So why do so many people hate on DS2? I’ve been playing DS remastered the past 2 weeks and I’ve been addicted, what makes everyone say DS2 is the weakest in the franchise and should I just not buy it?
So why do so many people hate on DS2? I’ve been playing DS remastered the past 2 weeks and I’ve been addicted...
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Buy it. It's a great game.
The people who shit on DaS2 are people who started with Hallway Souls 3.
Get sotfs
DS2 just isn't very fun. Even trying to play a nimble dex build it's slow as shit and I don't have fun playing it.
>SEETHING DS3 SHITTER!
Try again fag, I started with Demon's and Dark Souls 2 is the only thing keeping 3 from being the worst in the franchise.
Its great. Definitely has a little jank to it but still great.
weakest souls game imo but it's still a good game
Unpatched DS2 was a nightmare, and the feel is so different it's not liked by too many.
Majority of people are casuals who play through games once and be done with them. Seeing how much you like the first one, you will probably hate DS2 on your first playthrough, but I will grow on you eventually.
DS3, on the other hand, is the exact opposite experience. The first playthrough is mind-blowing, but the moment you wish to replay it you realize what a boring slog it actually is.
i'm playing it atm, i'm further than i've ever been and i'm actually enjoying it for once. i've identified what i hate about it and i've learned that i was wrong about some things.
the right analogue stick doesn't accelerate the camera smoothly, this is objectively bad and plenty of low budget 3d action games have better camera control than this. youtu.be
the other thing is that when using a 2 handed weapon, and locked on, you can aim your weapon, instead of the weapon auto tracking to the locked on target. this isn't necessarily bad, but it's not how ds1 conttolled, AND whike they dud include it in ds3, it's as an option, defaulted to off. so ds2 feels like this freak control scheme for 2h strength builds, which happens to be my style. i've now come to grips with this.
i was wrong about level design. i used to think it was terrible, but after playing more of the game, there are some cool areas that feel smart. i liked brightbeak cove or whatever, the one with sand and spiders.
I like DS2, it has it's own thing going. The environment variety made the game more exciting
The graphical downgrade from the trailers is the biggest reason for all the hate. Once you get past that, it’s better than DS3
Get vanilla or don't bother
You're right. Now that I think about it I've beat(not including PvP playtoughs) DS1 4 times DS2 5 and DS3 only once.
Same with Sekiro. I've started NG+ and uninstalled the gamein the first area.
i don't buy that a more linear overall layout is objectively worse. each area of ds3 is very dense, with many shortcuts and verticality
Unpatched, as in pre-SotFS?
Like OP, Remastered was the first game I played in the franchise and I loved it. I have a PC, so I can hunt down the original DS2. What are some arguments for playing that over SotFS?
They really can't git gud
But at life, that is. It's better designed than Miyahacki works and people got upset because their cult is shattered.
DaS2 has better almost everything than DaS and certainly DaS3.
I wish there was a way to fight the bosses I’d missed inbox Sekiro without going to ng+
>What are some arguments for playing that over SotFS?
Different enemy placement.
why do we have to have this thread every day
>What are some arguments for playing that over SotFS?
For real, none
Not OP, but SotFS has dragons and stone statues all over the place. These may or may not be annoying depending on your preferences
It doesn't have retard enemy placement, ass backwards changes like a living dragon in front of a dragonslayer, le petrified puzzles out the ass
It's just dogshit m8 play vanilla
Sounds really minor, SotFS it is.
>Playing anything after DS1
Yeah. SotFS has everything on a single package, better lightning, balance and the DLCs for you to discover locations instead of magically appearing on the inventory when you buy them. It's cohesive and the changes in the enemy placements make sense.
Also Dragon Shrine knights respect you, which didn't in the original... - you'll understand when you get there.
>bu-but ds3!
>listing every single bonfire for each game except Ds3
because it's the most balanced one
yeah anor londo in ds1 and the forst of fallen giants in ds2 only had a single bonfire retard
Unpatched as in unpatched, release PS3.
It was a vastly different time. Far worse durability on weapons due to the bug where hitting corpses (and phantoms) hurt your durability.
Heavy armor was really fucking good, though poise was worse. Faith was the strongest it has ever been, to the point of enabling DSP to lightning spear his way through the game effortlessly.
