Will we ever get a AAA game with as much depth as morrowind?
Will we ever get a AAA game with as much depth as morrowind?
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>dice rolling combat
>depth
>old bad
>new good
>literal random chance good
no the budgets for games are too big for something like that, depth is a huge turn off for the normies that they need to be profitable
It’s literally not random chance.
>rolling dice is a strategic choice
>combat you need to think about bad
>old good
>new good
Have you never played Risk or Catan?
Counter point: you're a feminist.
no, I only play games that require skill and high IQ, sorry brainlet that you cope with your low IQ by finding fun in randomness and not the power of your mind, it's a tragedy you'll never know true happiness
True skill comes from adapting your strategy as unpredictable elements drive you from your idealized course.
>MOURNHOLD
>CITY OF LIGHT
>CITY OF MAGIC
the unpredictable element is your opponent, not random change brainlet
cope post more
Whether you hit or not is determined by your stats, not random chance.
You can mitigate risk with forethought and statistical analysis, and your opponent is certainly the primary challenge, but adding an element of chaos beyond either player's control takes a game beyond a dry application of algorithmic drudgery.
combat is the major uninstall point on all elder scrolls games
Imagine playing a digital board game
Ok all jokes aside your arguments are lame and not worth reading.
"yes"
Nope, because zoomers are too retarded for anything with more then an inch of dept so it won't sell and therefore won't be made.
Gothic 2, even though it wasn't AAA.
especially not if graphics keep progressing
All jokes aside you unironically call people a feminist as an insult, go back to your job boomer, I know gaming is "not as good as it used to be"
Are you retarded?
I was joking up until this point. Good job taking the internet seriously. Jack ass.
>hate gaming on desktop
>toaster probably couldn't run it anyway (yes I'm serious)
>xbox is long bricked
>game will never ever be released on PS4, 'have FO76 instead, THAT's what you guys like' -Todd
Feels so fucking incomprehensibly bad
>stumble across a diamond mine
>steal all the diamonds from right under the noses of the guards and miners
>walk out with 62 diamonds
>realize I can't sell any of them to the only alchemist with more than 300 gold because I stole a couple of diamonds from her for the first thieves guild quest so now she thinks every diamond on vvardenfell belongs to her
Dumb n'wah
Yes.
youtube.com
>has a similar inventory system to Morrowind.
>Working Law and Order System,
>Handcrafted cities with dynamic NPCs
>Story driven missions
>Multi crew ships
>land and space gameplay seamless with no load times.
This is all playable now.
>Inb4 Scam Citizen
Keep coping goons. 3.6 just came out. You can buy ships to keep with in game credits now. It also looks more Cyberpunk than that other cyberpunk game you like sperging out about.
>I can't sell any of them to the only alchemist with more than 300 gold because I stole a couple of diamonds from her for the first thieves guild quest so now she thinks every diamond on vvardenfell belongs to her
I hated that. And that some merchants will immediately know if you have skooma or moon sugar on you and refuse to trade, but are fine if you drop it on the floor in front of them before trading.
got what you deserve s'wit
Nope because normies want the depth of a puddle with instant gratification. The dream is dead.
No, but posting Tribunal is a really example. Tribunal is bad.
It's also game devs wanting a game to be a "perfect experience" their first time playing, which is understandable, but it usually leads to a game being shallow. I actually kind of hate that, because it makes replaying those games feel pointless since there's nothing more to learn. I really like replaying a game and learning more tricks and still having room for improvement.
>unironically recommending star citizen
fuck off, cultist. it's current iteration and every one preceding it has been an unmitigated bugfest that's always been heavy on jpg sales while being light on any actual content. It's taken 7 years, $250 million and a team of over 500 people across the globe to produce absolutely nothing tangible in terms of structured gameplay.
Not him but Morrowind's dice combat was ass. I'm saying this as a Baldur's Gate veteran and thus having had to deal with AD&D's bullshit. If they wanted dice, they really should've just grabbed DnD (I think it was 3.0 at the time) and gone with that. I mean, I get that budget played into it and it was definitely cheaper to develop it in house than to pay for the license, but Bethesda clearly does not know how to make a dice based system.
