Your heart will explode

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Your mommy wears panties

>mysterious lovecraft gods?
>Nah, they're minions of big void walker gods now
WoW lore was always retarded, but I don't understand how it keeps getting dumber.

The Void things were created because the writers realized that the Burning Legion were the ultimate villains of the Warcraft series and that defeating them in the Legion expansion meant that the stakes could never be that high again unless they created a new random demonic threat. It was either Voids or just rehashing Garrosh over and over. It's an MMO, so they can't just gracefully end it where it should have ended.

I think New Line Cinema is going to sue somebody

bad hearthstone gimmick

The Old Gods were set up to be more powerful than the legion though in Warcraft 3

DO YOU HEAR IT'S CAAAAALL?

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The Legion are an extradimensional threat trying to destroy the entire universe. Everytime they are defeated it is a case of simply kicking them out and shutting the door, they're never able to strike at them in their home. The Old Gods are just some freaky gods on a single planet and you can travel into their lair and kill them with 39 other people.

But the early lore before 2010 stated that there were more of them and that they came from somewhere

That wasn't exactly needed because the old god power level was kept ambiguous to maintain their hype. In fact Old Gods since their introduction were implied to be stronger than legion for far longer than the later statements blizzard made about them being weaker.

I think the actual reason is the Warcraft setting was getting clogged up with writer's fragments, details added by some writers to imply certain things in the lore that were never expanded upon by later writers if not outright ignored. Take the Ancient Guardians of the night elves. Before Troll lore got more and more detailed in WoW they were really the only big animal gods around and only pertained to night elves.

Later writers gave Trolls a bunch of animal gods of their own. At first they kind of stuck with the voodoo implications that they were powerful spirits that looked like animals, then later dropped that and by WotLk they were clearly big animal gods. People asked blizzard if there was connection between loa an AGs;they basically pussied out of it. This showed that whoever was writing Troll stuff, was ignoring Night Elf stuff that had very similar concepts.

With confusing, often contradicting concepts, blizzard probably felt a need to go back and try to write a bit of history and tie together loos concepts to make things cohesive.
BC introduced the concept that void walkers and "The Void" were their own thing separate from the legion and shadow magic was divided between Necromancer death energy, Warlock "void" stuff and Spriest psychic shit.

So obviously, they decided to just make Void and Old god/priest psychic stuff the same exact power, just like they made all the animal deities the same beings.

The problem, of course, was this lore-cleaning fucked a lot of good shit up and blizzard's writers still basically ignored it as a new lore-bible in the same expansion it was made.

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The void is introduced in BC, specifically in it's current form on Bloodmyst Isle in a quest, which has one follow up question in Netherstorm.

wasn't there a void boss in that sunwell raid that 5 guilds got to see?

The legion has pretty fickle lore. Remember when in earlier lore arcane and fel were cut from the same cloth? A lot of earlier Dalaran lore that is no longer relevant pretty much pointed out the mages were just "skimming the top" of pure chaotic evil.

This was why Arcane was addicting, why "fel is magic crack" and the crux of the legion invading worlds. People would discover magic, seek more potent sources and bring the legion in. The difference between mage and warlock was self-control.

WC III basically pushes that shit with night elves rejecting arcane for druid shit, or Thrall learning how Orcs originally were gud bois because shamanism is natural magic while warlock magic was evil.

But nah, blizzard at some point just forgot arcane was diet fel and now it officially is its polar opposite essentially devaluing important mage flavor lore in Azeroth's history.

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It was a Naaru, the one in Silvermoon that was being used to make Bloodknights. If Naaru get hurt they bleed their light and draw in Void and eventually become Void Gods.

In post-chronicles Lore they've still yet to divulge shit about the Naaru except imply their pure Lawful Goodness might just be beings from the light dimension doing some gay shit. All Void Walkers are now according to the Spriest Waifu-dagger are shadows of extra-dimensional void lords (Even though BC implied they were void corrupted souls eaten by dying Naaru)

>Orcs originally were gud bois because shamanism is natural magic while warlock magic was evil.
I still hate that crap.

Yes, the lore wasn't that great. It's weird, for as much as older lore implied Arcane use was a grey area Blizzard still hyped up the Well of Eternity was being something benevolent even though the entire point of Night Elves was to show how dangerous arcane is.

It was probably simply different writers with different ideas of the universe. When the Titans were being pushed as a concept it made even less sense.
>Here, lets put this big lake of diet-fel here in the center of this content. Clearly this won't invite our enemies.

At least the nu-lore kind of fixed that by making it Titan-fetus-blood gushing out of a wound.

I seriously stopped paying attention to the story after WoD. It just got way too retarded for me to even care

So basically exactly like lovecraft with great old ones and outer gods. I swear to god people are retarded

When I think of Outer Gods, I think of green floating balls, not Shadowy ghosts.

