Street Fighter

With a few dishonorable mentions, SFV has the best newcomers of any mainline Street Fighter.

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Other urls found in this thread:

jojo.fandom.com/wiki/List_of_cultural_references_and_inspirations_from_JoJo's_Bizarre_Adventure
youtube.com/watch?v=tMQXy0_er94
deviantart.com/khaledantar666/art/JURI-ZERO-SUIT-SAMUS-695680617
game.capcom.com/cfn/sfv/column/132247.html
youtube.com/watch?v=2FjmOw46nYk
twitter.com/NSFWRedditGif

Better than 4's I guess (people only really remember Juri and Hakan)

Pic not related. They're never bringing her back unless she gets a huge redesign.

I seriously hope the dishonorable mention is Kage or Falke and not motherfucking Abigail. Abigail is the best newcommer in ages. A design straight out of the SF2 era.

C. Viper is great and will come back eventually.

Whats happening with SFV? any more DLC characters on the way or is it dead?

best newcomers are from Street fighter Alpha if you count fighters taken from sf1 / final fight as new

Except for 2 and Zero/Alpha, right?

I was more thinking the Neo-Shadaloo duo. Ed had potential but it was squandered. And Falke is cute, but she might just be the most boring Street Fighter character of all time.

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Ono implied there'd be something revealed in August, probably around evo time, but it'd be silly to hope it will be anything actually good.

>Kage or Falke
At least Falke a cutie. Kage is truly a disgrace.

>Except for 2
2 might as well have been the first one. It's the series' foundation.

>and Zero/Alpha
A lot of the "New" characters in Alpha were just Final Fight and SF1 characters.

THOSE BOOBS ARE SO BIG!
Too bad fighting games are shit

I think we can all agree G is by far the best newcomer.

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The Alpha series gave us Dan, Rose, Sakura, Karin, Mika and Evil Ryu. Hard to beat.

Easily. Him and Menat are some of the best things to happen to the franchise.

Abel was alright, moreso his fighting style than his design though.

I mean, it's been 7 months since Kage droppee. Nothing they announce could actually save the game at this point.

SHAKE HANDS WITH THE PRESIDENT

literally just a shitty meme character, totally broken on top of that

EVO announcement

His design is cool as fuck, his animations have a ton of style, and the way he presents himself is just so grand. I don't give a shit about how good he is gameplaywise, he's great.

>His design is cool as fuck
It isn't and shoehorning in the Q outfit just makes him even more lazy.

>DUDE, HE'S LIKE LINCOLN, ISN'T TAHT TOTALLY RANDOM!?! THE NARWHAL BACONS AT MIDNIGHT AAAAAH!

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Imagine complaining about lazy designs, in a series known for stereotypes and riping off real person

Nah, he goes in the Shit Design column. Shouldn't have bitched out and made him Trump.

Do you hate Balrog too or something?

This is a series with
>DUDE, HE'S LIKE MIKE TYSON
>DUDE, HE'S LIKE HULK HOGAN
>DUDE, HE'S LIKE ANDRE THE GIANT
and also a bunch of JoJo character designs ripped off, how is this any worse?

Or just blatantly up ripping off Jojo.

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Jojo sucks anyway

For me, it's Kolin.

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I that why Capcom keeps copying it?

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Juri is the best addition to Street Fighter since Sakura and R.Mika who in turn were the only solid newcomer designs since SFII.

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>A design straight out of the SF2 era.

He is literally a Final Fight character

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Guile is literally just not-Stroheim

Stroheim
>German
>cyborg
>jobber
>no family

Guile
>American
>100% human
>winner
>family man

Yea, I like Jolyne too.

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I don't think people understand how influential JoJo has been on Japanese media.

literally any of the sf3 characters are more memorable and better designed than sfv characters. Even the best sfv characters like menat feel like an alpha or ex character more than a mainline character

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It's possible to take influence without going full "OriginalCharacterDonutSteel".

Capcom could at least make it a bit less obvious.

>Jojo invented funny hair

>jojo invented existence

Which Jojo character is Chun-li exactly?

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its the best newcomers since alpha.
3 and 4 had tons of garbage.

alpha is mainline and way more SF than fucking 3.

I agree

Abigail's Reign of Terror was hilarious to watch

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chemical catalyst rattlin ever hazardous
subdued by all mah memories but never been a pacifict

I know you're trying to sound smart, but it's just coming out dumb.
Chun-li is what she is. A chinese character dressing up in clothes somewhat based on traditional chinese clothing.

There is nothing wrong basing a character of other media. Hell, that's how most modern characters are made. Even classical literature based their characters off something, be it real life figures or fictional. But JoJo especially has been used in several ways in japanese games and anime, so saying a character might be based off Araki's work isn't far-fetched.

A short list of some things that has been influenced by JoJo, including Street Fighter.
jojo.fandom.com/wiki/List_of_cultural_references_and_inspirations_from_JoJo's_Bizarre_Adventure

based

Street Fighter games are usually just reflections of the internal direction of Capcom at the time of their release.
The Alphas may be more SF to you because it came out when Capcom put more anime influences into their game while SF3 is better to everyone else because they took more creative risks and weren't afraid to reboot Strider or make a shitty Final Fight fighting game.

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>sf3
>better to everyone else
fucking lmao
the retarded freak designs is exactly why everybody avoided sf3 which is to this day the biggest series flop. its one of the many fuckups that lead to them abandoning the genre.

Why did Capcom make such a shitty-looking character so good? Like, people tune into streams and what do they see? Is it Ryu - the protagonist of the series? The representative of the franchise? The guy on the fucking box? No, they see this abomination who takes up half the fucking screen with his ugly-ass model. Because some autists in Capcom's fighting division thought it was a great idea to make main character garbage to low mid-tier in his own game.

Just every decision Capcom's fighting game division makes from a mechanical and market standpoint is pants on head retarded these days.

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>while SF3 is better to everyone else
yeah, the game that killed fighting games for 10 years was better to anyone else except 200 brazillian boomers and japanese dudes

Abigail is creative and hilarious. Ryu is an overdone character you will see every bronze tier shitter on.
If you want to see lame boringass shotos you dont have to shit your pants, because capcom will never make Akuma bad.

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I'd say the only major dud is Necalli. Nobody likes him

Just answer the fucking question retard, holy shit

Abigail is for people who cant ay SF, fucker literally plays himself.