Hexes that consumed souls were bullshit strong. Dual Avelyns could do 2000 damage and were crazy fast + melted shields.
Halberd's spin 2 win move, twinblades, santier's spear, greatswords, greatshields were all a lot faster. Ultra greatswords could send people flying.
Greatswords could combo people for four hits. Greatsword + an offhand lance, or any dual straight sword / club could infinitely stunlock people.
You could stack any buff, so pvp looked like this. Buffs were also much stronger.
You could dual wield a poking halberd and a fucking great hammer or scythe to do a quick jab that did ridiculous damage.
There was a parry tool that had something like 18 parry frames that started instantly. You could also parry during rolls and backsteps.
No one knew how important agility was, so everyone was getting clipped during rolls.
The game's significantly improved netcode and reduced invasion timers over 1 also meant the launch release was a madhouse of non-stop fighting in any area.
There's a lot more. If you weren't there, you couldn't know how bad and how fun it was.
DS2 is the best in the franchise:
Best boss fights
Best item system (you can upgrade armor)
Best soullink system with the option to buy a ring to play with friends
Best bossfights
Best covenants
It had some broken parts but so does every fucking souls game.
>He wasn't completely disingenuous!
Oh so he was only mostly disingenuous
Played it for the first time and DLCs this past week. I am surprised at how short it was compared to the other games blind. The areas themselves were fairly short in comparison to some areas of DaS1 and most areas of DaS3. After killing Aldia after the DLC bosses ended up seeing that I missed like 4 or 5 more bosses.
you are right sens fortress, darkroot garden, lost bastille, shrine of amana, brume tower etc all had a single bonfire
Here's an objectively correct statement, OP.
DaS2 is worse than 1 and 3.
Is it worth playing though? Absolutely - it's Dark Souls.
>sens fortress
>more than one bonfire
Controls are fucked compared to the other entries.
Here's what happens when you attack in front of and then behind you and also right after a roll in each of the three games with a fast weapon.
In 1&3 it works as intended and 1 even features an evasion slash maneuver for the rapier that was dropped for the other titles while in 2 you attack slightly to the side and nowhere even close to where you want.
This also affects the phantom NPCs and they too end up often hitting air.
>and 1 even features an evasion slash maneuver for the rapier that was dropped for the other titles
that move is in ds3 also, only ds2 dropped it
Huh, just checked it and it really is but either I'm doing something wrong or it seems to trigger with a different input (back and attack in 1, diagonal and attack in 3).
Happened to me word by word. It's somehow always fun to replay DS1 and 2 while 3 feels more like a chore, but first time playing it I loved it. BB and Sekiro, no matter how much I enjoyed them, are even more of a chore to replay, thank god I didn't buy them.
it's always been a kick replacer, any kick in any direction will do (this applies to the unique scimitar attack too)
Oh wait, scratch everything I said.
Turns out since I never really used dex-weapons during my playthroughs that the normal kick gets replaced with that move along with some others - neato.
>>
>Start with DaS1,got gud and beat it, absolutely love it
>get ds2 years later
>lose even more health everytime I die
>"ok not fun, but ok"
>dodge is not as good as ds1, shield doesnt have 100% physical defense,
bosses are just a bunch of enemies throw at you and call it a challenge
>definetly harder but for all the bad reasons.
>find out about faith magic, and lighting spears
>"fuck ye 10 lighting spears"
>next day patch "you get 3 now"
>NANIII?!!!!
>absolute rage, that shit didnt last me 12 hours
>drop the game for several more years, watch it mocking me in my library
>decide to finish it for good if I ever want to play DS3
>finish it, but I was never happy about it, I use my hate just to be done with it
>unistall it right after, never touch again.
This is intentional balance meant to discourage only using the fastest weapons. Rapiers are extremely strong and do massive poise damage in 2, you are not meant to be able to spam with perfect tracking with them. Without that weakness they would be a nightmare to deal with.
The ability to aim a weapon in 2 is dependent on the weapon itself. Ultra weapons have significantly better free aim ability than small spammy ones, and certain slower weapons like the King's Ultra Greatsword or Iron King Hammer can nearly turn 360 degrees during a swing.