WoD is apparently ignored by blizzard, nothing in it has carried over or been referenced.

Weren't orcs a bunch of war mongers even before they abandoned shamanism?

We dont really have any idea how the void lords look, they only thing we saw so far was that guy in a TBC dungeon but that was retconed

>DUDE CTHULU LOL
It was kind of cool how they buried it under high fantasy lore. Now that the incompetent writers have made them their own thing, Old Gods are kind of out of place and shitty for WoW.

Yes, because Metzen decided he'd rather have the Frostwolves be the only clan that weren't completely nigger tier (With the exception of pre-legion Shadowmoon)

In WoD they tried to downplay by making the Ogre empire and jew birds seem like bigger douchebags but it didn't exactly work. Metzen basically killed his own dindu-nuffing excuse.

>hat wasn't exactly needed because the old god power level was kept ambiguous to maintain their hype.
It's not just a matter of power level. The Legion were the ultimate antagonists. They don't even need to be the most powerful for this to be true, it just helps. The Old Gods were just a tribute to Lovecraft and played a very small role, while the Legion are directly responsible for all the Warcraft games.

Blizzard was trying to assimilate Cthulhu mythos shit. Titans were invented to rip off Norse mythology, generic dwarf "craft gods" and the Elder Gods of Cthulhu mythos (The gay "lawful good" entities that miss the point of Lovecraftian horror entirely).

The Old Gods were basically the classic "Evil from the past that's trying to cuck the current evil out of the win" thing that lots of fantasy games do.

if only they continued single player games in the warcraft universe. the story would be way more cohesive.

But not good. They butchered Starcraft.

Even the Titans stuff was still kind of interesting how they embedded it.

>Cosmic Horror under High Fantasy
>Norse Mythos under advanced starbound civ

Then the writers had a change of guards around WoD and it became
>Full surface level Dark Crystal ripoff
>Full surface level Lovecraft ripoff
>Full surface level MCU ripoff(s)

The titans couldn't kill the old gods, just seal them and apparently even then imperfectly.

>he didnt do the melanin enhanced orc allied race scenario

>WC3 lore is while not the top still enjoyable
>most people like it
>WoW vanilla makes lore not as relevant since the player's adventures are in the focus
>most people like it
>Around Wotlk things start to get out of hand the game REALLY tries to tell you a story, which while has interesting elements, it feels rushed and half assed, just like the whole game could be a fuckton better if they given more thought and time
>some like it some don't its a really mixed 50-50 bag
>Cata comes in, brings a fuckton of questions, holes and confusion
>most people don't like it, blizzard ignores every criticism
>MoP comes in
>nobody gives a fuck at this point everyone just shrugs it off, those who are interested buy the books
>WoD comes in
>lmao
>Legion comes in
>DUDE REMEMBER TBC?
>BfA
>what is a lore?

Handing this out to a fanfiction tier writer who chops the story, takes it out of the game to sell it as books was a very good idea it seems. If you really try to mix in cosmic horror shit, at least do it right, or don't do it at all.

Their biggest mistake was tyring to tell the story of an expansion through the leadership as a personal cast. I understand that resolving WC III storylines such as with WotlK required some degree of focus on particular characters, but it soon became nothing but following them around and focusing on their drama.

Just look at how many cinematics involve basically nothing but your faction leader. This was different from back in vanilla where shit was sort of in the background. Rag was a threat, but not world endings and didn't require us to follow around our faction leaders as they planned to deal with him.

The players have never fought a full powered old god and have never killed one.
All we did to Cthun and Yogg-Saron was to push a very small part of them back inside their cage.

Play Shadowbringers

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>tfw warcraft is literally capeshit now
bring back my 2003
Fuuuck

Why are you lying WoWbaby?

End-game raiding in WoW was mostly thrown together at the end of development without much prior planning. Most of WoW had been done by an entirely different team than the ones who wound up working on raids, as this was around the time of the Vivendi buyout and a fuckload of important employees peaced out rather than work under a corporate overlord. This is why the Emerald Dream storyline abruptly ended and went nowhere, with Fandral Staghelm's corruption being completely ignored until Cataclysm where they retconned it to him becoming a disciple of fucking Ragnaros of all things. The plot point of Archimonde's corpse corrupting Mount Hyjal was also completely scrapped, resulting in the awkward situation of the Night Elves making a new world tree for essentially no reason at all due to Nordrassil still being alive and intact.

The only reference to Old Gods in wc3 is a throwaway line from Anubarak in Azjol'Nerub tunnels

>Around Wotlk things start

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They could kill them, it just destroyed the planet they infested. So their rather imprisoned them, hoping that it'll save the planet while Sargeras went out and just killed them and the planet they were infesting.