>officially a copy of stroheim
Ok bye

Ryu is fucking boring in this game, it has nothing to do with how good he is. The blind devotion people have to him baffles me

nah. if people know your gimmicks you wont get far with abigail.
bison plays himself.

>Went from shit tier to high tier after people started figuring out how to use him correctly
Can't wait for Abigail to take Evo

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I answered you in the second sentence, retard.
And Balrog is based on Tyson.

That's G. He'll do well in Evo, calling it now

what the fuck are you talking about? No one plays him anymore, only Itazan and Kubo and they're big body dick riders. And people basically know how to counter him now, especially after nerfs

>Kage is truly a disgrace
He's just canon Evil Ryu.

abigail was underrated but then he got buffed in a retarded way so everybody used him.
now he got nerfd and most flowcharts retards dropped him.
he is still good though. he just wont get you free wins at top level anymore.

Kage is way better than Evil Ryu, especially when you pick his alternate costumes, like the Hindu one

evil ryu is a disgrace too. just pure lazyness.

You're both right, but Street Fighter 3 did end up on the receiving end the biggest cultural revival in fighting game history. No one comes back to compliment the sprite work in Alpha or 2 to the extent that they do for 3. Evo Moment 37 isn't on T-shirts or every top 10 video because someone mashed mP and mK in SFV. Street Fighter 3 sold poorly originally because of how unorthodox it was when it came out but on a given day more people are playing old ass 3rd Strike on Fightcade than there are people on Steam playing SFV.

RA
SHI
DOOOOOOOOOOOOOOOOOOO

Oh fuck off.

no you fuck off. you're defending a literal fucking recolor that people somehow took seriously.

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His edge appeals to me on a fundamental level
>Now you see? This is REAL power

turd strike dickriders are nothing but a vocal minority, it becomes clear when you look at fightcade playernumbers.
calling muh culture is a copout, especially when tons of alpha characters are being taken for granted now. that is because they follow SF2 character design ideas way better.

also really pathetic to invoke evo moment in every unrelated argument.

No, YOU fuck off.
>muh recolor
See, and this is how I know you don't even play fighting games. Visually, he's based off an already existing character. How much fucking different is he supposed to look? Most importantly, they play NOTHING alike.

I was shocked that after MvC3 C. Viper was not on the SFV roster

No your answer should have been "this character" or "she isn't based on a Jojo character" keep it simple retard.

2D fighting games are shit*

>Most importantly, they play NOTHING alike.
lmao
in SF4 every ryu main switched to evil ryu because he did everything better. nothing alike my ass.

and visually he shouldnt be fucking based on ryu in the first place because its peak lazyness to just make a character brown and sell him as something new.
you are excusing companies being bad when you accept garbage like evil ryu.

>because he did everything better
Ryu is a jack of all trades character. Evil Ryu is a rushdown and mixup monster.

As if I needed any confirmation you don't play the games. Keep your stupid-ass opinions to yourself and stay gone, tourist.

You're an idiot.

only that evil ryu has nearly the same fireball. and the red fireball. and he also has a dp and a three framer. he also has better midscreen tools.
how in the FUCK is ryu more of a jack of all trades than Kage character you retarded secondary?

That's not not pre-nerf Abigail.

>how in the FUCK is ryu more of a jack of all trades than Kage character you retarded secondary?
this went all to shit.
I meant:
how in the FUCK is ryu more of a jack of all trades than evil ryu you RETARDED secondary?

Ryu is the flagship character, but not the protagonist of every game.
SF - Ryu
SF2 - Chun-Li & Guile
SF3 - Alex
SF4 - Abel
SSF4 - Juri
SFV - Rashid

>Best newcomers
-G
-F.A.N.G
-Zeku
(all have good designs and cool-looking moves that fit the design)
>Decent
-Laura (mostly average, hair is a turnoff, but I like her bimbo behavior)
-Ed (truly lame design, but great moveset)
-Kolin (average all around, but she's kinda cute)
>Iffy
-Menat (great design, lackluster moveset)
-Necalli (see Menat, but magnified)
-Abigail (poor man's Hugo, but he hits hard)
-Rashid (I don't understand who he's supposed to appeal to)
>Garbage
-Falke (lame design like Ed, but without the awesome animations)
-Kage (needs no explanation)

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But I never said each and every character was based on JoJo. I said JoJo is influential.
Huge difference. I've also given a site which cite sources that some characters in Street Fighter were loosely based on JoJo designs.
Just learn to read instead being so defensive.

Because he excels in no department, you fucking nigger? That's what jack of all trades means. In theory, he's decent in everything, but he's not the best zoner, doesn't have the best neutral tools, and so on.

You have made it very obvious you are ill-equipped for this kind of conversation. Play your Smash and stop embarrassing yourself, bitch boi.

you're an idiot. evil ryu does everything ryu does and more because he is nothing but a clone with tacked on shit. he is MORE of a jack of all trades.
you are fucking clueless. stop embarassing yourself.

>im being defensive
>but he couldn't answer simply "she isn't" because that sentence sounds like he is conceding

I wasn't even whoever the fuck you were first replying to, i was genuinly curious if chun had a Jojo equivelent but i got bored reading your shit by the time i discovered there was a second paragraph. "She isn't" was fine enough.

>he is MORE of a jack of all trades.
Please kill yourself so your retardation doesn't spread.

G, Menat, FANG, Rashid, Laura, and Ed are all awesome. Zeku and Abigail too, including FF characters.

Kolin and Falke are a bit bland but unique and decently fun.

Necalli and Kage are shit but at least Kage has some of the wacky Oni moves.

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She isn't. There. If you couldn't derive that from my first
>Chun-li is what she is. A chinese character dressing up in clothes somewhat based on traditional chinese clothing.
But there, I spelled it out for you. She isn't based on a JoJo character.
I'm not the dumb fuck who can't read.

please perpetuate the stereotype that Yea Forums doesnt play fighting games.

Absolutely. Great design, voice, and gameplay abilities.

Kolin is rad, what are you talking about? Nothing beats zipping round the screen like sonic the hedgehog

Go ahead, show us your CFN so we can laugh at you.

make a lobby instead and see me in a ft10

Location?

EU

I stopped playing in the weeks after Kage was released, everybody was using him.

Look, I understand if you like Alpha more, I didn't intend to shit on your personal taste that harshly, I just think that SF3 is more relevant to a lot of people's ideas of a 'true Street Fighter' than the Alpha series was.
3rd Strike brought on a more competitive crowd and became the man to beat every time a new Street Fighter game is made.

