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Holy fuck how awful it's basically far cry
Owen Taylor
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Oliver Howard
It's Mass Effect with a Fallout skin, and that's not a good thing.
Hunter Bailey
best fallout
Xavier Reyes
no
Jason Powell
Even the worst Bethesda game isn't on par with a "literally just a list of chores" Ubisoft game.
Colton Stewart
fallout 4 gameplay + fallout nv roleplay = best game
shame it will never exist
Jeremiah Miller
>and that's not a good thing
To you, maybe. That sounds like an awesome combination. Might just buy it now.
Jose Jackson
Even 76?
Landon Williams
That's insulting to both Mass Effect and Fallout.
Landon Powell
shit rpg
good looty shooty. i just pretend the storyline doesn't exist and treat the game like it's Stalker but in the fallout universe
Cooper Lee
Mass Effect had memorable characters. Some of them likeable.
Isaac Cox
Sarcastic options can be funny at time though
>Poor little girl who lives at the slum part in the harbor asks you for help
>”Sorry kid, my plate is full”
Michael Richardson
This is the Fallout game I played the most, even moreso than New Vegas. It's just more stable and it rarely crashed.
Jace Kelly
Daniel Phillips
It’s a huge time sink. I feel like I barely played it, but I have 110 hours logged. I’m guessing 80% of that was gathering trash.
Chase Parker
A very glitchy Far Cry.
I don't remember a building mechanic in Mass Effect.
Xavier Edwards
>Even the worst Bethesda game isn't on par with a "literally just a list of chores" Ubisoft game.
Bethesda's games aren't much better, especially with their plots lately. At least Ubisoft gives you a closer form of stability and AAA polish compared to "fuck you, use third party mods if you don't like it" MO from Bethesda.
Samuel Lee
Based
Bentley Sanchez
Bethesda games recently have been very stable unless you use mods. There are still some random ass bugs in the game though. Good thing the command console is there.
The question is why there a so few games having Bethesda formula
>Full on character customization for both male and female
>Character building
>Playable in both first and third person
>Most of the world are accessible right after the tutorial
>Bunch of optional questlines besides main story
>Full on modding support
I know the character building has gotten worse over time but it's still there at least. Dragon's Dogma comes super close to this. Obviously DD has superior gameplay but the world is so lacking. I really wish DD2 would take notice from Beth games
Colton Clark
My problem with Bethesda is while most of your greentext is technically in their games they're often devolved to be worse with each subsequent release or done to shocking levels of laziness.
For example, yes, there might be a bunch of optional questlines but they are meaningless "clear this 467th overrun settlement" or you can complete them the exact same way despite your build every single playthrough. It's frustrating because with their resources and reach they should be churning out fantastic games that push the envelope each time, but instead we get greed and laziness. But yeah, nobody else is really challenging them in the same way.
Leo Lopez
Fallout 4 was full of good ideas that were very poorly executed. Along with just a few blatantly bad ones.
It's fine to have a player character who has a more defined backstory and attachments to certain individuals, just the way those relationships was executed was poor. Shaun blew his load way too early and in a bizarre way, and your resolution with him involving the Synth child is kinda odd. It can feel good to see the communities you help grow and build up, but it shouldn't be a chore you're constantly responsible for that ends up offering few to no benefits. It's good to diversify armor sets and clothing to allow different styles, but why they'd all have to make them all so butt ugly?
Parker Cook
Honestly I blame the writer for this. He thought it would be a good idea to merge the side stories with the main quest and each of them only has a small amount of actual quests instead of radiant quests.. This was completely different from Skyrim or Oblivion and even Fallout 3 to an extent. Heck, even Far Harbor was completely at another level compare to the main game: A good story, actually interesting enemies design. It shows that the team obviously can design decent quests but most likely the writer just gives them something stupid to work with. And of course Todd is also to blame but probably he was trying out new stuff. Settlement is a success whether we like it or not. Voiced protag was a mistake and even him admit that. All in all, there's still a good chance their next games will improve but they need to fire Emil asap for writing the shit story in FO3,4 and Skyrim.
Brody Fisher
The whole kid thing was inspired by the fact that he had just become a father himself.
Parker Nguyen
This board is for whites only.
Nicholas Murphy
I think you mean like Skyrim with guns.
Jason Murphy
>Honestly I blame the writer for this
Yeah, this definitely doesn't help. I just can't fucking stand how AAA games feel the need to expose you to every single piece of content they create, which in turn makes your decisions meaningless and multiple playthroughs all but pointless. I know companies don't do it much because it means more time and money (and because casuals don't replay games anyways) but how fucking cool would it be to be barred from the College of Winterhold if your spellcasting wasn't up to par, or being told by the Thieve's Guild to fuck off if you didn't build enough for stealth?
Lucas Harris
Don't you dare talking shit about him.
My sweet Emil is going to ruin even more universes and franchises, and I will not let you offend him.
Samuel Adams
If Farcry had shit gunplay no movement options shit story looked like garbage and had nothing to do beside be a settlement janny to npcs you mean?
Caleb Ward
>cool would it be to be barred from the College of Winterhold if your spellcasting wasn't up to par, or being told by the Thieve's Guild to fuck off if you didn't build enough for stealth?
god that would be cool
Zachary Campbell
Hey! Stop eating paint chips!
Thomas Gonzalez
It's part of why I almost never replay Bethesda games, maybe outside of experimenting and fucking around with big mods. Shit always ends up feeling samey to me after a few hours unless I heavily handicap myself or refuse to play certain quests or build a character a certain way.
My dream game is one sort of like NV in that your decisions actually mean shit and what you choose locks you out of certain quests or endings until another playthrough. And not Mass Effect 3 color choosing shit, actual things early on, especially if they also limit your build so you can be a master of certain things instead of a jack of all trades. Shit will never happen because it would mean too much unseen content """wasted""" but a lad can dream.
Jaxon Baker
Charles Gray
The fuck are you doing? Mods make the game more stable unless you’re just tossing random shit into your manager. Unofficial patches and optimization patches alone meant zero crashes, higher frame rates and no more stutters. I’m running hundreds of mods in my load order and I haven’t seen a crash in months.