How is this fun?
How is this fun?
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It isn't.
It’s not
It is, git gud
Seething
It is. Acquire autism.
niggers tongue my anus
the person who makes a level like this probably isn't creative enough to make actually good levels, so they have to derive satisfaction from "haha look how low the clear rate is I made a hard level :)"
I made that level.
I hate how all the popular levels are hard when just playing any normal difficulty level in endless mode is so much more fun than that shit
It's a huge bummer that this is the mainstream reputation of the game now.
answer the question then. how is that fun?
Artificial difficulty.
>he can't finish this baby-tier level
I don't think vidya is for you, kid
That's so Kaizo!
just exit the level lmao
like nigga you just look away from the screen lmao
Have those six years in the Nintendojo not taught you anything? Oh wait, don’t tell me you’re an untrained pleb!
It was always going to be that. If you want to be play normal levels you'll just play a normal Mario game. Maker is just got autism.
I think its about getting the rush from beating a level most people won't. If you care about that sort of thing then this will be something you will like doing. Is it fun? Idk. But if you are a person that likes memorizing stuff then the process itself could be something you enjoy.
For most people though this is a waste of time and patience.
I've played over a hundred creative and awesome levels this week, none of which were Kaizo.
>watch a youtube video of someone doing it
>do it within 10 minutes
trial and error isn't fun or good
true course design is difficult things that are obvious and fair but difficult to execute
What does this even mean?
Meeting an obstacle you initially cannot beat and overcoming it by improving yourself. Why the fuck does this require an explanation in the first place?
>it's only fun if you hate autism
Would explain most of this board
Mario Maker is basically shitty kaizo copycats instead of people making fun levels.
That is what people fucking want. Have you ever played any game with fan maps? Its all people care about. Maybe like day 1 you get some "fun" levels but people ditch that shit pretty fast. If people did not want that shit then these would not be the levels they put up all over the internet.
It isn't improving yourself, it's muscle memory. Beating this kind of level doesn't make you a better player.
OP's level is from a tweet with some insane number of views.
It has determined what normalfags think of when they think of Mario Maker.
haha I just watched that video too
Go ask horror fans if they want YouTuberbait FNaF games.
Viral potential =/= quality.
It does not determine the game. It has views because that is what people want to see. You can post other shit thats interesting and people wont watch it
What code?
I've made some fun and interesting levels of different levels of difficulty, because I understand that not everyone likes that sort of thing
I personally hate Kaizo levels, and so I try to make my levels with actual fun design and charm :D
It was like this at the end of Mario Maker 1's life how new are you?
"what people want to see" is not "what people want to play", see
I don't understand why people say this shit. The popular levels aren't too difficult at all unless you're complete shit at the game. I'm not the best 2D Mario player but I can beat them most of the time. You have to look for the really difficult levels like the one in the OP image.
Some people like things that are unenjoyable to most people and that you don't understand. Why do some people like gore? Who do some people like cigarettes? Why do some people like getting their dick crushed between two pieces of plexiglass by a woman dressed like Hitler? Life is full of people who are different than you who like different things for different reasons. The reason for this one is probably autism.
Honestly I hate this kinda level design where it's just trial and error figure out what the path is.
It's not interesting to play at all compared to actual kaizo levels.
It exists to be a ridiculous challenge just to see if you can make it. It’s supposed to be unfair and cheap, that’s the point. And at any rate, fun is subjective.
uh you got it wrong, its only fun if you have autism
I'm a huge kaizo guy and I still don't know.
Pretty much. 99% of the level is finding the line, which you have to do via trial and error because you just don't have time to actually take a look at the screen and figure things out, but actual execution is fine once you've got it.
No, dummy, I Wanna Be The Guy wasn't skillful and this is the same thing.
Huh, reminds me of Splatoon.
>1-1 hard mode
based level creator
It’s the same sort of appeal as games like Dragon’s Layer in the arcade. Glad to see someone other than the community determines what can be uploaded or not.
Why do most Mario Maker level makers lack any good sense of aesthetics? They look cluttered as fuck.
This is an example of artificial difficulty, where it's only hard because you don't have time to think of your next move since the fire bars will kill you. A truly hard level would test skill with difficult platforming tricks rather than trial and error that becomes easy once you figure out where to go.
>How is this fun?
Keep in mind level edits like this existed 15+ years ago, the popularity of videos where people clear kaizo is the entire reason Mario Maker 1 & 2 even exist, cunt.
Because making the level actually look good takes a bunch of time that most people don't want to spend. And because a huge number of makers are actual nine year olds.
this game just makes me realize how great nintendos level designers are. Like you can play a mario maker level that's "fun", but it won't feel the same as a real mario level. It won't have the same touch
>the popularity of videos where people clear kaizo is the entire reason Mario Maker 1 & 2 even exist
I'm not entirely sure, but I think the comprehensive example courses Nintendo provides and the encouragement to make levels in their vein blows the entire idea that Kaizo ROM hacks fueled Mario Maker's development out of the water.
>This is an example of artificial difficulty
actually you could be an intelligent person and make fast decisions based of observable circular behavior and solve parts of it pretty quickly. Hidden coin blocks are bullshit, but these are pretty tame.
It's not, and that's why those of us smart enough to know better saw the shit show that was Mario Maker 1, and knew MM2 would be same shit, different "console". Garbage.
Oh totally dude, for sure. I know when I sat down and memorized every iteration of the card matching mini game from Super Mario Bros. 3, I really felt like I was improving at the game and becoming a better player. Now that's fun.
>It isn't improving yourself, it's muscle memory
>trying not to offend anyone in 2019.jpg
does playing the same game of concentration over and over until you've memorized exactly where all the cards are improve you in any way
Do you think you can take the "skills" learned from that level, and then become a better Mario player overall? Because I'm afraid that's muscle memory then my guy.
It improves your reaction times, problem solving skills, and experience to overcome similar obstacles later on.
>hundreds of thousands of people play easy 30-60 second courses that pat you on the back for doing nothing
>maybe a few thousand play hard courses
i was playing with a friend and we found a level with like a 33 percent clear rate, when we played the level we realized the level essentially played itself. It's like that statistic that only like 10% of people actually finish the games they start or whatever it was except this level was like a 2 minute commitment compared to 10 hours to finish a game.
huh, no.
WTF you incels practicing is cheating!!!!
I'm not sure what the fuck "practicing" is supposed to mean in this context exactly, but I do notice a trend of people deliberately getting themselves killed to see what the next obstacle entails.
>trihex is 30
>BOO!
What controller do you guys use? Joysticks seems like shit for a game like Mario but nintendo cant seem to get d-pad right
I find MM2 levels are generally a lot better than MM1 levels. Everyone used to treat powerups like solid gold. It felt like I had to be small Mario 99% of the time. And it wasn't just "omg le hard level epic bacon" levels.
Isn't there like some tag system or something that a level creator or player can use to label a level as hard?
They are not that hard but they require trail and error
I wish Nintendo would make proper Mario games again instead.
I want to play professionally crafted levels with a nice difficulty curve. Not shitty fan levels that just spam a billion obstacles where the difficulty of each course is completely random.
There are a surprising number of those in *this* game, actually
Only when my little brother is playing
>Not being skilled enough to beat everything on your first try
Practicefags please go and stay go.
Haha, epic! I just watched that Dunkey episode too! I wish he'd do a Fortnite episode sometime, taht would be the bomb
underrated
kek
Okay so its difficult to execute so you fail until you become proficient enough to execute it.
This is the same fucking thing you retard.
ah shit, who let dobson out of his cage.