>calling muh culture is a copout
I don't see how, the spirit of the FGC and the games they represent is often show through their culture and #37 was large enough to cross over into other echelons of gaming and even social culture. Most normies didn't even know a Street Fighter 3 existed until they heard of the Daigo parry.

>when tons of alpha characters are being taken for granted now
Most of the Alpha characters were SF1 and Final Fight characters. Even Ingrid is a throw away character from another fighting game.

>it becomes clear when you look at fightcade playernumber
pic related is literally right now, the version of SF2 with the most players if SF2 X with 28 people on it right now unless you meant something else by player numbers

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Her gameplay is fun, her design is just Russian Woman, and not in the fun way SF2 would've done it.

>3rd Strike brought on a more competitive crowd and became the man to beat every time a new Street Fighter game is made.
stop

It better not be one of those internet black holes like Italy or Greece.

Unironically one of the best SF themes of all time.

>more competitive crowd
What the absolute fuck are you talking about? Do you seriously think the competitive scene began with third strike? Because that couldn't be further from the truth

and how would have SF2 done Kolin?

I'm waiting.

>Is the most sfv meme character with stubby normals that wont hit if you're not pointblank range
>Hyped up to be a big deal in 5 but when the story mode dropped he did fucking nothing
>Is shit tier unless he hits V-trigger, which means he's half dead
It's not easy being a bootleg pillarman

I don't understand this picture. There is no way nipples wouldn't be visible with them out this much. Unless she doesn't have any.

they shouldnt have used gills secretary as a character. she was never meant to be a fighter.

like this

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>3rd Strike brought on a more competitive crowd and became the man to beat every time a new Street Fighter game is made.
What the fuck am I reading, people literally dropped fighting games and got a job for 10 year fucking retard

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>I just think that SF3 is more relevant to a lot of people's ideas of a 'true Street Fighter' than the Alpha series was.

Then why are the only things they have returned fro. ot are its characters? Sure it made Street Fighter more competitive, it almost made it much less money, and sales will trump competitive viability for a fighting game everytime.

You forgot
>Has literally no personality
>Gets beaten up by Balrog of all people

necalli is definitely strong in and outside of trigger.
he's just every boring and not satisfying to play despite being simple and strong.

it didnt make SF more competitive anyways.

OH MY GOD BUT YOU KEEP WRITING MORE HOLY SHIT YOU BORING BASTARD. "TELL ME THE TIME, NOT HOW THE CLOCK WORKS."

>3rd Strike brought on a more competitive crowd and became the man to beat every time a new Street Fighter game is made
SF4 was literally designed as an anti-SF3 because they didnt want to fuck up as hard again lmao.

>on-the-nose elemental charcter
Nah. You wouldn't know Dhalsim would have fire powers until he used a move to do with fire and the same with Blanka with electricity.

Are you okay, user?

The only V newcomer that is truly great and people universally like is Menat, even if in practice very few people play her because of her difficulty.
In the end Menat will be the Juri of V, the character that people are fond of and has truckloads of fanart, cosplay, etc and is strongly associated with the game but no one actually used when the game was played.

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>I just think that SF3 is more relevant to a lot of people's ideas of a 'true Street Fighter' than the Alpha series was.
Imagine having this thought in your brain unironically. I would think any SF or even Capcom game after 3s would have told you otherwise.

Why don't people lewd Ibuki at all?

Good newcomers ins SFV:
>Rashid, G, Menat, Zeku, Abigail
The rest are either trash or just ok. Ed and Falke are especially trash.

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Thirsty thots aren't that sexy to most.

Lobby is open. Password is 0123. "Let's hunker down!"

I find Abigail way more fun than Hugo. I'd much rather he stay and Poison comes back with Hugo just tagging along for story purposes.

starting the game.

I'm in south Italy and i've 100 mb optical fiber connection.

At least she's good unlike Juri.

>3rd Strike brought on a more competitive crowd and became the man to beat every time a new Street Fighter game is made.
kek, 3S was universally hated in it's heyday and literally killed capcom fighting games for 8 years. When vanilla 4 came out everyone flocked to it just because they couldn't stand chun/ken/yun snorefests any longer. The game is extremely stale and boring at a high level..The redeeming feature it had was the daigo parry which went viral and popular with casuals, if it weren't for the it would be straight up reviled.

Falke's biggest weakness is the fact she has a god damn weapon but the devs didn't want to let her use it like an actual quarterstaff. She could have been Billy Kane on Psycho Power, but instead she just taps her foot with the stick and pew pews little bullets from it.

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>every single Final Fight character in SF is great
Can we agree on this?

>every single Final Fight character in SF is great
Absolutely. They should add more.

Could be an SNK game.

I think Remy was actually meant to parody KOF character design.

As expected, scrub using low IQ character against someone who obviously isn't my main. Also, not even a single perfect. Pretty poor performance, to be honest.

you lost 10-0.

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What we need is a game where Dan, C. Viper and Remy team up as a good fuck you from Capcom to SNK

With my main I would have lost maybe 10-6. Sucks to be you. ;)

rolento is cancer.

>I will cite popular consensus and sales like a normalfaggot because it serves my argument

>I will then make a claim as to the quality of the gameplay at high levels as though I have any idea of what THAT'S like

gtfo of here with your scrubbiness.

>Imagine not needing to make another Street Fighter in 10 years because the last one you made was that good
I'm trying to argue that 3rd Strike is more "Street Fighter" than the Alpha series and you're all saying it isn't so what makes a "Street Fighter" a "Street Fighter" to you and why does Alpha have it and not 3rd Strike.

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first of all alpha doesnt fucking flip every basic element of SF2 on its head.
it devolves into retarded infinites but even those are more like SF2 than anti airs that can be parried.

it also doesnt have a cast of ugly freak shit characters.

user, 3S is my favorite game ever, and even with each SF series being considerably different from the previous, I can admit that 3rd Strike is the biggest departure of all. the thing is, that's not a bad thing unlike what a lot of anons suggest whenever they cite that fact.

I think Alex, Elena and Yun were the last great SF newcomers, design wise. Menat comes close.

>that taste
Yikes.

His design is great

Also SF4 was great in general

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Yang > Yun, also 5 has great newcomers and 4 had a couple.

>Hulk Hogan, Sprite Goodness and Chinese Terry Bogard
what's not to like?

