters
it is extremely fun to work toward a goal and get a reward for it, and a good way to not overwhelm new players with a ridiculous amount of options.
pretty much every FPS game does this poorly though
Based and redpilled
And if I were from /pol/? That wouldn't be a valid argument. The people pushing "diversity" don't like video games, they're here to infiltrate and subvert and destroy. The group of people they claim to be "inclusive" of don't play video games.
Wh*te people
Have kids
really bad level scaling makes a game really tiresome to play
Even worse if getting into position to do the prompts is tricky and you need them up just so you know when you can do the action you want, so while you can turn them off they may as well be required.
As much as I hate to compliment Fallout 4 the junk system made the illusion thousands of materials but really it was only a few and they had many uses
>fotm actors play themselves in games with no attempt to change their appearance
>ruins any attempts at actual characterization for them
short answer because testers complained about it because it broke immersion. Read on on the EA Bethesda and Ubisoft test data from 2009 up, it's soul crushing
Bioware had this worse in the 00s
>oh you actually roll played? lol well you are lock out of a good amount of content and solutions now because you didn't radicalize your character one way or the other
god Mass Effect was the worse offender, I still can't see how anyone defended that trash.
>be a complete dick bag and get Wrex to back down
>be a complete pussy and get Wrex to back down
>or just do his personal quest
>all outcomes are the same, there is no true variation or changer of outcome
and somehow biofags found ME2 worse when it was the same damn thing but had slightly more nuance with choices and abandoned that broken gear and level system. It be like eating shit and then getting mad someone took the cold bits out of it. You were always eating shit ya dumbass.
BASED