Create a good daredevil game

create a good daredevil game

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it’s a black screen for 4 hours

It's made by PlatinumGames

Go full Frank Miller

BamHam

It's an action game where you can't see anything and you have to go around using only audio.

Developed entirely by the staff who worked on Doom 3

Have Ace Attorney esque lawyer sections where you play as Matt Murdock

Fuck you for beating me to it

modern day assassin's creed black flag

Can these two work?

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DMC style meter but it's a sight meter. The more you move and fight, the better you can see. At Max you'll even see through walls. Idle for too long and you're blind. It starts at basic sight at the beginning of each stage.
Gameplay is occasionally broken up by lawyer segments. How you handle them can affect the city's crime rate and unlock new gear from grateful clients.

this wouldn't work or be fucking fun, the hell is wrong with you? maybe if it was a indie game or some shit but not a full fledged daredevil game that's supposed to convey a superhero story. His blindness should be like in the show anyway, where he isn't actually blind but just sees the world differently and merely pretends to be disabled.
This is the only real answer so far, as the Batman games are probably the best superhero games that make you really feel like the character. Also helps that you can play as Nightwing who is basically just Daredevil anyway.
Also have falling into water be a really big deal as to Daredevil it is like being submerged into a sensory deprivation tank

Building up on this, have the whole game actually blood red dark, but enable a radius of light based on movement and noise. That way, when enemies fire guns, alarms and heavy noises, you, the player, are actually blinded with light. Don't have it be open world, but more like Spiderman 64 that has big open levels with an objective that you can complete in any way. And you can segment levels like sequences that build up to a big court case, whose outcome depends on how many side objectives you completed during the dare devil missions.
And since Matt doesn't heal, you could also have a very minimal amount of health replenish between missions but keep all damage that's not been healed that way.

This is really all I want aside from some slightly more grounded BamHam-esque gameplay. (Although I'd be leaning more towards stealth since Matt is not a gigantic slab of beef like Batman and can only handle so many dudes at once.) No need to get all big brained about it. The main problem would be the story, and who would write it, since ultimately that's what's going to set the game apart from BamHam.

Also, such a shame we never got Phoenix and Matt courtroom shenanigans in MvC.

That would only work for certain sections, ("I need to focus my senses to find [thing/person]!" or something.) not the entire game.

>4 hours
He said a good game.

>That would only work for certain sections, ("I need to focus my senses to find [thing/person]!" or something
This, have the echo location be a sort of detective vision except not as OP and with much more detail that he is able to deduce via his enhanced senses rather than his gear.
Ontop of this, I have a great idea. I said that having the game be played from a truly fully blind perspective would be stupid. But make it so that it is certain moments in gameplay and story that acts as a stylistic mechanic, kind of like how described it.
Also use the same mechanic as Shadow of Mordor's Nemesis System, and a choice to kill or be non lethal.

Phoenix Wright but you can beat witnesses

Day time: You're Matt Murdock. Gameplay's kinda like LA Noire. Clients ask for your service as a lawyer. You have to recollect clues and info, but certain people won't talk to you or you won't have access to restricted/risky areas.

Night time: You're Daredevil. Visually is represented like Arkham's detective mode or Witcher 3's witcher senses, only that visual clues appear in response to sounds. Also, all is set in fire since that's what Matt actually sees through his eyes. In these gameplay parts you extort people in order to get clues/info and get in fights, you know the drill. Combat has some sort of feature in which combos are kinda "rhythmic": incoming attack won't be represented with visual clues but instead with high-pitched instant sounds, so to link counters will be more close to Rhythm Heaven than to Batman Arkham.

Day time again: Basically, Ace Attorney shit. You use the clues and info you got to get a veredict. If you lose a case you don't get a Game Over screen, you've lost and you have to move on to the next case carrying that weight.

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This, combine with that sonar goggles thing from one of the Splinter Cell games. Perfectly balance the sound levels and everything's crystal clear, but if there's no much chaos or not enough of it, you're a blind man.

spiderman as a hidden boss

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ECHO IS BEST GIRL FOR MATT

>no Spiderman PS4 DLC where you play as Daredevil in Hell's Kitchen
>the engine was already perfect for it, they just had to replace the webs with those fucking grappling hook thingies
i fucking hate this timeline

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Daredevil Noir.
Okay give me money now.