Abigail is literally the worst designed character in the franchise, and I dont mean visually, just his moveset

its not a bad moveset.
rolento, yun, seth, G and El Fuerte are all way worse.

got any good photos of her with her black bf?

10:0

Well I-- But...
Holy shit, user, you're right
Thank you, user, you have opened my eyes to the true reason I love 3rd Strike. It really is the experimentation that made it so great. I will take this knowledge with me the rest of my life

>all that armor
>can't use fireballs against him
>all that HP
>literally unblockable VT2 setups
>any button into 40% of your health
>all those mix ups
This is just the tip of the iceberg don't even get me started on his normals and jumping moves

Wouldn't SF Alpha and Third Strike technically have the best newcomers? I mean, SFV only really got it right with FANG, Rashid, and Menat.

abigail has a fucking shit time against guile, G and menats keepaway.
he is also very low damage without trigger funny enough. most of mixups are fake like easily interruptable flips.

he used to be retarded when VT1 could easily delete most characters in the game but now he's far from broken or stupid.
as I said before, G is way more fucked up. Bison too. ESPECIALLY Bison.

I don't think IV's newcomers are bad, I just don't think they were memorable. Maybe they're good designs but Capcom didn't invest much in what looked great in a 3D model, considering some returning characters looked odd in 3D.
I think V does a much better job at this, not to mention they have the advantage of like 1000 costumes.

SF4 really only had Juri and Hakan as standout characters.
Maybe Gouken if you want to count him. He wasnt a new design but he is a series newcomer.

Gouken is boring imo, but at least he was a full buffed old master and not some old pervert that only gets buffed during crunch time.
Hakan is great because they went back to stereotypes with some minor twitches here and there, and unlike El Fuerte, it wasn't something done to death.

how do you properly use her? i feel like my fingers will break cause you gotta hold the buttons while fighting?

Gouken was interesting in the way that he has every right in the world to be yet another boring shotoclone but they actually make him more like a reverse Akuma.
His fireball goes up, his dp goes forward, his tatsu goes up. That alone makes him interesting and visually he is cool. Buff old guys are rare.

Hakan is literally using SF2 design concepts. His colors are contrasting Blanka, he is ball shaped him Blanka and Honda and also moves around like a ball (just like they do), he's a strong representer of his nation and he uses a super obscure real world fighting style (obviously adapted to cartoony SF sillyness). His only downfall is that he is so heavily attached to SF4s awful focus mechanic, so we probably wont see him anytime soon.

don't hold the buttons as hard, if you are on controller set your charge button to the trigger

is the charge button the same property for all buttons?

i feel like i do the same for ed as well

Fuck the 3S room is so full of autists it's actually harder to start playing that game since no one there wants to be helpful.

It's also a brazilian shitfest

if I remember correctly, yes

Fuerte was neat but in the end he was just a weaker version of Ramon from KOF overall.

Zeku is the coolest newcomer

>one of if not the best animated character in the game
>great visual design and a cool personality
>absolute banger of a theme
>really unique "gimmick"
>literally the first Strider

What isn't ripping off Jojo at this point?

no

fist of the north star

I think C.Viper was originally intended to be the 'mascot' newcomer of SF4 but just wasn't as popular as the devs had hoped.

Based Capcom referencing Part 2 (and even then the great supporting cast instead of just Joseph) when everybody else referenced Part 3, then when they literally made a Part 3 game they had a Part 5 reference.

Fang, Rashid and Abigail would feel right at home amongst SF2's roster going by design alone.

Abel had the bigger story push, but he wouldn't fit MvC very well. That said after MvC3 there was mention that Viper would be playable in a Captain Commando sequel that was never mentioned again so maybe that's exactly what happened.

This, 2 off quads of truth
Looks like she burns coal

I like Rashid but he's very much a product of the 2010s Middle East. Rich Prince burning his money on tech and constantly using social media.

They wanted to push Viper, but everybody focused on Juri.
I need more Viper. SF is criminally low on redheads.

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Rich Arab has been a stereotype for a lot longer than that though. If the character showed up back then he'd probably look more like pic related or something I guess.

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no he'd probably be more of a stereotypical arab.
the aladdin costume nails it.

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That just looks like arab Rugal Bernstein

was Kenshiro the first "fast puncher" in manga?

You're probably right. Back in the early 90s this is the kind of stereotype they'd go with.
This design is pretty rad though, although I'm also a big fan of Najd despite her being a fan design.

yes. inspired by bruce lee.
and jojos started off as a weird fist of the north star clone. split off into something completely different fast though.

what do we think of kolin?

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Her thighs make me so hard

C. Viper was all over the place.

Meh character, best ass in the game.

Juri Han is better than any singular character from V though.

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No one will agree with me on this, but I honestly think they should've just had Sub-Zero as a guest character instead of what they did with Kolin

Rashid is infuriating, and not in a good way. Every character whose V-trigger involves manifesting some solid damage-dealing hazard onto the fighting space is cancer for the game.

Can Hakan really not function without Focus Attacks?

>involves manifesting some solid damage-dealing hazard onto the fighting space
This isn't a new concept for SF though

What's your point?

he probably could with some heavy retuning. focus attack really carried the character overall though because it allowed him to use the focus attack as a ghetto parry when oiled and slide around with it.
then there's that whole oil gimmick which made him unique but also broke his neck because it was too hard to keep up in too many matchups. G feels like another attempt at it but I'm not the biggest fan of how retarded that character is gameplay wise.

One of his best tools is Oiled Focus because he can slide forward or backward during the charge and still dash cancel early. It's an insane neutral tool and his best method of closing distance (since his only anti-fireball moves are EX Oil Up being projectile invincible and his Blanka-style low position, both stationary). Also Focus Crumple's airborne state allows him to more easily use Ultra 2 in a combo.

That said, as a Hakan main, I think he could definitely be fit into another system. Look at the near-complete moveset redesigns given to characters like Cody that were still faithful and well-received. I think you could give his Forward Fierce command normal a hit of armor when oiled and/or have his palms nullify fireballs, then it would be about as aggressive as his Oiled Focus.

sf3 could have been literally perfect if it had more classic characters and better balance.

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SF2
People will say it doesn't count; they are wrong

People say that the SF3 designs were too weird
but I honestly think Alex, Hugo, Dudley, Elena, Yun, and Yang wouldn't have looked out-of-place in SF2 at all.