Also would it have killed them to make Telvaani hallways just slightly bigger so your levitating ass doesn't get stuck on an invisible edge?
Don't worry user, you can't have a worse computer than I do (MacBook pro 2012 with HD4000 graphics card) and I can run it fine with open mw. Just give it a try and I'm sure it'll work out !
>it's another MISSMISSMISS fag
I never found the diceroll system to be a problem. I actually liked Morrowind's combat for how you could try and time your hits in between blocks, or staggering the enemy, or whatever else.
I think the combat suffers more from bad gear and skill progression than the constant missing in the beginning. You go from shit tier to God tier about a quarter of the way through the game and never look back. Playing magic slightly relieves the monotony but I find melee to be suffering after you get your first good weapon/armor. Good thing the reason the game is so good is because of the world and atmosphere so discussing the combat system is p. irrelevant. :^)
>Also would it have killed them to make Telvaani hallways just slightly bigger so your levitating ass doesn't get stuck on an invisible edge?
>shit that never happened
To have a successful morrowind thread you gotta mention Kirkbride so 1.)CHIMfags can jerk each other off about how metaphysical the lore is dude and 2.) Trainwiz will show up when he inevitably gets triggered by said CHIMfags talking about how many psychodelics kirk must have been on
Sometimes I think I'm the only person that likes the lore for the world-building instead of DUDE META CHIM LMAO
Finally got my Manor build. Why the fuck are my chest locked? Is there a Key or something because I have like 5 lockpicking skill and my scrolls are too low level.
ive had hundreds of hours of fun fucking around Jumptown, youre letting your expectations get in the way of a fun experience.
Yes, it does happen. The tunnels have ring-like ribs along them and you can get your head blocked by the ones above you if you don't keep your levitation fairly central.
Vvardenfell is such a cool location with unique flora, fauna, and culture but everyone has to focus on a throwaway line about vivec/Tiber septim that has zero bearing on the plot. And the worst part is Chim isn't even that radical of an idea. Subjective idealism has been explored by everyone from Plato to the Wachowskis to the fucking Christian scientists. Dude you can edit reality BC youre in a video game is a way more boring concept than any facet of Ashland culture
>Copy DnD
Please god no. I hate all DnD styled systems and find Elder Scrolls Attributes and Skills much better than dealing with perks and shit.
>can't pilot the leviosa mobile
Are you?
>muh dicerolling probability
holy shit dudee people lern this in 1st year of high school are you really this retarded
just kill yourself my man
. . .
Person who made this webm literally cheated to give that npc inflated stats.
Nope.
>AAA
There's literally a glitched set of boots in the starting area that kill you when you equip them and it never even got patched
What a shit game
>depth
i love the deep and intricate mmo tier fetch quests in this shitty game
depth of what? Morrowind isn't well loved for depth of mechanics. Depth of setting on the other hand, it does extremely well.
>old new
>good good
You're talking about a company that evidently never anticipated ANYONE would start a new game of Morrowind with the expansions installed
>youre letting your expectations get in the way of a fun experience
>Dino island with shroom forests and giant bugs.
Base game's landscape is also so fucking baren that unless you insist on playing it as it was on release you better install rebirth or similar mods.
t. /tgteg/ with thousands of hours of MW
Have any of the developers ever commented on what they took inspiration from? The setting seem too close to Nausicaa's to be a coincident.
>Giant Mushrooms
>Post Apocalypse (Dwemer ruins)
>Sea of Corruption (Blight)
>Native Worm Handlers nobody trust (Ashlanders)
>Bug Armor
>Giant Bugs
>Native prophecy suppressed by new religion.
>Nation made up of different clans headed by divine leadership class.
>Digging up ancient mecha gods.
>Conflict between western Europe themed nation and weirder more tribal exotic people
Old RPGs like Morrowind will never be made ever again do to how casualised games have become in the past decade. Companys would go broke if they made games like this nowadays because of how retarded the consumer base has became. They dont want depth, they want a game to come home to after work and shut their brain off and play. i.e Fortnite,Fallout 4, new assassins creed etc.
there is definitely some Middle Eastern influence in Morrowind's culture. Just look at the names. I couldn't tell you which ME culture though.
