Got word of a settlement that needs your help

Got word of a settlement that needs your help.

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>Dude just make an empty world thats only good for the mediocre combat and make the player do the rest of the work
Daily reminder that settlements and settlement building are one of the biggest, if not the biggest problem with this shit game

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man the voice acting here was just terrible.

p r o c e d u r a l
m i s s i o n
l i n e s

I already know about it.
I'll head there right away.

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what year is it?

dude minecraft lmao

got word of a sucklement that fucks your help

>You are now the leader of the Minutemen. You decide everything we do now. I look forward to serving you "GENERAL".

>haha, nah, fuck you. Go do this bitch work for me and go help these settlements, and do whatever I tell you to do if you want to complete the questline.

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You post it like it was some memorable line or something.

>building sim shit in an rpg
no thanks my dude

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GOT WORD OF A SETTLEMENT
--
GOT WORD OF A SETTLEMENT

>F4
>rpg
play it before posting bro

I don't get it, the guy is a garbage writer and is universally panned for it, see:
youtube.com/watch?v=Bi51-wjcwp8&feature=

But not only does he keep getting work as lead writer, he gets awards for it?

He self-inserted in the game and voice acted it
youtube.com/watch?v=PtBG1Uqg9_w

Nepotism. BGS are a tight-knit company, I believe it was even said one of the animators is Todd's high school buddy.

Settlements were the only fun part of fallout 4. It completely fails as an RPG or even a fallout 3 sequel.

It's still a way for the developers to be lazy and make the player do their work for them. Settlements + procedurally generated quests killed the game

Good to know, I always kill that guy

I still haven't played anything past that first town in Fallout 4. It was just such a shit presentation that I was immediately given power armor and immediately fought a Deathclaw. I saved, turned it off, and never fired it back up.

Well you immediately fight a Deathclaw if you go north in New Vegas too!

Well, kinda - but it doesn't fit into the game at all. It's like if playing tennis was the most fun in GTA5. Sure, that's nice, but that's not why you'd want to play the game to begin with.
Settlements in F4 were really lazily implemented. The devs saw that that kind of thing was popular and they crammed it in there. It has fuck-all to do with the rest of the story and there's no real reason the protagonist should start building towns while desperately searching for their son.
If they had made the towns matter a bit more (perhaps you could only fast-travel to towns that were caravan-connected; perhaps towns opened up for unique skills and quests; perhaps you could decide how to run the towns, how to specialize them, etc.) and they made it a major point of the game ("this area is pure wilderness - we need to civilize it. That's your job, for whatever reason"), then it'd seem a lot less stupid.
As it is now it feels tacked-on in the worst way possible.