Ripping off real combat sportspeople is a staple of classic fighting games and I wish it was still a widespread thing

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Street Fighter created most of those stereotypes, so it's fair they borrow some ideas themselves.

>Street Fighter created cossack dancing russians, hyper-patriotic americans, stoic japanese bushido warrior men, bruce lee, music-loving jamaicans, sumo, native americans, etc
dunno about that one

This. Zangief was literally directly based on Victor Zangiev, a Soviet amateur wrestler who did some pro wrestling work in Japan during the height of NJPW's popularity. Here's him and Shinya Hashimoto (who really should have had a fighting game character based on him) beating the piss out of each other in 1989:
youtube.com/watch?v=tMQXy0_er94

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why don't they hire these kind of artists for their swimsuit mags?
most of the work in them is shit

modern real life fighters dont have the flair and style.
doesnt help that the most popular combat sport is UFC shit these days and that just looks awful.
martial artists used to be able to sell themselves better in the past I feel.
nobody these days has the global impact mohammed ali had. nobody is as iconic as mike tyson. bruce lee was gigantic.
you also had a way cooler environment for that to bloom because china was still making kung fu movies and everybody watched Rocky. there was also tons of american trash that still appealed to people like karate kid and all the van damme movies.

all of those things died out or are dying out and newer generations arent raised on it. its no surprise that the new environment leads to some unfitting designs without roots or unrelated roots. I think thats the reason why most actual new fighting game IPs are purely anime influenced. what else would young people that grew up recently take inspiration from? its probably the next best thing when it comes to combat.

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that artist specifically is literally in most of their swimsuit comics.

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What would you do if Kolin dragged you into a public bathroom?

Great combination of real people and comic book characters: Ryu is based on Kyokushin karate founder Mas Oyama and Sagat is based on Reiba, a muay thai guy Oyama fights in one of the highly fictionalised manga based on his life

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Tell her that it is so nice to meat.

you must be a proper brainlet to think that Capcom did not take the inspiration and elevated it to a completely different level.
its really stupid to think that anything inspired is instantly lazy or bad.

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Ask her if she has seen Makoto somewhere.

I love how Abigail burns peoples asses for being good despite not looking cool.

Take your 1 billion shitty anime look alike character back to F tier.

>-Falke (lame design like Ed, but without the awesome animations)
Falke has some of the best animations. Her playstyle is just awkward as her and she doesn't use the staff like she should.

Why do you want people to only play Ryu?

I was agreeing with him that SF designs aren't lazy just because they're inspired by people and characters. You can clearly see the inspiration in Zangief's design, in terms of his build (even exaggerated to cartoonishly muscular proportions) and look, but obviously his gear is completely different and his moveset is a more generalized pro wrestler.

Gief is the shit, I just think it's cool to know the man that inspired him, since he's a lot less well-known than Andre The Giant or Hulk Hogan, who inspired Hugo & Alex (Alex having a much looser interpretation from his inspiration, despite Hugo being German instead of French).

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I dislike his animations more than his design personally.

>Abel is the protagonist of SF4
lmao

Post real people you would base fighting game characters on.

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The only person I can think of is Willie Williams but I'm pretty sure Butt in Garou is at least partially based on him

Unironically, Vince McMahon. Surprised SFV doesn't do that actually.

>vince mcmahon
It isn't Street Fighter, but Heihachi Mishima is essentially Japanese Vince (corrupt, bizarre, roided out geezer who runs a combat organization)

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>Has had power struggles with his son (Kazuya/Shane)
>While he was very successful, he wasn't the first in the family business (Jinpachi/Vince Sr.)
It lines up better than I expected. Now, if only Heihachi had a daughter who married Paul, it'd be spot-on.

Especially with Pre-Super SFIV being such a SF2 wank it may have subdued it, but the story was basically S.I.N and pals, and with Able being tied to Seth, he was pretty much the main character.

it was a proper shit story with no real conclusion or coherent plot.
sagat honestly got way more out of all of this.

>it was a proper shit story with no real conclusion or coherent plot.
You can say that about every SF game, except A3 and V.

The entire Mishima feud sounds like a wrestling plot anime'd up and gone out of control honestly

V's story mode can be described in that way, with the exception being that it had a real conclusion (a kind of shitty one where Ryu kills Bison instead of the 5 or 6 people who actually have a grudge against him).

And then Ryu is still the main character of the animated movie and the one that gets to beat Seth
Abel doesn't even get Alex levels of overshadowed protagonist

SFVs story actually mattered. It introduced the illuminati and their plot to kill off bison.
the way bison died was stupid but the overall plot worked to bridge the previous games to SF3. SF4 kinda did nothing, most likely because they were scared of making anything new after SF3s flop.

That's my big problem with SF's story. Despite being the "main character" Ryu has as much relevance to the main plot as E.Honda.

it doesnt make sense for ryu to be part of world saving schemes. thats not his character at all. he gets forced into it but its always unfitting and awful.

It's fine him being there, he's friends with the main day job hero folk like Chun and Guile. He can help them out if they ask and that makes sense, it just sucks that he then is the guy that everything centres around

It's good that Ryu doesn't need to be involved in the actual world-shaking implications of the main plots, but at the same time it really does suck when he's shoehorned into them.

Remember in Marvel Infinite's story when Ryu talked about going on fucking "research missions"?

You bet I remember.

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These are my favorite SF character

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Based RASHI DO is the best new comer of all time. To bad I can't play him fir shit.

Ryu's killing him was more about over coming the dark hado then killing Bison.

He did that when he overcame it to snuff out Necalli.

Don't forget the full sentence:
>I was part of a research mission, studying anomalies caused by the convergence of our two universes.
Ryu shouldn't even know half of those words.

Someone give the mods where the guy wants you to give $50 a month

Here's the guy
deviantart.com/khaledantar666/art/JURI-ZERO-SUIT-SAMUS-695680617

lmao what there was crimson viper, one of the best new street fighters abel and cool and seth was crazy as hell. gouken is a character people waited years to see.

SF beat em up when?

Most americans have german ancestry. Most irishmen are germans too so we're doubly german.

They should make a Final Fight 4 set shortly after SFV. Mayor Cody Travers is clearly the main character, although I'm not sure if the others should just be a redesigned Bushinryu master Guy & Going-grey Retiree Haggar or other characters (or if there could be unlockable characters).

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a new final fight would need to be a completely new approach to beat em ups because the old formula is really fucking weak.
it would probably need to take some hints from games like godhand.