What boots?
Which depth? Every quest is the same. You literally have no choice how to finish a quest differently. The only "choice" is to ignore a quest or you kill npcs involved in the quest which isnt a choice but murder without benefit. The biggest and only choices in the whole game are free slave or dont free slave.
Well definitely old Mesopotamian stuff, the names are pretty similar to the old Chimer names and the ziggurats and such.
>Native Worm Handlers nobody trust (Ashlanders)
Ashlanders are not Fremen do not even imly.
>Nausica
Moebius
>ash elves on ash island
The Elf Queen of Shannara
"...Triss, Stresa, and Faun remain when the volcano on the island of Morrowindl erupts, destroying the island..."
>Digging up ancient mecha gods.
This could be Nausica amongs other works.
And as in The Lost World
Most are pretty straight forward, but there are a number that can be handled in different ways. Usually something as simple as get X item from a person can be done differently. Buy is off them, kill them for it, or pick pocket them. Literally one of the first quest with the dead tax collector you can chose to kill the murderer or side with him. Also when that poster said depth he didn't say anything about the quest so I don't know what your on about anyway.
>literally no random factor in formula
>"dice rolling"
>"b- but you may hit or miss while aiming at same point!"
by your standards almost every FPS, most complex games in general, has dice roll combat. Think about it.
>Ashlanders are not Fremen do not even imly.
I wasn't implying that acutally, Worm handlers in Nausicaa a group of people that live in the shitty badlands that are to toxic for people to normally live in. Culturally they're pretty different but they kind of occupy the same place in the narrative as the old tribal group that everyone sees as bandits and savages. They also have a pretty similar aesthetic. Although Miyazaki was heavily inspired by Moebius so it could just be parallel designs pulling from the same source.
>is not prepared for unexpected outcome
>can't improvise when it happens
>thinks he strategies
go back to checkers, that's about the complexity you can handle
stop biting on disinfo, look up the calculation yourself here
en.uesp.net
>68 Long Blade
>can't hit unarmored low level NPC
fake and gay
AAA? Never ever.
Eventually development tools will get better and one man indies start making complex 3d rpgs. Unfortunately, it's still long way to go.
>Dice roll bad
It's still much better than damage scaling and a situation where you switch to a 2h warhammer you have low skill in, hit someone in the head and it takes 1% of hp off. Damage sponges in the following games are absolutely atrocious.
What's just missing is animations, it should be visible that the enemy is dodging your attacks, it would be completely fine then
CRPGs managed a successful resurgence without compromising depth. I'm playing Pathfinder at the moment and I don't think you could call that game shallow. Maybe Kickstarter could breathe life into 3D action RPGs, too? Actually thinking about it, Kingdom Come: Deliverance is exactly that. I got a lot of Morrowind feels playing that game.
Honestly I can't tell who's shitposting and who's actually retarded. Morrowind's attack rolls are obviously chance-based, but the largest portions of that chance are modified by your weapon skill, bonus attack stat, current fatigue, and the difference between you and your target's agility.
It's easy as fuck to have 100% chance to hit if you have not-shit levels of weapon skill and a full stamina bar.
Not at 2019 AAA standards. Lower yourself to 2002 and you will be ok.
>combat is main aspect of the game
Imagine being THIS casual
YOU LIKE TO DANCE CLOSE TO THE FIRE
D O N T
Y O U
>AAA
AAA
Combat is shit and autist defend it.
you forgetting the part where you level up and your stats increase and you stop missing you retard.
>"HURR, WHY DOES THIS RPG PLAY LIKE AN RPG"
nigga, you can easily replicate this webm and the outcome will be different. who are you trying to fool?
They do sometimes get made though. Recent example being Kingdom Come Deliverance
well nowadays people consider the witcher 3 an RPG, so this shouldn't be so surprising
this sound like a delusion
>Dude it's only a modern thing where ARPGs actually have the player hit the fucking enemy
Why are morrowind autist like this?