Traditional beat-em-ups are actually receiving a small revival, given both indies and Japanese publishers are putting out really solid releases between the past couple of years and in the near future. Even Capcom put out a collection of beat-em-ups that outside of Final Fight 1 are literally who-tier to most people (except Captain Commando, but most fans of him hadn't played his actual game before).

I could see FF4 as a throwback budget game with some QoL improvements in the vein of Mega Man 11.

No matter how much you ironically push Abigail he will never be liked. He is still brought up as a huge failure of SFV, as his EVO reveal made SFV look like even more of a laughingstock

He wasn't the right character to show off at EVO, but I do get the impression that people warmed up to him. There's also the fact that his reveal trailer was actually bugged in that his muscles were as big as in his VT1 state the entire time, making him look even more cartoonish than they intended. I feel like once people noticed how goofy he was they started to get into him more.

I know I started to like him more once I played his story, realized his hair is A FUCKING LEAF, and saw his backdash.

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Fight n Rage is a modern take on beat em ups thats pretty good.

I played that collection recently, and it only solidified my stance on them. These games are too simplistic and really not that great. The capcom games specifically also all follow the exact same formula and probably the same engine. They need some ways to spice them up. Games like Viewtiful Joe tried some cool stuff.

I wish fighting games continued to evolve with beat-em-ups like the direction they were going with in Double Dragon 1 on the NES. You had a beat-em-up single player mode and then a 2 player proto "fighting game" mode where you could play as a bunch of characters from the single player mode in a 1v1 mode. Unfortunately SF2 cemented the fighting game genre as a strictly competitive multiplayer one, and companies have been neglecting the single player aspect of the genre for decades.

Imagine if you played through SFV's cinematic story mode in a traditional beat-em-up way, with some obvious moveset tweaks to make it viable, instead of a bunch of shoehorned in fights. Branching paths, playing as different characters, like when R.Mika stormed the Shadaloo base with Ibuki. Instead of random pointless 1v1 matches against grunts, you'd be swarmed by them. Then at the end you get to the Balrog fight and you gotta deal with the grunts AND Balrog rushing you. Or at the end when Dhalsim shows up to hold off the grunts in the outside, you actually have to play as him in a survival mission blasting away dozens of grunts while the others deal with the inside. It'd feel like the actual story they were trying to tell, instead of just a long cinematic movie punctuated by awkward 1v1 fights.

I think Fight'N Rage and Streets of Rage 4 are good template. Focus on good quality art and juggle combo systems; Final Fight would be targeting SF fans that care about the characters on the roster from the series anyway, you might as well give it combos and supers and stuff like that.

Perhaps every character could change combat styles to be with and without a weapon. Cody can have three completely different movesets based on bare-handed, knife, & pipe. Guy/Zeku/Maki/whatever ninja could use a couple different Japanese weapons, and Haggar would also have a pipe as well as some other thing (maybe a really fucking heavy object he uses as a weapon, like a barrel).

Bosses could also be more involved, as they could have moves based on their Street Fighter selves. Imagine fighting Rolento and having to dodge all his bullshit while he pogos around, or fighting Hugo & Poison at the same time with Poison throwing projectiles while Hugo does a triple clap and an armored lariat.

>but I do get the impression that people warmed up to him
Then you should go outside your hugbox more. /fgg/ pushes him cause they know everyone hates him, it is what diehards do. Find the thing people dislike the most and push it as the best thing ever to show how much they care.

He looks awful, the conclusion of everything people have complained about with SF4 and V's art style. Even outside the bugged trailer he looks like an actual tumour. Look at this actual pumpkin on his arm, no one could seriously look at this and go wow that looks so good. The fact we have to go oh yeah he has a VT that makes him look even worse, which just sort of gets side stepped as not really counting proves how badly designed he is. Some SF2-tier design going on here. His proportions are just awful, it never looks right from any angle and is like his body warps. His outfit is just dull as shit as well. They had no idea how to integrate the car angle nicely so just threw tires on him

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Tekken kind of tried in 3 & 6 to do this but in 3 it was just a bonus mode and in 6 it just wasn't there. There really should be more fighting games that just let you walk down a scrolling stage and beat up some goons with your full moveset though. That way you can do weird stylish combos that would be too risky or unoptimal in competitive play just for fun, or combo multiple enemies at once.

Yea Forums is filled with retarded SF4 dickriders and Aris subs. They hate abigail more than anybody.
Abigail is popular on the internet.

fighting game gameplay absolutely does not work in singleplayer. games have tried it and it was always trash.
beat em ups need to look at action games like ninja gaiden, devil may cry, godhand and viewtiful joe to look at mechanics and ideas to copy. optimally you'd still want a mostly grounded game.

but before that people need to drop the single player fighting game idea FOREVER.

Personally, I get that Abigail is disliked, but I don't care. He's everything I like. Cartoonish muscle giant grapplers that have super armor on everything are the best, and his car autism makes it even better.

I already realized he'd never come back the moment I realized I loved him. I could tell Hakan was the same way from his reveal trailer.

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They just need to incorporate more fighting game mechanics in their beat-em-ups. Add enemies that jump at you that you have to use an anti-air move to deal with. Add combos that you need to learn that aren't A, A, A. Even with two attack buttons + directional inputs you can come up with interesting shit. Have combo routes for situational purposes suited to beat-em-ups just like fighting games have them. Maybe one combo is good for single target damage, maybe another has a larger AoE so it's good for using when you're in a crowd, maybe another carries the target really far horizontally so you use it to get out of being swarmed. Meter should be standard and there should be EX moves as well.

There's plenty of stuff you can do. Fight'n'Rage, despite it's very simple control scheme, had a bunch of similar stuff to this. If you go into making it with the mindset of "how do I translate this fighting game character/archetype to a beat-em-up" you can get some really good shit.

>tattoo
Disgusting

>fighting game gameplay absolutely does not work in singleplayer.
Why not? If you mean, should you take the exact same versus gameplay and just throw a ton of enemies at you instead of one, then no I don't think it does. But the feeling of doing a combo, of cancelling moves into another for optimal damage, managing spacing, that's all fun to do in single player just as well as multiplayer. It's why people enjoy labbing. Sure, you miss out on the actual competitive aspect, along with being able to "condition" and "read", but there's nothing wrong with adapting these feelings to a single player experience. You mentioned character action games and those do the same sort of things I'm talking about as well, so we're kind of on the same page here.

Why did they give him gay stripper horns? I can't take this character seriously at all. Everything about him is like that, no part goes far enough so he looks vicious. More like a Halloween costume, you can straight up buy those tiny ass teeth for vampire costumes. His headband looks so silly as well, they should have taken some artistic license with it and and made a real scarf out of it. Or one of those ribbon things you see floating around Japanese gods. Instead it just looks like his headband fell off and for some reason he hasn't fixed it or thrown it away. Maybe it is some holding onto humanity shit, but Kage is meant to pure dark hado. And I think that would work better if it wasn't looped around his neck anyway, if it is meant to be just holding on it should look like it will fall off any moment.

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I get the criticism for the horns, but your ideas sound even gayer.

If they were going to drop a bonus Dark Hadou shoto, why not just bring back Evil Ryu or Oni? Why make a weird combo of both? His moveset does cool things, but only because he takes from both E. Ryu & Oni.

Why not just fucking add Violent Ken, since you did that for Ultra SFII?

What do we think of Number 2 Man

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Fpbp

Juri and Abel were the only good characters to come out of SF4.

>Dan, Sakura, Karin, Mika and Evil Ryu.
Seriously? These are one of the worst characters we've had so far.

He needs more cool mods and skins

>dismisses Viper, Hakan & Poison
>likes Juri
Honestly I'm surprised you have good enough taste to like Abel.

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Dan, Sakura, & Mika are good though, granted I mostly like Mika for how she's portrayed in SFV than in Alpha. Her hero worship of Gief is cute.

this

>I don't give a shit about how good he is gameplaywise, he's great.
Npc opinion disregarded. Take him away, boys.

>along with being able to "condition" and "read"
this is entirely the core essence of fighting games. every sort of action from both sides is a decision or a direct reaction.
action games arent designed with things like that in mind. normally its enemies and bosses using strong patterns you have to deal with. there is no reads and conditioning there.
if you design fighting games with their core gameplay in that way everything becomes a gigantic pushover. then devs need to start coding some AIs that are supposed to put up a challenge but those are pathetic. Either they are too stupid and exploitable or they are retarded and read your inputs making everything a mess.


fighting games are inherently shit at single player.there has never been a fighting game with good single player. anybody who enjoys the "labbing" aspect is better off just playing devil may cry.

Kage is the canon version of Evil Ryu, and he has barely anything from Oni other than horns and air fireball. I'd love to see the blue guy return, but considering how gimmicky his playstyle was, I don't see it happening in SFV.

At least Balrog and Alex weren't supposed to be "lol le meme xD" characters.

>Kage is no Evil Ryu. This is the type of Ryu that gets kicked out of a hardcore German goth club and sent down the street towards the ravers club where the glowlight-wearin' furries and anime kids hang out. Btw, Lucky Chloe wants her cat-ear headphones back.

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this

Pretty sure that was meant for another character.

I don't really know what you're trying to say here. I agree with you, that's what makes fighting games fighting games, I'm saying the other stuff by itself would make a good single player game, particularly stuff you can adapt into a good beat-em-up, and you agree with me because you mentioned Devil May Cry. Why are you attacking an argument nobody is even having with you?

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And now a Street Fighter thread had to be ruined by retarded weeaboos.

Retard, Poison was already in SFxT, Viper is a dumb SNK ripoff and Hakan is just stupid. Maybe if he had a different color palete he'd be better.

The only good comic-relief character Capcom has made.

Meaningless statement. most Street Fighter characters are meme-friendly
Mika literally cuts wrestling promos and Karin is pure weeb meme bait with her ojou gimmick

well let me clarify.
you asked why not when I mentioned fighting game gameplay. with fighting game gameplay specifically it just wont work.
if you mean taking certain mechanics out of them then thats a completely different story and its being done anyways. DMC and MH are two franchises that heavily lift from fighting game mechanics. But they dont really have fighting game gameplay.
the whole way your character moves and the enemy behaves has to be different.

Reminder that FANG has an official side story where he's a badass assassin
game.capcom.com/cfn/sfv/column/132247.html

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But G is unfunny as shit, and one of the worst attempts at humour in SFV, right next to fat Birdie.

>if you mean taking certain mechanics
Yeah that's exactly what I meant. I just figured that you could take those mechanics and apply them to a 2d beat-em-up, instead of 3d character action games like DMC or whatever MH is classified as. Mainly because games like SF have taken a lot of characters from beat-em-ups so it would be a good marriage of the genres. Speaking of SFV specifically, mechanics like v-skills and v-triggers would be fun to use in a beat-em-up.

what would you do in this situation?

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Impregnate.

first off i'd cut off that fucking huge jew nose off her face

he's a legitimately scary villain in the actual story mode. cool character

I doubt Capcom would agree.
Laura is terribly nerfed and up until a month or so ago had the least amount of costumes amongst female characters, even ones that came out in later season, despite being a premier character.

Her popularity seems like ass.

Not one doujin. Not one. Prove me wrong.

How exactly do you link moves together in SFV? What is the timing? I'm not sure if I'm doing the inputs too slow or too fast.

many things like that would be good. guard point mechanics, installs, anti airing, projectiles, armor, target combos with different branches, rekkas, moves you have to charge up while giving up buttons/tools.
they could also start utilizing their space better. most beat em ups play out on flat surfaces with nothing going on when there is no reason for that. more hazards and interactables would be nice.

dragons dogma has some interesting stuff from RPGs too, but I dont like the diablo loot. that just feels tacked on.

rule of thumb: if it gets blocked you were too slow, if it didnt come out you were too fast.
be sure that the link you try is actually possible. in SFV you can even mash links.

>SF4 launches
>tons of quality r34 and h-doujins
>SF5 launches
>practically nothing even to this day
Why?

Laura is my ideal woman!

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a horse-like tranny?

>She'll use her intellect, her beauty... whatever it takes to serve the society.
what did capcom mean by this?

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Then my issue is I'm doing them too fast. Is there a general rule as to when I should preform the input, or is it all character/move dependent?

Nah.

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it depends. a move links when the previous move created enough hitstun for your followup to connect.
so if you hit a guy and you're +5 you can use a 5f move and make it combo.
you link a normal when you press it after the previous one played out. you have to get a feeling for it. it can feel very alien early on but later you can get a feeling for links in general.

cancels are different, there you cancel the animation of a move into another, so you do it in the middle of it.

It's a bit blunt to write "her fat ass" on a card description.

thats not how titties work

dont see the horse traits, thats a white woman thing

fighting games were in the shitter by the time SFIV was released. Also, out of all the SF games released, 3s plays unlike SF the most, even compared to the tomfoolery that is SFA3.

She has the ass and legs of a horse

Even if you don't think G's funny he's not a complete joke character and has some stylish moves in addition to the gimmick.
Making Birdie fat was just Capcom trying to be clever by fucking with his design again. At this rate, he'll probably be a woman in Street Fighter 7 or 8.

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I like Laura and Kolin because they're cool new spins on existing archetypes. Laura is an offensive grappler with mixups other than command grabs. And Kolin is a counter character which is rare and I don't think has been done before in SF, she's a defensive character that doesn't zone. That's cool as fuck.

>At this rate, he'll probably be a woman in Street Fighter 7 or 8.
fingers crossed

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>cool as fuck
You don't know cool.

>great default costume
>nice additional costumes
>those god tier legs
>methodical movement which gains more pace with V-Trigger
>st.HK on hit the most diamonds move in the game
If she exclusively spoke Russian, she would be perfect.

That's not so much the fault of SF3 as much the bottom dropping out from under fighting games with the death of arcades (which was really only being propped up by fighting games for the better part of a decade)

OK a slovenly Black British amazon would be hot, but Capcom better make her Birdie's mother or something.

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she's in SF6 already

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having to decide to use Laura or Kolin is the hardest decision ever. They are both goddesses.

why does she walk like this?

Giant Silva
youtube.com/watch?v=2FjmOw46nYk

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>SF6 introduces Birdie's sister
>6'6" slag with a bodytype you'd find in Donaught's art

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Making Birdie fayt was the best possible thing they could have done for character honestly.

You mean you don't do that every time you walk backwards?

Silly user, Birdie's mother is PALE WHITE.

Guile was actually based Polnareff in an interview with producer Noritaka Funamizu. (Weekly Famitsu Issue 1998/9/25). They tried to make the reference less obvious by widening Guile's hair.

Another way to tell is his "Guile" comes from Polnareffs arch-enemy "J-Geil"
Also since they dress pretty much identically to each other. Just remove one of the shoulder straps on guiles classic outfit and change the colors to black and white and he's straight up Polnareff

imagine being this guy

unfortunately everything about SFV is forced, the least of which includes people still caring about it.

i've already dealt with and moved on from how much pain sfv caused. Who would have ever thought SF would have ended up here huh?

no oki, no reliable overheads, no reliable crossups, invincible auto-correct ex reversals, retarded fast animations for all the wrong things, and the worst part: the characters are in-fact so unique that it's no wonder the game balance is so shit. It's not just different inputs, for different specials. it's shit like maybe your character can double-crossup (jump forward, attack on the back, land on the front), or maybe your character can counter crush everything, or maybe your character needs to wait 3 frames longer than fastest link opportunity else the combo arbitrarily misses, or maybe your character is fucking karin or rainbow mika, or maybe your character is 15 feet tall and has 4 frame normals that reach as far as most special attacks.

what a gargantuan fuckup of a game. Would take some of the best minds completely redesigning the animation pauses, hitboxes, and abilities of the entire roster just to save it from a gameplay perspective, but even stilll it will continue to have one of the ugliest art styles of any game, enough to make you think SF4 didn't look like shit.

Bring on the announcements, Capcom. Show us what you got to reveal at EVO. Inb4 its just yun and yang and makoto.

is this from reddit

no, but feel free to post it over there.

That fucking salt lmao

>unfortunately everything about SFV is forced, the least of which includes people still caring about it.
>the least of which includes people still caring about it.
absolutely based, spot on

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>Yea Forums talking about fighting games

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I think her somewhat subpar popularity is due to her execution barrier. Viper is fun as fuck to play once mastered but man do you get punished hard for execution errors.

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Viper is a garbage character gameplay-wise. She just looks cool.

She's a ton of fun in Marvel 3, but her skill ceiling is even higher in that game. She's a theoretical Top Tier that few people had both the skill and desire to play.

How the fuck does this artist not know where nipples are on breasts?

>one of the ugliest art styles of any game
I thought this post couldn't get any more faggy, until this part

She was the female protagonist of 4, however Juri took over. Kinda like Laura.

kolin always wins baby

What's the best way to get into fighting games?

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>See if you wanna play 2D games or 3D games
>Pick Street Fighter V or Tekken 7, which are good entry level fighting games
>Check out the tutorial and learn the basics on SFV or check out tutorial videos about Tekken (/tekgen/ has them at the OP)
>check out who you wanna play
that's it, the rest comes with practice

Well, you want to input the next move at the same frame the first move recovers. So it kind of depends on the move you're linking from. SFV is fairly lenient with links. Set a training dummy to block after the first hit and get a feel for the timing of the link. Watching videos can help, too.

Play and don't whine or get angry that someone else is better than you.

Don't rely on gimmicks

Find a game with a character you like. You'll eventually get good if you're enjoying yourself

Abel was a derp low IQ ass scrub.

She looks more like a KoF character to me for some reason

>Pick game
>Play game against people
>Hit wall due to lack of specific knowledge you can't figure out mid fight (how do I punish this move? How do I follow up this move? Why do I keep getting hit by this move? Whats the input for this combo?)
>Go to training mode and figure it out
>Play game against people and use what you learned
>Hit wall again over something else
>Go to training mode and figure it out
and so on. Playing fighting games is a never ending learning experience.

why is kolin's ass so big?

Where are her nipples?

Her design and powers definitely feel like they're a page from SNK's book, but in more of a "taking inspiration" way than a mocking/parody way like Dan & Remy.

Because Gill likes big braps.

So that I can sleep on it.

Find a game you actually like playing. While you should be as open minded as possible and accept you have a long road ahead, it's still on the game to seduce you and suck you in. Not on you to put in time like you're punching a clock doing something unenjoyable because you have to.

So that Gill and Urien cocks can fit in at once

she got strong legs from carrying sfv

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how do i get a kolin gf

Abel let me see some moderate success as a Smash player and I think he looks cool. I probably would have preferred his original design though.

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Weight 745lbs and be the president of the Illuminati

falkes only saving grace is her butt

music-based character when

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Dee Jay

An actual DJ that parodies the ones that wear a dumb mascot helmet on stage like Deadmau5 would be funny.